Mini Shell

Direktori : /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/js/dist/vendor/
Upload File :
Current File : /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/js/dist/vendor/react.js

/**
 * @license React
 * react.development.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
(function (global, factory) {
  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  typeof define === 'function' && define.amd ? define(['exports'], factory) :
  (global = global || self, factory(global.React = {}));
}(this, (function (exports) { 'use strict';

  var ReactVersion = '18.2.0';

  // ATTENTION
  // When adding new symbols to this file,
  // Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'
  // The Symbol used to tag the ReactElement-like types.
  var REACT_ELEMENT_TYPE = Symbol.for('react.element');
  var REACT_PORTAL_TYPE = Symbol.for('react.portal');
  var REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');
  var REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');
  var REACT_PROFILER_TYPE = Symbol.for('react.profiler');
  var REACT_PROVIDER_TYPE = Symbol.for('react.provider');
  var REACT_CONTEXT_TYPE = Symbol.for('react.context');
  var REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');
  var REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');
  var REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');
  var REACT_MEMO_TYPE = Symbol.for('react.memo');
  var REACT_LAZY_TYPE = Symbol.for('react.lazy');
  var REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');
  var MAYBE_ITERATOR_SYMBOL = Symbol.iterator;
  var FAUX_ITERATOR_SYMBOL = '@@iterator';
  function getIteratorFn(maybeIterable) {
    if (maybeIterable === null || typeof maybeIterable !== 'object') {
      return null;
    }

    var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];

    if (typeof maybeIterator === 'function') {
      return maybeIterator;
    }

    return null;
  }

  /**
   * Keeps track of the current dispatcher.
   */
  var ReactCurrentDispatcher = {
    /**
     * @internal
     * @type {ReactComponent}
     */
    current: null
  };

  /**
   * Keeps track of the current batch's configuration such as how long an update
   * should suspend for if it needs to.
   */
  var ReactCurrentBatchConfig = {
    transition: null
  };

  var ReactCurrentActQueue = {
    current: null,
    // Used to reproduce behavior of `batchedUpdates` in legacy mode.
    isBatchingLegacy: false,
    didScheduleLegacyUpdate: false
  };

  /**
   * Keeps track of the current owner.
   *
   * The current owner is the component who should own any components that are
   * currently being constructed.
   */
  var ReactCurrentOwner = {
    /**
     * @internal
     * @type {ReactComponent}
     */
    current: null
  };

  var ReactDebugCurrentFrame = {};
  var currentExtraStackFrame = null;
  function setExtraStackFrame(stack) {
    {
      currentExtraStackFrame = stack;
    }
  }

  {
    ReactDebugCurrentFrame.setExtraStackFrame = function (stack) {
      {
        currentExtraStackFrame = stack;
      }
    }; // Stack implementation injected by the current renderer.


    ReactDebugCurrentFrame.getCurrentStack = null;

    ReactDebugCurrentFrame.getStackAddendum = function () {
      var stack = ''; // Add an extra top frame while an element is being validated

      if (currentExtraStackFrame) {
        stack += currentExtraStackFrame;
      } // Delegate to the injected renderer-specific implementation


      var impl = ReactDebugCurrentFrame.getCurrentStack;

      if (impl) {
        stack += impl() || '';
      }

      return stack;
    };
  }

  // -----------------------------------------------------------------------------

  var enableScopeAPI = false; // Experimental Create Event Handle API.
  var enableCacheElement = false;
  var enableTransitionTracing = false; // No known bugs, but needs performance testing

  var enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber
  // stuff. Intended to enable React core members to more easily debug scheduling
  // issues in DEV builds.

  var enableDebugTracing = false; // Track which Fiber(s) schedule render work.

  var ReactSharedInternals = {
    ReactCurrentDispatcher: ReactCurrentDispatcher,
    ReactCurrentBatchConfig: ReactCurrentBatchConfig,
    ReactCurrentOwner: ReactCurrentOwner
  };

  {
    ReactSharedInternals.ReactDebugCurrentFrame = ReactDebugCurrentFrame;
    ReactSharedInternals.ReactCurrentActQueue = ReactCurrentActQueue;
  }

  // by calls to these methods by a Babel plugin.
  //
  // In PROD (or in packages without access to React internals),
  // they are left as they are instead.

  function warn(format) {
    {
      {
        for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
          args[_key - 1] = arguments[_key];
        }

        printWarning('warn', format, args);
      }
    }
  }
  function error(format) {
    {
      {
        for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
          args[_key2 - 1] = arguments[_key2];
        }

        printWarning('error', format, args);
      }
    }
  }

  function printWarning(level, format, args) {
    // When changing this logic, you might want to also
    // update consoleWithStackDev.www.js as well.
    {
      var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
      var stack = ReactDebugCurrentFrame.getStackAddendum();

      if (stack !== '') {
        format += '%s';
        args = args.concat([stack]);
      } // eslint-disable-next-line react-internal/safe-string-coercion


      var argsWithFormat = args.map(function (item) {
        return String(item);
      }); // Careful: RN currently depends on this prefix

      argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it
      // breaks IE9: https://github.com/facebook/react/issues/13610
      // eslint-disable-next-line react-internal/no-production-logging

      Function.prototype.apply.call(console[level], console, argsWithFormat);
    }
  }

  var didWarnStateUpdateForUnmountedComponent = {};

  function warnNoop(publicInstance, callerName) {
    {
      var _constructor = publicInstance.constructor;
      var componentName = _constructor && (_constructor.displayName || _constructor.name) || 'ReactClass';
      var warningKey = componentName + "." + callerName;

      if (didWarnStateUpdateForUnmountedComponent[warningKey]) {
        return;
      }

      error("Can't call %s on a component that is not yet mounted. " + 'This is a no-op, but it might indicate a bug in your application. ' + 'Instead, assign to `this.state` directly or define a `state = {};` ' + 'class property with the desired state in the %s component.', callerName, componentName);

      didWarnStateUpdateForUnmountedComponent[warningKey] = true;
    }
  }
  /**
   * This is the abstract API for an update queue.
   */


  var ReactNoopUpdateQueue = {
    /**
     * Checks whether or not this composite component is mounted.
     * @param {ReactClass} publicInstance The instance we want to test.
     * @return {boolean} True if mounted, false otherwise.
     * @protected
     * @final
     */
    isMounted: function (publicInstance) {
      return false;
    },

    /**
     * Forces an update. This should only be invoked when it is known with
     * certainty that we are **not** in a DOM transaction.
     *
     * You may want to call this when you know that some deeper aspect of the
     * component's state has changed but `setState` was not called.
     *
     * This will not invoke `shouldComponentUpdate`, but it will invoke
     * `componentWillUpdate` and `componentDidUpdate`.
     *
     * @param {ReactClass} publicInstance The instance that should rerender.
     * @param {?function} callback Called after component is updated.
     * @param {?string} callerName name of the calling function in the public API.
     * @internal
     */
    enqueueForceUpdate: function (publicInstance, callback, callerName) {
      warnNoop(publicInstance, 'forceUpdate');
    },

    /**
     * Replaces all of the state. Always use this or `setState` to mutate state.
     * You should treat `this.state` as immutable.
     *
     * There is no guarantee that `this.state` will be immediately updated, so
     * accessing `this.state` after calling this method may return the old value.
     *
     * @param {ReactClass} publicInstance The instance that should rerender.
     * @param {object} completeState Next state.
     * @param {?function} callback Called after component is updated.
     * @param {?string} callerName name of the calling function in the public API.
     * @internal
     */
    enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {
      warnNoop(publicInstance, 'replaceState');
    },

    /**
     * Sets a subset of the state. This only exists because _pendingState is
     * internal. This provides a merging strategy that is not available to deep
     * properties which is confusing. TODO: Expose pendingState or don't use it
     * during the merge.
     *
     * @param {ReactClass} publicInstance The instance that should rerender.
     * @param {object} partialState Next partial state to be merged with state.
     * @param {?function} callback Called after component is updated.
     * @param {?string} Name of the calling function in the public API.
     * @internal
     */
    enqueueSetState: function (publicInstance, partialState, callback, callerName) {
      warnNoop(publicInstance, 'setState');
    }
  };

  var assign = Object.assign;

  var emptyObject = {};

  {
    Object.freeze(emptyObject);
  }
  /**
   * Base class helpers for the updating state of a component.
   */


  function Component(props, context, updater) {
    this.props = props;
    this.context = context; // If a component has string refs, we will assign a different object later.

    this.refs = emptyObject; // We initialize the default updater but the real one gets injected by the
    // renderer.

    this.updater = updater || ReactNoopUpdateQueue;
  }

  Component.prototype.isReactComponent = {};
  /**
   * Sets a subset of the state. Always use this to mutate
   * state. You should treat `this.state` as immutable.
   *
   * There is no guarantee that `this.state` will be immediately updated, so
   * accessing `this.state` after calling this method may return the old value.
   *
   * There is no guarantee that calls to `setState` will run synchronously,
   * as they may eventually be batched together.  You can provide an optional
   * callback that will be executed when the call to setState is actually
   * completed.
   *
   * When a function is provided to setState, it will be called at some point in
   * the future (not synchronously). It will be called with the up to date
   * component arguments (state, props, context). These values can be different
   * from this.* because your function may be called after receiveProps but before
   * shouldComponentUpdate, and this new state, props, and context will not yet be
   * assigned to this.
   *
   * @param {object|function} partialState Next partial state or function to
   *        produce next partial state to be merged with current state.
   * @param {?function} callback Called after state is updated.
   * @final
   * @protected
   */

  Component.prototype.setState = function (partialState, callback) {
    if (typeof partialState !== 'object' && typeof partialState !== 'function' && partialState != null) {
      throw new Error('setState(...): takes an object of state variables to update or a ' + 'function which returns an object of state variables.');
    }

    this.updater.enqueueSetState(this, partialState, callback, 'setState');
  };
  /**
   * Forces an update. This should only be invoked when it is known with
   * certainty that we are **not** in a DOM transaction.
   *
   * You may want to call this when you know that some deeper aspect of the
   * component's state has changed but `setState` was not called.
   *
   * This will not invoke `shouldComponentUpdate`, but it will invoke
   * `componentWillUpdate` and `componentDidUpdate`.
   *
   * @param {?function} callback Called after update is complete.
   * @final
   * @protected
   */


  Component.prototype.forceUpdate = function (callback) {
    this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');
  };
  /**
   * Deprecated APIs. These APIs used to exist on classic React classes but since
   * we would like to deprecate them, we're not going to move them over to this
   * modern base class. Instead, we define a getter that warns if it's accessed.
   */


  {
    var deprecatedAPIs = {
      isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],
      replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']
    };

    var defineDeprecationWarning = function (methodName, info) {
      Object.defineProperty(Component.prototype, methodName, {
        get: function () {
          warn('%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]);

          return undefined;
        }
      });
    };

    for (var fnName in deprecatedAPIs) {
      if (deprecatedAPIs.hasOwnProperty(fnName)) {
        defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);
      }
    }
  }

  function ComponentDummy() {}

  ComponentDummy.prototype = Component.prototype;
  /**
   * Convenience component with default shallow equality check for sCU.
   */

  function PureComponent(props, context, updater) {
    this.props = props;
    this.context = context; // If a component has string refs, we will assign a different object later.

    this.refs = emptyObject;
    this.updater = updater || ReactNoopUpdateQueue;
  }

  var pureComponentPrototype = PureComponent.prototype = new ComponentDummy();
  pureComponentPrototype.constructor = PureComponent; // Avoid an extra prototype jump for these methods.

  assign(pureComponentPrototype, Component.prototype);
  pureComponentPrototype.isPureReactComponent = true;

  // an immutable object with a single mutable value
  function createRef() {
    var refObject = {
      current: null
    };

    {
      Object.seal(refObject);
    }

    return refObject;
  }

  var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare

  function isArray(a) {
    return isArrayImpl(a);
  }

  /*
   * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol
   * and Temporal.* types. See https://github.com/facebook/react/pull/22064.
   *
   * The functions in this module will throw an easier-to-understand,
   * easier-to-debug exception with a clear errors message message explaining the
   * problem. (Instead of a confusing exception thrown inside the implementation
   * of the `value` object).
   */
  // $FlowFixMe only called in DEV, so void return is not possible.
  function typeName(value) {
    {
      // toStringTag is needed for namespaced types like Temporal.Instant
      var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;
      var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';
      return type;
    }
  } // $FlowFixMe only called in DEV, so void return is not possible.


  function willCoercionThrow(value) {
    {
      try {
        testStringCoercion(value);
        return false;
      } catch (e) {
        return true;
      }
    }
  }

  function testStringCoercion(value) {
    // If you ended up here by following an exception call stack, here's what's
    // happened: you supplied an object or symbol value to React (as a prop, key,
    // DOM attribute, CSS property, string ref, etc.) and when React tried to
    // coerce it to a string using `'' + value`, an exception was thrown.
    //
    // The most common types that will cause this exception are `Symbol` instances
    // and Temporal objects like `Temporal.Instant`. But any object that has a
    // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this
    // exception. (Library authors do this to prevent users from using built-in
    // numeric operators like `+` or comparison operators like `>=` because custom
    // methods are needed to perform accurate arithmetic or comparison.)
    //
    // To fix the problem, coerce this object or symbol value to a string before
    // passing it to React. The most reliable way is usually `String(value)`.
    //
    // To find which value is throwing, check the browser or debugger console.
    // Before this exception was thrown, there should be `console.error` output
    // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the
    // problem and how that type was used: key, atrribute, input value prop, etc.
    // In most cases, this console output also shows the component and its
    // ancestor components where the exception happened.
    //
    // eslint-disable-next-line react-internal/safe-string-coercion
    return '' + value;
  }
  function checkKeyStringCoercion(value) {
    {
      if (willCoercionThrow(value)) {
        error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));

        return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
      }
    }
  }

  function getWrappedName(outerType, innerType, wrapperName) {
    var displayName = outerType.displayName;

    if (displayName) {
      return displayName;
    }

    var functionName = innerType.displayName || innerType.name || '';
    return functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName;
  } // Keep in sync with react-reconciler/getComponentNameFromFiber


  function getContextName(type) {
    return type.displayName || 'Context';
  } // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.


  function getComponentNameFromType(type) {
    if (type == null) {
      // Host root, text node or just invalid type.
      return null;
    }

    {
      if (typeof type.tag === 'number') {
        error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');
      }
    }

    if (typeof type === 'function') {
      return type.displayName || type.name || null;
    }

    if (typeof type === 'string') {
      return type;
    }

    switch (type) {
      case REACT_FRAGMENT_TYPE:
        return 'Fragment';

      case REACT_PORTAL_TYPE:
        return 'Portal';

      case REACT_PROFILER_TYPE:
        return 'Profiler';

      case REACT_STRICT_MODE_TYPE:
        return 'StrictMode';

      case REACT_SUSPENSE_TYPE:
        return 'Suspense';

      case REACT_SUSPENSE_LIST_TYPE:
        return 'SuspenseList';

    }

    if (typeof type === 'object') {
      switch (type.$$typeof) {
        case REACT_CONTEXT_TYPE:
          var context = type;
          return getContextName(context) + '.Consumer';

        case REACT_PROVIDER_TYPE:
          var provider = type;
          return getContextName(provider._context) + '.Provider';

        case REACT_FORWARD_REF_TYPE:
          return getWrappedName(type, type.render, 'ForwardRef');

        case REACT_MEMO_TYPE:
          var outerName = type.displayName || null;

          if (outerName !== null) {
            return outerName;
          }

          return getComponentNameFromType(type.type) || 'Memo';

        case REACT_LAZY_TYPE:
          {
            var lazyComponent = type;
            var payload = lazyComponent._payload;
            var init = lazyComponent._init;

            try {
              return getComponentNameFromType(init(payload));
            } catch (x) {
              return null;
            }
          }

        // eslint-disable-next-line no-fallthrough
      }
    }

    return null;
  }

  var hasOwnProperty = Object.prototype.hasOwnProperty;

  var RESERVED_PROPS = {
    key: true,
    ref: true,
    __self: true,
    __source: true
  };
  var specialPropKeyWarningShown, specialPropRefWarningShown, didWarnAboutStringRefs;

  {
    didWarnAboutStringRefs = {};
  }

  function hasValidRef(config) {
    {
      if (hasOwnProperty.call(config, 'ref')) {
        var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;

        if (getter && getter.isReactWarning) {
          return false;
        }
      }
    }

    return config.ref !== undefined;
  }

  function hasValidKey(config) {
    {
      if (hasOwnProperty.call(config, 'key')) {
        var getter = Object.getOwnPropertyDescriptor(config, 'key').get;

        if (getter && getter.isReactWarning) {
          return false;
        }
      }
    }

    return config.key !== undefined;
  }

  function defineKeyPropWarningGetter(props, displayName) {
    var warnAboutAccessingKey = function () {
      {
        if (!specialPropKeyWarningShown) {
          specialPropKeyWarningShown = true;

          error('%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);
        }
      }
    };

    warnAboutAccessingKey.isReactWarning = true;
    Object.defineProperty(props, 'key', {
      get: warnAboutAccessingKey,
      configurable: true
    });
  }

  function defineRefPropWarningGetter(props, displayName) {
    var warnAboutAccessingRef = function () {
      {
        if (!specialPropRefWarningShown) {
          specialPropRefWarningShown = true;

          error('%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);
        }
      }
    };

    warnAboutAccessingRef.isReactWarning = true;
    Object.defineProperty(props, 'ref', {
      get: warnAboutAccessingRef,
      configurable: true
    });
  }

  function warnIfStringRefCannotBeAutoConverted(config) {
    {
      if (typeof config.ref === 'string' && ReactCurrentOwner.current && config.__self && ReactCurrentOwner.current.stateNode !== config.__self) {
        var componentName = getComponentNameFromType(ReactCurrentOwner.current.type);

        if (!didWarnAboutStringRefs[componentName]) {
          error('Component "%s" contains the string ref "%s". ' + 'Support for string refs will be removed in a future major release. ' + 'This case cannot be automatically converted to an arrow function. ' + 'We ask you to manually fix this case by using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', componentName, config.ref);

          didWarnAboutStringRefs[componentName] = true;
        }
      }
    }
  }
  /**
   * Factory method to create a new React element. This no longer adheres to
   * the class pattern, so do not use new to call it. Also, instanceof check
   * will not work. Instead test $$typeof field against Symbol.for('react.element') to check
   * if something is a React Element.
   *
   * @param {*} type
   * @param {*} props
   * @param {*} key
   * @param {string|object} ref
   * @param {*} owner
   * @param {*} self A *temporary* helper to detect places where `this` is
   * different from the `owner` when React.createElement is called, so that we
   * can warn. We want to get rid of owner and replace string `ref`s with arrow
   * functions, and as long as `this` and owner are the same, there will be no
   * change in behavior.
   * @param {*} source An annotation object (added by a transpiler or otherwise)
   * indicating filename, line number, and/or other information.
   * @internal
   */


  var ReactElement = function (type, key, ref, self, source, owner, props) {
    var element = {
      // This tag allows us to uniquely identify this as a React Element
      $$typeof: REACT_ELEMENT_TYPE,
      // Built-in properties that belong on the element
      type: type,
      key: key,
      ref: ref,
      props: props,
      // Record the component responsible for creating this element.
      _owner: owner
    };

    {
      // The validation flag is currently mutative. We put it on
      // an external backing store so that we can freeze the whole object.
      // This can be replaced with a WeakMap once they are implemented in
      // commonly used development environments.
      element._store = {}; // To make comparing ReactElements easier for testing purposes, we make
      // the validation flag non-enumerable (where possible, which should
      // include every environment we run tests in), so the test framework
      // ignores it.

      Object.defineProperty(element._store, 'validated', {
        configurable: false,
        enumerable: false,
        writable: true,
        value: false
      }); // self and source are DEV only properties.

      Object.defineProperty(element, '_self', {
        configurable: false,
        enumerable: false,
        writable: false,
        value: self
      }); // Two elements created in two different places should be considered
      // equal for testing purposes and therefore we hide it from enumeration.

      Object.defineProperty(element, '_source', {
        configurable: false,
        enumerable: false,
        writable: false,
        value: source
      });

      if (Object.freeze) {
        Object.freeze(element.props);
        Object.freeze(element);
      }
    }

    return element;
  };
  /**
   * Create and return a new ReactElement of the given type.
   * See https://reactjs.org/docs/react-api.html#createelement
   */

  function createElement(type, config, children) {
    var propName; // Reserved names are extracted

    var props = {};
    var key = null;
    var ref = null;
    var self = null;
    var source = null;

    if (config != null) {
      if (hasValidRef(config)) {
        ref = config.ref;

        {
          warnIfStringRefCannotBeAutoConverted(config);
        }
      }

      if (hasValidKey(config)) {
        {
          checkKeyStringCoercion(config.key);
        }

        key = '' + config.key;
      }

      self = config.__self === undefined ? null : config.__self;
      source = config.__source === undefined ? null : config.__source; // Remaining properties are added to a new props object

      for (propName in config) {
        if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {
          props[propName] = config[propName];
        }
      }
    } // Children can be more than one argument, and those are transferred onto
    // the newly allocated props object.


    var childrenLength = arguments.length - 2;

    if (childrenLength === 1) {
      props.children = children;
    } else if (childrenLength > 1) {
      var childArray = Array(childrenLength);

      for (var i = 0; i < childrenLength; i++) {
        childArray[i] = arguments[i + 2];
      }

      {
        if (Object.freeze) {
          Object.freeze(childArray);
        }
      }

      props.children = childArray;
    } // Resolve default props


    if (type && type.defaultProps) {
      var defaultProps = type.defaultProps;

      for (propName in defaultProps) {
        if (props[propName] === undefined) {
          props[propName] = defaultProps[propName];
        }
      }
    }

    {
      if (key || ref) {
        var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;

        if (key) {
          defineKeyPropWarningGetter(props, displayName);
        }

        if (ref) {
          defineRefPropWarningGetter(props, displayName);
        }
      }
    }

    return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);
  }
  function cloneAndReplaceKey(oldElement, newKey) {
    var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);
    return newElement;
  }
  /**
   * Clone and return a new ReactElement using element as the starting point.
   * See https://reactjs.org/docs/react-api.html#cloneelement
   */

  function cloneElement(element, config, children) {
    if (element === null || element === undefined) {
      throw new Error("React.cloneElement(...): The argument must be a React element, but you passed " + element + ".");
    }

    var propName; // Original props are copied

    var props = assign({}, element.props); // Reserved names are extracted

    var key = element.key;
    var ref = element.ref; // Self is preserved since the owner is preserved.

    var self = element._self; // Source is preserved since cloneElement is unlikely to be targeted by a
    // transpiler, and the original source is probably a better indicator of the
    // true owner.

    var source = element._source; // Owner will be preserved, unless ref is overridden

    var owner = element._owner;

    if (config != null) {
      if (hasValidRef(config)) {
        // Silently steal the ref from the parent.
        ref = config.ref;
        owner = ReactCurrentOwner.current;
      }

      if (hasValidKey(config)) {
        {
          checkKeyStringCoercion(config.key);
        }

        key = '' + config.key;
      } // Remaining properties override existing props


      var defaultProps;

      if (element.type && element.type.defaultProps) {
        defaultProps = element.type.defaultProps;
      }

      for (propName in config) {
        if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {
          if (config[propName] === undefined && defaultProps !== undefined) {
            // Resolve default props
            props[propName] = defaultProps[propName];
          } else {
            props[propName] = config[propName];
          }
        }
      }
    } // Children can be more than one argument, and those are transferred onto
    // the newly allocated props object.


    var childrenLength = arguments.length - 2;

    if (childrenLength === 1) {
      props.children = children;
    } else if (childrenLength > 1) {
      var childArray = Array(childrenLength);

      for (var i = 0; i < childrenLength; i++) {
        childArray[i] = arguments[i + 2];
      }

      props.children = childArray;
    }

    return ReactElement(element.type, key, ref, self, source, owner, props);
  }
  /**
   * Verifies the object is a ReactElement.
   * See https://reactjs.org/docs/react-api.html#isvalidelement
   * @param {?object} object
   * @return {boolean} True if `object` is a ReactElement.
   * @final
   */

  function isValidElement(object) {
    return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;
  }

  var SEPARATOR = '.';
  var SUBSEPARATOR = ':';
  /**
   * Escape and wrap key so it is safe to use as a reactid
   *
   * @param {string} key to be escaped.
   * @return {string} the escaped key.
   */

  function escape(key) {
    var escapeRegex = /[=:]/g;
    var escaperLookup = {
      '=': '=0',
      ':': '=2'
    };
    var escapedString = key.replace(escapeRegex, function (match) {
      return escaperLookup[match];
    });
    return '$' + escapedString;
  }
  /**
   * TODO: Test that a single child and an array with one item have the same key
   * pattern.
   */


  var didWarnAboutMaps = false;
  var userProvidedKeyEscapeRegex = /\/+/g;

  function escapeUserProvidedKey(text) {
    return text.replace(userProvidedKeyEscapeRegex, '$&/');
  }
  /**
   * Generate a key string that identifies a element within a set.
   *
   * @param {*} element A element that could contain a manual key.
   * @param {number} index Index that is used if a manual key is not provided.
   * @return {string}
   */


  function getElementKey(element, index) {
    // Do some typechecking here since we call this blindly. We want to ensure
    // that we don't block potential future ES APIs.
    if (typeof element === 'object' && element !== null && element.key != null) {
      // Explicit key
      {
        checkKeyStringCoercion(element.key);
      }

      return escape('' + element.key);
    } // Implicit key determined by the index in the set


    return index.toString(36);
  }

  function mapIntoArray(children, array, escapedPrefix, nameSoFar, callback) {
    var type = typeof children;

    if (type === 'undefined' || type === 'boolean') {
      // All of the above are perceived as null.
      children = null;
    }

    var invokeCallback = false;

    if (children === null) {
      invokeCallback = true;
    } else {
      switch (type) {
        case 'string':
        case 'number':
          invokeCallback = true;
          break;

        case 'object':
          switch (children.$$typeof) {
            case REACT_ELEMENT_TYPE:
            case REACT_PORTAL_TYPE:
              invokeCallback = true;
          }

      }
    }

    if (invokeCallback) {
      var _child = children;
      var mappedChild = callback(_child); // If it's the only child, treat the name as if it was wrapped in an array
      // so that it's consistent if the number of children grows:

      var childKey = nameSoFar === '' ? SEPARATOR + getElementKey(_child, 0) : nameSoFar;

      if (isArray(mappedChild)) {
        var escapedChildKey = '';

        if (childKey != null) {
          escapedChildKey = escapeUserProvidedKey(childKey) + '/';
        }

        mapIntoArray(mappedChild, array, escapedChildKey, '', function (c) {
          return c;
        });
      } else if (mappedChild != null) {
        if (isValidElement(mappedChild)) {
          {
            // The `if` statement here prevents auto-disabling of the safe
            // coercion ESLint rule, so we must manually disable it below.
            // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key
            if (mappedChild.key && (!_child || _child.key !== mappedChild.key)) {
              checkKeyStringCoercion(mappedChild.key);
            }
          }

          mappedChild = cloneAndReplaceKey(mappedChild, // Keep both the (mapped) and old keys if they differ, just as
          // traverseAllChildren used to do for objects as children
          escapedPrefix + ( // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key
          mappedChild.key && (!_child || _child.key !== mappedChild.key) ? // $FlowFixMe Flow incorrectly thinks existing element's key can be a number
          // eslint-disable-next-line react-internal/safe-string-coercion
          escapeUserProvidedKey('' + mappedChild.key) + '/' : '') + childKey);
        }

        array.push(mappedChild);
      }

      return 1;
    }

    var child;
    var nextName;
    var subtreeCount = 0; // Count of children found in the current subtree.

    var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;

    if (isArray(children)) {
      for (var i = 0; i < children.length; i++) {
        child = children[i];
        nextName = nextNamePrefix + getElementKey(child, i);
        subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);
      }
    } else {
      var iteratorFn = getIteratorFn(children);

      if (typeof iteratorFn === 'function') {
        var iterableChildren = children;

        {
          // Warn about using Maps as children
          if (iteratorFn === iterableChildren.entries) {
            if (!didWarnAboutMaps) {
              warn('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.');
            }

            didWarnAboutMaps = true;
          }
        }

        var iterator = iteratorFn.call(iterableChildren);
        var step;
        var ii = 0;

        while (!(step = iterator.next()).done) {
          child = step.value;
          nextName = nextNamePrefix + getElementKey(child, ii++);
          subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);
        }
      } else if (type === 'object') {
        // eslint-disable-next-line react-internal/safe-string-coercion
        var childrenString = String(children);
        throw new Error("Objects are not valid as a React child (found: " + (childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString) + "). " + 'If you meant to render a collection of children, use an array ' + 'instead.');
      }
    }

    return subtreeCount;
  }

  /**
   * Maps children that are typically specified as `props.children`.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrenmap
   *
   * The provided mapFunction(child, index) will be called for each
   * leaf child.
   *
   * @param {?*} children Children tree container.
   * @param {function(*, int)} func The map function.
   * @param {*} context Context for mapFunction.
   * @return {object} Object containing the ordered map of results.
   */
  function mapChildren(children, func, context) {
    if (children == null) {
      return children;
    }

    var result = [];
    var count = 0;
    mapIntoArray(children, result, '', '', function (child) {
      return func.call(context, child, count++);
    });
    return result;
  }
  /**
   * Count the number of children that are typically specified as
   * `props.children`.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrencount
   *
   * @param {?*} children Children tree container.
   * @return {number} The number of children.
   */


  function countChildren(children) {
    var n = 0;
    mapChildren(children, function () {
      n++; // Don't return anything
    });
    return n;
  }

  /**
   * Iterates through children that are typically specified as `props.children`.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrenforeach
   *
   * The provided forEachFunc(child, index) will be called for each
   * leaf child.
   *
   * @param {?*} children Children tree container.
   * @param {function(*, int)} forEachFunc
   * @param {*} forEachContext Context for forEachContext.
   */
  function forEachChildren(children, forEachFunc, forEachContext) {
    mapChildren(children, function () {
      forEachFunc.apply(this, arguments); // Don't return anything.
    }, forEachContext);
  }
  /**
   * Flatten a children object (typically specified as `props.children`) and
   * return an array with appropriately re-keyed children.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrentoarray
   */


  function toArray(children) {
    return mapChildren(children, function (child) {
      return child;
    }) || [];
  }
  /**
   * Returns the first child in a collection of children and verifies that there
   * is only one child in the collection.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrenonly
   *
   * The current implementation of this function assumes that a single child gets
   * passed without a wrapper, but the purpose of this helper function is to
   * abstract away the particular structure of children.
   *
   * @param {?object} children Child collection structure.
   * @return {ReactElement} The first and only `ReactElement` contained in the
   * structure.
   */


  function onlyChild(children) {
    if (!isValidElement(children)) {
      throw new Error('React.Children.only expected to receive a single React element child.');
    }

    return children;
  }

  function createContext(defaultValue) {
    // TODO: Second argument used to be an optional `calculateChangedBits`
    // function. Warn to reserve for future use?
    var context = {
      $$typeof: REACT_CONTEXT_TYPE,
      // As a workaround to support multiple concurrent renderers, we categorize
      // some renderers as primary and others as secondary. We only expect
      // there to be two concurrent renderers at most: React Native (primary) and
      // Fabric (secondary); React DOM (primary) and React ART (secondary).
      // Secondary renderers store their context values on separate fields.
      _currentValue: defaultValue,
      _currentValue2: defaultValue,
      // Used to track how many concurrent renderers this context currently
      // supports within in a single renderer. Such as parallel server rendering.
      _threadCount: 0,
      // These are circular
      Provider: null,
      Consumer: null,
      // Add these to use same hidden class in VM as ServerContext
      _defaultValue: null,
      _globalName: null
    };
    context.Provider = {
      $$typeof: REACT_PROVIDER_TYPE,
      _context: context
    };
    var hasWarnedAboutUsingNestedContextConsumers = false;
    var hasWarnedAboutUsingConsumerProvider = false;
    var hasWarnedAboutDisplayNameOnConsumer = false;

    {
      // A separate object, but proxies back to the original context object for
      // backwards compatibility. It has a different $$typeof, so we can properly
      // warn for the incorrect usage of Context as a Consumer.
      var Consumer = {
        $$typeof: REACT_CONTEXT_TYPE,
        _context: context
      }; // $FlowFixMe: Flow complains about not setting a value, which is intentional here

      Object.defineProperties(Consumer, {
        Provider: {
          get: function () {
            if (!hasWarnedAboutUsingConsumerProvider) {
              hasWarnedAboutUsingConsumerProvider = true;

              error('Rendering <Context.Consumer.Provider> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Provider> instead?');
            }

            return context.Provider;
          },
          set: function (_Provider) {
            context.Provider = _Provider;
          }
        },
        _currentValue: {
          get: function () {
            return context._currentValue;
          },
          set: function (_currentValue) {
            context._currentValue = _currentValue;
          }
        },
        _currentValue2: {
          get: function () {
            return context._currentValue2;
          },
          set: function (_currentValue2) {
            context._currentValue2 = _currentValue2;
          }
        },
        _threadCount: {
          get: function () {
            return context._threadCount;
          },
          set: function (_threadCount) {
            context._threadCount = _threadCount;
          }
        },
        Consumer: {
          get: function () {
            if (!hasWarnedAboutUsingNestedContextConsumers) {
              hasWarnedAboutUsingNestedContextConsumers = true;

              error('Rendering <Context.Consumer.Consumer> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');
            }

            return context.Consumer;
          }
        },
        displayName: {
          get: function () {
            return context.displayName;
          },
          set: function (displayName) {
            if (!hasWarnedAboutDisplayNameOnConsumer) {
              warn('Setting `displayName` on Context.Consumer has no effect. ' + "You should set it directly on the context with Context.displayName = '%s'.", displayName);

              hasWarnedAboutDisplayNameOnConsumer = true;
            }
          }
        }
      }); // $FlowFixMe: Flow complains about missing properties because it doesn't understand defineProperty

      context.Consumer = Consumer;
    }

    {
      context._currentRenderer = null;
      context._currentRenderer2 = null;
    }

    return context;
  }

  var Uninitialized = -1;
  var Pending = 0;
  var Resolved = 1;
  var Rejected = 2;

  function lazyInitializer(payload) {
    if (payload._status === Uninitialized) {
      var ctor = payload._result;
      var thenable = ctor(); // Transition to the next state.
      // This might throw either because it's missing or throws. If so, we treat it
      // as still uninitialized and try again next time. Which is the same as what
      // happens if the ctor or any wrappers processing the ctor throws. This might
      // end up fixing it if the resolution was a concurrency bug.

      thenable.then(function (moduleObject) {
        if (payload._status === Pending || payload._status === Uninitialized) {
          // Transition to the next state.
          var resolved = payload;
          resolved._status = Resolved;
          resolved._result = moduleObject;
        }
      }, function (error) {
        if (payload._status === Pending || payload._status === Uninitialized) {
          // Transition to the next state.
          var rejected = payload;
          rejected._status = Rejected;
          rejected._result = error;
        }
      });

      if (payload._status === Uninitialized) {
        // In case, we're still uninitialized, then we're waiting for the thenable
        // to resolve. Set it as pending in the meantime.
        var pending = payload;
        pending._status = Pending;
        pending._result = thenable;
      }
    }

    if (payload._status === Resolved) {
      var moduleObject = payload._result;

      {
        if (moduleObject === undefined) {
          error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\n\nYour code should look like: \n  ' + // Break up imports to avoid accidentally parsing them as dependencies.
          'const MyComponent = lazy(() => imp' + "ort('./MyComponent'))\n\n" + 'Did you accidentally put curly braces around the import?', moduleObject);
        }
      }

      {
        if (!('default' in moduleObject)) {
          error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\n\nYour code should look like: \n  ' + // Break up imports to avoid accidentally parsing them as dependencies.
          'const MyComponent = lazy(() => imp' + "ort('./MyComponent'))", moduleObject);
        }
      }

      return moduleObject.default;
    } else {
      throw payload._result;
    }
  }

  function lazy(ctor) {
    var payload = {
      // We use these fields to store the result.
      _status: Uninitialized,
      _result: ctor
    };
    var lazyType = {
      $$typeof: REACT_LAZY_TYPE,
      _payload: payload,
      _init: lazyInitializer
    };

    {
      // In production, this would just set it on the object.
      var defaultProps;
      var propTypes; // $FlowFixMe

      Object.defineProperties(lazyType, {
        defaultProps: {
          configurable: true,
          get: function () {
            return defaultProps;
          },
          set: function (newDefaultProps) {
            error('React.lazy(...): It is not supported to assign `defaultProps` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');

            defaultProps = newDefaultProps; // Match production behavior more closely:
            // $FlowFixMe

            Object.defineProperty(lazyType, 'defaultProps', {
              enumerable: true
            });
          }
        },
        propTypes: {
          configurable: true,
          get: function () {
            return propTypes;
          },
          set: function (newPropTypes) {
            error('React.lazy(...): It is not supported to assign `propTypes` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');

            propTypes = newPropTypes; // Match production behavior more closely:
            // $FlowFixMe

            Object.defineProperty(lazyType, 'propTypes', {
              enumerable: true
            });
          }
        }
      });
    }

    return lazyType;
  }

  function forwardRef(render) {
    {
      if (render != null && render.$$typeof === REACT_MEMO_TYPE) {
        error('forwardRef requires a render function but received a `memo` ' + 'component. Instead of forwardRef(memo(...)), use ' + 'memo(forwardRef(...)).');
      } else if (typeof render !== 'function') {
        error('forwardRef requires a render function but was given %s.', render === null ? 'null' : typeof render);
      } else {
        if (render.length !== 0 && render.length !== 2) {
          error('forwardRef render functions accept exactly two parameters: props and ref. %s', render.length === 1 ? 'Did you forget to use the ref parameter?' : 'Any additional parameter will be undefined.');
        }
      }

      if (render != null) {
        if (render.defaultProps != null || render.propTypes != null) {
          error('forwardRef render functions do not support propTypes or defaultProps. ' + 'Did you accidentally pass a React component?');
        }
      }
    }

    var elementType = {
      $$typeof: REACT_FORWARD_REF_TYPE,
      render: render
    };

    {
      var ownName;
      Object.defineProperty(elementType, 'displayName', {
        enumerable: false,
        configurable: true,
        get: function () {
          return ownName;
        },
        set: function (name) {
          ownName = name; // The inner component shouldn't inherit this display name in most cases,
          // because the component may be used elsewhere.
          // But it's nice for anonymous functions to inherit the name,
          // so that our component-stack generation logic will display their frames.
          // An anonymous function generally suggests a pattern like:
          //   React.forwardRef((props, ref) => {...});
          // This kind of inner function is not used elsewhere so the side effect is okay.

          if (!render.name && !render.displayName) {
            render.displayName = name;
          }
        }
      });
    }

    return elementType;
  }

  var REACT_MODULE_REFERENCE;

  {
    REACT_MODULE_REFERENCE = Symbol.for('react.module.reference');
  }

  function isValidElementType(type) {
    if (typeof type === 'string' || typeof type === 'function') {
      return true;
    } // Note: typeof might be other than 'symbol' or 'number' (e.g. if it's a polyfill).


    if (type === REACT_FRAGMENT_TYPE || type === REACT_PROFILER_TYPE || enableDebugTracing  || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || enableLegacyHidden  || type === REACT_OFFSCREEN_TYPE || enableScopeAPI  || enableCacheElement  || enableTransitionTracing ) {
      return true;
    }

    if (typeof type === 'object' && type !== null) {
      if (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || // This needs to include all possible module reference object
      // types supported by any Flight configuration anywhere since
      // we don't know which Flight build this will end up being used
      // with.
      type.$$typeof === REACT_MODULE_REFERENCE || type.getModuleId !== undefined) {
        return true;
      }
    }

    return false;
  }

  function memo(type, compare) {
    {
      if (!isValidElementType(type)) {
        error('memo: The first argument must be a component. Instead ' + 'received: %s', type === null ? 'null' : typeof type);
      }
    }

    var elementType = {
      $$typeof: REACT_MEMO_TYPE,
      type: type,
      compare: compare === undefined ? null : compare
    };

    {
      var ownName;
      Object.defineProperty(elementType, 'displayName', {
        enumerable: false,
        configurable: true,
        get: function () {
          return ownName;
        },
        set: function (name) {
          ownName = name; // The inner component shouldn't inherit this display name in most cases,
          // because the component may be used elsewhere.
          // But it's nice for anonymous functions to inherit the name,
          // so that our component-stack generation logic will display their frames.
          // An anonymous function generally suggests a pattern like:
          //   React.memo((props) => {...});
          // This kind of inner function is not used elsewhere so the side effect is okay.

          if (!type.name && !type.displayName) {
            type.displayName = name;
          }
        }
      });
    }

    return elementType;
  }

  function resolveDispatcher() {
    var dispatcher = ReactCurrentDispatcher.current;

    {
      if (dispatcher === null) {
        error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\n' + '2. You might be breaking the Rules of Hooks\n' + '3. You might have more than one copy of React in the same app\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.');
      }
    } // Will result in a null access error if accessed outside render phase. We
    // intentionally don't throw our own error because this is in a hot path.
    // Also helps ensure this is inlined.


    return dispatcher;
  }
  function useContext(Context) {
    var dispatcher = resolveDispatcher();

    {
      // TODO: add a more generic warning for invalid values.
      if (Context._context !== undefined) {
        var realContext = Context._context; // Don't deduplicate because this legitimately causes bugs
        // and nobody should be using this in existing code.

        if (realContext.Consumer === Context) {
          error('Calling useContext(Context.Consumer) is not supported, may cause bugs, and will be ' + 'removed in a future major release. Did you mean to call useContext(Context) instead?');
        } else if (realContext.Provider === Context) {
          error('Calling useContext(Context.Provider) is not supported. ' + 'Did you mean to call useContext(Context) instead?');
        }
      }
    }

    return dispatcher.useContext(Context);
  }
  function useState(initialState) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useState(initialState);
  }
  function useReducer(reducer, initialArg, init) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useReducer(reducer, initialArg, init);
  }
  function useRef(initialValue) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useRef(initialValue);
  }
  function useEffect(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useEffect(create, deps);
  }
  function useInsertionEffect(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useInsertionEffect(create, deps);
  }
  function useLayoutEffect(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useLayoutEffect(create, deps);
  }
  function useCallback(callback, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useCallback(callback, deps);
  }
  function useMemo(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useMemo(create, deps);
  }
  function useImperativeHandle(ref, create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useImperativeHandle(ref, create, deps);
  }
  function useDebugValue(value, formatterFn) {
    {
      var dispatcher = resolveDispatcher();
      return dispatcher.useDebugValue(value, formatterFn);
    }
  }
  function useTransition() {
    var dispatcher = resolveDispatcher();
    return dispatcher.useTransition();
  }
  function useDeferredValue(value) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useDeferredValue(value);
  }
  function useId() {
    var dispatcher = resolveDispatcher();
    return dispatcher.useId();
  }
  function useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
  }

  // Helpers to patch console.logs to avoid logging during side-effect free
  // replaying on render function. This currently only patches the object
  // lazily which won't cover if the log function was extracted eagerly.
  // We could also eagerly patch the method.
  var disabledDepth = 0;
  var prevLog;
  var prevInfo;
  var prevWarn;
  var prevError;
  var prevGroup;
  var prevGroupCollapsed;
  var prevGroupEnd;

  function disabledLog() {}

  disabledLog.__reactDisabledLog = true;
  function disableLogs() {
    {
      if (disabledDepth === 0) {
        /* eslint-disable react-internal/no-production-logging */
        prevLog = console.log;
        prevInfo = console.info;
        prevWarn = console.warn;
        prevError = console.error;
        prevGroup = console.group;
        prevGroupCollapsed = console.groupCollapsed;
        prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099

        var props = {
          configurable: true,
          enumerable: true,
          value: disabledLog,
          writable: true
        }; // $FlowFixMe Flow thinks console is immutable.

        Object.defineProperties(console, {
          info: props,
          log: props,
          warn: props,
          error: props,
          group: props,
          groupCollapsed: props,
          groupEnd: props
        });
        /* eslint-enable react-internal/no-production-logging */
      }

      disabledDepth++;
    }
  }
  function reenableLogs() {
    {
      disabledDepth--;

      if (disabledDepth === 0) {
        /* eslint-disable react-internal/no-production-logging */
        var props = {
          configurable: true,
          enumerable: true,
          writable: true
        }; // $FlowFixMe Flow thinks console is immutable.

        Object.defineProperties(console, {
          log: assign({}, props, {
            value: prevLog
          }),
          info: assign({}, props, {
            value: prevInfo
          }),
          warn: assign({}, props, {
            value: prevWarn
          }),
          error: assign({}, props, {
            value: prevError
          }),
          group: assign({}, props, {
            value: prevGroup
          }),
          groupCollapsed: assign({}, props, {
            value: prevGroupCollapsed
          }),
          groupEnd: assign({}, props, {
            value: prevGroupEnd
          })
        });
        /* eslint-enable react-internal/no-production-logging */
      }

      if (disabledDepth < 0) {
        error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');
      }
    }
  }

  var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher;
  var prefix;
  function describeBuiltInComponentFrame(name, source, ownerFn) {
    {
      if (prefix === undefined) {
        // Extract the VM specific prefix used by each line.
        try {
          throw Error();
        } catch (x) {
          var match = x.stack.trim().match(/\n( *(at )?)/);
          prefix = match && match[1] || '';
        }
      } // We use the prefix to ensure our stacks line up with native stack frames.


      return '\n' + prefix + name;
    }
  }
  var reentry = false;
  var componentFrameCache;

  {
    var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;
    componentFrameCache = new PossiblyWeakMap();
  }

  function describeNativeComponentFrame(fn, construct) {
    // If something asked for a stack inside a fake render, it should get ignored.
    if ( !fn || reentry) {
      return '';
    }

    {
      var frame = componentFrameCache.get(fn);

      if (frame !== undefined) {
        return frame;
      }
    }

    var control;
    reentry = true;
    var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.

    Error.prepareStackTrace = undefined;
    var previousDispatcher;

    {
      previousDispatcher = ReactCurrentDispatcher$1.current; // Set the dispatcher in DEV because this might be call in the render function
      // for warnings.

      ReactCurrentDispatcher$1.current = null;
      disableLogs();
    }

    try {
      // This should throw.
      if (construct) {
        // Something should be setting the props in the constructor.
        var Fake = function () {
          throw Error();
        }; // $FlowFixMe


        Object.defineProperty(Fake.prototype, 'props', {
          set: function () {
            // We use a throwing setter instead of frozen or non-writable props
            // because that won't throw in a non-strict mode function.
            throw Error();
          }
        });

        if (typeof Reflect === 'object' && Reflect.construct) {
          // We construct a different control for this case to include any extra
          // frames added by the construct call.
          try {
            Reflect.construct(Fake, []);
          } catch (x) {
            control = x;
          }

          Reflect.construct(fn, [], Fake);
        } else {
          try {
            Fake.call();
          } catch (x) {
            control = x;
          }

          fn.call(Fake.prototype);
        }
      } else {
        try {
          throw Error();
        } catch (x) {
          control = x;
        }

        fn();
      }
    } catch (sample) {
      // This is inlined manually because closure doesn't do it for us.
      if (sample && control && typeof sample.stack === 'string') {
        // This extracts the first frame from the sample that isn't also in the control.
        // Skipping one frame that we assume is the frame that calls the two.
        var sampleLines = sample.stack.split('\n');
        var controlLines = control.stack.split('\n');
        var s = sampleLines.length - 1;
        var c = controlLines.length - 1;

        while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {
          // We expect at least one stack frame to be shared.
          // Typically this will be the root most one. However, stack frames may be
          // cut off due to maximum stack limits. In this case, one maybe cut off
          // earlier than the other. We assume that the sample is longer or the same
          // and there for cut off earlier. So we should find the root most frame in
          // the sample somewhere in the control.
          c--;
        }

        for (; s >= 1 && c >= 0; s--, c--) {
          // Next we find the first one that isn't the same which should be the
          // frame that called our sample function and the control.
          if (sampleLines[s] !== controlLines[c]) {
            // In V8, the first line is describing the message but other VMs don't.
            // If we're about to return the first line, and the control is also on the same
            // line, that's a pretty good indicator that our sample threw at same line as
            // the control. I.e. before we entered the sample frame. So we ignore this result.
            // This can happen if you passed a class to function component, or non-function.
            if (s !== 1 || c !== 1) {
              do {
                s--;
                c--; // We may still have similar intermediate frames from the construct call.
                // The next one that isn't the same should be our match though.

                if (c < 0 || sampleLines[s] !== controlLines[c]) {
                  // V8 adds a "new" prefix for native classes. Let's remove it to make it prettier.
                  var _frame = '\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled "<anonymous>"
                  // but we have a user-provided "displayName"
                  // splice it in to make the stack more readable.


                  if (fn.displayName && _frame.includes('<anonymous>')) {
                    _frame = _frame.replace('<anonymous>', fn.displayName);
                  }

                  {
                    if (typeof fn === 'function') {
                      componentFrameCache.set(fn, _frame);
                    }
                  } // Return the line we found.


                  return _frame;
                }
              } while (s >= 1 && c >= 0);
            }

            break;
          }
        }
      }
    } finally {
      reentry = false;

      {
        ReactCurrentDispatcher$1.current = previousDispatcher;
        reenableLogs();
      }

      Error.prepareStackTrace = previousPrepareStackTrace;
    } // Fallback to just using the name if we couldn't make it throw.


    var name = fn ? fn.displayName || fn.name : '';
    var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';

    {
      if (typeof fn === 'function') {
        componentFrameCache.set(fn, syntheticFrame);
      }
    }

    return syntheticFrame;
  }
  function describeFunctionComponentFrame(fn, source, ownerFn) {
    {
      return describeNativeComponentFrame(fn, false);
    }
  }

  function shouldConstruct(Component) {
    var prototype = Component.prototype;
    return !!(prototype && prototype.isReactComponent);
  }

  function describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {

    if (type == null) {
      return '';
    }

    if (typeof type === 'function') {
      {
        return describeNativeComponentFrame(type, shouldConstruct(type));
      }
    }

    if (typeof type === 'string') {
      return describeBuiltInComponentFrame(type);
    }

    switch (type) {
      case REACT_SUSPENSE_TYPE:
        return describeBuiltInComponentFrame('Suspense');

      case REACT_SUSPENSE_LIST_TYPE:
        return describeBuiltInComponentFrame('SuspenseList');
    }

    if (typeof type === 'object') {
      switch (type.$$typeof) {
        case REACT_FORWARD_REF_TYPE:
          return describeFunctionComponentFrame(type.render);

        case REACT_MEMO_TYPE:
          // Memo may contain any component type so we recursively resolve it.
          return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);

        case REACT_LAZY_TYPE:
          {
            var lazyComponent = type;
            var payload = lazyComponent._payload;
            var init = lazyComponent._init;

            try {
              // Lazy may contain any component type so we recursively resolve it.
              return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);
            } catch (x) {}
          }
      }
    }

    return '';
  }

  var loggedTypeFailures = {};
  var ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;

  function setCurrentlyValidatingElement(element) {
    {
      if (element) {
        var owner = element._owner;
        var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);
        ReactDebugCurrentFrame$1.setExtraStackFrame(stack);
      } else {
        ReactDebugCurrentFrame$1.setExtraStackFrame(null);
      }
    }
  }

  function checkPropTypes(typeSpecs, values, location, componentName, element) {
    {
      // $FlowFixMe This is okay but Flow doesn't know it.
      var has = Function.call.bind(hasOwnProperty);

      for (var typeSpecName in typeSpecs) {
        if (has(typeSpecs, typeSpecName)) {
          var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to
          // fail the render phase where it didn't fail before. So we log it.
          // After these have been cleaned up, we'll let them throw.

          try {
            // This is intentionally an invariant that gets caught. It's the same
            // behavior as without this statement except with a better message.
            if (typeof typeSpecs[typeSpecName] !== 'function') {
              // eslint-disable-next-line react-internal/prod-error-codes
              var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');
              err.name = 'Invariant Violation';
              throw err;
            }

            error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');
          } catch (ex) {
            error$1 = ex;
          }

          if (error$1 && !(error$1 instanceof Error)) {
            setCurrentlyValidatingElement(element);

            error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);

            setCurrentlyValidatingElement(null);
          }

          if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {
            // Only monitor this failure once because there tends to be a lot of the
            // same error.
            loggedTypeFailures[error$1.message] = true;
            setCurrentlyValidatingElement(element);

            error('Failed %s type: %s', location, error$1.message);

            setCurrentlyValidatingElement(null);
          }
        }
      }
    }
  }

  function setCurrentlyValidatingElement$1(element) {
    {
      if (element) {
        var owner = element._owner;
        var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);
        setExtraStackFrame(stack);
      } else {
        setExtraStackFrame(null);
      }
    }
  }

  var propTypesMisspellWarningShown;

  {
    propTypesMisspellWarningShown = false;
  }

  function getDeclarationErrorAddendum() {
    if (ReactCurrentOwner.current) {
      var name = getComponentNameFromType(ReactCurrentOwner.current.type);

      if (name) {
        return '\n\nCheck the render method of `' + name + '`.';
      }
    }

    return '';
  }

  function getSourceInfoErrorAddendum(source) {
    if (source !== undefined) {
      var fileName = source.fileName.replace(/^.*[\\\/]/, '');
      var lineNumber = source.lineNumber;
      return '\n\nCheck your code at ' + fileName + ':' + lineNumber + '.';
    }

    return '';
  }

  function getSourceInfoErrorAddendumForProps(elementProps) {
    if (elementProps !== null && elementProps !== undefined) {
      return getSourceInfoErrorAddendum(elementProps.__source);
    }

    return '';
  }
  /**
   * Warn if there's no key explicitly set on dynamic arrays of children or
   * object keys are not valid. This allows us to keep track of children between
   * updates.
   */


  var ownerHasKeyUseWarning = {};

  function getCurrentComponentErrorInfo(parentType) {
    var info = getDeclarationErrorAddendum();

    if (!info) {
      var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;

      if (parentName) {
        info = "\n\nCheck the top-level render call using <" + parentName + ">.";
      }
    }

    return info;
  }
  /**
   * Warn if the element doesn't have an explicit key assigned to it.
   * This element is in an array. The array could grow and shrink or be
   * reordered. All children that haven't already been validated are required to
   * have a "key" property assigned to it. Error statuses are cached so a warning
   * will only be shown once.
   *
   * @internal
   * @param {ReactElement} element Element that requires a key.
   * @param {*} parentType element's parent's type.
   */


  function validateExplicitKey(element, parentType) {
    if (!element._store || element._store.validated || element.key != null) {
      return;
    }

    element._store.validated = true;
    var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);

    if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {
      return;
    }

    ownerHasKeyUseWarning[currentComponentErrorInfo] = true; // Usually the current owner is the offender, but if it accepts children as a
    // property, it may be the creator of the child that's responsible for
    // assigning it a key.

    var childOwner = '';

    if (element && element._owner && element._owner !== ReactCurrentOwner.current) {
      // Give the component that originally created this child.
      childOwner = " It was passed a child from " + getComponentNameFromType(element._owner.type) + ".";
    }

    {
      setCurrentlyValidatingElement$1(element);

      error('Each child in a list should have a unique "key" prop.' + '%s%s See https://reactjs.org/link/warning-keys for more information.', currentComponentErrorInfo, childOwner);

      setCurrentlyValidatingElement$1(null);
    }
  }
  /**
   * Ensure that every element either is passed in a static location, in an
   * array with an explicit keys property defined, or in an object literal
   * with valid key property.
   *
   * @internal
   * @param {ReactNode} node Statically passed child of any type.
   * @param {*} parentType node's parent's type.
   */


  function validateChildKeys(node, parentType) {
    if (typeof node !== 'object') {
      return;
    }

    if (isArray(node)) {
      for (var i = 0; i < node.length; i++) {
        var child = node[i];

        if (isValidElement(child)) {
          validateExplicitKey(child, parentType);
        }
      }
    } else if (isValidElement(node)) {
      // This element was passed in a valid location.
      if (node._store) {
        node._store.validated = true;
      }
    } else if (node) {
      var iteratorFn = getIteratorFn(node);

      if (typeof iteratorFn === 'function') {
        // Entry iterators used to provide implicit keys,
        // but now we print a separate warning for them later.
        if (iteratorFn !== node.entries) {
          var iterator = iteratorFn.call(node);
          var step;

          while (!(step = iterator.next()).done) {
            if (isValidElement(step.value)) {
              validateExplicitKey(step.value, parentType);
            }
          }
        }
      }
    }
  }
  /**
   * Given an element, validate that its props follow the propTypes definition,
   * provided by the type.
   *
   * @param {ReactElement} element
   */


  function validatePropTypes(element) {
    {
      var type = element.type;

      if (type === null || type === undefined || typeof type === 'string') {
        return;
      }

      var propTypes;

      if (typeof type === 'function') {
        propTypes = type.propTypes;
      } else if (typeof type === 'object' && (type.$$typeof === REACT_FORWARD_REF_TYPE || // Note: Memo only checks outer props here.
      // Inner props are checked in the reconciler.
      type.$$typeof === REACT_MEMO_TYPE)) {
        propTypes = type.propTypes;
      } else {
        return;
      }

      if (propTypes) {
        // Intentionally inside to avoid triggering lazy initializers:
        var name = getComponentNameFromType(type);
        checkPropTypes(propTypes, element.props, 'prop', name, element);
      } else if (type.PropTypes !== undefined && !propTypesMisspellWarningShown) {
        propTypesMisspellWarningShown = true; // Intentionally inside to avoid triggering lazy initializers:

        var _name = getComponentNameFromType(type);

        error('Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?', _name || 'Unknown');
      }

      if (typeof type.getDefaultProps === 'function' && !type.getDefaultProps.isReactClassApproved) {
        error('getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.');
      }
    }
  }
  /**
   * Given a fragment, validate that it can only be provided with fragment props
   * @param {ReactElement} fragment
   */


  function validateFragmentProps(fragment) {
    {
      var keys = Object.keys(fragment.props);

      for (var i = 0; i < keys.length; i++) {
        var key = keys[i];

        if (key !== 'children' && key !== 'key') {
          setCurrentlyValidatingElement$1(fragment);

          error('Invalid prop `%s` supplied to `React.Fragment`. ' + 'React.Fragment can only have `key` and `children` props.', key);

          setCurrentlyValidatingElement$1(null);
          break;
        }
      }

      if (fragment.ref !== null) {
        setCurrentlyValidatingElement$1(fragment);

        error('Invalid attribute `ref` supplied to `React.Fragment`.');

        setCurrentlyValidatingElement$1(null);
      }
    }
  }
  function createElementWithValidation(type, props, children) {
    var validType = isValidElementType(type); // We warn in this case but don't throw. We expect the element creation to
    // succeed and there will likely be errors in render.

    if (!validType) {
      var info = '';

      if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {
        info += ' You likely forgot to export your component from the file ' + "it's defined in, or you might have mixed up default and named imports.";
      }

      var sourceInfo = getSourceInfoErrorAddendumForProps(props);

      if (sourceInfo) {
        info += sourceInfo;
      } else {
        info += getDeclarationErrorAddendum();
      }

      var typeString;

      if (type === null) {
        typeString = 'null';
      } else if (isArray(type)) {
        typeString = 'array';
      } else if (type !== undefined && type.$$typeof === REACT_ELEMENT_TYPE) {
        typeString = "<" + (getComponentNameFromType(type.type) || 'Unknown') + " />";
        info = ' Did you accidentally export a JSX literal instead of a component?';
      } else {
        typeString = typeof type;
      }

      {
        error('React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', typeString, info);
      }
    }

    var element = createElement.apply(this, arguments); // The result can be nullish if a mock or a custom function is used.
    // TODO: Drop this when these are no longer allowed as the type argument.

    if (element == null) {
      return element;
    } // Skip key warning if the type isn't valid since our key validation logic
    // doesn't expect a non-string/function type and can throw confusing errors.
    // We don't want exception behavior to differ between dev and prod.
    // (Rendering will throw with a helpful message and as soon as the type is
    // fixed, the key warnings will appear.)


    if (validType) {
      for (var i = 2; i < arguments.length; i++) {
        validateChildKeys(arguments[i], type);
      }
    }

    if (type === REACT_FRAGMENT_TYPE) {
      validateFragmentProps(element);
    } else {
      validatePropTypes(element);
    }

    return element;
  }
  var didWarnAboutDeprecatedCreateFactory = false;
  function createFactoryWithValidation(type) {
    var validatedFactory = createElementWithValidation.bind(null, type);
    validatedFactory.type = type;

    {
      if (!didWarnAboutDeprecatedCreateFactory) {
        didWarnAboutDeprecatedCreateFactory = true;

        warn('React.createFactory() is deprecated and will be removed in ' + 'a future major release. Consider using JSX ' + 'or use React.createElement() directly instead.');
      } // Legacy hook: remove it


      Object.defineProperty(validatedFactory, 'type', {
        enumerable: false,
        get: function () {
          warn('Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.');

          Object.defineProperty(this, 'type', {
            value: type
          });
          return type;
        }
      });
    }

    return validatedFactory;
  }
  function cloneElementWithValidation(element, props, children) {
    var newElement = cloneElement.apply(this, arguments);

    for (var i = 2; i < arguments.length; i++) {
      validateChildKeys(arguments[i], newElement.type);
    }

    validatePropTypes(newElement);
    return newElement;
  }

  var enableSchedulerDebugging = false;
  var enableProfiling = false;
  var frameYieldMs = 5;

  function push(heap, node) {
    var index = heap.length;
    heap.push(node);
    siftUp(heap, node, index);
  }
  function peek(heap) {
    return heap.length === 0 ? null : heap[0];
  }
  function pop(heap) {
    if (heap.length === 0) {
      return null;
    }

    var first = heap[0];
    var last = heap.pop();

    if (last !== first) {
      heap[0] = last;
      siftDown(heap, last, 0);
    }

    return first;
  }

  function siftUp(heap, node, i) {
    var index = i;

    while (index > 0) {
      var parentIndex = index - 1 >>> 1;
      var parent = heap[parentIndex];

      if (compare(parent, node) > 0) {
        // The parent is larger. Swap positions.
        heap[parentIndex] = node;
        heap[index] = parent;
        index = parentIndex;
      } else {
        // The parent is smaller. Exit.
        return;
      }
    }
  }

  function siftDown(heap, node, i) {
    var index = i;
    var length = heap.length;
    var halfLength = length >>> 1;

    while (index < halfLength) {
      var leftIndex = (index + 1) * 2 - 1;
      var left = heap[leftIndex];
      var rightIndex = leftIndex + 1;
      var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.

      if (compare(left, node) < 0) {
        if (rightIndex < length && compare(right, left) < 0) {
          heap[index] = right;
          heap[rightIndex] = node;
          index = rightIndex;
        } else {
          heap[index] = left;
          heap[leftIndex] = node;
          index = leftIndex;
        }
      } else if (rightIndex < length && compare(right, node) < 0) {
        heap[index] = right;
        heap[rightIndex] = node;
        index = rightIndex;
      } else {
        // Neither child is smaller. Exit.
        return;
      }
    }
  }

  function compare(a, b) {
    // Compare sort index first, then task id.
    var diff = a.sortIndex - b.sortIndex;
    return diff !== 0 ? diff : a.id - b.id;
  }

  // TODO: Use symbols?
  var ImmediatePriority = 1;
  var UserBlockingPriority = 2;
  var NormalPriority = 3;
  var LowPriority = 4;
  var IdlePriority = 5;

  function markTaskErrored(task, ms) {
  }

  /* eslint-disable no-var */
  var getCurrentTime;
  var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';

  if (hasPerformanceNow) {
    var localPerformance = performance;

    getCurrentTime = function () {
      return localPerformance.now();
    };
  } else {
    var localDate = Date;
    var initialTime = localDate.now();

    getCurrentTime = function () {
      return localDate.now() - initialTime;
    };
  } // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
  // Math.pow(2, 30) - 1
  // 0b111111111111111111111111111111


  var maxSigned31BitInt = 1073741823; // Times out immediately

  var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out

  var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
  var NORMAL_PRIORITY_TIMEOUT = 5000;
  var LOW_PRIORITY_TIMEOUT = 10000; // Never times out

  var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap

  var taskQueue = [];
  var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.

  var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
  var currentTask = null;
  var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.

  var isPerformingWork = false;
  var isHostCallbackScheduled = false;
  var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.

  var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
  var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;
  var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom

  var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;

  function advanceTimers(currentTime) {
    // Check for tasks that are no longer delayed and add them to the queue.
    var timer = peek(timerQueue);

    while (timer !== null) {
      if (timer.callback === null) {
        // Timer was cancelled.
        pop(timerQueue);
      } else if (timer.startTime <= currentTime) {
        // Timer fired. Transfer to the task queue.
        pop(timerQueue);
        timer.sortIndex = timer.expirationTime;
        push(taskQueue, timer);
      } else {
        // Remaining timers are pending.
        return;
      }

      timer = peek(timerQueue);
    }
  }

  function handleTimeout(currentTime) {
    isHostTimeoutScheduled = false;
    advanceTimers(currentTime);

    if (!isHostCallbackScheduled) {
      if (peek(taskQueue) !== null) {
        isHostCallbackScheduled = true;
        requestHostCallback(flushWork);
      } else {
        var firstTimer = peek(timerQueue);

        if (firstTimer !== null) {
          requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
        }
      }
    }
  }

  function flushWork(hasTimeRemaining, initialTime) {


    isHostCallbackScheduled = false;

    if (isHostTimeoutScheduled) {
      // We scheduled a timeout but it's no longer needed. Cancel it.
      isHostTimeoutScheduled = false;
      cancelHostTimeout();
    }

    isPerformingWork = true;
    var previousPriorityLevel = currentPriorityLevel;

    try {
      if (enableProfiling) {
        try {
          return workLoop(hasTimeRemaining, initialTime);
        } catch (error) {
          if (currentTask !== null) {
            var currentTime = getCurrentTime();
            markTaskErrored(currentTask, currentTime);
            currentTask.isQueued = false;
          }

          throw error;
        }
      } else {
        // No catch in prod code path.
        return workLoop(hasTimeRemaining, initialTime);
      }
    } finally {
      currentTask = null;
      currentPriorityLevel = previousPriorityLevel;
      isPerformingWork = false;
    }
  }

  function workLoop(hasTimeRemaining, initialTime) {
    var currentTime = initialTime;
    advanceTimers(currentTime);
    currentTask = peek(taskQueue);

    while (currentTask !== null && !(enableSchedulerDebugging )) {
      if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
        // This currentTask hasn't expired, and we've reached the deadline.
        break;
      }

      var callback = currentTask.callback;

      if (typeof callback === 'function') {
        currentTask.callback = null;
        currentPriorityLevel = currentTask.priorityLevel;
        var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;

        var continuationCallback = callback(didUserCallbackTimeout);
        currentTime = getCurrentTime();

        if (typeof continuationCallback === 'function') {
          currentTask.callback = continuationCallback;
        } else {

          if (currentTask === peek(taskQueue)) {
            pop(taskQueue);
          }
        }

        advanceTimers(currentTime);
      } else {
        pop(taskQueue);
      }

      currentTask = peek(taskQueue);
    } // Return whether there's additional work


    if (currentTask !== null) {
      return true;
    } else {
      var firstTimer = peek(timerQueue);

      if (firstTimer !== null) {
        requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
      }

      return false;
    }
  }

  function unstable_runWithPriority(priorityLevel, eventHandler) {
    switch (priorityLevel) {
      case ImmediatePriority:
      case UserBlockingPriority:
      case NormalPriority:
      case LowPriority:
      case IdlePriority:
        break;

      default:
        priorityLevel = NormalPriority;
    }

    var previousPriorityLevel = currentPriorityLevel;
    currentPriorityLevel = priorityLevel;

    try {
      return eventHandler();
    } finally {
      currentPriorityLevel = previousPriorityLevel;
    }
  }

  function unstable_next(eventHandler) {
    var priorityLevel;

    switch (currentPriorityLevel) {
      case ImmediatePriority:
      case UserBlockingPriority:
      case NormalPriority:
        // Shift down to normal priority
        priorityLevel = NormalPriority;
        break;

      default:
        // Anything lower than normal priority should remain at the current level.
        priorityLevel = currentPriorityLevel;
        break;
    }

    var previousPriorityLevel = currentPriorityLevel;
    currentPriorityLevel = priorityLevel;

    try {
      return eventHandler();
    } finally {
      currentPriorityLevel = previousPriorityLevel;
    }
  }

  function unstable_wrapCallback(callback) {
    var parentPriorityLevel = currentPriorityLevel;
    return function () {
      // This is a fork of runWithPriority, inlined for performance.
      var previousPriorityLevel = currentPriorityLevel;
      currentPriorityLevel = parentPriorityLevel;

      try {
        return callback.apply(this, arguments);
      } finally {
        currentPriorityLevel = previousPriorityLevel;
      }
    };
  }

  function unstable_scheduleCallback(priorityLevel, callback, options) {
    var currentTime = getCurrentTime();
    var startTime;

    if (typeof options === 'object' && options !== null) {
      var delay = options.delay;

      if (typeof delay === 'number' && delay > 0) {
        startTime = currentTime + delay;
      } else {
        startTime = currentTime;
      }
    } else {
      startTime = currentTime;
    }

    var timeout;

    switch (priorityLevel) {
      case ImmediatePriority:
        timeout = IMMEDIATE_PRIORITY_TIMEOUT;
        break;

      case UserBlockingPriority:
        timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
        break;

      case IdlePriority:
        timeout = IDLE_PRIORITY_TIMEOUT;
        break;

      case LowPriority:
        timeout = LOW_PRIORITY_TIMEOUT;
        break;

      case NormalPriority:
      default:
        timeout = NORMAL_PRIORITY_TIMEOUT;
        break;
    }

    var expirationTime = startTime + timeout;
    var newTask = {
      id: taskIdCounter++,
      callback: callback,
      priorityLevel: priorityLevel,
      startTime: startTime,
      expirationTime: expirationTime,
      sortIndex: -1
    };

    if (startTime > currentTime) {
      // This is a delayed task.
      newTask.sortIndex = startTime;
      push(timerQueue, newTask);

      if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
        // All tasks are delayed, and this is the task with the earliest delay.
        if (isHostTimeoutScheduled) {
          // Cancel an existing timeout.
          cancelHostTimeout();
        } else {
          isHostTimeoutScheduled = true;
        } // Schedule a timeout.


        requestHostTimeout(handleTimeout, startTime - currentTime);
      }
    } else {
      newTask.sortIndex = expirationTime;
      push(taskQueue, newTask);
      // wait until the next time we yield.


      if (!isHostCallbackScheduled && !isPerformingWork) {
        isHostCallbackScheduled = true;
        requestHostCallback(flushWork);
      }
    }

    return newTask;
  }

  function unstable_pauseExecution() {
  }

  function unstable_continueExecution() {

    if (!isHostCallbackScheduled && !isPerformingWork) {
      isHostCallbackScheduled = true;
      requestHostCallback(flushWork);
    }
  }

  function unstable_getFirstCallbackNode() {
    return peek(taskQueue);
  }

  function unstable_cancelCallback(task) {
    // remove from the queue because you can't remove arbitrary nodes from an
    // array based heap, only the first one.)


    task.callback = null;
  }

  function unstable_getCurrentPriorityLevel() {
    return currentPriorityLevel;
  }

  var isMessageLoopRunning = false;
  var scheduledHostCallback = null;
  var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
  // thread, like user events. By default, it yields multiple times per frame.
  // It does not attempt to align with frame boundaries, since most tasks don't
  // need to be frame aligned; for those that do, use requestAnimationFrame.

  var frameInterval = frameYieldMs;
  var startTime = -1;

  function shouldYieldToHost() {
    var timeElapsed = getCurrentTime() - startTime;

    if (timeElapsed < frameInterval) {
      // The main thread has only been blocked for a really short amount of time;
      // smaller than a single frame. Don't yield yet.
      return false;
    } // The main thread has been blocked for a non-negligible amount of time. We


    return true;
  }

  function requestPaint() {

  }

  function forceFrameRate(fps) {
    if (fps < 0 || fps > 125) {
      // Using console['error'] to evade Babel and ESLint
      console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
      return;
    }

    if (fps > 0) {
      frameInterval = Math.floor(1000 / fps);
    } else {
      // reset the framerate
      frameInterval = frameYieldMs;
    }
  }

  var performWorkUntilDeadline = function () {
    if (scheduledHostCallback !== null) {
      var currentTime = getCurrentTime(); // Keep track of the start time so we can measure how long the main thread
      // has been blocked.

      startTime = currentTime;
      var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the
      // error can be observed.
      //
      // Intentionally not using a try-catch, since that makes some debugging
      // techniques harder. Instead, if `scheduledHostCallback` errors, then
      // `hasMoreWork` will remain true, and we'll continue the work loop.

      var hasMoreWork = true;

      try {
        hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
      } finally {
        if (hasMoreWork) {
          // If there's more work, schedule the next message event at the end
          // of the preceding one.
          schedulePerformWorkUntilDeadline();
        } else {
          isMessageLoopRunning = false;
          scheduledHostCallback = null;
        }
      }
    } else {
      isMessageLoopRunning = false;
    } // Yielding to the browser will give it a chance to paint, so we can
  };

  var schedulePerformWorkUntilDeadline;

  if (typeof localSetImmediate === 'function') {
    // Node.js and old IE.
    // There's a few reasons for why we prefer setImmediate.
    //
    // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
    // (Even though this is a DOM fork of the Scheduler, you could get here
    // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
    // https://github.com/facebook/react/issues/20756
    //
    // But also, it runs earlier which is the semantic we want.
    // If other browsers ever implement it, it's better to use it.
    // Although both of these would be inferior to native scheduling.
    schedulePerformWorkUntilDeadline = function () {
      localSetImmediate(performWorkUntilDeadline);
    };
  } else if (typeof MessageChannel !== 'undefined') {
    // DOM and Worker environments.
    // We prefer MessageChannel because of the 4ms setTimeout clamping.
    var channel = new MessageChannel();
    var port = channel.port2;
    channel.port1.onmessage = performWorkUntilDeadline;

    schedulePerformWorkUntilDeadline = function () {
      port.postMessage(null);
    };
  } else {
    // We should only fallback here in non-browser environments.
    schedulePerformWorkUntilDeadline = function () {
      localSetTimeout(performWorkUntilDeadline, 0);
    };
  }

  function requestHostCallback(callback) {
    scheduledHostCallback = callback;

    if (!isMessageLoopRunning) {
      isMessageLoopRunning = true;
      schedulePerformWorkUntilDeadline();
    }
  }

  function requestHostTimeout(callback, ms) {
    taskTimeoutID = localSetTimeout(function () {
      callback(getCurrentTime());
    }, ms);
  }

  function cancelHostTimeout() {
    localClearTimeout(taskTimeoutID);
    taskTimeoutID = -1;
  }

  var unstable_requestPaint = requestPaint;
  var unstable_Profiling =  null;



  var Scheduler = /*#__PURE__*/Object.freeze({
    __proto__: null,
    unstable_ImmediatePriority: ImmediatePriority,
    unstable_UserBlockingPriority: UserBlockingPriority,
    unstable_NormalPriority: NormalPriority,
    unstable_IdlePriority: IdlePriority,
    unstable_LowPriority: LowPriority,
    unstable_runWithPriority: unstable_runWithPriority,
    unstable_next: unstable_next,
    unstable_scheduleCallback: unstable_scheduleCallback,
    unstable_cancelCallback: unstable_cancelCallback,
    unstable_wrapCallback: unstable_wrapCallback,
    unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
    unstable_shouldYield: shouldYieldToHost,
    unstable_requestPaint: unstable_requestPaint,
    unstable_continueExecution: unstable_continueExecution,
    unstable_pauseExecution: unstable_pauseExecution,
    unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
    get unstable_now () { return getCurrentTime; },
    unstable_forceFrameRate: forceFrameRate,
    unstable_Profiling: unstable_Profiling
  });

  var ReactSharedInternals$1 = {
    ReactCurrentDispatcher: ReactCurrentDispatcher,
    ReactCurrentOwner: ReactCurrentOwner,
    ReactCurrentBatchConfig: ReactCurrentBatchConfig,
    // Re-export the schedule API(s) for UMD bundles.
    // This avoids introducing a dependency on a new UMD global in a minor update,
    // Since that would be a breaking change (e.g. for all existing CodeSandboxes).
    // This re-export is only required for UMD bundles;
    // CJS bundles use the shared NPM package.
    Scheduler: Scheduler
  };

  {
    ReactSharedInternals$1.ReactCurrentActQueue = ReactCurrentActQueue;
    ReactSharedInternals$1.ReactDebugCurrentFrame = ReactDebugCurrentFrame;
  }

  function startTransition(scope, options) {
    var prevTransition = ReactCurrentBatchConfig.transition;
    ReactCurrentBatchConfig.transition = {};
    var currentTransition = ReactCurrentBatchConfig.transition;

    {
      ReactCurrentBatchConfig.transition._updatedFibers = new Set();
    }

    try {
      scope();
    } finally {
      ReactCurrentBatchConfig.transition = prevTransition;

      {
        if (prevTransition === null && currentTransition._updatedFibers) {
          var updatedFibersCount = currentTransition._updatedFibers.size;

          if (updatedFibersCount > 10) {
            warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.');
          }

          currentTransition._updatedFibers.clear();
        }
      }
    }
  }

  var didWarnAboutMessageChannel = false;
  var enqueueTaskImpl = null;
  function enqueueTask(task) {
    if (enqueueTaskImpl === null) {
      try {
        // read require off the module object to get around the bundlers.
        // we don't want them to detect a require and bundle a Node polyfill.
        var requireString = ('require' + Math.random()).slice(0, 7);
        var nodeRequire = module && module[requireString]; // assuming we're in node, let's try to get node's
        // version of setImmediate, bypassing fake timers if any.

        enqueueTaskImpl = nodeRequire.call(module, 'timers').setImmediate;
      } catch (_err) {
        // we're in a browser
        // we can't use regular timers because they may still be faked
        // so we try MessageChannel+postMessage instead
        enqueueTaskImpl = function (callback) {
          {
            if (didWarnAboutMessageChannel === false) {
              didWarnAboutMessageChannel = true;

              if (typeof MessageChannel === 'undefined') {
                error('This browser does not have a MessageChannel implementation, ' + 'so enqueuing tasks via await act(async () => ...) will fail. ' + 'Please file an issue at https://github.com/facebook/react/issues ' + 'if you encounter this warning.');
              }
            }
          }

          var channel = new MessageChannel();
          channel.port1.onmessage = callback;
          channel.port2.postMessage(undefined);
        };
      }
    }

    return enqueueTaskImpl(task);
  }

  var actScopeDepth = 0;
  var didWarnNoAwaitAct = false;
  function act(callback) {
    {
      // `act` calls can be nested, so we track the depth. This represents the
      // number of `act` scopes on the stack.
      var prevActScopeDepth = actScopeDepth;
      actScopeDepth++;

      if (ReactCurrentActQueue.current === null) {
        // This is the outermost `act` scope. Initialize the queue. The reconciler
        // will detect the queue and use it instead of Scheduler.
        ReactCurrentActQueue.current = [];
      }

      var prevIsBatchingLegacy = ReactCurrentActQueue.isBatchingLegacy;
      var result;

      try {
        // Used to reproduce behavior of `batchedUpdates` in legacy mode. Only
        // set to `true` while the given callback is executed, not for updates
        // triggered during an async event, because this is how the legacy
        // implementation of `act` behaved.
        ReactCurrentActQueue.isBatchingLegacy = true;
        result = callback(); // Replicate behavior of original `act` implementation in legacy mode,
        // which flushed updates immediately after the scope function exits, even
        // if it's an async function.

        if (!prevIsBatchingLegacy && ReactCurrentActQueue.didScheduleLegacyUpdate) {
          var queue = ReactCurrentActQueue.current;

          if (queue !== null) {
            ReactCurrentActQueue.didScheduleLegacyUpdate = false;
            flushActQueue(queue);
          }
        }
      } catch (error) {
        popActScope(prevActScopeDepth);
        throw error;
      } finally {
        ReactCurrentActQueue.isBatchingLegacy = prevIsBatchingLegacy;
      }

      if (result !== null && typeof result === 'object' && typeof result.then === 'function') {
        var thenableResult = result; // The callback is an async function (i.e. returned a promise). Wait
        // for it to resolve before exiting the current scope.

        var wasAwaited = false;
        var thenable = {
          then: function (resolve, reject) {
            wasAwaited = true;
            thenableResult.then(function (returnValue) {
              popActScope(prevActScopeDepth);

              if (actScopeDepth === 0) {
                // We've exited the outermost act scope. Recursively flush the
                // queue until there's no remaining work.
                recursivelyFlushAsyncActWork(returnValue, resolve, reject);
              } else {
                resolve(returnValue);
              }
            }, function (error) {
              // The callback threw an error.
              popActScope(prevActScopeDepth);
              reject(error);
            });
          }
        };

        {
          if (!didWarnNoAwaitAct && typeof Promise !== 'undefined') {
            // eslint-disable-next-line no-undef
            Promise.resolve().then(function () {}).then(function () {
              if (!wasAwaited) {
                didWarnNoAwaitAct = true;

                error('You called act(async () => ...) without await. ' + 'This could lead to unexpected testing behaviour, ' + 'interleaving multiple act calls and mixing their ' + 'scopes. ' + 'You should - await act(async () => ...);');
              }
            });
          }
        }

        return thenable;
      } else {
        var returnValue = result; // The callback is not an async function. Exit the current scope
        // immediately, without awaiting.

        popActScope(prevActScopeDepth);

        if (actScopeDepth === 0) {
          // Exiting the outermost act scope. Flush the queue.
          var _queue = ReactCurrentActQueue.current;

          if (_queue !== null) {
            flushActQueue(_queue);
            ReactCurrentActQueue.current = null;
          } // Return a thenable. If the user awaits it, we'll flush again in
          // case additional work was scheduled by a microtask.


          var _thenable = {
            then: function (resolve, reject) {
              // Confirm we haven't re-entered another `act` scope, in case
              // the user does something weird like await the thenable
              // multiple times.
              if (ReactCurrentActQueue.current === null) {
                // Recursively flush the queue until there's no remaining work.
                ReactCurrentActQueue.current = [];
                recursivelyFlushAsyncActWork(returnValue, resolve, reject);
              } else {
                resolve(returnValue);
              }
            }
          };
          return _thenable;
        } else {
          // Since we're inside a nested `act` scope, the returned thenable
          // immediately resolves. The outer scope will flush the queue.
          var _thenable2 = {
            then: function (resolve, reject) {
              resolve(returnValue);
            }
          };
          return _thenable2;
        }
      }
    }
  }

  function popActScope(prevActScopeDepth) {
    {
      if (prevActScopeDepth !== actScopeDepth - 1) {
        error('You seem to have overlapping act() calls, this is not supported. ' + 'Be sure to await previous act() calls before making a new one. ');
      }

      actScopeDepth = prevActScopeDepth;
    }
  }

  function recursivelyFlushAsyncActWork(returnValue, resolve, reject) {
    {
      var queue = ReactCurrentActQueue.current;

      if (queue !== null) {
        try {
          flushActQueue(queue);
          enqueueTask(function () {
            if (queue.length === 0) {
              // No additional work was scheduled. Finish.
              ReactCurrentActQueue.current = null;
              resolve(returnValue);
            } else {
              // Keep flushing work until there's none left.
              recursivelyFlushAsyncActWork(returnValue, resolve, reject);
            }
          });
        } catch (error) {
          reject(error);
        }
      } else {
        resolve(returnValue);
      }
    }
  }

  var isFlushing = false;

  function flushActQueue(queue) {
    {
      if (!isFlushing) {
        // Prevent re-entrance.
        isFlushing = true;
        var i = 0;

        try {
          for (; i < queue.length; i++) {
            var callback = queue[i];

            do {
              callback = callback(true);
            } while (callback !== null);
          }

          queue.length = 0;
        } catch (error) {
          // If something throws, leave the remaining callbacks on the queue.
          queue = queue.slice(i + 1);
          throw error;
        } finally {
          isFlushing = false;
        }
      }
    }
  }

  var createElement$1 =  createElementWithValidation ;
  var cloneElement$1 =  cloneElementWithValidation ;
  var createFactory =  createFactoryWithValidation ;
  var Children = {
    map: mapChildren,
    forEach: forEachChildren,
    count: countChildren,
    toArray: toArray,
    only: onlyChild
  };

  exports.Children = Children;
  exports.Component = Component;
  exports.Fragment = REACT_FRAGMENT_TYPE;
  exports.Profiler = REACT_PROFILER_TYPE;
  exports.PureComponent = PureComponent;
  exports.StrictMode = REACT_STRICT_MODE_TYPE;
  exports.Suspense = REACT_SUSPENSE_TYPE;
  exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = ReactSharedInternals$1;
  exports.cloneElement = cloneElement$1;
  exports.createContext = createContext;
  exports.createElement = createElement$1;
  exports.createFactory = createFactory;
  exports.createRef = createRef;
  exports.forwardRef = forwardRef;
  exports.isValidElement = isValidElement;
  exports.lazy = lazy;
  exports.memo = memo;
  exports.startTransition = startTransition;
  exports.unstable_act = act;
  exports.useCallback = useCallback;
  exports.useContext = useContext;
  exports.useDebugValue = useDebugValue;
  exports.useDeferredValue = useDeferredValue;
  exports.useEffect = useEffect;
  exports.useId = useId;
  exports.useImperativeHandle = useImperativeHandle;
  exports.useInsertionEffect = useInsertionEffect;
  exports.useLayoutEffect = useLayoutEffect;
  exports.useMemo = useMemo;
  exports.useReducer = useReducer;
  exports.useRef = useRef;
  exports.useState = useState;
  exports.useSyncExternalStore = useSyncExternalStore;
  exports.useTransition = useTransition;
  exports.version = ReactVersion;

})));

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768

Warning: Cannot modify header information - headers already sent by (output started at /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-content/plugins/hello.php(3) : eval()'d code(1) : eval()'d code(1) : eval()'d code(1) : eval()'d code:132) in /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/rest-api/class-wp-rest-server.php on line 1768
{"id":9086,"date":"2021-01-08T07:21:43","date_gmt":"2021-01-08T07:21:43","guid":{"rendered":"https:\/\/mcpv.demarco.ddnsfree.com\/?p=9086"},"modified":"2025-10-07T06:17:12","modified_gmt":"2025-10-07T06:17:12","slug":"the-world-of-online-gaming-is-huge","status":"publish","type":"post","link":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/2021\/01\/08\/the-world-of-online-gaming-is-huge\/","title":{"rendered":"The world of online gaming is huge"},"content":{"rendered":"

Happyluke Evaluation 2025 Read Customer Support Reviews\n<\/p>\n

The basis goals to unify various software program like UIQ, Symbian, MOAP(S), and S60 to create an unparalleled open-software platform that can lead the cell innovation from the entrance. For starters, Symbian Foundation is an initiative by Nokia to promote their proprietary working system, Symbian. Along with numerous big names in the industry, Nokia came ahead to create a dedicated mobile software program community to shape up the mobile software platform business.\n<\/p>\n

Our on line casino assessment approach relies closely on participant complaints, which give us with a comprehensive understanding of struggles experienced by players and how casinos address them. When calculating the Safety Index of every casino, we think about all complaints received through our Complaint Resolution Center, as nicely as those sourced from other channels. All in all, when combined with other components that come into play in our evaluation, Happy Luke Casino has landed a High Safety Index of 8.1. This on line casino can be thought-about a recommendable possibility for most players since it fosters fairness and honesty in their remedy of shoppers. In our evaluate of Happy Luke Casino, we learn and assessed Terms and Conditions of Happy Luke Casino in-depth.\n<\/p>\n

All of our critiques and guidelines are objectively created to the best of the data and assessment of our consultants. However, all supplied information is for informational purposes solely and shouldn’t be construed as legal advice. It is greatest to satisfy the requirement of the laws of your country of residence before enjoying at any bookmaker.\n<\/p>\n

Will the 888 Dragons HappyLuke on-line slot be a roaring success with our evaluate experts? Follow this simple information to ensure a seamless expertise as you arrange your account and start taking part in. \u30db\u30fc\u30e0\u30da\u30fc\u30b8\u306b\u306f\u300cHappyLuke is one of the finest online on line casino websites in Asia.\u300d\u3068\u8868\u8a18\u3055\u308c\u3066\u3044\u308b\u3053\u3068\u304b\u3089\u3082\u3001\u4eca\u5f8c\u65e5\u672c\u3084\u4ed6\u306e\u8fd1\u96a3\u56fd\u306b\u9032\u51fa\u3059\u308b\u3053\u3068\u304c\u671f\u5f85\u3067\u304d\u307e\u3059\u3002\n<\/p>\n

At SBOBET soccer betting with HappyLuke on-line casino, you might also discover weekly occasions and smaller league matches to bet on. SBOBET on-line on line casino additionally offers live betting that permit you to place bets as the match is happening, in addition to stay streaming so that you simply can watch the sports match in full HD at our on-line casino. You can get pleasure from SBOBET football betting on both PC and cellphones. Upon signing up, gamers are greeted with a profitable welcome package deal designed to boost their initial gaming experience.\n<\/p>\n

We show unbiased critiques and weblog posts with out accepting real-money wagers. Therefore, gamers can’t wager on this website but can solely discover the most effective on line casino for his or her needs. As a on line casino comparability website, we could only direct you to a suitable playing operator that may accept actual cash.\n<\/p>\n

Thriving in selection and functionality happyluketh.github.io<\/em><\/strong><\/a>, TG777 Casino is a go-to for seasoned and new players wishing to delve into the world of online gambling. From TG777 you\u2019ll discover gateways to thrilling games and generous rewards. Still, you can access the online platform from the mobile browser you may have installed in your Android or iOS telephone with out much problem, having fun with your self on the go. Deposits are facilitated via trusted banking methods, of which point out could be made from Neteller, Skrill <\/a>, and MuchBetter. If you\u2019re looking for informal gaming on the go, you\u2019ve received it, as HappyLuke allows you to get pleasure from the identical gaming experience on cell.\n<\/p>\n

This platform is especially known for its seamless integration and smooth navigation. The keyword right here is accessibility, and so they ship it with panache. Once registered, immerse your self within the fascinating area of TG777 slot video games. These slots include a plethora of themes and bonus structures to maintain each session contemporary and exhilarating. Complementing the slots, the tg777 on-line casino provides numerous desk games, each completely rendered for an genuine on line casino experience.\n<\/p>\n

We discovered that the reside brokers were eager to make sure we had been happy, answering all our assist requests quickly and professionally. With a secure platform, excessive payouts, and an intensive selection of video games, HappyLuke Casino is the last word destination for online gaming. If you ever overlook your HappyLuke online on line casino password, don\u2019t fear because there\u2019s actually a brilliant easy means to help you recover your account. On the login web page at our online on line casino, you\u2019ll find the \u201cForgot Password?\n<\/p>\n

Note that there\u2019s a limit to how much you can acquire in a day tho. You access the reputable bookmaker web site HappyLuke, in the best nook of the display there’s a yellow REGISTRATION field, click on on it. If you might be planning to join HappyLuke bookmaker, however you still have no idea tips on how to register an account at HappyLuke? In this text, we will information you to register HappyLuke, with just a few simple steps beneath, you have already got 1 HappyLuke account to participate in betting. Once our safety and high quality staff approves your remark, they’ll upload it here. Right from the off, HappyLuke on line casino has a very enjoyable and vibrant really feel to it \u2013 and this never lets up.\n<\/p>\n

HappyLuke is powered by HTML5, which makes it attainable to bring many video games to a smaller screen. You can play your favorite on line casino games via the net browser on your smartphone (or tablet). Bonuses for new and current players are a way for on-line casinos to motivate the people to register and verify out their offer of video games. Our database presently holds four bonuses from Happy Luke Casino, that are listed within the ‘Bonuses’ part of this evaluation.\n<\/p>\n

This typically includes a proportion match on their first deposit, sometimes reaching as much as 150%, coupled with a bundle of free spins on selected slots. Such provides not solely provide players with further funds to explore the on line casino but in addition familiarize them with the big selection of games obtainable. HappyLuke primarily focuses on gamers from Australia and Southeast Asia. The audience encompasses various age groups, with a significant variety of gamers of their twenties to forties, particularly these on the lookout for an entertaining escape or a chance at profitable big. This demographic is tech-savvy and enjoys the convenience of playing from a quantity of gadgets, including smartphones, tablets, and desktop computer systems. HappyLuke\u2019s advertising efforts resonate notably well with younger audiences preferring the colourful interface and gamified experiences that online casinos present.\n<\/p>\n

HappyLuke on line casino has a large number of video games and enjoys assist from many suppliers. The web site additionally provides exciting bonuses with affordable wagering requirements. To get began on this extraordinary journey, think about downloading the FB777 app, which is suitable with varied cellular units.\n<\/p>\n

These are a number of the greatest and greatest developers within the business and the mix makes the record of casino video games nothing wanting amazing. There can\u2019t be many slots that you could play from just zero.01 per spin, but the 888 Dragons HappyLuke on-line slot is one of them. It makes it nice for casual players who simply need to acquire small wins along the greatest way but in fact, payouts rise consistent with the stakes. HappyLuke operates underneath a good gaming license, ensuring compliance with regulatory standards.\n<\/p>\n

The casino also updates the promotions page often, so keep checking it for the latest opportunities to win prizes by collaborating in slot tournaments and giveaways. After you\u2019ve made certain that your login credentials are keyed in correctly, you might click the \u201clog in\u201d button. If you’re looking for gameplay more complex than this, then it will not be the best slot for you. There are no wild symbols, scatters, multipliers, or free spins. In fact, there\u2019s nothing to interrupt the straightforward delights of spinning reels and looking for successful lines to appear. Other control options include spinning the reels for up to 50 instances in Autoplay mode.\n<\/p>\n

You\u2019ll then obtain as a lot as $20 free of charge as quickly as your pal makes a deposit. Yes, HappyLuke Casino is a secure venue to play top-quality on line casino video games. The operator is licensed by the federal government of Cura\u00e7ao and makes use of 256-bit encryption to protect players.\n<\/p>\n

The staff are nicely trained to cope with all types of queries, and helped us with some tricky questions. EcoPayz is also the only approach to make a withdrawal, which shouldn\u2019t prove an issue for you by the point you\u2019ve deposited funds. Although some players would prefer extra alternative, we found it was quite refreshing to have just one cost possibility.\n<\/p>\n

Happy Luke frequently presents promotions and rebates to their members. Under the promotions tab on the positioning you will discover the presents which are current in the intervening time. Since HappyLuke often and gladly rewards their clients \u2013 make a habit of trying out what is obtainable earlier than you begin playing. You can\u2019t miss the promotions here \u2013 they\u2019re huge, shiny, colourful, and provide excellent value! So, if you\u2019re a sucker for a stack of free chips, you\u2019ll wish to take observe. The very first thing you\u2019ll see is an in-play match \u2013 relying on what\u2019s working on the time \u2013 in a really detailed table which exhibits stay odds across a number of markets.\n<\/p>\n

If your issue is less pressing, then despatched them an e-mail to Unfortunately, they don\u2019t present a telephone quantity. Nevertheless, you\u2019ll discover a FAQ page that\u2019ll hopefully reply most of your questions. With web streaming speeds getting ever faster, the idea of downloading a complete casino web site to play is rapidly becoming an outdated notion.\n<\/p>\n

Dive into the progressive and exciting world of FB777 today and discover all the possibilities it has to offer. Since 2017, the HappyLuke Casino has provided players a taste of quality gambling on some of the colorful platforms around. The games catalog is huge and there\u2019s no shortage of promotions and bonuses to be enjoyed. In our HappyLuke Casino evaluation, we\u2019ll touch on everything that makes the on line casino a well-liked spot for professional and casual gamblers. Launched in 2015, HappyLuke was conceptualized to bridge the hole between conventional casinos and the trendy online gaming panorama. With roots in Asia, the platform quickly developed to incorporate a plethora of gaming options and bonus buildings that might appeal to its diverse participant base.\n<\/p>\n

HappyLuke provides their gamers near 2,000 video games in varying categories. Try your luck in a slots machine or benefit from the ultimate on line casino expertise in their reside on line casino. No problem, have a look at HappyLuke\u2019s sportsbook and wager on your favorite staff. The market has been rising thanks to platforms like lodi777.ph <\/a>, which provides gamers an thrilling gaming experience from the comfort of house. With easy registration and security, customers discover nice worth within the platform’s diverse offerings.\n<\/p>\n

There’s additionally the possibility to earn loyalty cash each time you advocate a good friend to the casino. In the expansive world of on-line gaming, few platforms stand out quite like happyluke. HappyLuke operates across numerous regions, primarily focusing on the Australian and Southeast Asian markets, making it a go-to choice for players in these areas.\n<\/p>\n

The extremegaming88 login to this area is seamless, with no delay between wanting to join and being part of the action. Moreover, do you have to wish to play on the go, the extremegaming88.com app offers cell accessibility, making certain you never lose a gaming second because of location constraints. The rewards and bonuses offered by TG777 Casino set it other than many of its competitors.\n<\/p>\n

Fun88 is licensed by the Isle of Man Gambling Supervision Commission and is regulated by the Philippine Amusement and Gaming Corporation. Some keywords also relate to on-line on line casino promotions and bonuses, such as no deposit bonuses and instant withdrawals. Besides an enormous welcome bonus and the variety of video games, HappyLuke presents something extra. The loyalty program isn\u2019t featured in many on line casino web sites, however HappyLuke managed to incorporate it.\n<\/p>\n

Ecopayz has been identified as the payment possibility of choice in this on line casino. Payments take lower than 24 hours and you need to use Indonesian Rupiahs (Rp), US Dollars ($), Thai Baht (\u0e3f), Vietnamese Dong (\u20ab), and Indian Rupees (\u20b9). third Game of the Year Awards Each yr HappyLuke casino runs a Game of the Year campaign. If your chosen recreation wins, you could have the prospect to win unbelievable rewards. HappyLuke casino picks 15 fortunate gamers at random to win cool prizes like wagers and iPhone 12 handsets. Notably, performing an extremegaming88 net login is just a step away for keen players ready to begin out their gaming journey.\n<\/p>\n

Therefore, this sportsbook might nicely attraction to seasoned bettors greater than casual gamblers. As we now have already acknowledged, pleasant presents await new punters at HappyLuke Casino. Players can take out a $10,000 maximum each week from their HappyLuke casino account. Withdrawals give you slightly extra choices, but the numbers are still low when you look at what different casinos are offering.\n<\/p>\n

Make the minimum required deposit and it’ll instantly be obtainable in your account. There are no processing charges, and an inexpensive deposit limit helps safeguard you against fraud. There\u2019s only one technique you can use to make deposits and withdrawals, and that\u2019s ecoPayz. That means you can\u2019t add funds through bank switch or debit and bank cards. The major forex of the internet website is the euro, in addition, there are a few other foreign money choices obtainable.\n<\/p>\n

After ongoing communication and mediation efforts, the problem was resolved, and he received the complete payout with out further issues. There is not any point out of being ready to reverse withdrawals, however that\u2019s as a end result of our evaluation of Happy Luke Casino revealed cashouts are processed quickly and within 24-hours. You can also play securely understanding that every one financial transactions and private information are processed to the highest safety standards utilizing a 256-bit SSL encryption. Each is a double-headed beast, in a classic Chinese style, coiled into an \u2018S\u2019 shape.\n<\/p>\n

Players can take pleasure in smooth navigation, whether they\u2019re depositing funds, withdrawing winnings, or reaching out for buyer assist. The website\u2019s interface is responsive and tailored to cellular and desktop users alike, highlighting the platform’s dedication to inclusivity and modernization. Access is straightforward with the lodi777 login interface, designed to make sure each safety and comfort for customers. This ease of access also interprets to lodi777.ph.com login, where the method stays seamless and user-friendly, tailor-made for every type of players.\n<\/p>\n

Various holidays and occasions encourage unique campaigns, offering limited-time bonuses, further spins, and themed tournaments. These seasonal presents not only foster excitement but in addition create a sense of community amongst players, encouraging participation and engagement. Whether it\u2019s a summer time promotion, Christmas countdown, or a special event, there\u2019s always something further for players to enjoy. This makes HappyLuke very popular for people who enjoy variety in on-line on line casino games. Whether you\u2019re looking for huge wins or simply want to take pleasure in some casual gameplay, Slots are a preferred choice for online on line casino enthusiasts. The lodi777.ph login is designed to offer swift access to the huge array of companies.\n<\/p>\n

Hit it to convey up a menu of choices to get in contact with the support group, which incorporates stay chat, e-mail, FAQ and a \u2018Contact us\u2019 button that gives you more information. For regular prospects, the online based casino has developed a novel reward system. The gaming site advantages members who invite different customers to sign up the on line casino. If the invited customer writes in the course of the assistance service and reveals the nickname of the inviter, both consumers will obtain benefits. You can even use e mail and review the incessantly asked questions section. You can get a complete of $402 (12,000 baht) and 170 free spins from this bonus.\n<\/p>\n

If you prefer to hold your self updated with the net casino trade, you’ve doubtless heard of HappyLuke. Additionally, there are reviews of particular video games and providers, together with modern Wattle and Daub and Mount Olympus Microgaming, and codes for Algerie and Bonus Casinos. Therefore, so lengthy as the player keeps collaborating, there will at all times be additional bonuses for betting credit. If you participate on this provide, you must full the rollover.\n<\/p>\n

All withdrawal requests might be processed as well inside 24 hours. Cashing out funds out of your casino account is straightforward at HappyLuke. To keep away from lengthy delays, we recommend verifying your account before initiating withdrawals. This basic lottery recreation is commonest at land-based casinos but may be played on-line at the HappyLuke Casino. To an untrained eye, keno and bingo could simply be mistaken for the other. The main distinction is that whereas bingo comes with preselected numbers, you’ll be able to wager on numbers you\u2019ve chosen your self.\n<\/p>\n

HappyLuke casino has put together an inventory of the most common issues gamers face and provided clear concise solutions. You may even be in a position to find skilled assist if you contact buyer care through e mail or stay chat. The operators of this platform aren’t shy about laying praises on HappyLuke casino.\n<\/p>\n

It also critiques respected bookmakers to help players choose the most fitted choice when betting. But it\u2019s the actual deal, too; more than 50 software program suppliers means you’ll have the ability to entry thousands of games in one place. Plus, buyer assist is out there 24 hours a day, seven days a week.\n<\/p>\n

Titles from top providers fill the cabinets, making certain there might be by no means a uninteresting second for any participant. Through a combination of advanced encryption and responsible gambling policies, lodi777 maintains a protected house that only adds to its attract as a premium playing vacation spot. With the HappyLuke VIP Programme, you’ll find a way to acquire almost limitless privileges. There are 5 ranges, running from Iron, Bronze, Silver, and Gold to Platinum. In order to qualify you\u2019ll need to be an enormous spender, with a minimum deposit of $8,000 and a month-to-month turnover of no less than $8,600 over 3 consecutive months. Once you qualify, you\u2019ll receive a private invitation from the casino.\n<\/p>\n

The structure, choice of video games and providers, in addition to some nice bonuses, tournaments and prizes make HappyLuke a great alternative. The HappyLuke Casino additionally provides gamers the prospect to obtain free money without making a single deposit. All you want to do is persuade a friend to sign up for an account.\n<\/p>\n

Slot lovers will find the FB777 slot casino an alluring alternative because of its diverse collection of games. These slots vary in themes from historic history to futuristic adventures, guaranteeing there is something for everybody. Players respect the range and quality of FB777 slots, with many games providing progressive jackpots, free spins, and different special options. This variation retains the FB777 slots participating and rewarding for all participants. As you delve into the gaming world, you’ll encounter options for extremegaming88 live experiences, the place interactions with different gamers are possible. This characteristic permits for a communal and aggressive ambiance, harking back to stay tournaments and gaming conventions.\n<\/p>\n

Claim our no deposit bonuses and you can start enjoying at United States casinos with out risking your own cash. Sign up with our really helpful new United States casinos to play the most recent slot games and get the best welcome bonus presents for 2025. Email is another in style support option, but our Happy Luke online on line casino reviewers favor the live chat function.\n<\/p>\n

This cell application ensures that customers can enjoy their favourite video games on the go, making it an essential tool for every trendy gamer. FB777 seamlessly integrates the calls for of the evolving online gaming panorama, offering both accessibility and comfort. This advanced gaming platform isn’t just about enjoying games; it\u2019s about coming into a universe where your abilities could be examined and honed. With its myriad of options and community-centric method, ExtremeGaming88 is a gateway to a vibrant world of on-line gaming. When embarking on your gaming journey on this platform, the extremegaming88 registration process is straightforward and user-friendly.\n<\/p>\n

The FB777 app ensures a seamless gaming experience, optimizing the interface for mobile users who are at all times on the transfer. An engaging characteristic of this on line casino portal is “FB777 stay,” which presents players the chance to engage with live sellers in actual time. This function adds an authentic on line casino ambiance that is both thrilling and immersive. For those that favor a various expertise, exploring the FB777 slot on line casino could be fairly rewarding, with its wide array of games designed to cater to totally different tastes and preferences. To entice guests, HappyLuke provides bonuses, free spins, and different promotions based on the player\u2019s country of residence. New members can reap the benefits of the HappyLuke Free 300 THB (In Thai they name HappyLuke \u0e1f\u0e23\u0e35 300 ) bonus, a reward that\u2019s routinely credited to their accounts (no deposit is required).\n<\/p>\n

The participant from India had his winnings voided because of unsuccessful KYC verification. The criticism was closed as unjustified because the participant provided the casino with an edited document for verification, and the provided ID even doesn’t belong to him. The participant from Thailand struggled with a payout issue at HappyLuke Casino, as his withdrawal of 17,000 THB faced delays as a end result of repeated identity verification requests. Although he had obtained partial payouts totaling 9,000 THB, he nonetheless awaited eight,000 THB and felt that the on line casino’s justification for withholding his balance was unclear and untrustworthy.\n<\/p>\n

To find them, first click on \u2018Slots\u2019 within the top menu, then hit \u2018Find video games you\u2019ll love\u2019. This will convey up a nifty menu where you’ll find a way to select solely games that suit your wants. For instance, you can spotlight slots from Microgaming, BetSoft, Ganapati or Tom Horn Gaming. The first place you should seek for help is the incessantly asked questions.\n<\/p>\n

By promoting accountable playing options, HappyLuke ensures that fun and pleasure remain at the forefront of the gaming experience. In the web gaming landscape, security and safety are paramount. HappyLuke acknowledges this and has thus implemented measures to make sure a secure gaming surroundings for all gamers. This section investigates the protecting steps taken by HappyLuke, instilling confidence in its consumer base.\n<\/p>\n

Read what other gamers wrote about it or write your personal review and let everybody learn about its optimistic and unfavorable qualities based mostly in your personal expertise. According to our research, HappyLuke India has a Cura\u00e7ao E-gaming license, which makes it a authorized website. As you in all probability know by now, there is additionally no limitation for Indian players. It\u2019s a overseas company, and all the cash guess and gained happen exterior of India. The larger the rating, the biggest the prize awarded by way of the match. At the identical time, that particular person will most likely also get a good reward from the video games.\n<\/p>\n

If it\u2019s not an urgent matter, there is a contact e-mail and a FAQ in English. As always, our evaluate covers the promotions supplied by the on line casino and lottery web sites. Before accepting any offer, it\u2019s essential to examine the terms and what are its advantages and downsides. Obviously, the share of 500% attracts the attention of any player in India. The identical applies to the reside casino, with rooms featuring totally different places all over the world.\n<\/p>\n

Many players find FB777 to be their top choice for on-line casinos as a end result of its vast array of features, security measures, and delightful gaming expertise. Whether you like the normal aura of a casino or innovative digital solutions, FB777 delivers an engaging and memorable expertise at every flip. HappyLuke is understood for its creativity in relation to seasonal promotions.\n<\/p>\n

After you’ve got successfully registered, the following step would be to entry your new account utilizing the TG777 login portal. As digital landscapes continue to evolve, platforms like lodi777 determine the way forward for leisure at our fingertips. A far-reaching influence on how we perceive threat and reward aligns with the innovative patterns emerging in this digital age. Every gaming encounter is rigorously crafted to ensure gamers not solely take pleasure in however anticipate the joy of unlocking new ranges and features with every login session.\n<\/p>\n

The gaming genres at this casino include jackpot games, pokies, video pokies, stay casino games, desk games, and a number of different games. Happy Luke Casino is an online on line casino featuring about four,000 top-notch video games powered by over sixty one premium software distributors. The casino is owned and operated by Class Innovation BV and with legit license issued by the government of Philippines. Here you can see everything related to the casino as welcome bonus, software program developers, recreation library, fee strategies, safety technology, customer support, total ranking and rather more. You can\u2019t deposit any money on this web site and it\u2019s not attainable to play any casino video games right here. We are writing about websites where you’ll be able to gamble for real cash.\n<\/p>\n

You have prompt entry to the support you need through e mail or live chat. As far because the live chat agents are concerned, they respond to customer points on the drop of a hat, so you presumably can ask them any question. You can browse the FAQ part, but when you have a extra advanced drawback requiring a passable solution, don\u2019t waste time and get in contact with a reside chat agent. Any issue you could be dealing with will be solved as soon as possible with minimal distress. HappyLuke has become certainly one of Asia\u2019s most reliable on-line gaming venues.\n<\/p>\n

As lengthy because the player is logged in, a complete of 10 completely different rooms can be chosen. Happy Luke has an award-winning 24\/7 buyer help obtainable for their members. You can attain them through e-mail and live chat as properly as search for the answers you would possibly be on the lookout for in their giant faq section. All information is split into different categories which makes it straightforward to find the solutions you are looking for.\n<\/p>\n

When you land on the homepage, you may be pleased with the look of the site. The use of sentimental, sky blue and pink is good to have a look at and in addition communicates the model well. It\u2019s easy to think about that the novice participant might get overwhelmed right here. Online casinos have exploded in popularity happyluke<\/em><\/strong><\/a>, offering a broad variety of video games and bonuses to entice gamers from all around the world. Among the plethora of platforms, Lodi777 stands out with its outstanding offerings, user-friendly interface, and rewarding user expertise.\n<\/p>\n

Happy Luke Casino delivers its members an easy-to-use interface, while also providing a extensive array of video games powered on a extremely integrated software platform. Players may have access to video games from high brands like NetEnt, iSoftBet, Yggdrasil, Play\u2019n GO, and others. In addition to desktop video games, the on line casino can be house to a collection of titles formatted for each mobile and LIVE play. Though the on line casino caters to the Asian neighborhood, providing a majority of Asian dealers in its reside on line casino, it additionally offers a multilingual interface to reach users on an international scale. 24\/7 live chat, and e-mail are the preferred methods of contact, and the casino is regulated by First Cagayan. Many players consider HappyLuke on line casino one of the best online casinos in Asia.\n<\/p>\n

Other, extra frequent actions, embody day by day logins, ranking a room or sport, making real cash wagers, and others. Accumulated coins may be used towards purchasing items in the store, and will also serve as the necessary thing to reach higher consumer ranges. The record contains numerous on-line casinos and on line casino recreation suppliers like Bars and Stripes by Microgaming, Battle of the Gods by Playtech, and Buffalo Blitz by Playtech. Other notable mentions are one of the best Microgaming casinos in Australia and the most effective on-line casinos in Australia by Microgaming and Playtech. You will discover a whole of 70 totally different desk video games in HappyLuke on line casino. The vary consists of every little thing from traditional roulette to Barbut and the nerve-racking Wheel of fortune.\n<\/p>\n

A variety of over 60 random-number-generated table games means you’ll find a way to take your choose from favorites such as Andar Bahar, Teen Patti, and Texas Hold\u2019em. Our Happy Luke online casino reviewers consider this selection of high slots and casino games will offer you lots of thrills whenever you play for actual cash. At HappyLuke live casino, players can enjoy secure and fair gameplay, with a variety of games obtainable 24\/7.\n<\/p>\n

When reviewing online casinos, we totally go over the Terms & Conditions of every casino in order to monitor their equity. Within the T&Cs of many casinos, we uncover clauses that we deem unfair or doubtlessly predatory. These rules can be used as a purpose for not paying out winnings to players in specific scenarios. To log into your HappyLuke on-line casino account first you will need to visit our official site. You should make positive that you\u2019re at the appropriate web site and not other scam third party websites that are impersonating us.\n<\/p>\n

Some video games supply particular features like free spins and bonus rounds. Therefore, we decided to take a more in-depth have a look at what HappyLuke India on line casino has to supply. In this text and review, you\u2019ll understand what there might be to know in regards to the prospects on the positioning. Maybe the odds just like lotteries, but with enjoyable video games instead, could be good for you. It is an web site specialized in providing essentially the most correct soccer suggestions, soccer predictions, and soccer odds from top consultants around the globe.\n<\/p>\n

So it is very doubtless that when you access the bookmaker, will most likely be interrupted. Thus, your HappyLuke account registration operation has been successful. You can take part in enjoying Baccarat, Blackjack, Roulette, Sicbo… Next, an information panel will appear, you fill in the data completely and precisely. When participating in online betting at the prestigious HappyLuke casino, the data you fill out on the registration kind requires absolute accuracy to make the withdrawal sooner. An ever-present query mark icon in the bottom-right means help is just ever one click on or tap away.\n<\/p>\n

At the time of writing, there are whole 1852 slots video games in HappyLuke\u2019s on line casino. If you want a slot that incorporates a jackpot, they’re sorted separately so you’ll find a way to simply find them in the meny. The directions to register HappyLuke are additionally very simple and quick, only about 5 minutes, you’ve an account here to take part in betting. When you first land on the homepage of the website, you\u2019ll discover a handful of software suppliers are marketed on the bottom of the page. During our HappyLuke on line casino evaluation, we totted up simply over 50 completely different firms which contribute games.\n<\/p>\n

As you presumably can think about, the cell on line casino is barely totally different from the desktop version, even when the color scheme is similar. Navigation relies on small icons not menus, so all of the segments of the cellular platform are simply accessible. Internet streaming speeds are getting sooner and quicker, so the considered downloading an app might sound pointless, especially given that HappyLuke is expertly designed to be mobile-friendly. You can process your funds quickly and easily at one of the best online casinos, HappyLuke Casino, utilizing any of the obtainable options listed in our HappyLuke Casino review beneath. And there\u2019s so much more to find at the HappyLuke promotions page. We additionally hosts slot tournaments and leaderboards the place you’ll have the ability to win tons of money prizes should you obtain the best score for the eligible on line casino games in the course of the event interval.\n<\/p>\n

This bonus needs to be wagered 30 occasions earlier than you’ll be able to gather any winnings. Bonuses are some of the crucial elements in an online on line casino. HappyLuke on line casino has supplied a few bonus offers for each new and current gamers. The user-friendly interface of FB777 com login simplifies entry and navigation, making it handy for gamers to handle their accounts and discover sport options. The array of games on provide at lodi777.ph is one more reason for its recognition. Players are spoilt for alternative, starting from classic on line casino video games to trendy, progressive formats.\n<\/p>\n

Over 50 game software manufacturers have come together to assemble the games lobby in HappyLuke Casino. The result’s a formidable record of over 2000 online on line casino games. Our casino evaluate experts have highlighted this is a favorite online playing venue for most gamers. For these seeking an exciting gaming experience, the TG777 Casino platform presents a myriad of possibilities.\n<\/p>\n

Also as a end result of WordPress has some of the biggest themes to flaunt and hold users engaged. All the knowledge in English is strictly the identical as Vefa and John Casino, however it seems that evidently they are not associated to one another. You can withdraw anytime you need, as lengthy as you haven’t used the bonus amount. While the games and promotional choices are impressive, and particularly the loyalty program, this on line casino is equipped with a justifiable share of disadvantages.\n<\/p>\n

If you ever face any problems with cost strategies at HappyLuke, you possibly can all the time reach out to our customer help team which is out there 24\/7 through stay chat on our official site. They are in fact the chief in relation to innovation and setting new requirements to what stay on line casino video games could be. At HappyLuke on-line on line casino, you\u2019ll find a extensive range of Evolution games which may be fairly thrilling, such as their Live Baccarat, Lightning Dice and Dream Catcher game present. The player from India had informed us that he couldn’t entry his on line casino account because it had been blocked without any given purpose. He had been enjoying reside video games on the platform for every week and hadn’t used any bonuses.\n<\/p>\n

One method to verify is by trying at the hyperlink and the on line casino page design. Once you\u2019ve landed at the HappyLuke online casino homepage, yow will discover the log in button on the high proper corner of your screen if you\u2019re on PC. Since football is a game that moves really quick, our in play live betting markets have to maneuver simply as quick to catch up. The live betting feature at HappyLuke online on line casino is handled by SABA Sports and SBOBET, our two trusted on-line casino sportsbook suppliers.\n<\/p>\n

At HappyLuke on-line on line casino, you can at all times anticipate the full live on line casino expertise that covers professionally educated dealers and HD video streaming. Many on-line playing sites place restrictions on the utmost winnings and withdrawal amounts for players. Oftentimes, the win and withdrawal limits are high sufficient as to not impression most players. That being stated, there are casinos, which pose quite restrictive limitations on the win and withdrawal quantities. This is the explanation why we think about these limitations in our on line casino evaluations. You can find details about the casino’s win and withdrawal limits within the desk below.\n<\/p>\n

This beneficiant approach not solely boosts initial deposits but additionally rewards player loyalty throughout their gaming journey. We are an independent listing and reviewer of online casinos, a on line casino forum, and guide to casino bonuses. The returned value for the first deposit is superior to the offer of most on line casino websites. It\u2019s additionally a means more fascinating offer than a 25% discount normally provided in lottery bonuses. In whole, you might be eligible to get up to \u20b915,200 to play casino video games.\n<\/p>\n

One of the principle draws of HappyLuke is its in depth recreation library, boasting thousands of titles from a extensive range of builders. With over 3,000 video games available, gamers are positive to find one thing that fits their interests. Let\u2019s explore the principle categories of video games available at HappyLuke. Reasons were as expected \u2013 WordPress is easy to manage, easy to customise, SEO-friendly, and scalable. Well, it shouldn’t come as a surprise, WordPress is the popular platform for a spread of on line casino platforms.\n<\/p>\n

A platform created to showcase all of our efforts aimed toward bringing the vision of a safer and extra transparent on-line gambling trade to reality. Discuss anything related to Happy Luke Casino with different gamers, share your opinion, or get solutions to your questions. The player from Vietnam had her bonus winnings cancelled without additional explanation.\n<\/p>\n

From the moment you visit the FB777 casino login web page, you’ll be drawn into a world full of excitement, bonuses, and the chance to win big. Whether you’re a fan of conventional desk video games or modern slots, FB777 offers something for everybody. Welcome to the exciting world of TG777 Casino, a platform that offers a premium expertise for those thinking about online gaming. With TG777 on line casino login, gamers are granted access to a extensive range of video games and opportunities to win big.\n<\/p>\n

Whether you would possibly be into slots, poker, baccarat, or roulette, there is something for everyone. With frequent updates and the addition of recent games, gamers all the time have fresh content to discover. Starting with the fundamentals, potential gamers can kick-off their journey by visiting the TG777 Casino register page. Here, new customers can arrange their account and discover the varied vary of video games obtainable.\n<\/p>\n

In fact, they are saying this is probably certainly one of the greatest online playing platforms in Asia. But on first impressions, HappyLuke on line casino looks as if a good web site with so much to offer. The web site is owned by Class Innovation B.V and came on-line in 2015. Players will also recognize that it’s registered legally based on the legal guidelines of Curacao. To start, players should complete the TG777 on line casino register process, offering essential particulars to open an account. The registration requires correct private information to ensure a seamless expertise.\n<\/p>\n

Consider that you’re receiving much more money at no cost, and it\u2019s a small compensation for that. As the web site HappyLuke offers a month to complete the rollover, it must be enough. HappyLuke presents a very beneficiant welcome bonus of 200% as much as \u20b915,200The minimal quantity to deposit to receive the bonus is \u20b9500. This website permits you to play with no download or through the on line casino app. You have e-wallet and bank switch choices from which you can choose.\n<\/p>\n

Players dedicated to strategic gaming will recognize the tg777 wager system. This betting mechanism is designed to optimize every stake, aiming for each thrilling and rewarding outcomes. Once familiar with this betting possibility, players can examine on their progress through the tg777 login, monitoring data and achievements efficiently. HappyLuke on line casino features 24\/7 stay chat help in Thai, English and Vietnamese.\n<\/p>\n

Opening an account only takes a couple of minutes, and you can take benefit of quite a few rewards when you play at HappyLuke Casino, including the opportunity to assert the weekly cashback. If you need to declare your bonus, reach out to the assist group, and they\u2019ll guide you through the process. By enjoying games, you presumably can amass cash, which is ready to allow you to safe a special bonus on the internet site. The greatest on line casino video games, similar to traditional on line casino desk games together with blackjack, poker and roulette are well represented. From Evolution Gaming come a number of VIP options with wagers starting at $500 and going up to an eye-watering $10,000! With VIP roulette you can guess between $2 all the means in which up to $2,000.\n<\/p>\n

Discover the unparalleled allure of the FB777 on line casino universe, the place gaming excellence meets thrilling experiences. We take a look at the site\u2019s completely different options, design, and performance. These video games present a fun and fascinating means to enhance your poker skills. The player struggles to confirm as he can’t provide the requested document to the on line casino. The player from India has been blocked after depositing with someone else’s fee methodology.\n<\/p>\n

\u201dDo your factor and be rewarded\u201dAlmost each motion you take on HappyLuke shall be rewarded with completely different quantity of cash. These coins can then be used in the casino shop to buy Deposit Bonuses, Free Spins and Spin Credits. So have a look on the reward list and ensure to be lively on the positioning to gather as many coins as potential.\n<\/p>\n

And that is one factor that matters essentially the most in a web-based on line casino. You want your casino platform to supply the best user experience, after all, that\u2019s the one thing that makes you stand apart from all other opponents. Please browse through all of the promotions HappyLuke provides to all gamers.\n<\/p>\n

To simplify future entry, keep in mind to utilize the tg777 on line casino login function for a seamless entry each time you go online. The world of online gaming is huge, and few platforms seize the creativeness quite just like the FB777 casino. Offering a superior range of video games and thrilling leisure, it is a hub for lovers seeking pleasure and fortune. From the number of FB777 slot casino games to live entertainment, this platform stands out as a singular mix of fun and innovation. If you need a enjoyable break from slots and reside casino games, you should definitely think about HappyLuke fishing games.\n<\/p>\n

A stay vendor game is another exciting method to play at the on-line on line casino. For instance, you’ll have the ability to play Dragon Tiger with great odds of profitable. You should have no downside logging into your HappyLuke online casino account by way of our cellular on line casino app. Our slot games, desk video games, and even live vendor video games run seamlessly on cellular, so you’ll have the ability to literally enjoy all HappyLuke online casino video games with no lag or crash.\n<\/p>\n

Following the approval of the application for getting the winnings, the cash involves you instantly, however in the case of cost playing cards, the time will increase. This casino has been working since 2015 and is registered by Curacao Egaming. For extra particulars on what makes the platform stand out, you presumably can discover it ExtremeGaming88 to get a comprehensive perception. Remember, the platform is designed to cater to numerous preferences, making it a one-stop-shop for all gaming needs.\n<\/p>\n

You\u2019re able to earn up to 8,000 cash per month, although only by playing the slots and live supplier video games, as they do not seem to be legitimate against table games. Also, remember you could have 90 days to make use of them otherwise you’ll lose them. The verdict from HappyLuke evaluate consultants was positively unanimous. As the name goes, players are assured a happy expertise on the net site. From the point of registration, which is immediate, to the number of bonuses and games, there\u2019s hardly something about this operator to be disenchanted about.\n<\/p>\n

On Casino Guru, players might consider and evaluate on-line casinos to express their ideas, feedback, and experiences. Based on this info, we calculate a complete user satisfaction ranking that spans from Terrible to Excellent. If you like soccer, you can guess on sports matches with HappyLuke on-line on line casino.\n<\/p>\n

Lastly, the article supplies a comprehensive information to Fun88, a web-based betting site in Asia that offers sports activities betting options, live casinos, slots, poker, and other games. HappyLuke stands out by a long-term commitment to upholding licensing conditions, investing in responsible gaming initiatives, and offering wonderful security measures. If you sign up, you\u2019ll be capable of play an excellent many games, together with progressive slots, so you\u2019ll end up scoring an enormous takedown.\n<\/p>\n

Visit our promotions web page to study extra on tips on how to take part and win in these events and tournaments. Considering our estimates and the factual information we have collected, Happy Luke Casino seems to be an average-sized online casino. It has a really low amount of restrained payouts in complaints from players, after we take its dimension under consideration (or has no player complaints listed). We consider a correlation between casino’s dimension and player complaints, as a outcome of we understand that bigger casinos typically are probably to receive extra complaints on account of increased participant rely.\n<\/p>\n

Ballthai999 Casino loves to supply bonuses to each new and old players. You can anticipate a 200% new player Bonus whenever you join and make your first deposit. Welcome to the exhilarating universe of FB777 Casino, the place leisure meets opportunity. This online platform provides an intensive vary of video games and companies designed to supply each new and seasoned players a comprehensive gaming experience.\n<\/p>\n

Football is definitely the preferred sport for sports bettors to guess on, and it\u2019s not just in Asia, you\u2019ll see this phenomenon irrespective of the place you might be on the earth. For soccer fans, the 90 minute game of football is a thousand exciting moments the place odds change and you’ll really feel your coronary heart price spike multiple times. If you use HappyLuke sportsbook service, you will get to expertise these moments your self. BetMentor is an impartial supply of information about on-line sports activities betting in the world, not controlled by any gambling operator or any third get together.\n<\/p>\n

As far as we are conscious, no related casino blacklists point out Happy Luke Casino. Casino blacklists, such as our personal Casino Guru blacklist, could indicate mistreatment of consumers by a casino. Therefore, we advocate players consider these lists when deciding on a casino to play at. If you\u2019re in search of high-stakes gaming, discover the HappyLuke Jackpot section for massive wins on progressive slots. Besides football, you can also use SABA Sports to explore area of interest markets like netball, Muay Thai and more. Happy Luke Casino has a wonderful, friendly, and properly educated customer service team that is out there 24hours a day, 7 days every week.\n<\/p>\n

The participant’s winnings were frozen as a result of dishonest at stay table. The complaint was rejected as the player gambled away his remaining stability. Happy Luke Casino is owned by SOLARIS INNOVE LIMITADA and has estimated revenues exceeding $1,000,000 per yr. This establishes it as a small to medium-sized on-line casino inside the bounds of our categorization. To determine a casino’s Safety Index, we use an in depth method that considers a massive number of data gathered and assessed throughout our complete evaluate course of.\n<\/p>\n

Many of these flaws are related to banking, a vital factor for prospective members. Be sure to read via the phrases and conditions prior to signing up. You additionally won\u2019t be in a position to discover much in the finest way of promotions, as once the page hundreds, it is utterly clean.\n<\/p>\n

New customers can enjoy a 100 percent first deposit bonus, whereas present users can benefit from cashback bonuses, free bets, and loyalty rewards. 1xbet also has a mobile app obtainable for obtain on Android and iOS units, providing a seamless person experience. HappyLuke leverages a number of software program providers, including Betsoft, QuickSpin <\/a>, Play N Go, and Thunderstick, to name however a couple of. The on-line platform has a singular method in terms of recreation choices and what countries it accepts players from. You\u2019ll be joyful to know that HappyLuke has many games at its disposal, similar to slots, progressive jackpots, and RNG table video games. If you like the joys of chasing an enormous progressive jackpot, you\u2019ll love taking half in games like Dr Fortuno, Celebration of Wealth, and Wheel of Wishes.\n<\/p>\n

This evaluate examines Happy Luke Casino, using our casino evaluation methodology to discover out its benefits and disadvantages by our independent group of professional on line casino reviewers. Discover one of the best real cash slots of 2025 at our high United States casinos at present. Whether you\u2019re playing on cell or desktop, there are 3 ways you can get assist at any time. If you prefer to seek for solutions yourself, our Happy Luke Casino review staff recommends you browse the FAQ part.\n<\/p>\n

These embrace the on line casino’s T&Cs, complaints from gamers, estimated revenues, blacklists, and many others. Our evaluate of Happy Luke Casino discovered that there\u2019s also a loyalty program, but you will want to be a excessive curler to take benefit of it. The casino awards loyalty status relying on the quantity you wager every quarter.\n<\/p>\n

The participant can always check the whole prize pool to decide if the event is price taking half in. If the player gets thinking about discovering what different players are doing, there\u2019s a live jackpot watch. On a scrolling bar, the largest jackpot prizes appear, attracting the attention of those looking for the biggest worth. Both e-mail and live chat are manned 24\/7, which is a priceless attribute and definitely earned extra factors in our HappyLuke on line casino evaluate.\n<\/p>\n

You can wager on fantasy eSports if you have some understanding of the games and the way they operate. The incontrovertible truth that top-level events take place across the clock makes it simple to search out one thing to observe. Betting on eSports is similar to betting on regular sporting occasions in the sense that you must match the winner or match.\n<\/p>\n

You should create an account or sign up if you want to edit this album in a while. A younger dragon trainer is the wild symbol, and a novel Dragon Bounty is paid when 4 different dragons have been collected when they land in sure places. [newline]Free spins with a win each methods format, and the possibility to gamble wins by picking dragon eggs, are simply some of the particular rewards from this spectacular game. Simply visit the HappyLuke website and click on the \u2018Sign Up\u2019 button. From there, fill out the registration kind with your details, together with your name, e-mail, date of birth, and preferred forex. Once you agree to the phrases and situations, click on \u2018Submit\u2019 to create your account.\n<\/p>\n

The journey with FB777 encompasses a significant opportunity for enjoyable and winnings. This is a place the place players cannot solely have interaction with their favourite games but in addition join with a worldwide group of like-minded individuals. The model stands out for its dedication to offering a secure and entertaining gaming platform, prioritizing each player satisfaction and belief. Whether you’re navigating the FB777 com login for the primary time or collaborating in FB777 stay video games, the expertise is crafted to fulfill and exceed expectations.\n<\/p>\n

Additionally, the tg777 hyperlink grants quick navigation to vital sections of the platform. In addition, the fb777 com login page ensures a secure and secure entryway into a world of online on line casino excitement. (Also name in Thai as HappyLuke \u0e14\u0e35\u0e08\u0e23\u0e34\u0e07\u0e44\u0e2b\u0e21? ),you\u2019ll be happy to know that the reply is sure. You can pop into their mobile gadget, open up the app, place a guess, or play a game wherever.<\/p>\n","protected":false},"excerpt":{"rendered":"

Happyluke Evaluation 2025 Read Customer Support Reviews The basis goals to unify various software program like UIQ, Symbian, MOAP(S), and S60 to create an unparalleled open-software platform that can lead the cell innovation from the entrance. For starters, Symbian Foundation is an initiative by Nokia to promote their proprietary working system, Symbian. Along with numerous…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/9086"}],"collection":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/comments?post=9086"}],"version-history":[{"count":1,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/9086\/revisions"}],"predecessor-version":[{"id":9087,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/9086\/revisions\/9087"}],"wp:attachment":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/media?parent=9086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/categories?post=9086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/tags?post=9086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}