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/******/ (function() { // webpackBootstrap
/******/ 	var __webpack_modules__ = ({

/***/ 2167:
/***/ (function(module) {

"use strict";


function _typeof(obj) {
  if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
    _typeof = function (obj) {
      return typeof obj;
    };
  } else {
    _typeof = function (obj) {
      return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
    };
  }

  return _typeof(obj);
}

function _classCallCheck(instance, Constructor) {
  if (!(instance instanceof Constructor)) {
    throw new TypeError("Cannot call a class as a function");
  }
}

function _defineProperties(target, props) {
  for (var i = 0; i < props.length; i++) {
    var descriptor = props[i];
    descriptor.enumerable = descriptor.enumerable || false;
    descriptor.configurable = true;
    if ("value" in descriptor) descriptor.writable = true;
    Object.defineProperty(target, descriptor.key, descriptor);
  }
}

function _createClass(Constructor, protoProps, staticProps) {
  if (protoProps) _defineProperties(Constructor.prototype, protoProps);
  if (staticProps) _defineProperties(Constructor, staticProps);
  return Constructor;
}

/**
 * Given an instance of EquivalentKeyMap, returns its internal value pair tuple
 * for a key, if one exists. The tuple members consist of the last reference
 * value for the key (used in efficient subsequent lookups) and the value
 * assigned for the key at the leaf node.
 *
 * @param {EquivalentKeyMap} instance EquivalentKeyMap instance.
 * @param {*} key                     The key for which to return value pair.
 *
 * @return {?Array} Value pair, if exists.
 */
function getValuePair(instance, key) {
  var _map = instance._map,
      _arrayTreeMap = instance._arrayTreeMap,
      _objectTreeMap = instance._objectTreeMap; // Map keeps a reference to the last object-like key used to set the
  // value, which can be used to shortcut immediately to the value.

  if (_map.has(key)) {
    return _map.get(key);
  } // Sort keys to ensure stable retrieval from tree.


  var properties = Object.keys(key).sort(); // Tree by type to avoid conflicts on numeric object keys, empty value.

  var map = Array.isArray(key) ? _arrayTreeMap : _objectTreeMap;

  for (var i = 0; i < properties.length; i++) {
    var property = properties[i];
    map = map.get(property);

    if (map === undefined) {
      return;
    }

    var propertyValue = key[property];
    map = map.get(propertyValue);

    if (map === undefined) {
      return;
    }
  }

  var valuePair = map.get('_ekm_value');

  if (!valuePair) {
    return;
  } // If reached, it implies that an object-like key was set with another
  // reference, so delete the reference and replace with the current.


  _map.delete(valuePair[0]);

  valuePair[0] = key;
  map.set('_ekm_value', valuePair);

  _map.set(key, valuePair);

  return valuePair;
}
/**
 * Variant of a Map object which enables lookup by equivalent (deeply equal)
 * object and array keys.
 */


var EquivalentKeyMap =
/*#__PURE__*/
function () {
  /**
   * Constructs a new instance of EquivalentKeyMap.
   *
   * @param {Iterable.<*>} iterable Initial pair of key, value for map.
   */
  function EquivalentKeyMap(iterable) {
    _classCallCheck(this, EquivalentKeyMap);

    this.clear();

    if (iterable instanceof EquivalentKeyMap) {
      // Map#forEach is only means of iterating with support for IE11.
      var iterablePairs = [];
      iterable.forEach(function (value, key) {
        iterablePairs.push([key, value]);
      });
      iterable = iterablePairs;
    }

    if (iterable != null) {
      for (var i = 0; i < iterable.length; i++) {
        this.set(iterable[i][0], iterable[i][1]);
      }
    }
  }
  /**
   * Accessor property returning the number of elements.
   *
   * @return {number} Number of elements.
   */


  _createClass(EquivalentKeyMap, [{
    key: "set",

    /**
     * Add or update an element with a specified key and value.
     *
     * @param {*} key   The key of the element to add.
     * @param {*} value The value of the element to add.
     *
     * @return {EquivalentKeyMap} Map instance.
     */
    value: function set(key, value) {
      // Shortcut non-object-like to set on internal Map.
      if (key === null || _typeof(key) !== 'object') {
        this._map.set(key, value);

        return this;
      } // Sort keys to ensure stable assignment into tree.


      var properties = Object.keys(key).sort();
      var valuePair = [key, value]; // Tree by type to avoid conflicts on numeric object keys, empty value.

      var map = Array.isArray(key) ? this._arrayTreeMap : this._objectTreeMap;

      for (var i = 0; i < properties.length; i++) {
        var property = properties[i];

        if (!map.has(property)) {
          map.set(property, new EquivalentKeyMap());
        }

        map = map.get(property);
        var propertyValue = key[property];

        if (!map.has(propertyValue)) {
          map.set(propertyValue, new EquivalentKeyMap());
        }

        map = map.get(propertyValue);
      } // If an _ekm_value exists, there was already an equivalent key. Before
      // overriding, ensure that the old key reference is removed from map to
      // avoid memory leak of accumulating equivalent keys. This is, in a
      // sense, a poor man's WeakMap, while still enabling iterability.


      var previousValuePair = map.get('_ekm_value');

      if (previousValuePair) {
        this._map.delete(previousValuePair[0]);
      }

      map.set('_ekm_value', valuePair);

      this._map.set(key, valuePair);

      return this;
    }
    /**
     * Returns a specified element.
     *
     * @param {*} key The key of the element to return.
     *
     * @return {?*} The element associated with the specified key or undefined
     *              if the key can't be found.
     */

  }, {
    key: "get",
    value: function get(key) {
      // Shortcut non-object-like to get from internal Map.
      if (key === null || _typeof(key) !== 'object') {
        return this._map.get(key);
      }

      var valuePair = getValuePair(this, key);

      if (valuePair) {
        return valuePair[1];
      }
    }
    /**
     * Returns a boolean indicating whether an element with the specified key
     * exists or not.
     *
     * @param {*} key The key of the element to test for presence.
     *
     * @return {boolean} Whether an element with the specified key exists.
     */

  }, {
    key: "has",
    value: function has(key) {
      if (key === null || _typeof(key) !== 'object') {
        return this._map.has(key);
      } // Test on the _presence_ of the pair, not its value, as even undefined
      // can be a valid member value for a key.


      return getValuePair(this, key) !== undefined;
    }
    /**
     * Removes the specified element.
     *
     * @param {*} key The key of the element to remove.
     *
     * @return {boolean} Returns true if an element existed and has been
     *                   removed, or false if the element does not exist.
     */

  }, {
    key: "delete",
    value: function _delete(key) {
      if (!this.has(key)) {
        return false;
      } // This naive implementation will leave orphaned child trees. A better
      // implementation should traverse and remove orphans.


      this.set(key, undefined);
      return true;
    }
    /**
     * Executes a provided function once per each key/value pair, in insertion
     * order.
     *
     * @param {Function} callback Function to execute for each element.
     * @param {*}        thisArg  Value to use as `this` when executing
     *                            `callback`.
     */

  }, {
    key: "forEach",
    value: function forEach(callback) {
      var _this = this;

      var thisArg = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this;

      this._map.forEach(function (value, key) {
        // Unwrap value from object-like value pair.
        if (key !== null && _typeof(key) === 'object') {
          value = value[1];
        }

        callback.call(thisArg, value, key, _this);
      });
    }
    /**
     * Removes all elements.
     */

  }, {
    key: "clear",
    value: function clear() {
      this._map = new Map();
      this._arrayTreeMap = new Map();
      this._objectTreeMap = new Map();
    }
  }, {
    key: "size",
    get: function get() {
      return this._map.size;
    }
  }]);

  return EquivalentKeyMap;
}();

module.exports = EquivalentKeyMap;


/***/ }),

/***/ 9125:
/***/ (function(module) {

function combineReducers( reducers ) {
	var keys = Object.keys( reducers ),
		getNextState;

	getNextState = ( function() {
		var fn, i, key;

		fn = 'return {';
		for ( i = 0; i < keys.length; i++ ) {
			// Rely on Quoted escaping of JSON.stringify with guarantee that
			// each member of Object.keys is a string.
			//
			// "If Type(value) is String, then return the result of calling the
			// abstract operation Quote with argument value. [...] The abstract
			// operation Quote(value) wraps a String value in double quotes and
			// escapes characters within it."
			//
			// https://www.ecma-international.org/ecma-262/5.1/#sec-15.12.3
			key = JSON.stringify( keys[ i ] );

			fn += key + ':r[' + key + '](s[' + key + '],a),';
		}
		fn += '}';

		return new Function( 'r,s,a', fn );
	} )();

	return function combinedReducer( state, action ) {
		var nextState, i, key;

		// Assumed changed if initial state.
		if ( state === undefined ) {
			return getNextState( reducers, {}, action );
		}

		nextState = getNextState( reducers, state, action );

		// Determine whether state has changed.
		i = keys.length;
		while ( i-- ) {
			key = keys[ i ];
			if ( state[ key ] !== nextState[ key ] ) {
				// Return immediately if a changed value is encountered.
				return nextState;
			}
		}

		return state;
	};
}

module.exports = combineReducers;


/***/ })

/******/ 	});
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/******/ 	
/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		var cachedModule = __webpack_module_cache__[moduleId];
/******/ 		if (cachedModule !== undefined) {
/******/ 			return cachedModule.exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
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/******/ 	
/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId](module, module.exports, __webpack_require__);
/******/ 	
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
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/************************************************************************/
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/******/ 	!function() {
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/******/ 		__webpack_require__.n = function(module) {
/******/ 			var getter = module && module.__esModule ?
/******/ 				function() { return module['default']; } :
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/******/ 	
/******/ 	/* webpack/runtime/hasOwnProperty shorthand */
/******/ 	!function() {
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var __webpack_exports__ = {};
// This entry need to be wrapped in an IIFE because it need to be in strict mode.
!function() {
"use strict";
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, {
  "AsyncModeProvider": function() { return /* reexport */ async_mode_provider_context; },
  "RegistryConsumer": function() { return /* reexport */ RegistryConsumer; },
  "RegistryProvider": function() { return /* reexport */ context; },
  "combineReducers": function() { return /* binding */ build_module_combineReducers; },
  "controls": function() { return /* reexport */ controls; },
  "createReduxStore": function() { return /* reexport */ createReduxStore; },
  "createRegistry": function() { return /* reexport */ createRegistry; },
  "createRegistryControl": function() { return /* reexport */ createRegistryControl; },
  "createRegistrySelector": function() { return /* reexport */ createRegistrySelector; },
  "dispatch": function() { return /* binding */ build_module_dispatch; },
  "plugins": function() { return /* reexport */ plugins_namespaceObject; },
  "register": function() { return /* binding */ register; },
  "registerGenericStore": function() { return /* binding */ registerGenericStore; },
  "registerStore": function() { return /* binding */ registerStore; },
  "resolveSelect": function() { return /* binding */ build_module_resolveSelect; },
  "select": function() { return /* binding */ build_module_select; },
  "subscribe": function() { return /* binding */ subscribe; },
  "suspendSelect": function() { return /* binding */ suspendSelect; },
  "use": function() { return /* binding */ use; },
  "useDispatch": function() { return /* reexport */ use_dispatch; },
  "useRegistry": function() { return /* reexport */ useRegistry; },
  "useSelect": function() { return /* reexport */ useSelect; },
  "useSuspenseSelect": function() { return /* reexport */ useSuspenseSelect; },
  "withDispatch": function() { return /* reexport */ with_dispatch; },
  "withRegistry": function() { return /* reexport */ with_registry; },
  "withSelect": function() { return /* reexport */ with_select; }
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/data/build-module/redux-store/metadata/selectors.js
var selectors_namespaceObject = {};
__webpack_require__.r(selectors_namespaceObject);
__webpack_require__.d(selectors_namespaceObject, {
  "getCachedResolvers": function() { return getCachedResolvers; },
  "getIsResolving": function() { return getIsResolving; },
  "getResolutionError": function() { return getResolutionError; },
  "getResolutionState": function() { return getResolutionState; },
  "hasFinishedResolution": function() { return hasFinishedResolution; },
  "hasResolutionFailed": function() { return hasResolutionFailed; },
  "hasStartedResolution": function() { return hasStartedResolution; },
  "isResolving": function() { return isResolving; }
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/data/build-module/redux-store/metadata/actions.js
var actions_namespaceObject = {};
__webpack_require__.r(actions_namespaceObject);
__webpack_require__.d(actions_namespaceObject, {
  "failResolution": function() { return failResolution; },
  "failResolutions": function() { return failResolutions; },
  "finishResolution": function() { return finishResolution; },
  "finishResolutions": function() { return finishResolutions; },
  "invalidateResolution": function() { return invalidateResolution; },
  "invalidateResolutionForStore": function() { return invalidateResolutionForStore; },
  "invalidateResolutionForStoreSelector": function() { return invalidateResolutionForStoreSelector; },
  "startResolution": function() { return startResolution; },
  "startResolutions": function() { return startResolutions; }
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/data/build-module/plugins/index.js
var plugins_namespaceObject = {};
__webpack_require__.r(plugins_namespaceObject);
__webpack_require__.d(plugins_namespaceObject, {
  "persistence": function() { return persistence; }
});

// EXTERNAL MODULE: ./node_modules/turbo-combine-reducers/index.js
var turbo_combine_reducers = __webpack_require__(9125);
var turbo_combine_reducers_default = /*#__PURE__*/__webpack_require__.n(turbo_combine_reducers);
;// CONCATENATED MODULE: external "lodash"
var external_lodash_namespaceObject = window["lodash"];
;// CONCATENATED MODULE: external ["wp","deprecated"]
var external_wp_deprecated_namespaceObject = window["wp"]["deprecated"];
var external_wp_deprecated_default = /*#__PURE__*/__webpack_require__.n(external_wp_deprecated_namespaceObject);
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/typeof.js
function _typeof(o) {
  "@babel/helpers - typeof";

  return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
    return typeof o;
  } : function (o) {
    return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
  }, _typeof(o);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/toPrimitive.js

function _toPrimitive(input, hint) {
  if (_typeof(input) !== "object" || input === null) return input;
  var prim = input[Symbol.toPrimitive];
  if (prim !== undefined) {
    var res = prim.call(input, hint || "default");
    if (_typeof(res) !== "object") return res;
    throw new TypeError("@@toPrimitive must return a primitive value.");
  }
  return (hint === "string" ? String : Number)(input);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/toPropertyKey.js


function _toPropertyKey(arg) {
  var key = _toPrimitive(arg, "string");
  return _typeof(key) === "symbol" ? key : String(key);
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/defineProperty.js

function _defineProperty(obj, key, value) {
  key = _toPropertyKey(key);
  if (key in obj) {
    Object.defineProperty(obj, key, {
      value: value,
      enumerable: true,
      configurable: true,
      writable: true
    });
  } else {
    obj[key] = value;
  }
  return obj;
}
;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/objectSpread2.js

function ownKeys(e, r) {
  var t = Object.keys(e);
  if (Object.getOwnPropertySymbols) {
    var o = Object.getOwnPropertySymbols(e);
    r && (o = o.filter(function (r) {
      return Object.getOwnPropertyDescriptor(e, r).enumerable;
    })), t.push.apply(t, o);
  }
  return t;
}
function _objectSpread2(e) {
  for (var r = 1; r < arguments.length; r++) {
    var t = null != arguments[r] ? arguments[r] : {};
    r % 2 ? ownKeys(Object(t), !0).forEach(function (r) {
      _defineProperty(e, r, t[r]);
    }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) {
      Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r));
    });
  }
  return e;
}
;// CONCATENATED MODULE: ./node_modules/redux/es/redux.js


/**
 * Adapted from React: https://github.com/facebook/react/blob/master/packages/shared/formatProdErrorMessage.js
 *
 * Do not require this module directly! Use normal throw error calls. These messages will be replaced with error codes
 * during build.
 * @param {number} code
 */
function formatProdErrorMessage(code) {
  return "Minified Redux error #" + code + "; visit https://redux.js.org/Errors?code=" + code + " for the full message or " + 'use the non-minified dev environment for full errors. ';
}

// Inlined version of the `symbol-observable` polyfill
var $$observable = (function () {
  return typeof Symbol === 'function' && Symbol.observable || '@@observable';
})();

/**
 * These are private action types reserved by Redux.
 * For any unknown actions, you must return the current state.
 * If the current state is undefined, you must return the initial state.
 * Do not reference these action types directly in your code.
 */
var randomString = function randomString() {
  return Math.random().toString(36).substring(7).split('').join('.');
};

var ActionTypes = {
  INIT: "@@redux/INIT" + randomString(),
  REPLACE: "@@redux/REPLACE" + randomString(),
  PROBE_UNKNOWN_ACTION: function PROBE_UNKNOWN_ACTION() {
    return "@@redux/PROBE_UNKNOWN_ACTION" + randomString();
  }
};

/**
 * @param {any} obj The object to inspect.
 * @returns {boolean} True if the argument appears to be a plain object.
 */
function isPlainObject(obj) {
  if (typeof obj !== 'object' || obj === null) return false;
  var proto = obj;

  while (Object.getPrototypeOf(proto) !== null) {
    proto = Object.getPrototypeOf(proto);
  }

  return Object.getPrototypeOf(obj) === proto;
}

// Inlined / shortened version of `kindOf` from https://github.com/jonschlinkert/kind-of
function miniKindOf(val) {
  if (val === void 0) return 'undefined';
  if (val === null) return 'null';
  var type = typeof val;

  switch (type) {
    case 'boolean':
    case 'string':
    case 'number':
    case 'symbol':
    case 'function':
      {
        return type;
      }
  }

  if (Array.isArray(val)) return 'array';
  if (isDate(val)) return 'date';
  if (isError(val)) return 'error';
  var constructorName = ctorName(val);

  switch (constructorName) {
    case 'Symbol':
    case 'Promise':
    case 'WeakMap':
    case 'WeakSet':
    case 'Map':
    case 'Set':
      return constructorName;
  } // other


  return type.slice(8, -1).toLowerCase().replace(/\s/g, '');
}

function ctorName(val) {
  return typeof val.constructor === 'function' ? val.constructor.name : null;
}

function isError(val) {
  return val instanceof Error || typeof val.message === 'string' && val.constructor && typeof val.constructor.stackTraceLimit === 'number';
}

function isDate(val) {
  if (val instanceof Date) return true;
  return typeof val.toDateString === 'function' && typeof val.getDate === 'function' && typeof val.setDate === 'function';
}

function kindOf(val) {
  var typeOfVal = typeof val;

  if (false) {}

  return typeOfVal;
}

/**
 * @deprecated
 *
 * **We recommend using the `configureStore` method
 * of the `@reduxjs/toolkit` package**, which replaces `createStore`.
 *
 * Redux Toolkit is our recommended approach for writing Redux logic today,
 * including store setup, reducers, data fetching, and more.
 *
 * **For more details, please read this Redux docs page:**
 * **https://redux.js.org/introduction/why-rtk-is-redux-today**
 *
 * `configureStore` from Redux Toolkit is an improved version of `createStore` that
 * simplifies setup and helps avoid common bugs.
 *
 * You should not be using the `redux` core package by itself today, except for learning purposes.
 * The `createStore` method from the core `redux` package will not be removed, but we encourage
 * all users to migrate to using Redux Toolkit for all Redux code.
 *
 * If you want to use `createStore` without this visual deprecation warning, use
 * the `legacy_createStore` import instead:
 *
 * `import { legacy_createStore as createStore} from 'redux'`
 *
 */

function createStore(reducer, preloadedState, enhancer) {
  var _ref2;

  if (typeof preloadedState === 'function' && typeof enhancer === 'function' || typeof enhancer === 'function' && typeof arguments[3] === 'function') {
    throw new Error( true ? formatProdErrorMessage(0) : 0);
  }

  if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
    enhancer = preloadedState;
    preloadedState = undefined;
  }

  if (typeof enhancer !== 'undefined') {
    if (typeof enhancer !== 'function') {
      throw new Error( true ? formatProdErrorMessage(1) : 0);
    }

    return enhancer(createStore)(reducer, preloadedState);
  }

  if (typeof reducer !== 'function') {
    throw new Error( true ? formatProdErrorMessage(2) : 0);
  }

  var currentReducer = reducer;
  var currentState = preloadedState;
  var currentListeners = [];
  var nextListeners = currentListeners;
  var isDispatching = false;
  /**
   * This makes a shallow copy of currentListeners so we can use
   * nextListeners as a temporary list while dispatching.
   *
   * This prevents any bugs around consumers calling
   * subscribe/unsubscribe in the middle of a dispatch.
   */

  function ensureCanMutateNextListeners() {
    if (nextListeners === currentListeners) {
      nextListeners = currentListeners.slice();
    }
  }
  /**
   * Reads the state tree managed by the store.
   *
   * @returns {any} The current state tree of your application.
   */


  function getState() {
    if (isDispatching) {
      throw new Error( true ? formatProdErrorMessage(3) : 0);
    }

    return currentState;
  }
  /**
   * Adds a change listener. It will be called any time an action is dispatched,
   * and some part of the state tree may potentially have changed. You may then
   * call `getState()` to read the current state tree inside the callback.
   *
   * You may call `dispatch()` from a change listener, with the following
   * caveats:
   *
   * 1. The subscriptions are snapshotted just before every `dispatch()` call.
   * If you subscribe or unsubscribe while the listeners are being invoked, this
   * will not have any effect on the `dispatch()` that is currently in progress.
   * However, the next `dispatch()` call, whether nested or not, will use a more
   * recent snapshot of the subscription list.
   *
   * 2. The listener should not expect to see all state changes, as the state
   * might have been updated multiple times during a nested `dispatch()` before
   * the listener is called. It is, however, guaranteed that all subscribers
   * registered before the `dispatch()` started will be called with the latest
   * state by the time it exits.
   *
   * @param {Function} listener A callback to be invoked on every dispatch.
   * @returns {Function} A function to remove this change listener.
   */


  function subscribe(listener) {
    if (typeof listener !== 'function') {
      throw new Error( true ? formatProdErrorMessage(4) : 0);
    }

    if (isDispatching) {
      throw new Error( true ? formatProdErrorMessage(5) : 0);
    }

    var isSubscribed = true;
    ensureCanMutateNextListeners();
    nextListeners.push(listener);
    return function unsubscribe() {
      if (!isSubscribed) {
        return;
      }

      if (isDispatching) {
        throw new Error( true ? formatProdErrorMessage(6) : 0);
      }

      isSubscribed = false;
      ensureCanMutateNextListeners();
      var index = nextListeners.indexOf(listener);
      nextListeners.splice(index, 1);
      currentListeners = null;
    };
  }
  /**
   * Dispatches an action. It is the only way to trigger a state change.
   *
   * The `reducer` function, used to create the store, will be called with the
   * current state tree and the given `action`. Its return value will
   * be considered the **next** state of the tree, and the change listeners
   * will be notified.
   *
   * The base implementation only supports plain object actions. If you want to
   * dispatch a Promise, an Observable, a thunk, or something else, you need to
   * wrap your store creating function into the corresponding middleware. For
   * example, see the documentation for the `redux-thunk` package. Even the
   * middleware will eventually dispatch plain object actions using this method.
   *
   * @param {Object} action A plain object representing “what changed”. It is
   * a good idea to keep actions serializable so you can record and replay user
   * sessions, or use the time travelling `redux-devtools`. An action must have
   * a `type` property which may not be `undefined`. It is a good idea to use
   * string constants for action types.
   *
   * @returns {Object} For convenience, the same action object you dispatched.
   *
   * Note that, if you use a custom middleware, it may wrap `dispatch()` to
   * return something else (for example, a Promise you can await).
   */


  function dispatch(action) {
    if (!isPlainObject(action)) {
      throw new Error( true ? formatProdErrorMessage(7) : 0);
    }

    if (typeof action.type === 'undefined') {
      throw new Error( true ? formatProdErrorMessage(8) : 0);
    }

    if (isDispatching) {
      throw new Error( true ? formatProdErrorMessage(9) : 0);
    }

    try {
      isDispatching = true;
      currentState = currentReducer(currentState, action);
    } finally {
      isDispatching = false;
    }

    var listeners = currentListeners = nextListeners;

    for (var i = 0; i < listeners.length; i++) {
      var listener = listeners[i];
      listener();
    }

    return action;
  }
  /**
   * Replaces the reducer currently used by the store to calculate the state.
   *
   * You might need this if your app implements code splitting and you want to
   * load some of the reducers dynamically. You might also need this if you
   * implement a hot reloading mechanism for Redux.
   *
   * @param {Function} nextReducer The reducer for the store to use instead.
   * @returns {void}
   */


  function replaceReducer(nextReducer) {
    if (typeof nextReducer !== 'function') {
      throw new Error( true ? formatProdErrorMessage(10) : 0);
    }

    currentReducer = nextReducer; // This action has a similiar effect to ActionTypes.INIT.
    // Any reducers that existed in both the new and old rootReducer
    // will receive the previous state. This effectively populates
    // the new state tree with any relevant data from the old one.

    dispatch({
      type: ActionTypes.REPLACE
    });
  }
  /**
   * Interoperability point for observable/reactive libraries.
   * @returns {observable} A minimal observable of state changes.
   * For more information, see the observable proposal:
   * https://github.com/tc39/proposal-observable
   */


  function observable() {
    var _ref;

    var outerSubscribe = subscribe;
    return _ref = {
      /**
       * The minimal observable subscription method.
       * @param {Object} observer Any object that can be used as an observer.
       * The observer object should have a `next` method.
       * @returns {subscription} An object with an `unsubscribe` method that can
       * be used to unsubscribe the observable from the store, and prevent further
       * emission of values from the observable.
       */
      subscribe: function subscribe(observer) {
        if (typeof observer !== 'object' || observer === null) {
          throw new Error( true ? formatProdErrorMessage(11) : 0);
        }

        function observeState() {
          if (observer.next) {
            observer.next(getState());
          }
        }

        observeState();
        var unsubscribe = outerSubscribe(observeState);
        return {
          unsubscribe: unsubscribe
        };
      }
    }, _ref[$$observable] = function () {
      return this;
    }, _ref;
  } // When a store is created, an "INIT" action is dispatched so that every
  // reducer returns their initial state. This effectively populates
  // the initial state tree.


  dispatch({
    type: ActionTypes.INIT
  });
  return _ref2 = {
    dispatch: dispatch,
    subscribe: subscribe,
    getState: getState,
    replaceReducer: replaceReducer
  }, _ref2[$$observable] = observable, _ref2;
}
/**
 * Creates a Redux store that holds the state tree.
 *
 * **We recommend using `configureStore` from the
 * `@reduxjs/toolkit` package**, which replaces `createStore`:
 * **https://redux.js.org/introduction/why-rtk-is-redux-today**
 *
 * The only way to change the data in the store is to call `dispatch()` on it.
 *
 * There should only be a single store in your app. To specify how different
 * parts of the state tree respond to actions, you may combine several reducers
 * into a single reducer function by using `combineReducers`.
 *
 * @param {Function} reducer A function that returns the next state tree, given
 * the current state tree and the action to handle.
 *
 * @param {any} [preloadedState] The initial state. You may optionally specify it
 * to hydrate the state from the server in universal apps, or to restore a
 * previously serialized user session.
 * If you use `combineReducers` to produce the root reducer function, this must be
 * an object with the same shape as `combineReducers` keys.
 *
 * @param {Function} [enhancer] The store enhancer. You may optionally specify it
 * to enhance the store with third-party capabilities such as middleware,
 * time travel, persistence, etc. The only store enhancer that ships with Redux
 * is `applyMiddleware()`.
 *
 * @returns {Store} A Redux store that lets you read the state, dispatch actions
 * and subscribe to changes.
 */

var legacy_createStore = (/* unused pure expression or super */ null && (createStore));

/**
 * Prints a warning in the console if it exists.
 *
 * @param {String} message The warning message.
 * @returns {void}
 */
function warning(message) {
  /* eslint-disable no-console */
  if (typeof console !== 'undefined' && typeof console.error === 'function') {
    console.error(message);
  }
  /* eslint-enable no-console */


  try {
    // This error was thrown as a convenience so that if you enable
    // "break on all exceptions" in your console,
    // it would pause the execution at this line.
    throw new Error(message);
  } catch (e) {} // eslint-disable-line no-empty

}

function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
  var reducerKeys = Object.keys(reducers);
  var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';

  if (reducerKeys.length === 0) {
    return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';
  }

  if (!isPlainObject(inputState)) {
    return "The " + argumentName + " has unexpected type of \"" + kindOf(inputState) + "\". Expected argument to be an object with the following " + ("keys: \"" + reducerKeys.join('", "') + "\"");
  }

  var unexpectedKeys = Object.keys(inputState).filter(function (key) {
    return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];
  });
  unexpectedKeys.forEach(function (key) {
    unexpectedKeyCache[key] = true;
  });
  if (action && action.type === ActionTypes.REPLACE) return;

  if (unexpectedKeys.length > 0) {
    return "Unexpected " + (unexpectedKeys.length > 1 ? 'keys' : 'key') + " " + ("\"" + unexpectedKeys.join('", "') + "\" found in " + argumentName + ". ") + "Expected to find one of the known reducer keys instead: " + ("\"" + reducerKeys.join('", "') + "\". Unexpected keys will be ignored.");
  }
}

function assertReducerShape(reducers) {
  Object.keys(reducers).forEach(function (key) {
    var reducer = reducers[key];
    var initialState = reducer(undefined, {
      type: ActionTypes.INIT
    });

    if (typeof initialState === 'undefined') {
      throw new Error( true ? formatProdErrorMessage(12) : 0);
    }

    if (typeof reducer(undefined, {
      type: ActionTypes.PROBE_UNKNOWN_ACTION()
    }) === 'undefined') {
      throw new Error( true ? formatProdErrorMessage(13) : 0);
    }
  });
}
/**
 * Turns an object whose values are different reducer functions, into a single
 * reducer function. It will call every child reducer, and gather their results
 * into a single state object, whose keys correspond to the keys of the passed
 * reducer functions.
 *
 * @param {Object} reducers An object whose values correspond to different
 * reducer functions that need to be combined into one. One handy way to obtain
 * it is to use ES6 `import * as reducers` syntax. The reducers may never return
 * undefined for any action. Instead, they should return their initial state
 * if the state passed to them was undefined, and the current state for any
 * unrecognized action.
 *
 * @returns {Function} A reducer function that invokes every reducer inside the
 * passed object, and builds a state object with the same shape.
 */


function combineReducers(reducers) {
  var reducerKeys = Object.keys(reducers);
  var finalReducers = {};

  for (var i = 0; i < reducerKeys.length; i++) {
    var key = reducerKeys[i];

    if (false) {}

    if (typeof reducers[key] === 'function') {
      finalReducers[key] = reducers[key];
    }
  }

  var finalReducerKeys = Object.keys(finalReducers); // This is used to make sure we don't warn about the same
  // keys multiple times.

  var unexpectedKeyCache;

  if (false) {}

  var shapeAssertionError;

  try {
    assertReducerShape(finalReducers);
  } catch (e) {
    shapeAssertionError = e;
  }

  return function combination(state, action) {
    if (state === void 0) {
      state = {};
    }

    if (shapeAssertionError) {
      throw shapeAssertionError;
    }

    if (false) { var warningMessage; }

    var hasChanged = false;
    var nextState = {};

    for (var _i = 0; _i < finalReducerKeys.length; _i++) {
      var _key = finalReducerKeys[_i];
      var reducer = finalReducers[_key];
      var previousStateForKey = state[_key];
      var nextStateForKey = reducer(previousStateForKey, action);

      if (typeof nextStateForKey === 'undefined') {
        var actionType = action && action.type;
        throw new Error( true ? formatProdErrorMessage(14) : 0);
      }

      nextState[_key] = nextStateForKey;
      hasChanged = hasChanged || nextStateForKey !== previousStateForKey;
    }

    hasChanged = hasChanged || finalReducerKeys.length !== Object.keys(state).length;
    return hasChanged ? nextState : state;
  };
}

function bindActionCreator(actionCreator, dispatch) {
  return function () {
    return dispatch(actionCreator.apply(this, arguments));
  };
}
/**
 * Turns an object whose values are action creators, into an object with the
 * same keys, but with every function wrapped into a `dispatch` call so they
 * may be invoked directly. This is just a convenience method, as you can call
 * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
 *
 * For convenience, you can also pass an action creator as the first argument,
 * and get a dispatch wrapped function in return.
 *
 * @param {Function|Object} actionCreators An object whose values are action
 * creator functions. One handy way to obtain it is to use ES6 `import * as`
 * syntax. You may also pass a single function.
 *
 * @param {Function} dispatch The `dispatch` function available on your Redux
 * store.
 *
 * @returns {Function|Object} The object mimicking the original object, but with
 * every action creator wrapped into the `dispatch` call. If you passed a
 * function as `actionCreators`, the return value will also be a single
 * function.
 */


function bindActionCreators(actionCreators, dispatch) {
  if (typeof actionCreators === 'function') {
    return bindActionCreator(actionCreators, dispatch);
  }

  if (typeof actionCreators !== 'object' || actionCreators === null) {
    throw new Error( true ? formatProdErrorMessage(16) : 0);
  }

  var boundActionCreators = {};

  for (var key in actionCreators) {
    var actionCreator = actionCreators[key];

    if (typeof actionCreator === 'function') {
      boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);
    }
  }

  return boundActionCreators;
}

/**
 * Composes single-argument functions from right to left. The rightmost
 * function can take multiple arguments as it provides the signature for
 * the resulting composite function.
 *
 * @param {...Function} funcs The functions to compose.
 * @returns {Function} A function obtained by composing the argument functions
 * from right to left. For example, compose(f, g, h) is identical to doing
 * (...args) => f(g(h(...args))).
 */
function compose() {
  for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {
    funcs[_key] = arguments[_key];
  }

  if (funcs.length === 0) {
    return function (arg) {
      return arg;
    };
  }

  if (funcs.length === 1) {
    return funcs[0];
  }

  return funcs.reduce(function (a, b) {
    return function () {
      return a(b.apply(void 0, arguments));
    };
  });
}

/**
 * Creates a store enhancer that applies middleware to the dispatch method
 * of the Redux store. This is handy for a variety of tasks, such as expressing
 * asynchronous actions in a concise manner, or logging every action payload.
 *
 * See `redux-thunk` package as an example of the Redux middleware.
 *
 * Because middleware is potentially asynchronous, this should be the first
 * store enhancer in the composition chain.
 *
 * Note that each middleware will be given the `dispatch` and `getState` functions
 * as named arguments.
 *
 * @param {...Function} middlewares The middleware chain to be applied.
 * @returns {Function} A store enhancer applying the middleware.
 */

function applyMiddleware() {
  for (var _len = arguments.length, middlewares = new Array(_len), _key = 0; _key < _len; _key++) {
    middlewares[_key] = arguments[_key];
  }

  return function (createStore) {
    return function () {
      var store = createStore.apply(void 0, arguments);

      var _dispatch = function dispatch() {
        throw new Error( true ? formatProdErrorMessage(15) : 0);
      };

      var middlewareAPI = {
        getState: store.getState,
        dispatch: function dispatch() {
          return _dispatch.apply(void 0, arguments);
        }
      };
      var chain = middlewares.map(function (middleware) {
        return middleware(middlewareAPI);
      });
      _dispatch = compose.apply(void 0, chain)(store.dispatch);
      return _objectSpread2(_objectSpread2({}, store), {}, {
        dispatch: _dispatch
      });
    };
  };
}



// EXTERNAL MODULE: ./node_modules/equivalent-key-map/equivalent-key-map.js
var equivalent_key_map = __webpack_require__(2167);
var equivalent_key_map_default = /*#__PURE__*/__webpack_require__.n(equivalent_key_map);
;// CONCATENATED MODULE: external ["wp","reduxRoutine"]
var external_wp_reduxRoutine_namespaceObject = window["wp"]["reduxRoutine"];
var external_wp_reduxRoutine_default = /*#__PURE__*/__webpack_require__.n(external_wp_reduxRoutine_namespaceObject);
;// CONCATENATED MODULE: external ["wp","compose"]
var external_wp_compose_namespaceObject = window["wp"]["compose"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/factory.js
/**
 * Creates a selector function that takes additional curried argument with the
 * registry `select` function. While a regular selector has signature
 * ```js
 * ( state, ...selectorArgs ) => ( result )
 * ```
 * that allows to select data from the store's `state`, a registry selector
 * has signature:
 * ```js
 * ( select ) => ( state, ...selectorArgs ) => ( result )
 * ```
 * that supports also selecting from other registered stores.
 *
 * @example
 * ```js
 * import { store as coreStore } from '@wordpress/core-data';
 * import { store as editorStore } from '@wordpress/editor';
 *
 * const getCurrentPostId = createRegistrySelector( ( select ) => ( state ) => {
 *   return select( editorStore ).getCurrentPostId();
 * } );
 *
 * const getPostEdits = createRegistrySelector( ( select ) => ( state ) => {
 *   // calling another registry selector just like any other function
 *   const postType = getCurrentPostType( state );
 *   const postId = getCurrentPostId( state );
 *	 return select( coreStore ).getEntityRecordEdits( 'postType', postType, postId );
 * } );
 * ```
 *
 * Note how the `getCurrentPostId` selector can be called just like any other function,
 * (it works even inside a regular non-registry selector) and we don't need to pass the
 * registry as argument. The registry binding happens automatically when registering the selector
 * with a store.
 *
 * @param {Function} registrySelector Function receiving a registry `select`
 *                                    function and returning a state selector.
 *
 * @return {Function} Registry selector that can be registered with a store.
 */
function createRegistrySelector(registrySelector) {
  // Create a selector function that is bound to the registry referenced by `selector.registry`
  // and that has the same API as a regular selector. Binding it in such a way makes it
  // possible to call the selector directly from another selector.
  const selector = function () {
    return registrySelector(selector.registry.select)(...arguments);
  };
  /**
   * Flag indicating that the selector is a registry selector that needs the correct registry
   * reference to be assigned to `selecto.registry` to make it work correctly.
   * be mapped as a registry selector.
   *
   * @type {boolean}
   */


  selector.isRegistrySelector = true;
  return selector;
}
/**
 * Creates a control function that takes additional curried argument with the `registry` object.
 * While a regular control has signature
 * ```js
 * ( action ) => ( iteratorOrPromise )
 * ```
 * where the control works with the `action` that it's bound to, a registry control has signature:
 * ```js
 * ( registry ) => ( action ) => ( iteratorOrPromise )
 * ```
 * A registry control is typically used to select data or dispatch an action to a registered
 * store.
 *
 * When registering a control created with `createRegistryControl` with a store, the store
 * knows which calling convention to use when executing the control.
 *
 * @param {Function} registryControl Function receiving a registry object and returning a control.
 *
 * @return {Function} Registry control that can be registered with a store.
 */

function createRegistryControl(registryControl) {
  registryControl.isRegistryControl = true;
  return registryControl;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/controls.js
/**
 * Internal dependencies
 */

/** @typedef {import('./types').StoreDescriptor} StoreDescriptor */

const SELECT = '@@data/SELECT';
const RESOLVE_SELECT = '@@data/RESOLVE_SELECT';
const DISPATCH = '@@data/DISPATCH';

function isObject(object) {
  return object !== null && typeof object === 'object';
}
/**
 * Dispatches a control action for triggering a synchronous registry select.
 *
 * Note: This control synchronously returns the current selector value, triggering the
 * resolution, but not waiting for it.
 *
 * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
 * @param {string}                 selectorName          The name of the selector.
 * @param {Array}                  args                  Arguments for the selector.
 *
 * @example
 * ```js
 * import { controls } from '@wordpress/data';
 *
 * // Action generator using `select`.
 * export function* myAction() {
 *   const isEditorSideBarOpened = yield controls.select( 'core/edit-post', 'isEditorSideBarOpened' );
 *   // Do stuff with the result from the `select`.
 * }
 * ```
 *
 * @return {Object} The control descriptor.
 */


function controls_select(storeNameOrDescriptor, selectorName) {
  for (var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {
    args[_key - 2] = arguments[_key];
  }

  return {
    type: SELECT,
    storeKey: isObject(storeNameOrDescriptor) ? storeNameOrDescriptor.name : storeNameOrDescriptor,
    selectorName,
    args
  };
}
/**
 * Dispatches a control action for triggering and resolving a registry select.
 *
 * Note: when this control action is handled, it automatically considers
 * selectors that may have a resolver. In such case, it will return a `Promise` that resolves
 * after the selector finishes resolving, with the final result value.
 *
 * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
 * @param {string}                 selectorName          The name of the selector
 * @param {Array}                  args                  Arguments for the selector.
 *
 * @example
 * ```js
 * import { controls } from '@wordpress/data';
 *
 * // Action generator using resolveSelect
 * export function* myAction() {
 * 	const isSidebarOpened = yield controls.resolveSelect( 'core/edit-post', 'isEditorSideBarOpened' );
 * 	// do stuff with the result from the select.
 * }
 * ```
 *
 * @return {Object} The control descriptor.
 */


function resolveSelect(storeNameOrDescriptor, selectorName) {
  for (var _len2 = arguments.length, args = new Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {
    args[_key2 - 2] = arguments[_key2];
  }

  return {
    type: RESOLVE_SELECT,
    storeKey: isObject(storeNameOrDescriptor) ? storeNameOrDescriptor.name : storeNameOrDescriptor,
    selectorName,
    args
  };
}
/**
 * Dispatches a control action for triggering a registry dispatch.
 *
 * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
 * @param {string}                 actionName            The name of the action to dispatch
 * @param {Array}                  args                  Arguments for the dispatch action.
 *
 * @example
 * ```js
 * import { controls } from '@wordpress/data-controls';
 *
 * // Action generator using dispatch
 * export function* myAction() {
 *   yield controls.dispatch( 'core/edit-post', 'togglePublishSidebar' );
 *   // do some other things.
 * }
 * ```
 *
 * @return {Object}  The control descriptor.
 */


function dispatch(storeNameOrDescriptor, actionName) {
  for (var _len3 = arguments.length, args = new Array(_len3 > 2 ? _len3 - 2 : 0), _key3 = 2; _key3 < _len3; _key3++) {
    args[_key3 - 2] = arguments[_key3];
  }

  return {
    type: DISPATCH,
    storeKey: isObject(storeNameOrDescriptor) ? storeNameOrDescriptor.name : storeNameOrDescriptor,
    actionName,
    args
  };
}

const controls = {
  select: controls_select,
  resolveSelect,
  dispatch
};
const builtinControls = {
  [SELECT]: createRegistryControl(registry => _ref => {
    let {
      storeKey,
      selectorName,
      args
    } = _ref;
    return registry.select(storeKey)[selectorName](...args);
  }),
  [RESOLVE_SELECT]: createRegistryControl(registry => _ref2 => {
    let {
      storeKey,
      selectorName,
      args
    } = _ref2;
    const method = registry.select(storeKey)[selectorName].hasResolver ? 'resolveSelect' : 'select';
    return registry[method](storeKey)[selectorName](...args);
  }),
  [DISPATCH]: createRegistryControl(registry => _ref3 => {
    let {
      storeKey,
      actionName,
      args
    } = _ref3;
    return registry.dispatch(storeKey)[actionName](...args);
  })
};

;// CONCATENATED MODULE: external ["wp","privateApis"]
var external_wp_privateApis_namespaceObject = window["wp"]["privateApis"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/private-apis.js
/**
 * WordPress dependencies
 */

const {
  lock,
  unlock
} = (0,external_wp_privateApis_namespaceObject.__dangerousOptInToUnstableAPIsOnlyForCoreModules)('I know using unstable features means my plugin or theme will inevitably break on the next WordPress release.', '@wordpress/data');

;// CONCATENATED MODULE: ./node_modules/is-promise/index.mjs
function isPromise(obj) {
  return !!obj && (typeof obj === 'object' || typeof obj === 'function') && typeof obj.then === 'function';
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/promise-middleware.js
/**
 * External dependencies
 */

/**
 * Simplest possible promise redux middleware.
 *
 * @type {import('redux').Middleware}
 */

const promiseMiddleware = () => next => action => {
  if (isPromise(action)) {
    return action.then(resolvedAction => {
      if (resolvedAction) {
        return next(resolvedAction);
      }
    });
  }

  return next(action);
};

/* harmony default export */ var promise_middleware = (promiseMiddleware);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/store/index.js
const coreDataStore = {
  name: 'core/data',

  instantiate(registry) {
    const getCoreDataSelector = selectorName => function (key) {
      for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
        args[_key - 1] = arguments[_key];
      }

      return registry.select(key)[selectorName](...args);
    };

    const getCoreDataAction = actionName => function (key) {
      for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
        args[_key2 - 1] = arguments[_key2];
      }

      return registry.dispatch(key)[actionName](...args);
    };

    return {
      getSelectors() {
        return Object.fromEntries(['getIsResolving', 'hasStartedResolution', 'hasFinishedResolution', 'isResolving', 'getCachedResolvers'].map(selectorName => [selectorName, getCoreDataSelector(selectorName)]));
      },

      getActions() {
        return Object.fromEntries(['startResolution', 'finishResolution', 'invalidateResolution', 'invalidateResolutionForStore', 'invalidateResolutionForStoreSelector'].map(actionName => [actionName, getCoreDataAction(actionName)]));
      },

      subscribe() {
        // There's no reasons to trigger any listener when we subscribe to this store
        // because there's no state stored in this store that need to retrigger selectors
        // if a change happens, the corresponding store where the tracking stated live
        // would have already triggered a "subscribe" call.
        return () => () => {};
      }

    };
  }

};
/* harmony default export */ var store = (coreDataStore);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/resolvers-cache-middleware.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */


/** @typedef {import('./registry').WPDataRegistry} WPDataRegistry */

/**
 * Creates a middleware handling resolvers cache invalidation.
 *
 * @param {WPDataRegistry} registry   The registry reference for which to create
 *                                    the middleware.
 * @param {string}         reducerKey The namespace for which to create the
 *                                    middleware.
 *
 * @return {Function} Middleware function.
 */

const createResolversCacheMiddleware = (registry, reducerKey) => () => next => action => {
  const resolvers = registry.select(store).getCachedResolvers(reducerKey);
  Object.entries(resolvers).forEach(_ref => {
    let [selectorName, resolversByArgs] = _ref;
    const resolver = (0,external_lodash_namespaceObject.get)(registry.stores, [reducerKey, 'resolvers', selectorName]);

    if (!resolver || !resolver.shouldInvalidate) {
      return;
    }

    resolversByArgs.forEach((value, args) => {
      // resolversByArgs is the map Map([ args ] => boolean) storing the cache resolution status for a given selector.
      // If the value is "finished" or "error" it means this resolver has finished its resolution which means we need
      // to invalidate it, if it's true it means it's inflight and the invalidation is not necessary.
      if ((value === null || value === void 0 ? void 0 : value.status) !== 'finished' && (value === null || value === void 0 ? void 0 : value.status) !== 'error' || !resolver.shouldInvalidate(action, ...args)) {
        return;
      } // Trigger cache invalidation


      registry.dispatch(store).invalidateResolution(reducerKey, selectorName, args);
    });
  });
  return next(action);
};

/* harmony default export */ var resolvers_cache_middleware = (createResolversCacheMiddleware);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/redux-store/thunk-middleware.js
function createThunkMiddleware(args) {
  return () => next => action => {
    if (typeof action === 'function') {
      return action(args);
    }

    return next(action);
  };
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/redux-store/metadata/utils.js
/**
 * External dependencies
 */

/**
 * Higher-order reducer creator which creates a combined reducer object, keyed
 * by a property on the action object.
 *
 * @param  actionProperty Action property by which to key object.
 * @return Higher-order reducer.
 */
const onSubKey = actionProperty => reducer => function () {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  let action = arguments.length > 1 ? arguments[1] : undefined;
  // Retrieve subkey from action. Do not track if undefined; useful for cases
  // where reducer is scoped by action shape.
  const key = action[actionProperty];

  if (key === undefined) {
    return state;
  } // Avoid updating state if unchanged. Note that this also accounts for a
  // reducer which returns undefined on a key which is not yet tracked.


  const nextKeyState = reducer(state[key], action);

  if (nextKeyState === state[key]) {
    return state;
  }

  return { ...state,
    [key]: nextKeyState
  };
};
/**
 * Normalize selector argument array by defaulting `undefined` value to an empty array
 * and removing trailing `undefined` values.
 *
 * @param  args Selector argument array
 * @return Normalized state key array
 */

function selectorArgsToStateKey(args) {
  if (args === undefined || args === null) {
    return [];
  }

  const len = args.length;
  let idx = len;

  while (idx > 0 && args[idx - 1] === undefined) {
    idx--;
  }

  return idx === len ? args : args.slice(0, idx);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/redux-store/metadata/reducer.js
/**
 * External dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Reducer function returning next state for selector resolution of
 * subkeys, object form:
 *
 *  selectorName -> EquivalentKeyMap<Array,boolean>
 */
const subKeysIsResolved = onSubKey('selectorName')(function () {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new (equivalent_key_map_default())();
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'START_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.set(selectorArgsToStateKey(action.args), {
          status: 'resolving'
        });
        return nextState;
      }

    case 'FINISH_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.set(selectorArgsToStateKey(action.args), {
          status: 'finished'
        });
        return nextState;
      }

    case 'FAIL_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.set(selectorArgsToStateKey(action.args), {
          status: 'error',
          error: action.error
        });
        return nextState;
      }

    case 'START_RESOLUTIONS':
      {
        const nextState = new (equivalent_key_map_default())(state);

        for (const resolutionArgs of action.args) {
          nextState.set(selectorArgsToStateKey(resolutionArgs), {
            status: 'resolving'
          });
        }

        return nextState;
      }

    case 'FINISH_RESOLUTIONS':
      {
        const nextState = new (equivalent_key_map_default())(state);

        for (const resolutionArgs of action.args) {
          nextState.set(selectorArgsToStateKey(resolutionArgs), {
            status: 'finished'
          });
        }

        return nextState;
      }

    case 'FAIL_RESOLUTIONS':
      {
        const nextState = new (equivalent_key_map_default())(state);
        action.args.forEach((resolutionArgs, idx) => {
          const resolutionState = {
            status: 'error',
            error: undefined
          };
          const error = action.errors[idx];

          if (error) {
            resolutionState.error = error;
          }

          nextState.set(selectorArgsToStateKey(resolutionArgs), resolutionState);
        });
        return nextState;
      }

    case 'INVALIDATE_RESOLUTION':
      {
        const nextState = new (equivalent_key_map_default())(state);
        nextState.delete(selectorArgsToStateKey(action.args));
        return nextState;
      }
  }

  return state;
});
/**
 * Reducer function returning next state for selector resolution, object form:
 *
 *   selectorName -> EquivalentKeyMap<Array, boolean>
 *
 * @param  state  Current state.
 * @param  action Dispatched action.
 *
 * @return Next state.
 */

const isResolved = function () {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'INVALIDATE_RESOLUTION_FOR_STORE':
      return {};

    case 'INVALIDATE_RESOLUTION_FOR_STORE_SELECTOR':
      {
        if (action.selectorName in state) {
          const {
            [action.selectorName]: removedSelector,
            ...restState
          } = state;
          return restState;
        }

        return state;
      }

    case 'START_RESOLUTION':
    case 'FINISH_RESOLUTION':
    case 'FAIL_RESOLUTION':
    case 'START_RESOLUTIONS':
    case 'FINISH_RESOLUTIONS':
    case 'FAIL_RESOLUTIONS':
    case 'INVALIDATE_RESOLUTION':
      return subKeysIsResolved(state, action);
  }

  return state;
};

/* harmony default export */ var metadata_reducer = (isResolved);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/redux-store/metadata/selectors.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */


/** @typedef {Record<string, import('./reducer').State>} State */

/** @typedef {import('./reducer').StateValue} StateValue */

/** @typedef {import('./reducer').Status} Status */

/**
 * Returns the raw resolution state value for a given selector name,
 * and arguments set. May be undefined if the selector has never been resolved
 * or not resolved for the given set of arguments, otherwise true or false for
 * resolution started and completed respectively.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {StateValue|undefined} isResolving value.
 */

function getResolutionState(state, selectorName, args) {
  const map = (0,external_lodash_namespaceObject.get)(state, [selectorName]);

  if (!map) {
    return;
  }

  return map.get(selectorArgsToStateKey(args));
}
/**
 * Returns the raw `isResolving` value for a given selector name,
 * and arguments set. May be undefined if the selector has never been resolved
 * or not resolved for the given set of arguments, otherwise true or false for
 * resolution started and completed respectively.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean | undefined} isResolving value.
 */

function getIsResolving(state, selectorName, args) {
  const resolutionState = getResolutionState(state, selectorName, args);
  return resolutionState && resolutionState.status === 'resolving';
}
/**
 * Returns true if resolution has already been triggered for a given
 * selector name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Whether resolution has been triggered.
 */

function hasStartedResolution(state, selectorName, args) {
  return getResolutionState(state, selectorName, args) !== undefined;
}
/**
 * Returns true if resolution has completed for a given selector
 * name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Whether resolution has completed.
 */

function hasFinishedResolution(state, selectorName, args) {
  var _getResolutionState;

  const status = (_getResolutionState = getResolutionState(state, selectorName, args)) === null || _getResolutionState === void 0 ? void 0 : _getResolutionState.status;
  return status === 'finished' || status === 'error';
}
/**
 * Returns true if resolution has failed for a given selector
 * name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Has resolution failed
 */

function hasResolutionFailed(state, selectorName, args) {
  var _getResolutionState2;

  return ((_getResolutionState2 = getResolutionState(state, selectorName, args)) === null || _getResolutionState2 === void 0 ? void 0 : _getResolutionState2.status) === 'error';
}
/**
 * Returns the resolution error for a given selector name, and arguments set.
 * Note it may be of an Error type, but may also be null, undefined, or anything else
 * that can be `throw`-n.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {Error|unknown} Last resolution error
 */

function getResolutionError(state, selectorName, args) {
  const resolutionState = getResolutionState(state, selectorName, args);
  return (resolutionState === null || resolutionState === void 0 ? void 0 : resolutionState.status) === 'error' ? resolutionState.error : null;
}
/**
 * Returns true if resolution has been triggered but has not yet completed for
 * a given selector name, and arguments set.
 *
 * @param {State}      state        Data state.
 * @param {string}     selectorName Selector name.
 * @param {unknown[]?} args         Arguments passed to selector.
 *
 * @return {boolean} Whether resolution is in progress.
 */

function isResolving(state, selectorName, args) {
  var _getResolutionState3;

  return ((_getResolutionState3 = getResolutionState(state, selectorName, args)) === null || _getResolutionState3 === void 0 ? void 0 : _getResolutionState3.status) === 'resolving';
}
/**
 * Returns the list of the cached resolvers.
 *
 * @param {State} state Data state.
 *
 * @return {State} Resolvers mapped by args and selectorName.
 */

function getCachedResolvers(state) {
  return state;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/redux-store/metadata/actions.js
/**
 * Returns an action object used in signalling that selector resolution has
 * started.
 *
 * @param {string}    selectorName Name of selector for which resolver triggered.
 * @param {unknown[]} args         Arguments to associate for uniqueness.
 *
 * @return {{ type: 'START_RESOLUTION', selectorName: string, args: unknown[] }} Action object.
 */
function startResolution(selectorName, args) {
  return {
    type: 'START_RESOLUTION',
    selectorName,
    args
  };
}
/**
 * Returns an action object used in signalling that selector resolution has
 * completed.
 *
 * @param {string}    selectorName Name of selector for which resolver triggered.
 * @param {unknown[]} args         Arguments to associate for uniqueness.
 *
 * @return {{ type: 'FINISH_RESOLUTION', selectorName: string, args: unknown[] }} Action object.
 */

function finishResolution(selectorName, args) {
  return {
    type: 'FINISH_RESOLUTION',
    selectorName,
    args
  };
}
/**
 * Returns an action object used in signalling that selector resolution has
 * failed.
 *
 * @param {string}        selectorName Name of selector for which resolver triggered.
 * @param {unknown[]}     args         Arguments to associate for uniqueness.
 * @param {Error|unknown} error        The error that caused the failure.
 *
 * @return {{ type: 'FAIL_RESOLUTION', selectorName: string, args: unknown[], error: Error|unknown }} Action object.
 */

function failResolution(selectorName, args, error) {
  return {
    type: 'FAIL_RESOLUTION',
    selectorName,
    args,
    error
  };
}
/**
 * Returns an action object used in signalling that a batch of selector resolutions has
 * started.
 *
 * @param {string}      selectorName Name of selector for which resolver triggered.
 * @param {unknown[][]} args         Array of arguments to associate for uniqueness, each item
 *                                   is associated to a resolution.
 *
 * @return {{ type: 'START_RESOLUTIONS', selectorName: string, args: unknown[][] }} Action object.
 */

function startResolutions(selectorName, args) {
  return {
    type: 'START_RESOLUTIONS',
    selectorName,
    args
  };
}
/**
 * Returns an action object used in signalling that a batch of selector resolutions has
 * completed.
 *
 * @param {string}      selectorName Name of selector for which resolver triggered.
 * @param {unknown[][]} args         Array of arguments to associate for uniqueness, each item
 *                                   is associated to a resolution.
 *
 * @return {{ type: 'FINISH_RESOLUTIONS', selectorName: string, args: unknown[][] }} Action object.
 */

function finishResolutions(selectorName, args) {
  return {
    type: 'FINISH_RESOLUTIONS',
    selectorName,
    args
  };
}
/**
 * Returns an action object used in signalling that a batch of selector resolutions has
 * completed and at least one of them has failed.
 *
 * @param {string}            selectorName Name of selector for which resolver triggered.
 * @param {unknown[]}         args         Array of arguments to associate for uniqueness, each item
 *                                         is associated to a resolution.
 * @param {(Error|unknown)[]} errors       Array of errors to associate for uniqueness, each item
 *                                         is associated to a resolution.
 * @return {{ type: 'FAIL_RESOLUTIONS', selectorName: string, args: unknown[], errors: Array<Error|unknown> }} Action object.
 */

function failResolutions(selectorName, args, errors) {
  return {
    type: 'FAIL_RESOLUTIONS',
    selectorName,
    args,
    errors
  };
}
/**
 * Returns an action object used in signalling that we should invalidate the resolution cache.
 *
 * @param {string}    selectorName Name of selector for which resolver should be invalidated.
 * @param {unknown[]} args         Arguments to associate for uniqueness.
 *
 * @return {{ type: 'INVALIDATE_RESOLUTION', selectorName: string, args: any[] }} Action object.
 */

function invalidateResolution(selectorName, args) {
  return {
    type: 'INVALIDATE_RESOLUTION',
    selectorName,
    args
  };
}
/**
 * Returns an action object used in signalling that the resolution
 * should be invalidated.
 *
 * @return {{ type: 'INVALIDATE_RESOLUTION_FOR_STORE' }} Action object.
 */

function invalidateResolutionForStore() {
  return {
    type: 'INVALIDATE_RESOLUTION_FOR_STORE'
  };
}
/**
 * Returns an action object used in signalling that the resolution cache for a
 * given selectorName should be invalidated.
 *
 * @param {string} selectorName Name of selector for which all resolvers should
 *                              be invalidated.
 *
 * @return  {{ type: 'INVALIDATE_RESOLUTION_FOR_STORE_SELECTOR', selectorName: string }} Action object.
 */

function invalidateResolutionForStoreSelector(selectorName) {
  return {
    type: 'INVALIDATE_RESOLUTION_FOR_STORE_SELECTOR',
    selectorName
  };
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/redux-store/index.js
/**
 * External dependencies
 */




/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */









/** @typedef {import('../types').DataRegistry} DataRegistry */

/**
 * @typedef {import('../types').StoreDescriptor<C>} StoreDescriptor
 * @template C
 */

/**
 * @typedef {import('../types').ReduxStoreConfig<State,Actions,Selectors>} ReduxStoreConfig
 * @template State,Actions,Selectors
 */

const trimUndefinedValues = array => {
  const result = [...array];

  for (let i = result.length - 1; i >= 0; i--) {
    if (result[i] === undefined) {
      result.splice(i, 1);
    }
  }

  return result;
}; // Convert Map objects to plain objects


const mapToObject = (key, state) => {
  if (state instanceof Map) {
    return Object.fromEntries(state);
  }

  return state;
};
/**
 * Create a cache to track whether resolvers started running or not.
 *
 * @return {Object} Resolvers Cache.
 */


function createResolversCache() {
  const cache = {};
  return {
    isRunning(selectorName, args) {
      return cache[selectorName] && cache[selectorName].get(trimUndefinedValues(args));
    },

    clear(selectorName, args) {
      if (cache[selectorName]) {
        cache[selectorName].delete(trimUndefinedValues(args));
      }
    },

    markAsRunning(selectorName, args) {
      if (!cache[selectorName]) {
        cache[selectorName] = new (equivalent_key_map_default())();
      }

      cache[selectorName].set(trimUndefinedValues(args), true);
    }

  };
}
/**
 * Creates a data store descriptor for the provided Redux store configuration containing
 * properties describing reducer, actions, selectors, controls and resolvers.
 *
 * @example
 * ```js
 * import { createReduxStore } from '@wordpress/data';
 *
 * const store = createReduxStore( 'demo', {
 *     reducer: ( state = 'OK' ) => state,
 *     selectors: {
 *         getValue: ( state ) => state,
 *     },
 * } );
 * ```
 *
 * @template State,Actions,Selectors
 * @param {string}                                    key     Unique namespace identifier.
 * @param {ReduxStoreConfig<State,Actions,Selectors>} options Registered store options, with properties
 *                                                            describing reducer, actions, selectors,
 *                                                            and resolvers.
 *
 * @return   {StoreDescriptor<ReduxStoreConfig<State,Actions,Selectors>>} Store Object.
 */


function createReduxStore(key, options) {
  const privateActions = {};
  const privateSelectors = {};
  const privateRegistrationFunctions = {
    privateActions,
    registerPrivateActions: actions => {
      Object.assign(privateActions, actions);
    },
    privateSelectors,
    registerPrivateSelectors: selectors => {
      Object.assign(privateSelectors, selectors);
    }
  };
  const storeDescriptor = {
    name: key,
    instantiate: registry => {
      const reducer = options.reducer;
      const thunkArgs = {
        registry,

        get dispatch() {
          return Object.assign(action => store.dispatch(action), getActions());
        },

        get select() {
          return Object.assign(selector => selector(store.__unstableOriginalGetState()), getSelectors());
        },

        get resolveSelect() {
          return getResolveSelectors();
        }

      };
      const store = instantiateReduxStore(key, options, registry, thunkArgs); // Expose the private registration functions on the store
      // so they can be copied to a sub registry in registry.js.

      lock(store, privateRegistrationFunctions);
      const resolversCache = createResolversCache();
      let resolvers;
      const actions = mapActions({ ...actions_namespaceObject,
        ...options.actions
      }, store);
      lock(actions, new Proxy(privateActions, {
        get: (target, prop) => {
          return mapActions(privateActions, store)[prop] || actions[prop];
        }
      }));
      let selectors = mapSelectors({ ...(0,external_lodash_namespaceObject.mapValues)(selectors_namespaceObject, selector => function (state) {
          for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
            args[_key - 1] = arguments[_key];
          }

          return selector(state.metadata, ...args);
        }),
        ...(0,external_lodash_namespaceObject.mapValues)(options.selectors, selector => {
          if (selector.isRegistrySelector) {
            selector.registry = registry;
          }

          return function (state) {
            for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
              args[_key2 - 1] = arguments[_key2];
            }

            return selector(state.root, ...args);
          };
        })
      }, store);
      lock(selectors, new Proxy(privateSelectors, {
        get: (target, prop) => {
          return mapSelectors((0,external_lodash_namespaceObject.mapValues)(privateSelectors, selector => function (state) {
            for (var _len3 = arguments.length, args = new Array(_len3 > 1 ? _len3 - 1 : 0), _key3 = 1; _key3 < _len3; _key3++) {
              args[_key3 - 1] = arguments[_key3];
            }

            return selector(state.root, ...args);
          }), store)[prop] || selectors[prop];
        }
      }));

      if (options.resolvers) {
        const result = mapResolvers(options.resolvers, selectors, store, resolversCache);
        resolvers = result.resolvers;
        selectors = result.selectors;
      }

      const resolveSelectors = mapResolveSelectors(selectors, store);
      const suspendSelectors = mapSuspendSelectors(selectors, store);

      const getSelectors = () => selectors;

      const getActions = () => actions;

      const getResolveSelectors = () => resolveSelectors;

      const getSuspendSelectors = () => suspendSelectors; // We have some modules monkey-patching the store object
      // It's wrong to do so but until we refactor all of our effects to controls
      // We need to keep the same "store" instance here.


      store.__unstableOriginalGetState = store.getState;

      store.getState = () => store.__unstableOriginalGetState().root; // Customize subscribe behavior to call listeners only on effective change,
      // not on every dispatch.


      const subscribe = store && (listener => {
        let lastState = store.__unstableOriginalGetState();

        return store.subscribe(() => {
          const state = store.__unstableOriginalGetState();

          const hasChanged = state !== lastState;
          lastState = state;

          if (hasChanged) {
            listener();
          }
        });
      }); // This can be simplified to just { subscribe, getSelectors, getActions }
      // Once we remove the use function.


      return {
        reducer,
        store,
        actions,
        selectors,
        resolvers,
        getSelectors,
        getResolveSelectors,
        getSuspendSelectors,
        getActions,
        subscribe
      };
    }
  }; // Expose the private registration functions on the store
  // descriptor. That's a natural choice since that's where the
  // public actions and selectors are stored .

  lock(storeDescriptor, privateRegistrationFunctions);
  return storeDescriptor;
}
/**
 * Creates a redux store for a namespace.
 *
 * @param {string}       key       Unique namespace identifier.
 * @param {Object}       options   Registered store options, with properties
 *                                 describing reducer, actions, selectors,
 *                                 and resolvers.
 * @param {DataRegistry} registry  Registry reference.
 * @param {Object}       thunkArgs Argument object for the thunk middleware.
 * @return {Object} Newly created redux store.
 */

function instantiateReduxStore(key, options, registry, thunkArgs) {
  const controls = { ...options.controls,
    ...builtinControls
  };
  const normalizedControls = (0,external_lodash_namespaceObject.mapValues)(controls, control => control.isRegistryControl ? control(registry) : control);
  const middlewares = [resolvers_cache_middleware(registry, key), promise_middleware, external_wp_reduxRoutine_default()(normalizedControls), createThunkMiddleware(thunkArgs)];
  const enhancers = [applyMiddleware(...middlewares)];

  if (typeof window !== 'undefined' && window.__REDUX_DEVTOOLS_EXTENSION__) {
    enhancers.push(window.__REDUX_DEVTOOLS_EXTENSION__({
      name: key,
      instanceId: key,
      serialize: {
        replacer: mapToObject
      }
    }));
  }

  const {
    reducer,
    initialState
  } = options;
  const enhancedReducer = turbo_combine_reducers_default()({
    metadata: metadata_reducer,
    root: reducer
  });
  return createStore(enhancedReducer, {
    root: initialState
  }, (0,external_wp_compose_namespaceObject.compose)(enhancers));
}
/**
 * Maps selectors to a store.
 *
 * @param {Object} selectors Selectors to register. Keys will be used as the
 *                           public facing API. Selectors will get passed the
 *                           state as first argument.
 * @param {Object} store     The store to which the selectors should be mapped.
 * @return {Object} Selectors mapped to the provided store.
 */


function mapSelectors(selectors, store) {
  const createStateSelector = registrySelector => {
    const selector = function runSelector() {
      // This function is an optimized implementation of:
      //
      //   selector( store.getState(), ...arguments )
      //
      // Where the above would incur an `Array#concat` in its application,
      // the logic here instead efficiently constructs an arguments array via
      // direct assignment.
      const argsLength = arguments.length;
      const args = new Array(argsLength + 1);
      args[0] = store.__unstableOriginalGetState();

      for (let i = 0; i < argsLength; i++) {
        args[i + 1] = arguments[i];
      }

      return registrySelector(...args);
    };

    selector.hasResolver = false;
    return selector;
  };

  return (0,external_lodash_namespaceObject.mapValues)(selectors, createStateSelector);
}
/**
 * Maps actions to dispatch from a given store.
 *
 * @param {Object} actions Actions to register.
 * @param {Object} store   The redux store to which the actions should be mapped.
 *
 * @return {Object} Actions mapped to the redux store provided.
 */


function mapActions(actions, store) {
  const createBoundAction = action => function () {
    return Promise.resolve(store.dispatch(action(...arguments)));
  };

  return (0,external_lodash_namespaceObject.mapValues)(actions, createBoundAction);
}
/**
 * Maps selectors to functions that return a resolution promise for them
 *
 * @param {Object} selectors Selectors to map.
 * @param {Object} store     The redux store the selectors select from.
 *
 * @return {Object} Selectors mapped to their resolution functions.
 */


function mapResolveSelectors(selectors, store) {
  const {
    getIsResolving,
    hasStartedResolution,
    hasFinishedResolution,
    hasResolutionFailed,
    isResolving,
    getCachedResolvers,
    getResolutionState,
    getResolutionError,
    ...storeSelectors
  } = selectors;
  return (0,external_lodash_namespaceObject.mapValues)(storeSelectors, (selector, selectorName) => {
    // If the selector doesn't have a resolver, just convert the return value
    // (including exceptions) to a Promise, no additional extra behavior is needed.
    if (!selector.hasResolver) {
      return async function () {
        for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
          args[_key4] = arguments[_key4];
        }

        return selector.apply(null, args);
      };
    }

    return function () {
      for (var _len5 = arguments.length, args = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) {
        args[_key5] = arguments[_key5];
      }

      return new Promise((resolve, reject) => {
        const hasFinished = () => selectors.hasFinishedResolution(selectorName, args);

        const finalize = result => {
          const hasFailed = selectors.hasResolutionFailed(selectorName, args);

          if (hasFailed) {
            const error = selectors.getResolutionError(selectorName, args);
            reject(error);
          } else {
            resolve(result);
          }
        };

        const getResult = () => selector.apply(null, args); // Trigger the selector (to trigger the resolver)


        const result = getResult();

        if (hasFinished()) {
          return finalize(result);
        }

        const unsubscribe = store.subscribe(() => {
          if (hasFinished()) {
            unsubscribe();
            finalize(getResult());
          }
        });
      });
    };
  });
}
/**
 * Maps selectors to functions that throw a suspense promise if not yet resolved.
 *
 * @param {Object} selectors Selectors to map.
 * @param {Object} store     The redux store the selectors select from.
 *
 * @return {Object} Selectors mapped to their suspense functions.
 */


function mapSuspendSelectors(selectors, store) {
  return (0,external_lodash_namespaceObject.mapValues)(selectors, (selector, selectorName) => {
    // Selector without a resolver doesn't have any extra suspense behavior.
    if (!selector.hasResolver) {
      return selector;
    }

    return function () {
      for (var _len6 = arguments.length, args = new Array(_len6), _key6 = 0; _key6 < _len6; _key6++) {
        args[_key6] = arguments[_key6];
      }

      const result = selector.apply(null, args);

      if (selectors.hasFinishedResolution(selectorName, args)) {
        if (selectors.hasResolutionFailed(selectorName, args)) {
          throw selectors.getResolutionError(selectorName, args);
        }

        return result;
      }

      throw new Promise(resolve => {
        const unsubscribe = store.subscribe(() => {
          if (selectors.hasFinishedResolution(selectorName, args)) {
            resolve();
            unsubscribe();
          }
        });
      });
    };
  });
}
/**
 * Returns resolvers with matched selectors for a given namespace.
 * Resolvers are side effects invoked once per argument set of a given selector call,
 * used in ensuring that the data needs for the selector are satisfied.
 *
 * @param {Object} resolvers      Resolvers to register.
 * @param {Object} selectors      The current selectors to be modified.
 * @param {Object} store          The redux store to which the resolvers should be mapped.
 * @param {Object} resolversCache Resolvers Cache.
 */


function mapResolvers(resolvers, selectors, store, resolversCache) {
  // The `resolver` can be either a function that does the resolution, or, in more advanced
  // cases, an object with a `fullfill` method and other optional methods like `isFulfilled`.
  // Here we normalize the `resolver` function to an object with `fulfill` method.
  const mappedResolvers = (0,external_lodash_namespaceObject.mapValues)(resolvers, resolver => {
    if (resolver.fulfill) {
      return resolver;
    }

    return { ...resolver,
      // Copy the enumerable properties of the resolver function.
      fulfill: resolver // Add the fulfill method.

    };
  });

  const mapSelector = (selector, selectorName) => {
    const resolver = resolvers[selectorName];

    if (!resolver) {
      selector.hasResolver = false;
      return selector;
    }

    const selectorResolver = function () {
      for (var _len7 = arguments.length, args = new Array(_len7), _key7 = 0; _key7 < _len7; _key7++) {
        args[_key7] = arguments[_key7];
      }

      async function fulfillSelector() {
        const state = store.getState();

        if (resolversCache.isRunning(selectorName, args) || typeof resolver.isFulfilled === 'function' && resolver.isFulfilled(state, ...args)) {
          return;
        }

        const {
          metadata
        } = store.__unstableOriginalGetState();

        if (hasStartedResolution(metadata, selectorName, args)) {
          return;
        }

        resolversCache.markAsRunning(selectorName, args);
        setTimeout(async () => {
          resolversCache.clear(selectorName, args);
          store.dispatch(startResolution(selectorName, args));

          try {
            await fulfillResolver(store, mappedResolvers, selectorName, ...args);
            store.dispatch(finishResolution(selectorName, args));
          } catch (error) {
            store.dispatch(failResolution(selectorName, args, error));
          }
        });
      }

      fulfillSelector(...args);
      return selector(...args);
    };

    selectorResolver.hasResolver = true;
    return selectorResolver;
  };

  return {
    resolvers: mappedResolvers,
    selectors: (0,external_lodash_namespaceObject.mapValues)(selectors, mapSelector)
  };
}
/**
 * Calls a resolver given arguments
 *
 * @param {Object} store        Store reference, for fulfilling via resolvers
 * @param {Object} resolvers    Store Resolvers
 * @param {string} selectorName Selector name to fulfill.
 * @param {Array}  args         Selector Arguments.
 */


async function fulfillResolver(store, resolvers, selectorName) {
  const resolver = (0,external_lodash_namespaceObject.get)(resolvers, [selectorName]);

  if (!resolver) {
    return;
  }

  for (var _len8 = arguments.length, args = new Array(_len8 > 3 ? _len8 - 3 : 0), _key8 = 3; _key8 < _len8; _key8++) {
    args[_key8 - 3] = arguments[_key8];
  }

  const action = resolver.fulfill(...args);

  if (action) {
    await store.dispatch(action);
  }
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/utils/emitter.js
/**
 * Create an event emitter.
 *
 * @return {import("../types").DataEmitter} Emitter.
 */
function createEmitter() {
  let isPaused = false;
  let isPending = false;
  const listeners = new Set();

  const notifyListeners = () => // We use Array.from to clone the listeners Set
  // This ensures that we don't run a listener
  // that was added as a response to another listener.
  Array.from(listeners).forEach(listener => listener());

  return {
    get isPaused() {
      return isPaused;
    },

    subscribe(listener) {
      listeners.add(listener);
      return () => listeners.delete(listener);
    },

    pause() {
      isPaused = true;
    },

    resume() {
      isPaused = false;

      if (isPending) {
        isPending = false;
        notifyListeners();
      }
    },

    emit() {
      if (isPaused) {
        isPending = true;
        return;
      }

      notifyListeners();
    }

  };
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/registry.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */





/** @typedef {import('./types').StoreDescriptor} StoreDescriptor */

/**
 * @typedef {Object} WPDataRegistry An isolated orchestrator of store registrations.
 *
 * @property {Function} registerGenericStore Given a namespace key and settings
 *                                           object, registers a new generic
 *                                           store.
 * @property {Function} registerStore        Given a namespace key and settings
 *                                           object, registers a new namespace
 *                                           store.
 * @property {Function} subscribe            Given a function callback, invokes
 *                                           the callback on any change to state
 *                                           within any registered store.
 * @property {Function} select               Given a namespace key, returns an
 *                                           object of the  store's registered
 *                                           selectors.
 * @property {Function} dispatch             Given a namespace key, returns an
 *                                           object of the store's registered
 *                                           action dispatchers.
 */

/**
 * @typedef {Object} WPDataPlugin An object of registry function overrides.
 *
 * @property {Function} registerStore registers store.
 */

function getStoreName(storeNameOrDescriptor) {
  return typeof storeNameOrDescriptor === 'string' ? storeNameOrDescriptor : storeNameOrDescriptor.name;
}
/**
 * Creates a new store registry, given an optional object of initial store
 * configurations.
 *
 * @param {Object}  storeConfigs Initial store configurations.
 * @param {Object?} parent       Parent registry.
 *
 * @return {WPDataRegistry} Data registry.
 */


function createRegistry() {
  let storeConfigs = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  let parent = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
  const stores = {};
  const emitter = createEmitter();
  let listeningStores = null;
  /**
   * Global listener called for each store's update.
   */

  function globalListener() {
    emitter.emit();
  }
  /**
   * Subscribe to changes to any data, either in all stores in registry, or
   * in one specific store.
   *
   * @param {Function}                listener              Listener function.
   * @param {string|StoreDescriptor?} storeNameOrDescriptor Optional store name.
   *
   * @return {Function} Unsubscribe function.
   */


  const subscribe = (listener, storeNameOrDescriptor) => {
    // subscribe to all stores
    if (!storeNameOrDescriptor) {
      return emitter.subscribe(listener);
    } // subscribe to one store


    const storeName = getStoreName(storeNameOrDescriptor);
    const store = stores[storeName];

    if (store) {
      return store.subscribe(listener);
    } // Trying to access a store that hasn't been registered,
    // this is a pattern rarely used but seen in some places.
    // We fallback to global `subscribe` here for backward-compatibility for now.
    // See https://github.com/WordPress/gutenberg/pull/27466 for more info.


    if (!parent) {
      return emitter.subscribe(listener);
    }

    return parent.subscribe(listener, storeNameOrDescriptor);
  };
  /**
   * Calls a selector given the current state and extra arguments.
   *
   * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
   *                                                       or the store descriptor.
   *
   * @return {*} The selector's returned value.
   */


  function select(storeNameOrDescriptor) {
    var _listeningStores;

    const storeName = getStoreName(storeNameOrDescriptor);
    (_listeningStores = listeningStores) === null || _listeningStores === void 0 ? void 0 : _listeningStores.add(storeName);
    const store = stores[storeName];

    if (store) {
      return store.getSelectors();
    }

    return parent === null || parent === void 0 ? void 0 : parent.select(storeName);
  }

  function __unstableMarkListeningStores(callback, ref) {
    listeningStores = new Set();

    try {
      return callback.call(this);
    } finally {
      ref.current = Array.from(listeningStores);
      listeningStores = null;
    }
  }
  /**
   * Given a store descriptor, returns an object containing the store's selectors pre-bound to
   * state so that you only need to supply additional arguments, and modified so that they return
   * promises that resolve to their eventual values, after any resolvers have ran.
   *
   * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
   *                                                       convention of passing the store name is
   *                                                       also supported.
   *
   * @return {Object} Each key of the object matches the name of a selector.
   */


  function resolveSelect(storeNameOrDescriptor) {
    var _listeningStores2;

    const storeName = getStoreName(storeNameOrDescriptor);
    (_listeningStores2 = listeningStores) === null || _listeningStores2 === void 0 ? void 0 : _listeningStores2.add(storeName);
    const store = stores[storeName];

    if (store) {
      return store.getResolveSelectors();
    }

    return parent && parent.resolveSelect(storeName);
  }
  /**
   * Given a store descriptor, returns an object containing the store's selectors pre-bound to
   * state so that you only need to supply additional arguments, and modified so that they throw
   * promises in case the selector is not resolved yet.
   *
   * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
   *                                                       convention of passing the store name is
   *                                                       also supported.
   *
   * @return {Object} Object containing the store's suspense-wrapped selectors.
   */


  function suspendSelect(storeNameOrDescriptor) {
    var _listeningStores3;

    const storeName = getStoreName(storeNameOrDescriptor);
    (_listeningStores3 = listeningStores) === null || _listeningStores3 === void 0 ? void 0 : _listeningStores3.add(storeName);
    const store = stores[storeName];

    if (store) {
      return store.getSuspendSelectors();
    }

    return parent && parent.suspendSelect(storeName);
  }
  /**
   * Returns the available actions for a part of the state.
   *
   * @param {string|StoreDescriptor} storeNameOrDescriptor Unique namespace identifier for the store
   *                                                       or the store descriptor.
   *
   * @return {*} The action's returned value.
   */


  function dispatch(storeNameOrDescriptor) {
    const storeName = getStoreName(storeNameOrDescriptor);
    const store = stores[storeName];

    if (store) {
      return store.getActions();
    }

    return parent && parent.dispatch(storeName);
  } //
  // Deprecated
  // TODO: Remove this after `use()` is removed.


  function withPlugins(attributes) {
    return (0,external_lodash_namespaceObject.mapValues)(attributes, (attribute, key) => {
      if (typeof attribute !== 'function') {
        return attribute;
      }

      return function () {
        return registry[key].apply(null, arguments);
      };
    });
  }
  /**
   * Registers a store instance.
   *
   * @param {string} name  Store registry name.
   * @param {Object} store Store instance object (getSelectors, getActions, subscribe).
   */


  function registerStoreInstance(name, store) {
    if (typeof store.getSelectors !== 'function') {
      throw new TypeError('store.getSelectors must be a function');
    }

    if (typeof store.getActions !== 'function') {
      throw new TypeError('store.getActions must be a function');
    }

    if (typeof store.subscribe !== 'function') {
      throw new TypeError('store.subscribe must be a function');
    } // The emitter is used to keep track of active listeners when the registry
    // get paused, that way, when resumed we should be able to call all these
    // pending listeners.


    store.emitter = createEmitter();
    const currentSubscribe = store.subscribe;

    store.subscribe = listener => {
      const unsubscribeFromEmitter = store.emitter.subscribe(listener);
      const unsubscribeFromStore = currentSubscribe(() => {
        if (store.emitter.isPaused) {
          store.emitter.emit();
          return;
        }

        listener();
      });
      return () => {
        unsubscribeFromStore === null || unsubscribeFromStore === void 0 ? void 0 : unsubscribeFromStore();
        unsubscribeFromEmitter === null || unsubscribeFromEmitter === void 0 ? void 0 : unsubscribeFromEmitter();
      };
    };

    stores[name] = store;
    store.subscribe(globalListener); // Copy private actions and selectors from the parent store.

    if (parent) {
      try {
        unlock(store.store).registerPrivateActions(unlock(parent).privateActionsOf(name));
        unlock(store.store).registerPrivateSelectors(unlock(parent).privateSelectorsOf(name));
      } catch (e) {// unlock() throws if store.store was not locked.
        // The error indicates there's nothing to do here so let's
        // ignore it.
      }
    }
  }
  /**
   * Registers a new store given a store descriptor.
   *
   * @param {StoreDescriptor} store Store descriptor.
   */


  function register(store) {
    registerStoreInstance(store.name, store.instantiate(registry));
  }

  function registerGenericStore(name, store) {
    external_wp_deprecated_default()('wp.data.registerGenericStore', {
      since: '5.9',
      alternative: 'wp.data.register( storeDescriptor )'
    });
    registerStoreInstance(name, store);
  }
  /**
   * Registers a standard `@wordpress/data` store.
   *
   * @param {string} storeName Unique namespace identifier.
   * @param {Object} options   Store description (reducer, actions, selectors, resolvers).
   *
   * @return {Object} Registered store object.
   */


  function registerStore(storeName, options) {
    if (!options.reducer) {
      throw new TypeError('Must specify store reducer');
    }

    const store = createReduxStore(storeName, options).instantiate(registry);
    registerStoreInstance(storeName, store);
    return store.store;
  }

  function batch(callback) {
    emitter.pause();
    Object.values(stores).forEach(store => store.emitter.pause());
    callback();
    emitter.resume();
    Object.values(stores).forEach(store => store.emitter.resume());
  }

  let registry = {
    batch,
    stores,
    namespaces: stores,
    // TODO: Deprecate/remove this.
    subscribe,
    select,
    resolveSelect,
    suspendSelect,
    dispatch,
    use,
    register,
    registerGenericStore,
    registerStore,
    __unstableMarkListeningStores
  }; //
  // TODO:
  // This function will be deprecated as soon as it is no longer internally referenced.

  function use(plugin, options) {
    if (!plugin) {
      return;
    }

    registry = { ...registry,
      ...plugin(registry, options)
    };
    return registry;
  }

  registry.register(store);

  for (const [name, config] of Object.entries(storeConfigs)) {
    registry.register(createReduxStore(name, config));
  }

  if (parent) {
    parent.subscribe(globalListener);
  }

  const registryWithPlugins = withPlugins(registry);
  lock(registryWithPlugins, {
    privateActionsOf: name => {
      try {
        return unlock(stores[name].store).privateActions;
      } catch (e) {
        // unlock() throws an error the store was not locked – this means
        // there no private actions are available
        return {};
      }
    },
    privateSelectorsOf: name => {
      try {
        return unlock(stores[name].store).privateSelectors;
      } catch (e) {
        return {};
      }
    }
  });
  return registryWithPlugins;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/default-registry.js
/**
 * Internal dependencies
 */

/* harmony default export */ var default_registry = (createRegistry());

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/node_modules/is-plain-object/dist/is-plain-object.mjs
/*!
 * is-plain-object <https://github.com/jonschlinkert/is-plain-object>
 *
 * Copyright (c) 2014-2017, Jon Schlinkert.
 * Released under the MIT License.
 */

function is_plain_object_isObject(o) {
  return Object.prototype.toString.call(o) === '[object Object]';
}

function is_plain_object_isPlainObject(o) {
  var ctor,prot;

  if (is_plain_object_isObject(o) === false) return false;

  // If has modified constructor
  ctor = o.constructor;
  if (ctor === undefined) return true;

  // If has modified prototype
  prot = ctor.prototype;
  if (is_plain_object_isObject(prot) === false) return false;

  // If constructor does not have an Object-specific method
  if (prot.hasOwnProperty('isPrototypeOf') === false) {
    return false;
  }

  // Most likely a plain Object
  return true;
}



;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/plugins/persistence/storage/object.js
let objectStorage;
const storage = {
  getItem(key) {
    if (!objectStorage || !objectStorage[key]) {
      return null;
    }

    return objectStorage[key];
  },

  setItem(key, value) {
    if (!objectStorage) {
      storage.clear();
    }

    objectStorage[key] = String(value);
  },

  clear() {
    objectStorage = Object.create(null);
  }

};
/* harmony default export */ var object = (storage);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/plugins/persistence/storage/default.js
/**
 * Internal dependencies
 */

let default_storage;

try {
  // Private Browsing in Safari 10 and earlier will throw an error when
  // attempting to set into localStorage. The test here is intentional in
  // causing a thrown error as condition for using fallback object storage.
  default_storage = window.localStorage;
  default_storage.setItem('__wpDataTestLocalStorage', '');
  default_storage.removeItem('__wpDataTestLocalStorage');
} catch (error) {
  default_storage = object;
}

/* harmony default export */ var storage_default = (default_storage);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/plugins/persistence/index.js
/**
 * External dependencies
 */


/**
 * Internal dependencies
 */



/** @typedef {import('../../registry').WPDataRegistry} WPDataRegistry */

/** @typedef {import('../../registry').WPDataPlugin} WPDataPlugin */

/**
 * @typedef {Object} WPDataPersistencePluginOptions Persistence plugin options.
 *
 * @property {Storage} storage    Persistent storage implementation. This must
 *                                at least implement `getItem` and `setItem` of
 *                                the Web Storage API.
 * @property {string}  storageKey Key on which to set in persistent storage.
 *
 */

/**
 * Default plugin storage.
 *
 * @type {Storage}
 */

const DEFAULT_STORAGE = storage_default;
/**
 * Default plugin storage key.
 *
 * @type {string}
 */

const DEFAULT_STORAGE_KEY = 'WP_DATA';
/**
 * Higher-order reducer which invokes the original reducer only if state is
 * inequal from that of the action's `nextState` property, otherwise returning
 * the original state reference.
 *
 * @param {Function} reducer Original reducer.
 *
 * @return {Function} Enhanced reducer.
 */

const withLazySameState = reducer => (state, action) => {
  if (action.nextState === state) {
    return state;
  }

  return reducer(state, action);
};
/**
 * Creates a persistence interface, exposing getter and setter methods (`get`
 * and `set` respectively).
 *
 * @param {WPDataPersistencePluginOptions} options Plugin options.
 *
 * @return {Object} Persistence interface.
 */

function createPersistenceInterface(options) {
  const {
    storage = DEFAULT_STORAGE,
    storageKey = DEFAULT_STORAGE_KEY
  } = options;
  let data;
  /**
   * Returns the persisted data as an object, defaulting to an empty object.
   *
   * @return {Object} Persisted data.
   */

  function getData() {
    if (data === undefined) {
      // If unset, getItem is expected to return null. Fall back to
      // empty object.
      const persisted = storage.getItem(storageKey);

      if (persisted === null) {
        data = {};
      } else {
        try {
          data = JSON.parse(persisted);
        } catch (error) {
          // Similarly, should any error be thrown during parse of
          // the string (malformed JSON), fall back to empty object.
          data = {};
        }
      }
    }

    return data;
  }
  /**
   * Merges an updated reducer state into the persisted data.
   *
   * @param {string} key   Key to update.
   * @param {*}      value Updated value.
   */


  function setData(key, value) {
    data = { ...data,
      [key]: value
    };
    storage.setItem(storageKey, JSON.stringify(data));
  }

  return {
    get: getData,
    set: setData
  };
}
/**
 * Data plugin to persist store state into a single storage key.
 *
 * @param {WPDataRegistry}                  registry      Data registry.
 * @param {?WPDataPersistencePluginOptions} pluginOptions Plugin options.
 *
 * @return {WPDataPlugin} Data plugin.
 */

function persistencePlugin(registry, pluginOptions) {
  const persistence = createPersistenceInterface(pluginOptions);
  /**
   * Creates an enhanced store dispatch function, triggering the state of the
   * given store name to be persisted when changed.
   *
   * @param {Function}       getState  Function which returns current state.
   * @param {string}         storeName Store name.
   * @param {?Array<string>} keys      Optional subset of keys to save.
   *
   * @return {Function} Enhanced dispatch function.
   */

  function createPersistOnChange(getState, storeName, keys) {
    let getPersistedState;

    if (Array.isArray(keys)) {
      // Given keys, the persisted state should by produced as an object
      // of the subset of keys. This implementation uses combineReducers
      // to leverage its behavior of returning the same object when none
      // of the property values changes. This allows a strict reference
      // equality to bypass a persistence set on an unchanging state.
      const reducers = keys.reduce((accumulator, key) => Object.assign(accumulator, {
        [key]: (state, action) => action.nextState[key]
      }), {});
      getPersistedState = withLazySameState(build_module_combineReducers(reducers));
    } else {
      getPersistedState = (state, action) => action.nextState;
    }

    let lastState = getPersistedState(undefined, {
      nextState: getState()
    });
    return () => {
      const state = getPersistedState(lastState, {
        nextState: getState()
      });

      if (state !== lastState) {
        persistence.set(storeName, state);
        lastState = state;
      }
    };
  }

  return {
    registerStore(storeName, options) {
      if (!options.persist) {
        return registry.registerStore(storeName, options);
      } // Load from persistence to use as initial state.


      const persistedState = persistence.get()[storeName];

      if (persistedState !== undefined) {
        let initialState = options.reducer(options.initialState, {
          type: '@@WP/PERSISTENCE_RESTORE'
        });

        if (is_plain_object_isPlainObject(initialState) && is_plain_object_isPlainObject(persistedState)) {
          // If state is an object, ensure that:
          // - Other keys are left intact when persisting only a
          //   subset of keys.
          // - New keys in what would otherwise be used as initial
          //   state are deeply merged as base for persisted value.
          initialState = (0,external_lodash_namespaceObject.merge)({}, initialState, persistedState);
        } else {
          // If there is a mismatch in object-likeness of default
          // initial or persisted state, defer to persisted value.
          initialState = persistedState;
        }

        options = { ...options,
          initialState
        };
      }

      const store = registry.registerStore(storeName, options);
      store.subscribe(createPersistOnChange(store.getState, storeName, options.persist));
      return store;
    }

  };
}

persistencePlugin.__unstableMigrate = () => {};

/* harmony default export */ var persistence = (persistencePlugin);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/plugins/index.js


;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/extends.js
function _extends() {
  _extends = Object.assign ? Object.assign.bind() : function (target) {
    for (var i = 1; i < arguments.length; i++) {
      var source = arguments[i];
      for (var key in source) {
        if (Object.prototype.hasOwnProperty.call(source, key)) {
          target[key] = source[key];
        }
      }
    }
    return target;
  };
  return _extends.apply(this, arguments);
}
;// CONCATENATED MODULE: external ["wp","element"]
var external_wp_element_namespaceObject = window["wp"]["element"];
;// CONCATENATED MODULE: external ["wp","priorityQueue"]
var external_wp_priorityQueue_namespaceObject = window["wp"]["priorityQueue"];
;// CONCATENATED MODULE: external ["wp","isShallowEqual"]
var external_wp_isShallowEqual_namespaceObject = window["wp"]["isShallowEqual"];
var external_wp_isShallowEqual_default = /*#__PURE__*/__webpack_require__.n(external_wp_isShallowEqual_namespaceObject);
;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/registry-provider/context.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


const Context = (0,external_wp_element_namespaceObject.createContext)(default_registry);
const {
  Consumer,
  Provider
} = Context;
/**
 * A custom react Context consumer exposing the provided `registry` to
 * children components. Used along with the RegistryProvider.
 *
 * You can read more about the react context api here:
 * https://reactjs.org/docs/context.html#contextprovider
 *
 * @example
 * ```js
 * import {
 *   RegistryProvider,
 *   RegistryConsumer,
 *   createRegistry
 * } from '@wordpress/data';
 *
 * const registry = createRegistry( {} );
 *
 * const App = ( { props } ) => {
 *   return <RegistryProvider value={ registry }>
 *     <div>Hello There</div>
 *     <RegistryConsumer>
 *       { ( registry ) => (
 *         <ComponentUsingRegistry
 *         		{ ...props }
 *         	  registry={ registry }
 *       ) }
 *     </RegistryConsumer>
 *   </RegistryProvider>
 * }
 * ```
 */

const RegistryConsumer = Consumer;
/**
 * A custom Context provider for exposing the provided `registry` to children
 * components via a consumer.
 *
 * See <a name="#RegistryConsumer">RegistryConsumer</a> documentation for
 * example.
 */

/* harmony default export */ var context = (Provider);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/registry-provider/use-registry.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * A custom react hook exposing the registry context for use.
 *
 * This exposes the `registry` value provided via the
 * <a href="#RegistryProvider">Registry Provider</a> to a component implementing
 * this hook.
 *
 * It acts similarly to the `useContext` react hook.
 *
 * Note: Generally speaking, `useRegistry` is a low level hook that in most cases
 * won't be needed for implementation. Most interactions with the `@wordpress/data`
 * API can be performed via the `useSelect` hook,  or the `withSelect` and
 * `withDispatch` higher order components.
 *
 * @example
 * ```js
 * import {
 *   RegistryProvider,
 *   createRegistry,
 *   useRegistry,
 * } from '@wordpress/data';
 *
 * const registry = createRegistry( {} );
 *
 * const SomeChildUsingRegistry = ( props ) => {
 *   const registry = useRegistry();
 *   // ...logic implementing the registry in other react hooks.
 * };
 *
 *
 * const ParentProvidingRegistry = ( props ) => {
 *   return <RegistryProvider value={ registry }>
 *     <SomeChildUsingRegistry { ...props } />
 *   </RegistryProvider>
 * };
 * ```
 *
 * @return {Function}  A custom react hook exposing the registry context value.
 */

function useRegistry() {
  return (0,external_wp_element_namespaceObject.useContext)(Context);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/async-mode-provider/context.js
/**
 * WordPress dependencies
 */

const context_Context = (0,external_wp_element_namespaceObject.createContext)(false);
const {
  Consumer: context_Consumer,
  Provider: context_Provider
} = context_Context;
const AsyncModeConsumer = (/* unused pure expression or super */ null && (context_Consumer));
/**
 * Context Provider Component used to switch the data module component rerendering
 * between Sync and Async modes.
 *
 * @example
 *
 * ```js
 * import { useSelect, AsyncModeProvider } from '@wordpress/data';
 * import { store as blockEditorStore } from '@wordpress/block-editor';
 *
 * function BlockCount() {
 *   const count = useSelect( ( select ) => {
 *     return select( blockEditorStore ).getBlockCount()
 *   }, [] );
 *
 *   return count;
 * }
 *
 * function App() {
 *   return (
 *     <AsyncModeProvider value={ true }>
 *       <BlockCount />
 *     </AsyncModeProvider>
 *   );
 * }
 * ```
 *
 * In this example, the BlockCount component is rerendered asynchronously.
 * It means if a more critical task is being performed (like typing in an input),
 * the rerendering is delayed until the browser becomes IDLE.
 * It is possible to nest multiple levels of AsyncModeProvider to fine-tune the rendering behavior.
 *
 * @param {boolean} props.value Enable Async Mode.
 * @return {WPComponent} The component to be rendered.
 */

/* harmony default export */ var async_mode_provider_context = (context_Provider);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/async-mode-provider/use-async-mode.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


function useAsyncMode() {
  return (0,external_wp_element_namespaceObject.useContext)(context_Context);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/use-select/index.js
/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */



const renderQueue = (0,external_wp_priorityQueue_namespaceObject.createQueue)();
/**
 * @typedef {import('../../types').StoreDescriptor<C>} StoreDescriptor
 * @template C
 */

/**
 * @typedef {import('../../types').ReduxStoreConfig<State,Actions,Selectors>} ReduxStoreConfig
 * @template State,Actions,Selectors
 */

/**
 * @typedef {import('../../types').UseSelectReturn<T>} UseSelectReturn
 * @template T
 */

/** @typedef {import('../../types').MapSelect} MapSelect */

function Store(registry, suspense) {
  const select = suspense ? registry.suspendSelect : registry.select;
  const queueContext = {};
  let lastMapSelect;
  let lastMapResult;
  let lastMapResultValid = false;
  let lastIsAsync;
  let subscribe;

  const createSubscriber = stores => listener => {
    // Invalidate the value right after subscription was created. React will
    // call `getValue` after subscribing, to detect store updates that happened
    // in the interval between the `getValue` call during render and creating
    // the subscription, which is slightly delayed. We need to ensure that this
    // second `getValue` call will compute a fresh value.
    lastMapResultValid = false;

    const onStoreChange = () => {
      // Invalidate the value on store update, so that a fresh value is computed.
      lastMapResultValid = false;
      listener();
    };

    const onChange = () => {
      if (lastIsAsync) {
        renderQueue.add(queueContext, onStoreChange);
      } else {
        onStoreChange();
      }
    };

    const unsubs = stores.map(storeName => {
      return registry.subscribe(onChange, storeName);
    });
    return () => {
      // The return value of the subscribe function could be undefined if the store is a custom generic store.
      for (const unsub of unsubs) {
        unsub === null || unsub === void 0 ? void 0 : unsub();
      } // Cancel existing store updates that were already scheduled.


      renderQueue.cancel(queueContext);
    };
  };

  return (mapSelect, resubscribe, isAsync) => {
    const selectValue = () => mapSelect(select, registry);

    function updateValue(selectFromStore) {
      // If the last value is valid, and the `mapSelect` callback hasn't changed,
      // then we can safely return the cached value. The value can change only on
      // store update, and in that case value will be invalidated by the listener.
      if (lastMapResultValid && mapSelect === lastMapSelect) {
        return lastMapResult;
      }

      const mapResult = selectFromStore(); // If the new value is shallow-equal to the old one, keep the old one so
      // that we don't trigger unwanted updates that do a `===` check.

      if (!external_wp_isShallowEqual_default()(lastMapResult, mapResult)) {
        lastMapResult = mapResult;
      }

      lastMapResultValid = true;
    }

    function getValue() {
      // Update the value in case it's been invalidated or `mapSelect` has changed.
      updateValue(selectValue);
      return lastMapResult;
    } // When transitioning from async to sync mode, cancel existing store updates
    // that have been scheduled, and invalidate the value so that it's freshly
    // computed. It might have been changed by the update we just cancelled.


    if (lastIsAsync && !isAsync) {
      lastMapResultValid = false;
      renderQueue.cancel(queueContext);
    } // Either initialize the `subscribe` function, or create a new one if `mapSelect`
    // changed and has dependencies.
    // Usage without dependencies, `useSelect( ( s ) => { ... } )`, will subscribe
    // only once, at mount, and won't resubscibe even if `mapSelect` changes.


    if (!subscribe || resubscribe && mapSelect !== lastMapSelect) {
      // Find out what stores the `mapSelect` callback is selecting from and
      // use that list to create subscriptions to specific stores.
      const listeningStores = {
        current: null
      };
      updateValue(() => registry.__unstableMarkListeningStores(selectValue, listeningStores));
      subscribe = createSubscriber(listeningStores.current);
    } else {
      updateValue(selectValue);
    }

    lastIsAsync = isAsync;
    lastMapSelect = mapSelect; // Return a pair of functions that can be passed to `useSyncExternalStore`.

    return {
      subscribe,
      getValue
    };
  };
}

function useStaticSelect(storeName) {
  return useRegistry().select(storeName);
}

function useMappingSelect(suspense, mapSelect, deps) {
  const registry = useRegistry();
  const isAsync = useAsyncMode();
  const store = (0,external_wp_element_namespaceObject.useMemo)(() => Store(registry, suspense), [registry]);
  const selector = (0,external_wp_element_namespaceObject.useCallback)(mapSelect, deps);
  const {
    subscribe,
    getValue
  } = store(selector, !!deps, isAsync);
  const result = (0,external_wp_element_namespaceObject.useSyncExternalStore)(subscribe, getValue, getValue);
  (0,external_wp_element_namespaceObject.useDebugValue)(result);
  return result;
}
/**
 * Custom react hook for retrieving props from registered selectors.
 *
 * In general, this custom React hook follows the
 * [rules of hooks](https://reactjs.org/docs/hooks-rules.html).
 *
 * @template {MapSelect | StoreDescriptor<any>} T
 * @param {T}         mapSelect Function called on every state change. The returned value is
 *                              exposed to the component implementing this hook. The function
 *                              receives the `registry.select` method on the first argument
 *                              and the `registry` on the second argument.
 *                              When a store key is passed, all selectors for the store will be
 *                              returned. This is only meant for usage of these selectors in event
 *                              callbacks, not for data needed to create the element tree.
 * @param {unknown[]} deps      If provided, this memoizes the mapSelect so the same `mapSelect` is
 *                              invoked on every state change unless the dependencies change.
 *
 * @example
 * ```js
 * import { useSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function HammerPriceDisplay( { currency } ) {
 *   const price = useSelect( ( select ) => {
 *     return select( myCustomStore ).getPrice( 'hammer', currency );
 *   }, [ currency ] );
 *   return new Intl.NumberFormat( 'en-US', {
 *     style: 'currency',
 *     currency,
 *   } ).format( price );
 * }
 *
 * // Rendered in the application:
 * // <HammerPriceDisplay currency="USD" />
 * ```
 *
 * In the above example, when `HammerPriceDisplay` is rendered into an
 * application, the price will be retrieved from the store state using the
 * `mapSelect` callback on `useSelect`. If the currency prop changes then
 * any price in the state for that currency is retrieved. If the currency prop
 * doesn't change and other props are passed in that do change, the price will
 * not change because the dependency is just the currency.
 *
 * When data is only used in an event callback, the data should not be retrieved
 * on render, so it may be useful to get the selectors function instead.
 *
 * **Don't use `useSelect` this way when calling the selectors in the render
 * function because your component won't re-render on a data change.**
 *
 * ```js
 * import { useSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function Paste( { children } ) {
 *   const { getSettings } = useSelect( myCustomStore );
 *   function onPaste() {
 *     // Do something with the settings.
 *     const settings = getSettings();
 *   }
 *   return <div onPaste={ onPaste }>{ children }</div>;
 * }
 * ```
 * @return {UseSelectReturn<T>} A custom react hook.
 */


function useSelect(mapSelect, deps) {
  // On initial call, on mount, determine the mode of this `useSelect` call
  // and then never allow it to change on subsequent updates.
  const staticSelectMode = typeof mapSelect !== 'function';
  const staticSelectModeRef = (0,external_wp_element_namespaceObject.useRef)(staticSelectMode);

  if (staticSelectMode !== staticSelectModeRef.current) {
    const prevMode = staticSelectModeRef.current ? 'static' : 'mapping';
    const nextMode = staticSelectMode ? 'static' : 'mapping';
    throw new Error(`Switching useSelect from ${prevMode} to ${nextMode} is not allowed`);
  }
  /* eslint-disable react-hooks/rules-of-hooks */
  // `staticSelectMode` is not allowed to change during the hook instance's,
  // lifetime, so the rules of hooks are not really violated.


  return staticSelectMode ? useStaticSelect(mapSelect) : useMappingSelect(false, mapSelect, deps);
  /* eslint-enable react-hooks/rules-of-hooks */
}
/**
 * A variant of the `useSelect` hook that has the same API, but will throw a
 * suspense Promise if any of the called selectors is in an unresolved state.
 *
 * @param {Function} mapSelect Function called on every state change. The
 *                             returned value is exposed to the component
 *                             using this hook. The function receives the
 *                             `registry.suspendSelect` method as the first
 *                             argument and the `registry` as the second one.
 * @param {Array}    deps      A dependency array used to memoize the `mapSelect`
 *                             so that the same `mapSelect` is invoked on every
 *                             state change unless the dependencies change.
 *
 * @return {Object} Data object returned by the `mapSelect` function.
 */

function useSuspenseSelect(mapSelect, deps) {
  return useMappingSelect(true, mapSelect, deps);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/with-select/index.js



/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * Higher-order component used to inject state-derived props using registered
 * selectors.
 *
 * @param {Function} mapSelectToProps Function called on every state change,
 *                                    expected to return object of props to
 *                                    merge with the component's own props.
 *
 * @example
 * ```js
 * import { withSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function PriceDisplay( { price, currency } ) {
 * 	return new Intl.NumberFormat( 'en-US', {
 * 		style: 'currency',
 * 		currency,
 * 	} ).format( price );
 * }
 *
 * const HammerPriceDisplay = withSelect( ( select, ownProps ) => {
 * 	const { getPrice } = select( myCustomStore );
 * 	const { currency } = ownProps;
 *
 * 	return {
 * 		price: getPrice( 'hammer', currency ),
 * 	};
 * } )( PriceDisplay );
 *
 * // Rendered in the application:
 * //
 * //  <HammerPriceDisplay currency="USD" />
 * ```
 * In the above example, when `HammerPriceDisplay` is rendered into an
 * application, it will pass the price into the underlying `PriceDisplay`
 * component and update automatically if the price of a hammer ever changes in
 * the store.
 *
 * @return {WPComponent} Enhanced component with merged state data props.
 */

const withSelect = mapSelectToProps => (0,external_wp_compose_namespaceObject.createHigherOrderComponent)(WrappedComponent => (0,external_wp_compose_namespaceObject.pure)(ownProps => {
  const mapSelect = (select, registry) => mapSelectToProps(select, ownProps, registry);

  const mergeProps = useSelect(mapSelect);
  return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, _extends({}, ownProps, mergeProps));
}), 'withSelect');

/* harmony default export */ var with_select = (withSelect);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/use-dispatch/use-dispatch-with-map.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */


/**
 * Custom react hook for returning aggregate dispatch actions using the provided
 * dispatchMap.
 *
 * Currently this is an internal api only and is implemented by `withDispatch`
 *
 * @param {Function} dispatchMap Receives the `registry.dispatch` function as
 *                               the first argument and the `registry` object
 *                               as the second argument.  Should return an
 *                               object mapping props to functions.
 * @param {Array}    deps        An array of dependencies for the hook.
 * @return {Object}  An object mapping props to functions created by the passed
 *                   in dispatchMap.
 */

const useDispatchWithMap = (dispatchMap, deps) => {
  const registry = useRegistry();
  const currentDispatchMap = (0,external_wp_element_namespaceObject.useRef)(dispatchMap);
  (0,external_wp_compose_namespaceObject.useIsomorphicLayoutEffect)(() => {
    currentDispatchMap.current = dispatchMap;
  });
  return (0,external_wp_element_namespaceObject.useMemo)(() => {
    const currentDispatchProps = currentDispatchMap.current(registry.dispatch, registry);
    return (0,external_lodash_namespaceObject.mapValues)(currentDispatchProps, (dispatcher, propName) => {
      if (typeof dispatcher !== 'function') {
        // eslint-disable-next-line no-console
        console.warn(`Property ${propName} returned from dispatchMap in useDispatchWithMap must be a function.`);
      }

      return function () {
        return currentDispatchMap.current(registry.dispatch, registry)[propName](...arguments);
      };
    });
  }, [registry, ...deps]);
};

/* harmony default export */ var use_dispatch_with_map = (useDispatchWithMap);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/with-dispatch/index.js



/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * Higher-order component used to add dispatch props using registered action
 * creators.
 *
 * @param {Function} mapDispatchToProps A function of returning an object of
 *                                      prop names where value is a
 *                                      dispatch-bound action creator, or a
 *                                      function to be called with the
 *                                      component's props and returning an
 *                                      action creator.
 *
 * @example
 * ```jsx
 * function Button( { onClick, children } ) {
 *     return <button type="button" onClick={ onClick }>{ children }</button>;
 * }
 *
 * import { withDispatch } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * const SaleButton = withDispatch( ( dispatch, ownProps ) => {
 *     const { startSale } = dispatch( myCustomStore );
 *     const { discountPercent } = ownProps;
 *
 *     return {
 *         onClick() {
 *             startSale( discountPercent );
 *         },
 *     };
 * } )( Button );
 *
 * // Rendered in the application:
 * //
 * // <SaleButton discountPercent="20">Start Sale!</SaleButton>
 * ```
 *
 * @example
 * In the majority of cases, it will be sufficient to use only two first params
 * passed to `mapDispatchToProps` as illustrated in the previous example.
 * However, there might be some very advanced use cases where using the
 * `registry` object might be used as a tool to optimize the performance of
 * your component. Using `select` function from the registry might be useful
 * when you need to fetch some dynamic data from the store at the time when the
 * event is fired, but at the same time, you never use it to render your
 * component. In such scenario, you can avoid using the `withSelect` higher
 * order component to compute such prop, which might lead to unnecessary
 * re-renders of your component caused by its frequent value change.
 * Keep in mind, that `mapDispatchToProps` must return an object with functions
 * only.
 *
 * ```jsx
 * function Button( { onClick, children } ) {
 *     return <button type="button" onClick={ onClick }>{ children }</button>;
 * }
 *
 * import { withDispatch } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * const SaleButton = withDispatch( ( dispatch, ownProps, { select } ) => {
 *    // Stock number changes frequently.
 *    const { getStockNumber } = select( myCustomStore );
 *    const { startSale } = dispatch( myCustomStore );
 *    return {
 *        onClick() {
 *            const discountPercent = getStockNumber() > 50 ? 10 : 20;
 *            startSale( discountPercent );
 *        },
 *    };
 * } )( Button );
 *
 * // Rendered in the application:
 * //
 * //  <SaleButton>Start Sale!</SaleButton>
 * ```
 *
 * _Note:_ It is important that the `mapDispatchToProps` function always
 * returns an object with the same keys. For example, it should not contain
 * conditions under which a different value would be returned.
 *
 * @return {WPComponent} Enhanced component with merged dispatcher props.
 */

const withDispatch = mapDispatchToProps => (0,external_wp_compose_namespaceObject.createHigherOrderComponent)(WrappedComponent => ownProps => {
  const mapDispatch = (dispatch, registry) => mapDispatchToProps(dispatch, ownProps, registry);

  const dispatchProps = use_dispatch_with_map(mapDispatch, []);
  return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, _extends({}, ownProps, dispatchProps));
}, 'withDispatch');

/* harmony default export */ var with_dispatch = (withDispatch);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/with-registry/index.js



/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * Higher-order component which renders the original component with the current
 * registry context passed as its `registry` prop.
 *
 * @param {WPComponent} OriginalComponent Original component.
 *
 * @return {WPComponent} Enhanced component.
 */

const withRegistry = (0,external_wp_compose_namespaceObject.createHigherOrderComponent)(OriginalComponent => props => (0,external_wp_element_namespaceObject.createElement)(RegistryConsumer, null, registry => (0,external_wp_element_namespaceObject.createElement)(OriginalComponent, _extends({}, props, {
  registry: registry
}))), 'withRegistry');
/* harmony default export */ var with_registry = (withRegistry);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/components/use-dispatch/use-dispatch.js
/**
 * Internal dependencies
 */

/**
 * @typedef {import('../../types').StoreDescriptor<StoreConfig>} StoreDescriptor
 * @template StoreConfig
 */

/**
 * @typedef {import('../../types').UseDispatchReturn<StoreNameOrDescriptor>} UseDispatchReturn
 * @template StoreNameOrDescriptor
 */

/**
 * A custom react hook returning the current registry dispatch actions creators.
 *
 * Note: The component using this hook must be within the context of a
 * RegistryProvider.
 *
 * @template {undefined | string | StoreDescriptor<any>} [StoreNameOrDescriptor=undefined]
 * @param {StoreNameOrDescriptor} [storeNameOrDescriptor] Optionally provide the name of the
 *                                                        store or its descriptor from which to
 *                                                        retrieve action creators. If not
 *                                                        provided, the registry.dispatch
 *                                                        function is returned instead.
 *
 * @example
 * This illustrates a pattern where you may need to retrieve dynamic data from
 * the server via the `useSelect` hook to use in combination with the dispatch
 * action.
 *
 * ```jsx
 * import { useDispatch, useSelect } from '@wordpress/data';
 * import { useCallback } from '@wordpress/element';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * function Button( { onClick, children } ) {
 *   return <button type="button" onClick={ onClick }>{ children }</button>
 * }
 *
 * const SaleButton = ( { children } ) => {
 *   const { stockNumber } = useSelect(
 *     ( select ) => select( myCustomStore ).getStockNumber(),
 *     []
 *   );
 *   const { startSale } = useDispatch( myCustomStore );
 *   const onClick = useCallback( () => {
 *     const discountPercent = stockNumber > 50 ? 10: 20;
 *     startSale( discountPercent );
 *   }, [ stockNumber ] );
 *   return <Button onClick={ onClick }>{ children }</Button>
 * }
 *
 * // Rendered somewhere in the application:
 * //
 * // <SaleButton>Start Sale!</SaleButton>
 * ```
 * @return {UseDispatchReturn<StoreNameOrDescriptor>} A custom react hook.
 */

const useDispatch = storeNameOrDescriptor => {
  const {
    dispatch
  } = useRegistry();
  return storeNameOrDescriptor === void 0 ? dispatch : dispatch(storeNameOrDescriptor);
};

/* harmony default export */ var use_dispatch = (useDispatch);

;// CONCATENATED MODULE: ./node_modules/@wordpress/data/build-module/index.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */



/** @typedef {import('./types').StoreDescriptor} StoreDescriptor */












/**
 * Object of available plugins to use with a registry.
 *
 * @see [use](#use)
 *
 * @type {Object}
 */


/**
 * The combineReducers helper function turns an object whose values are different
 * reducing functions into a single reducing function you can pass to registerReducer.
 *
 * @type  {import('./types').combineReducers}
 * @param {Object} reducers An object whose values correspond to different reducing
 *                          functions that need to be combined into one.
 *
 * @example
 * ```js
 * import { combineReducers, createReduxStore, register } from '@wordpress/data';
 *
 * const prices = ( state = {}, action ) => {
 * 	return action.type === 'SET_PRICE' ?
 * 		{
 * 			...state,
 * 			[ action.item ]: action.price,
 * 		} :
 * 		state;
 * };
 *
 * const discountPercent = ( state = 0, action ) => {
 * 	return action.type === 'START_SALE' ?
 * 		action.discountPercent :
 * 		state;
 * };
 *
 * const store = createReduxStore( 'my-shop', {
 * 	reducer: combineReducers( {
 * 		prices,
 * 		discountPercent,
 * 	} ),
 * } );
 * register( store );
 * ```
 *
 * @return {Function} A reducer that invokes every reducer inside the reducers
 *                    object, and constructs a state object with the same shape.
 */

const build_module_combineReducers = (turbo_combine_reducers_default());
/**
 * Given a store descriptor, returns an object of the store's selectors.
 * The selector functions are been pre-bound to pass the current state automatically.
 * As a consumer, you need only pass arguments of the selector, if applicable.
 *
 * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
 *                                                       convention of passing the store name is
 *                                                       also supported.
 *
 * @example
 * ```js
 * import { select } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * select( myCustomStore ).getPrice( 'hammer' );
 * ```
 *
 * @return {Object} Object containing the store's selectors.
 */

const build_module_select = default_registry.select;
/**
 * Given a store descriptor, returns an object containing the store's selectors pre-bound to state
 * so that you only need to supply additional arguments, and modified so that they return promises
 * that resolve to their eventual values, after any resolvers have ran.
 *
 * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
 *                                                       convention of passing the store name is
 *                                                       also supported.
 *
 * @example
 * ```js
 * import { resolveSelect } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * resolveSelect( myCustomStore ).getPrice( 'hammer' ).then(console.log)
 * ```
 *
 * @return {Object} Object containing the store's promise-wrapped selectors.
 */

const build_module_resolveSelect = default_registry.resolveSelect;
/**
 * Given a store descriptor, returns an object containing the store's selectors pre-bound to state
 * so that you only need to supply additional arguments, and modified so that they throw promises
 * in case the selector is not resolved yet.
 *
 * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
 *                                                       convention of passing the store name is
 *                                                       also supported.
 *
 * @return {Object} Object containing the store's suspense-wrapped selectors.
 */

const suspendSelect = default_registry.suspendSelect;
/**
 * Given a store descriptor, returns an object of the store's action creators.
 * Calling an action creator will cause it to be dispatched, updating the state value accordingly.
 *
 * Note: Action creators returned by the dispatch will return a promise when
 * they are called.
 *
 * @param {StoreDescriptor|string} storeNameOrDescriptor The store descriptor. The legacy calling
 *                                                       convention of passing the store name is
 *                                                       also supported.
 *
 * @example
 * ```js
 * import { dispatch } from '@wordpress/data';
 * import { store as myCustomStore } from 'my-custom-store';
 *
 * dispatch( myCustomStore ).setPrice( 'hammer', 9.75 );
 * ```
 * @return {Object} Object containing the action creators.
 */

const build_module_dispatch = default_registry.dispatch;
/**
 * Given a listener function, the function will be called any time the state value
 * of one of the registered stores has changed. If you specify the optional
 * `storeNameOrDescriptor` parameter, the listener function will be called only
 * on updates on that one specific registered store.
 *
 * This function returns an `unsubscribe` function used to stop the subscription.
 *
 * @param {Function}                listener              Callback function.
 * @param {string|StoreDescriptor?} storeNameOrDescriptor Optional store name.
 *
 * @example
 * ```js
 * import { subscribe } from '@wordpress/data';
 *
 * const unsubscribe = subscribe( () => {
 * 	// You could use this opportunity to test whether the derived result of a
 * 	// selector has subsequently changed as the result of a state update.
 * } );
 *
 * // Later, if necessary...
 * unsubscribe();
 * ```
 */

const subscribe = default_registry.subscribe;
/**
 * Registers a generic store instance.
 *
 * @deprecated Use `register( storeDescriptor )` instead.
 *
 * @param {string} name  Store registry name.
 * @param {Object} store Store instance (`{ getSelectors, getActions, subscribe }`).
 */

const registerGenericStore = default_registry.registerGenericStore;
/**
 * Registers a standard `@wordpress/data` store.
 *
 * @deprecated Use `register` instead.
 *
 * @param {string} storeName Unique namespace identifier for the store.
 * @param {Object} options   Store description (reducer, actions, selectors, resolvers).
 *
 * @return {Object} Registered store object.
 */

const registerStore = default_registry.registerStore;
/**
 * Extends a registry to inherit functionality provided by a given plugin. A
 * plugin is an object with properties aligning to that of a registry, merged
 * to extend the default registry behavior.
 *
 * @param {Object} plugin Plugin object.
 */

const use = default_registry.use;
/**
 * Registers a standard `@wordpress/data` store descriptor.
 *
 * @example
 * ```js
 * import { createReduxStore, register } from '@wordpress/data';
 *
 * const store = createReduxStore( 'demo', {
 *     reducer: ( state = 'OK' ) => state,
 *     selectors: {
 *         getValue: ( state ) => state,
 *     },
 * } );
 * register( store );
 * ```
 *
 * @param {StoreDescriptor} store Store descriptor.
 */

const register = default_registry.register;

}();
(window.wp = window.wp || {}).data = __webpack_exports__;
/******/ })()
;

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{"id":9086,"date":"2021-01-08T07:21:43","date_gmt":"2021-01-08T07:21:43","guid":{"rendered":"https:\/\/mcpv.demarco.ddnsfree.com\/?p=9086"},"modified":"2025-10-07T06:17:12","modified_gmt":"2025-10-07T06:17:12","slug":"the-world-of-online-gaming-is-huge","status":"publish","type":"post","link":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/2021\/01\/08\/the-world-of-online-gaming-is-huge\/","title":{"rendered":"The world of online gaming is huge"},"content":{"rendered":"

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All withdrawal requests might be processed as well inside 24 hours. Cashing out funds out of your casino account is straightforward at HappyLuke. To keep away from lengthy delays, we recommend verifying your account before initiating withdrawals. This basic lottery recreation is commonest at land-based casinos but may be played on-line at the HappyLuke Casino. To an untrained eye, keno and bingo could simply be mistaken for the other. The main distinction is that whereas bingo comes with preselected numbers, you’ll be able to wager on numbers you\u2019ve chosen your self.\n<\/p>\n

HappyLuke casino has put together an inventory of the most common issues gamers face and provided clear concise solutions. You may even be in a position to find skilled assist if you contact buyer care through e mail or stay chat. The operators of this platform aren’t shy about laying praises on HappyLuke casino.\n<\/p>\n

It also critiques respected bookmakers to help players choose the most fitted choice when betting. But it\u2019s the actual deal, too; more than 50 software program suppliers means you’ll have the ability to entry thousands of games in one place. Plus, buyer assist is out there 24 hours a day, seven days a week.\n<\/p>\n

Titles from top providers fill the cabinets, making certain there might be by no means a uninteresting second for any participant. Through a combination of advanced encryption and responsible gambling policies, lodi777 maintains a protected house that only adds to its attract as a premium playing vacation spot. With the HappyLuke VIP Programme, you’ll find a way to acquire almost limitless privileges. There are 5 ranges, running from Iron, Bronze, Silver, and Gold to Platinum. In order to qualify you\u2019ll need to be an enormous spender, with a minimum deposit of $8,000 and a month-to-month turnover of no less than $8,600 over 3 consecutive months. Once you qualify, you\u2019ll receive a private invitation from the casino.\n<\/p>\n

The structure, choice of video games and providers, in addition to some nice bonuses, tournaments and prizes make HappyLuke a great alternative. The HappyLuke Casino additionally provides gamers the prospect to obtain free money without making a single deposit. All you want to do is persuade a friend to sign up for an account.\n<\/p>\n

Slot lovers will find the FB777 slot casino an alluring alternative because of its diverse collection of games. These slots vary in themes from historic history to futuristic adventures, guaranteeing there is something for everybody. Players respect the range and quality of FB777 slots, with many games providing progressive jackpots, free spins, and different special options. This variation retains the FB777 slots participating and rewarding for all participants. As you delve into the gaming world, you’ll encounter options for extremegaming88 live experiences, the place interactions with different gamers are possible. This characteristic permits for a communal and aggressive ambiance, harking back to stay tournaments and gaming conventions.\n<\/p>\n

Claim our no deposit bonuses and you can start enjoying at United States casinos with out risking your own cash. Sign up with our really helpful new United States casinos to play the most recent slot games and get the best welcome bonus presents for 2025. Email is another in style support option, but our Happy Luke online on line casino reviewers favor the live chat function.\n<\/p>\n

This cell application ensures that customers can enjoy their favourite video games on the go, making it an essential tool for every trendy gamer. FB777 seamlessly integrates the calls for of the evolving online gaming panorama, offering both accessibility and comfort. This advanced gaming platform isn’t just about enjoying games; it\u2019s about coming into a universe where your abilities could be examined and honed. With its myriad of options and community-centric method, ExtremeGaming88 is a gateway to a vibrant world of on-line gaming. When embarking on your gaming journey on this platform, the extremegaming88 registration process is straightforward and user-friendly.\n<\/p>\n

The FB777 app ensures a seamless gaming experience, optimizing the interface for mobile users who are at all times on the transfer. An engaging characteristic of this on line casino portal is “FB777 stay,” which presents players the chance to engage with live sellers in actual time. This function adds an authentic on line casino ambiance that is both thrilling and immersive. For those that favor a various expertise, exploring the FB777 slot on line casino could be fairly rewarding, with its wide array of games designed to cater to totally different tastes and preferences. To entice guests, HappyLuke provides bonuses, free spins, and different promotions based on the player\u2019s country of residence. New members can reap the benefits of the HappyLuke Free 300 THB (In Thai they name HappyLuke \u0e1f\u0e23\u0e35 300 ) bonus, a reward that\u2019s routinely credited to their accounts (no deposit is required).\n<\/p>\n

The participant from India had his winnings voided because of unsuccessful KYC verification. The criticism was closed as unjustified because the participant provided the casino with an edited document for verification, and the provided ID even doesn’t belong to him. The participant from Thailand struggled with a payout issue at HappyLuke Casino, as his withdrawal of 17,000 THB faced delays as a end result of repeated identity verification requests. Although he had obtained partial payouts totaling 9,000 THB, he nonetheless awaited eight,000 THB and felt that the on line casino’s justification for withholding his balance was unclear and untrustworthy.\n<\/p>\n

To find them, first click on \u2018Slots\u2019 within the top menu, then hit \u2018Find video games you\u2019ll love\u2019. This will convey up a nifty menu where you’ll find a way to select solely games that suit your wants. For instance, you can spotlight slots from Microgaming, BetSoft, Ganapati or Tom Horn Gaming. The first place you should seek for help is the incessantly asked questions.\n<\/p>\n

By promoting accountable playing options, HappyLuke ensures that fun and pleasure remain at the forefront of the gaming experience. In the web gaming landscape, security and safety are paramount. HappyLuke acknowledges this and has thus implemented measures to make sure a secure gaming surroundings for all gamers. This section investigates the protecting steps taken by HappyLuke, instilling confidence in its consumer base.\n<\/p>\n

Read what other gamers wrote about it or write your personal review and let everybody learn about its optimistic and unfavorable qualities based mostly in your personal expertise. According to our research, HappyLuke India has a Cura\u00e7ao E-gaming license, which makes it a authorized website. As you in all probability know by now, there is additionally no limitation for Indian players. It\u2019s a overseas company, and all the cash guess and gained happen exterior of India. The larger the rating, the biggest the prize awarded by way of the match. At the identical time, that particular person will most likely also get a good reward from the video games.\n<\/p>\n

If it\u2019s not an urgent matter, there is a contact e-mail and a FAQ in English. As always, our evaluate covers the promotions supplied by the on line casino and lottery web sites. Before accepting any offer, it\u2019s essential to examine the terms and what are its advantages and downsides. Obviously, the share of 500% attracts the attention of any player in India. The identical applies to the reside casino, with rooms featuring totally different places all over the world.\n<\/p>\n

Many players find FB777 to be their top choice for on-line casinos as a end result of its vast array of features, security measures, and delightful gaming expertise. Whether you like the normal aura of a casino or innovative digital solutions, FB777 delivers an engaging and memorable expertise at every flip. HappyLuke is understood for its creativity in relation to seasonal promotions.\n<\/p>\n

After you’ve got successfully registered, the following step would be to entry your new account utilizing the TG777 login portal. As digital landscapes continue to evolve, platforms like lodi777 determine the way forward for leisure at our fingertips. A far-reaching influence on how we perceive threat and reward aligns with the innovative patterns emerging in this digital age. Every gaming encounter is rigorously crafted to ensure gamers not solely take pleasure in however anticipate the joy of unlocking new ranges and features with every login session.\n<\/p>\n

The gaming genres at this casino include jackpot games, pokies, video pokies, stay casino games, desk games, and a number of different games. Happy Luke Casino is an online on line casino featuring about four,000 top-notch video games powered by over sixty one premium software distributors. The casino is owned and operated by Class Innovation BV and with legit license issued by the government of Philippines. Here you can see everything related to the casino as welcome bonus, software program developers, recreation library, fee strategies, safety technology, customer support, total ranking and rather more. You can\u2019t deposit any money on this web site and it\u2019s not attainable to play any casino video games right here. We are writing about websites where you’ll be able to gamble for real cash.\n<\/p>\n

You have prompt entry to the support you need through e mail or live chat. As far because the live chat agents are concerned, they respond to customer points on the drop of a hat, so you presumably can ask them any question. You can browse the FAQ part, but when you have a extra advanced drawback requiring a passable solution, don\u2019t waste time and get in contact with a reside chat agent. Any issue you could be dealing with will be solved as soon as possible with minimal distress. HappyLuke has become certainly one of Asia\u2019s most reliable on-line gaming venues.\n<\/p>\n

As lengthy because the player is logged in, a complete of 10 completely different rooms can be chosen. Happy Luke has an award-winning 24\/7 buyer help obtainable for their members. You can attain them through e-mail and live chat as properly as search for the answers you would possibly be on the lookout for in their giant faq section. All information is split into different categories which makes it straightforward to find the solutions you are looking for.\n<\/p>\n

When you land on the homepage, you may be pleased with the look of the site. The use of sentimental, sky blue and pink is good to have a look at and in addition communicates the model well. It\u2019s easy to think about that the novice participant might get overwhelmed right here. Online casinos have exploded in popularity happyluke<\/em><\/strong><\/a>, offering a broad variety of video games and bonuses to entice gamers from all around the world. Among the plethora of platforms, Lodi777 stands out with its outstanding offerings, user-friendly interface, and rewarding user expertise.\n<\/p>\n

Happy Luke Casino delivers its members an easy-to-use interface, while also providing a extensive array of video games powered on a extremely integrated software platform. Players may have access to video games from high brands like NetEnt, iSoftBet, Yggdrasil, Play\u2019n GO, and others. In addition to desktop video games, the on line casino can be house to a collection of titles formatted for each mobile and LIVE play. Though the on line casino caters to the Asian neighborhood, providing a majority of Asian dealers in its reside on line casino, it additionally offers a multilingual interface to reach users on an international scale. 24\/7 live chat, and e-mail are the preferred methods of contact, and the casino is regulated by First Cagayan. Many players consider HappyLuke on line casino one of the best online casinos in Asia.\n<\/p>\n

Other, extra frequent actions, embody day by day logins, ranking a room or sport, making real cash wagers, and others. Accumulated coins may be used towards purchasing items in the store, and will also serve as the necessary thing to reach higher consumer ranges. The record contains numerous on-line casinos and on line casino recreation suppliers like Bars and Stripes by Microgaming, Battle of the Gods by Playtech, and Buffalo Blitz by Playtech. Other notable mentions are one of the best Microgaming casinos in Australia and the most effective on-line casinos in Australia by Microgaming and Playtech. You will discover a whole of 70 totally different desk video games in HappyLuke on line casino. The vary consists of every little thing from traditional roulette to Barbut and the nerve-racking Wheel of fortune.\n<\/p>\n

A variety of over 60 random-number-generated table games means you’ll find a way to take your choose from favorites such as Andar Bahar, Teen Patti, and Texas Hold\u2019em. Our Happy Luke online casino reviewers consider this selection of high slots and casino games will offer you lots of thrills whenever you play for actual cash. At HappyLuke live casino, players can enjoy secure and fair gameplay, with a variety of games obtainable 24\/7.\n<\/p>\n

When reviewing online casinos, we totally go over the Terms & Conditions of every casino in order to monitor their equity. Within the T&Cs of many casinos, we uncover clauses that we deem unfair or doubtlessly predatory. These rules can be used as a purpose for not paying out winnings to players in specific scenarios. To log into your HappyLuke on-line casino account first you will need to visit our official site. You should make positive that you\u2019re at the appropriate web site and not other scam third party websites that are impersonating us.\n<\/p>\n

Some video games supply particular features like free spins and bonus rounds. Therefore, we decided to take a more in-depth have a look at what HappyLuke India on line casino has to supply. In this text and review, you\u2019ll understand what there might be to know in regards to the prospects on the positioning. Maybe the odds just like lotteries, but with enjoyable video games instead, could be good for you. It is an web site specialized in providing essentially the most correct soccer suggestions, soccer predictions, and soccer odds from top consultants around the globe.\n<\/p>\n

So it is very doubtless that when you access the bookmaker, will most likely be interrupted. Thus, your HappyLuke account registration operation has been successful. You can take part in enjoying Baccarat, Blackjack, Roulette, Sicbo… Next, an information panel will appear, you fill in the data completely and precisely. When participating in online betting at the prestigious HappyLuke casino, the data you fill out on the registration kind requires absolute accuracy to make the withdrawal sooner. An ever-present query mark icon in the bottom-right means help is just ever one click on or tap away.\n<\/p>\n

At the time of writing, there are whole 1852 slots video games in HappyLuke\u2019s on line casino. If you want a slot that incorporates a jackpot, they’re sorted separately so you’ll find a way to simply find them in the meny. The directions to register HappyLuke are additionally very simple and quick, only about 5 minutes, you’ve an account here to take part in betting. When you first land on the homepage of the website, you\u2019ll discover a handful of software suppliers are marketed on the bottom of the page. During our HappyLuke on line casino evaluation, we totted up simply over 50 completely different firms which contribute games.\n<\/p>\n

As you presumably can think about, the cell on line casino is barely totally different from the desktop version, even when the color scheme is similar. Navigation relies on small icons not menus, so all of the segments of the cellular platform are simply accessible. Internet streaming speeds are getting sooner and quicker, so the considered downloading an app might sound pointless, especially given that HappyLuke is expertly designed to be mobile-friendly. You can process your funds quickly and easily at one of the best online casinos, HappyLuke Casino, utilizing any of the obtainable options listed in our HappyLuke Casino review beneath. And there\u2019s so much more to find at the HappyLuke promotions page. We additionally hosts slot tournaments and leaderboards the place you’ll have the ability to win tons of money prizes should you obtain the best score for the eligible on line casino games in the course of the event interval.\n<\/p>\n

This bonus needs to be wagered 30 occasions earlier than you’ll be able to gather any winnings. Bonuses are some of the crucial elements in an online on line casino. HappyLuke on line casino has supplied a few bonus offers for each new and current gamers. The user-friendly interface of FB777 com login simplifies entry and navigation, making it handy for gamers to handle their accounts and discover sport options. The array of games on provide at lodi777.ph is one more reason for its recognition. Players are spoilt for alternative, starting from classic on line casino video games to trendy, progressive formats.\n<\/p>\n

Over 50 game software manufacturers have come together to assemble the games lobby in HappyLuke Casino. The result’s a formidable record of over 2000 online on line casino games. Our casino evaluate experts have highlighted this is a favorite online playing venue for most gamers. For these seeking an exciting gaming experience, the TG777 Casino platform presents a myriad of possibilities.\n<\/p>\n

Also as a end result of WordPress has some of the biggest themes to flaunt and hold users engaged. All the knowledge in English is strictly the identical as Vefa and John Casino, however it seems that evidently they are not associated to one another. You can withdraw anytime you need, as lengthy as you haven’t used the bonus amount. While the games and promotional choices are impressive, and particularly the loyalty program, this on line casino is equipped with a justifiable share of disadvantages.\n<\/p>\n

If you ever face any problems with cost strategies at HappyLuke, you possibly can all the time reach out to our customer help team which is out there 24\/7 through stay chat on our official site. They are in fact the chief in relation to innovation and setting new requirements to what stay on line casino video games could be. At HappyLuke on-line on line casino, you\u2019ll find a extensive range of Evolution games which may be fairly thrilling, such as their Live Baccarat, Lightning Dice and Dream Catcher game present. The player from India had informed us that he couldn’t entry his on line casino account because it had been blocked without any given purpose. He had been enjoying reside video games on the platform for every week and hadn’t used any bonuses.\n<\/p>\n

One method to verify is by trying at the hyperlink and the on line casino page design. Once you\u2019ve landed at the HappyLuke online casino homepage, yow will discover the log in button on the high proper corner of your screen if you\u2019re on PC. Since football is a game that moves really quick, our in play live betting markets have to maneuver simply as quick to catch up. The live betting feature at HappyLuke online on line casino is handled by SABA Sports and SBOBET, our two trusted on-line casino sportsbook suppliers.\n<\/p>\n

At HappyLuke on-line on line casino, you can at all times anticipate the full live on line casino expertise that covers professionally educated dealers and HD video streaming. Many on-line playing sites place restrictions on the utmost winnings and withdrawal amounts for players. Oftentimes, the win and withdrawal limits are high sufficient as to not impression most players. That being stated, there are casinos, which pose quite restrictive limitations on the win and withdrawal quantities. This is the explanation why we think about these limitations in our on line casino evaluations. You can find details about the casino’s win and withdrawal limits within the desk below.\n<\/p>\n

This beneficiant approach not solely boosts initial deposits but additionally rewards player loyalty throughout their gaming journey. We are an independent listing and reviewer of online casinos, a on line casino forum, and guide to casino bonuses. The returned value for the first deposit is superior to the offer of most on line casino websites. It\u2019s additionally a means more fascinating offer than a 25% discount normally provided in lottery bonuses. In whole, you might be eligible to get up to \u20b915,200 to play casino video games.\n<\/p>\n

One of the principle draws of HappyLuke is its in depth recreation library, boasting thousands of titles from a extensive range of builders. With over 3,000 video games available, gamers are positive to find one thing that fits their interests. Let\u2019s explore the principle categories of video games available at HappyLuke. Reasons were as expected \u2013 WordPress is easy to manage, easy to customise, SEO-friendly, and scalable. Well, it shouldn’t come as a surprise, WordPress is the popular platform for a spread of on line casino platforms.\n<\/p>\n

A platform created to showcase all of our efforts aimed toward bringing the vision of a safer and extra transparent on-line gambling trade to reality. Discuss anything related to Happy Luke Casino with different gamers, share your opinion, or get solutions to your questions. The player from Vietnam had her bonus winnings cancelled without additional explanation.\n<\/p>\n

From the moment you visit the FB777 casino login web page, you’ll be drawn into a world full of excitement, bonuses, and the chance to win big. Whether you’re a fan of conventional desk video games or modern slots, FB777 offers something for everybody. Welcome to the exciting world of TG777 Casino, a platform that offers a premium expertise for those thinking about online gaming. With TG777 on line casino login, gamers are granted access to a extensive range of video games and opportunities to win big.\n<\/p>\n

Whether you would possibly be into slots, poker, baccarat, or roulette, there is something for everyone. With frequent updates and the addition of recent games, gamers all the time have fresh content to discover. Starting with the fundamentals, potential gamers can kick-off their journey by visiting the TG777 Casino register page. Here, new customers can arrange their account and discover the varied vary of video games obtainable.\n<\/p>\n

In fact, they are saying this is probably certainly one of the greatest online playing platforms in Asia. But on first impressions, HappyLuke on line casino looks as if a good web site with so much to offer. The web site is owned by Class Innovation B.V and came on-line in 2015. Players will also recognize that it’s registered legally based on the legal guidelines of Curacao. To start, players should complete the TG777 on line casino register process, offering essential particulars to open an account. The registration requires correct private information to ensure a seamless expertise.\n<\/p>\n

Consider that you’re receiving much more money at no cost, and it\u2019s a small compensation for that. As the web site HappyLuke offers a month to complete the rollover, it must be enough. HappyLuke presents a very beneficiant welcome bonus of 200% as much as \u20b915,200The minimal quantity to deposit to receive the bonus is \u20b9500. This website permits you to play with no download or through the on line casino app. You have e-wallet and bank switch choices from which you can choose.\n<\/p>\n

Players dedicated to strategic gaming will recognize the tg777 wager system. This betting mechanism is designed to optimize every stake, aiming for each thrilling and rewarding outcomes. Once familiar with this betting possibility, players can examine on their progress through the tg777 login, monitoring data and achievements efficiently. HappyLuke on line casino features 24\/7 stay chat help in Thai, English and Vietnamese.\n<\/p>\n

Opening an account only takes a couple of minutes, and you can take benefit of quite a few rewards when you play at HappyLuke Casino, including the opportunity to assert the weekly cashback. If you need to declare your bonus, reach out to the assist group, and they\u2019ll guide you through the process. By enjoying games, you presumably can amass cash, which is ready to allow you to safe a special bonus on the internet site. The greatest on line casino video games, similar to traditional on line casino desk games together with blackjack, poker and roulette are well represented. From Evolution Gaming come a number of VIP options with wagers starting at $500 and going up to an eye-watering $10,000! With VIP roulette you can guess between $2 all the means in which up to $2,000.\n<\/p>\n

Discover the unparalleled allure of the FB777 on line casino universe, the place gaming excellence meets thrilling experiences. We take a look at the site\u2019s completely different options, design, and performance. These video games present a fun and fascinating means to enhance your poker skills. The player struggles to confirm as he can’t provide the requested document to the on line casino. The player from India has been blocked after depositing with someone else’s fee methodology.\n<\/p>\n

\u201dDo your factor and be rewarded\u201dAlmost each motion you take on HappyLuke shall be rewarded with completely different quantity of cash. These coins can then be used in the casino shop to buy Deposit Bonuses, Free Spins and Spin Credits. So have a look on the reward list and ensure to be lively on the positioning to gather as many coins as potential.\n<\/p>\n

And that is one factor that matters essentially the most in a web-based on line casino. You want your casino platform to supply the best user experience, after all, that\u2019s the one thing that makes you stand apart from all other opponents. Please browse through all of the promotions HappyLuke provides to all gamers.\n<\/p>\n

To simplify future entry, keep in mind to utilize the tg777 on line casino login function for a seamless entry each time you go online. The world of online gaming is huge, and few platforms seize the creativeness quite just like the FB777 casino. Offering a superior range of video games and thrilling leisure, it is a hub for lovers seeking pleasure and fortune. From the number of FB777 slot casino games to live entertainment, this platform stands out as a singular mix of fun and innovation. If you need a enjoyable break from slots and reside casino games, you should definitely think about HappyLuke fishing games.\n<\/p>\n

A stay vendor game is another exciting method to play at the on-line on line casino. For instance, you’ll have the ability to play Dragon Tiger with great odds of profitable. You should have no downside logging into your HappyLuke online casino account by way of our cellular on line casino app. Our slot games, desk video games, and even live vendor video games run seamlessly on cellular, so you’ll have the ability to literally enjoy all HappyLuke online casino video games with no lag or crash.\n<\/p>\n

Following the approval of the application for getting the winnings, the cash involves you instantly, however in the case of cost playing cards, the time will increase. This casino has been working since 2015 and is registered by Curacao Egaming. For extra particulars on what makes the platform stand out, you presumably can discover it ExtremeGaming88 to get a comprehensive perception. Remember, the platform is designed to cater to numerous preferences, making it a one-stop-shop for all gaming needs.\n<\/p>\n

You\u2019re able to earn up to 8,000 cash per month, although only by playing the slots and live supplier video games, as they do not seem to be legitimate against table games. Also, remember you could have 90 days to make use of them otherwise you’ll lose them. The verdict from HappyLuke evaluate consultants was positively unanimous. As the name goes, players are assured a happy expertise on the net site. From the point of registration, which is immediate, to the number of bonuses and games, there\u2019s hardly something about this operator to be disenchanted about.\n<\/p>\n

On Casino Guru, players might consider and evaluate on-line casinos to express their ideas, feedback, and experiences. Based on this info, we calculate a complete user satisfaction ranking that spans from Terrible to Excellent. If you like soccer, you can guess on sports matches with HappyLuke on-line on line casino.\n<\/p>\n

Lastly, the article supplies a comprehensive information to Fun88, a web-based betting site in Asia that offers sports activities betting options, live casinos, slots, poker, and other games. HappyLuke stands out by a long-term commitment to upholding licensing conditions, investing in responsible gaming initiatives, and offering wonderful security measures. If you sign up, you\u2019ll be capable of play an excellent many games, together with progressive slots, so you\u2019ll end up scoring an enormous takedown.\n<\/p>\n

Visit our promotions web page to study extra on tips on how to take part and win in these events and tournaments. Considering our estimates and the factual information we have collected, Happy Luke Casino seems to be an average-sized online casino. It has a really low amount of restrained payouts in complaints from players, after we take its dimension under consideration (or has no player complaints listed). We consider a correlation between casino’s dimension and player complaints, as a outcome of we understand that bigger casinos typically are probably to receive extra complaints on account of increased participant rely.\n<\/p>\n

Ballthai999 Casino loves to supply bonuses to each new and old players. You can anticipate a 200% new player Bonus whenever you join and make your first deposit. Welcome to the exhilarating universe of FB777 Casino, the place leisure meets opportunity. This online platform provides an intensive vary of video games and companies designed to supply each new and seasoned players a comprehensive gaming experience.\n<\/p>\n

Football is definitely the preferred sport for sports bettors to guess on, and it\u2019s not just in Asia, you\u2019ll see this phenomenon irrespective of the place you might be on the earth. For soccer fans, the 90 minute game of football is a thousand exciting moments the place odds change and you’ll really feel your coronary heart price spike multiple times. If you use HappyLuke sportsbook service, you will get to expertise these moments your self. BetMentor is an impartial supply of information about on-line sports activities betting in the world, not controlled by any gambling operator or any third get together.\n<\/p>\n

As far as we are conscious, no related casino blacklists point out Happy Luke Casino. Casino blacklists, such as our personal Casino Guru blacklist, could indicate mistreatment of consumers by a casino. Therefore, we advocate players consider these lists when deciding on a casino to play at. If you\u2019re in search of high-stakes gaming, discover the HappyLuke Jackpot section for massive wins on progressive slots. Besides football, you can also use SABA Sports to explore area of interest markets like netball, Muay Thai and more. Happy Luke Casino has a wonderful, friendly, and properly educated customer service team that is out there 24hours a day, 7 days every week.\n<\/p>\n

The participant’s winnings were frozen as a result of dishonest at stay table. The complaint was rejected as the player gambled away his remaining stability. Happy Luke Casino is owned by SOLARIS INNOVE LIMITADA and has estimated revenues exceeding $1,000,000 per yr. This establishes it as a small to medium-sized on-line casino inside the bounds of our categorization. To determine a casino’s Safety Index, we use an in depth method that considers a massive number of data gathered and assessed throughout our complete evaluate course of.\n<\/p>\n

Many of these flaws are related to banking, a vital factor for prospective members. Be sure to read via the phrases and conditions prior to signing up. You additionally won\u2019t be in a position to discover much in the finest way of promotions, as once the page hundreds, it is utterly clean.\n<\/p>\n

New customers can enjoy a 100 percent first deposit bonus, whereas present users can benefit from cashback bonuses, free bets, and loyalty rewards. 1xbet also has a mobile app obtainable for obtain on Android and iOS units, providing a seamless person experience. HappyLuke leverages a number of software program providers, including Betsoft, QuickSpin <\/a>, Play N Go, and Thunderstick, to name however a couple of. The on-line platform has a singular method in terms of recreation choices and what countries it accepts players from. You\u2019ll be joyful to know that HappyLuke has many games at its disposal, similar to slots, progressive jackpots, and RNG table video games. If you like the joys of chasing an enormous progressive jackpot, you\u2019ll love taking half in games like Dr Fortuno, Celebration of Wealth, and Wheel of Wishes.\n<\/p>\n

This evaluate examines Happy Luke Casino, using our casino evaluation methodology to discover out its benefits and disadvantages by our independent group of professional on line casino reviewers. Discover one of the best real cash slots of 2025 at our high United States casinos at present. Whether you\u2019re playing on cell or desktop, there are 3 ways you can get assist at any time. If you prefer to seek for solutions yourself, our Happy Luke Casino review staff recommends you browse the FAQ part.\n<\/p>\n

These embrace the on line casino’s T&Cs, complaints from gamers, estimated revenues, blacklists, and many others. Our evaluate of Happy Luke Casino discovered that there\u2019s also a loyalty program, but you will want to be a excessive curler to take benefit of it. The casino awards loyalty status relying on the quantity you wager every quarter.\n<\/p>\n

The participant can always check the whole prize pool to decide if the event is price taking half in. If the player gets thinking about discovering what different players are doing, there\u2019s a live jackpot watch. On a scrolling bar, the largest jackpot prizes appear, attracting the attention of those looking for the biggest worth. Both e-mail and live chat are manned 24\/7, which is a priceless attribute and definitely earned extra factors in our HappyLuke on line casino evaluate.\n<\/p>\n

You can wager on fantasy eSports if you have some understanding of the games and the way they operate. The incontrovertible truth that top-level events take place across the clock makes it simple to search out one thing to observe. Betting on eSports is similar to betting on regular sporting occasions in the sense that you must match the winner or match.\n<\/p>\n

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