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/******/ (function() { // webpackBootstrap
/******/ 	var __webpack_modules__ = ({

/***/ 8294:
/***/ (function(module) {

/*!
 * clipboard.js v2.0.11
 * https://clipboardjs.com/
 *
 * Licensed MIT © Zeno Rocha
 */
(function webpackUniversalModuleDefinition(root, factory) {
	if(true)
		module.exports = factory();
	else {}
})(this, function() {
return /******/ (function() { // webpackBootstrap
/******/ 	var __webpack_modules__ = ({

/***/ 686:
/***/ (function(__unused_webpack_module, __webpack_exports__, __nested_webpack_require_623__) {

"use strict";

// EXPORTS
__nested_webpack_require_623__.d(__webpack_exports__, {
  "default": function() { return /* binding */ clipboard; }
});

// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js
var tiny_emitter = __nested_webpack_require_623__(279);
var tiny_emitter_default = /*#__PURE__*/__nested_webpack_require_623__.n(tiny_emitter);
// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js
var listen = __nested_webpack_require_623__(370);
var listen_default = /*#__PURE__*/__nested_webpack_require_623__.n(listen);
// EXTERNAL MODULE: ./node_modules/select/src/select.js
var src_select = __nested_webpack_require_623__(817);
var select_default = /*#__PURE__*/__nested_webpack_require_623__.n(src_select);
;// CONCATENATED MODULE: ./src/common/command.js
/**
 * Executes a given operation type.
 * @param {String} type
 * @return {Boolean}
 */
function command(type) {
  try {
    return document.execCommand(type);
  } catch (err) {
    return false;
  }
}
;// CONCATENATED MODULE: ./src/actions/cut.js


/**
 * Cut action wrapper.
 * @param {String|HTMLElement} target
 * @return {String}
 */

var ClipboardActionCut = function ClipboardActionCut(target) {
  var selectedText = select_default()(target);
  command('cut');
  return selectedText;
};

/* harmony default export */ var actions_cut = (ClipboardActionCut);
;// CONCATENATED MODULE: ./src/common/create-fake-element.js
/**
 * Creates a fake textarea element with a value.
 * @param {String} value
 * @return {HTMLElement}
 */
function createFakeElement(value) {
  var isRTL = document.documentElement.getAttribute('dir') === 'rtl';
  var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS

  fakeElement.style.fontSize = '12pt'; // Reset box model

  fakeElement.style.border = '0';
  fakeElement.style.padding = '0';
  fakeElement.style.margin = '0'; // Move element out of screen horizontally

  fakeElement.style.position = 'absolute';
  fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically

  var yPosition = window.pageYOffset || document.documentElement.scrollTop;
  fakeElement.style.top = "".concat(yPosition, "px");
  fakeElement.setAttribute('readonly', '');
  fakeElement.value = value;
  return fakeElement;
}
;// CONCATENATED MODULE: ./src/actions/copy.js



/**
 * Create fake copy action wrapper using a fake element.
 * @param {String} target
 * @param {Object} options
 * @return {String}
 */

var fakeCopyAction = function fakeCopyAction(value, options) {
  var fakeElement = createFakeElement(value);
  options.container.appendChild(fakeElement);
  var selectedText = select_default()(fakeElement);
  command('copy');
  fakeElement.remove();
  return selectedText;
};
/**
 * Copy action wrapper.
 * @param {String|HTMLElement} target
 * @param {Object} options
 * @return {String}
 */


var ClipboardActionCopy = function ClipboardActionCopy(target) {
  var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
    container: document.body
  };
  var selectedText = '';

  if (typeof target === 'string') {
    selectedText = fakeCopyAction(target, options);
  } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {
    // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange
    selectedText = fakeCopyAction(target.value, options);
  } else {
    selectedText = select_default()(target);
    command('copy');
  }

  return selectedText;
};

/* harmony default export */ var actions_copy = (ClipboardActionCopy);
;// CONCATENATED MODULE: ./src/actions/default.js
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }



/**
 * Inner function which performs selection from either `text` or `target`
 * properties and then executes copy or cut operations.
 * @param {Object} options
 */

var ClipboardActionDefault = function ClipboardActionDefault() {
  var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  // Defines base properties passed from constructor.
  var _options$action = options.action,
      action = _options$action === void 0 ? 'copy' : _options$action,
      container = options.container,
      target = options.target,
      text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.

  if (action !== 'copy' && action !== 'cut') {
    throw new Error('Invalid "action" value, use either "copy" or "cut"');
  } // Sets the `target` property using an element that will be have its content copied.


  if (target !== undefined) {
    if (target && _typeof(target) === 'object' && target.nodeType === 1) {
      if (action === 'copy' && target.hasAttribute('disabled')) {
        throw new Error('Invalid "target" attribute. Please use "readonly" instead of "disabled" attribute');
      }

      if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {
        throw new Error('Invalid "target" attribute. You can\'t cut text from elements with "readonly" or "disabled" attributes');
      }
    } else {
      throw new Error('Invalid "target" value, use a valid Element');
    }
  } // Define selection strategy based on `text` property.


  if (text) {
    return actions_copy(text, {
      container: container
    });
  } // Defines which selection strategy based on `target` property.


  if (target) {
    return action === 'cut' ? actions_cut(target) : actions_copy(target, {
      container: container
    });
  }
};

/* harmony default export */ var actions_default = (ClipboardActionDefault);
;// CONCATENATED MODULE: ./src/clipboard.js
function clipboard_typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return clipboard_typeof(obj); }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }

function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }

function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }

function _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }

function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }

function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }

function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }






/**
 * Helper function to retrieve attribute value.
 * @param {String} suffix
 * @param {Element} element
 */

function getAttributeValue(suffix, element) {
  var attribute = "data-clipboard-".concat(suffix);

  if (!element.hasAttribute(attribute)) {
    return;
  }

  return element.getAttribute(attribute);
}
/**
 * Base class which takes one or more elements, adds event listeners to them,
 * and instantiates a new `ClipboardAction` on each click.
 */


var Clipboard = /*#__PURE__*/function (_Emitter) {
  _inherits(Clipboard, _Emitter);

  var _super = _createSuper(Clipboard);

  /**
   * @param {String|HTMLElement|HTMLCollection|NodeList} trigger
   * @param {Object} options
   */
  function Clipboard(trigger, options) {
    var _this;

    _classCallCheck(this, Clipboard);

    _this = _super.call(this);

    _this.resolveOptions(options);

    _this.listenClick(trigger);

    return _this;
  }
  /**
   * Defines if attributes would be resolved using internal setter functions
   * or custom functions that were passed in the constructor.
   * @param {Object} options
   */


  _createClass(Clipboard, [{
    key: "resolveOptions",
    value: function resolveOptions() {
      var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
      this.action = typeof options.action === 'function' ? options.action : this.defaultAction;
      this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;
      this.text = typeof options.text === 'function' ? options.text : this.defaultText;
      this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;
    }
    /**
     * Adds a click event listener to the passed trigger.
     * @param {String|HTMLElement|HTMLCollection|NodeList} trigger
     */

  }, {
    key: "listenClick",
    value: function listenClick(trigger) {
      var _this2 = this;

      this.listener = listen_default()(trigger, 'click', function (e) {
        return _this2.onClick(e);
      });
    }
    /**
     * Defines a new `ClipboardAction` on each click event.
     * @param {Event} e
     */

  }, {
    key: "onClick",
    value: function onClick(e) {
      var trigger = e.delegateTarget || e.currentTarget;
      var action = this.action(trigger) || 'copy';
      var text = actions_default({
        action: action,
        container: this.container,
        target: this.target(trigger),
        text: this.text(trigger)
      }); // Fires an event based on the copy operation result.

      this.emit(text ? 'success' : 'error', {
        action: action,
        text: text,
        trigger: trigger,
        clearSelection: function clearSelection() {
          if (trigger) {
            trigger.focus();
          }

          window.getSelection().removeAllRanges();
        }
      });
    }
    /**
     * Default `action` lookup function.
     * @param {Element} trigger
     */

  }, {
    key: "defaultAction",
    value: function defaultAction(trigger) {
      return getAttributeValue('action', trigger);
    }
    /**
     * Default `target` lookup function.
     * @param {Element} trigger
     */

  }, {
    key: "defaultTarget",
    value: function defaultTarget(trigger) {
      var selector = getAttributeValue('target', trigger);

      if (selector) {
        return document.querySelector(selector);
      }
    }
    /**
     * Allow fire programmatically a copy action
     * @param {String|HTMLElement} target
     * @param {Object} options
     * @returns Text copied.
     */

  }, {
    key: "defaultText",

    /**
     * Default `text` lookup function.
     * @param {Element} trigger
     */
    value: function defaultText(trigger) {
      return getAttributeValue('text', trigger);
    }
    /**
     * Destroy lifecycle.
     */

  }, {
    key: "destroy",
    value: function destroy() {
      this.listener.destroy();
    }
  }], [{
    key: "copy",
    value: function copy(target) {
      var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
        container: document.body
      };
      return actions_copy(target, options);
    }
    /**
     * Allow fire programmatically a cut action
     * @param {String|HTMLElement} target
     * @returns Text cutted.
     */

  }, {
    key: "cut",
    value: function cut(target) {
      return actions_cut(target);
    }
    /**
     * Returns the support of the given action, or all actions if no action is
     * given.
     * @param {String} [action]
     */

  }, {
    key: "isSupported",
    value: function isSupported() {
      var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];
      var actions = typeof action === 'string' ? [action] : action;
      var support = !!document.queryCommandSupported;
      actions.forEach(function (action) {
        support = support && !!document.queryCommandSupported(action);
      });
      return support;
    }
  }]);

  return Clipboard;
}((tiny_emitter_default()));

/* harmony default export */ var clipboard = (Clipboard);

/***/ }),

/***/ 828:
/***/ (function(module) {

var DOCUMENT_NODE_TYPE = 9;

/**
 * A polyfill for Element.matches()
 */
if (typeof Element !== 'undefined' && !Element.prototype.matches) {
    var proto = Element.prototype;

    proto.matches = proto.matchesSelector ||
                    proto.mozMatchesSelector ||
                    proto.msMatchesSelector ||
                    proto.oMatchesSelector ||
                    proto.webkitMatchesSelector;
}

/**
 * Finds the closest parent that matches a selector.
 *
 * @param {Element} element
 * @param {String} selector
 * @return {Function}
 */
function closest (element, selector) {
    while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {
        if (typeof element.matches === 'function' &&
            element.matches(selector)) {
          return element;
        }
        element = element.parentNode;
    }
}

module.exports = closest;


/***/ }),

/***/ 438:
/***/ (function(module, __unused_webpack_exports, __nested_webpack_require_15749__) {

var closest = __nested_webpack_require_15749__(828);

/**
 * Delegates event to a selector.
 *
 * @param {Element} element
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @param {Boolean} useCapture
 * @return {Object}
 */
function _delegate(element, selector, type, callback, useCapture) {
    var listenerFn = listener.apply(this, arguments);

    element.addEventListener(type, listenerFn, useCapture);

    return {
        destroy: function() {
            element.removeEventListener(type, listenerFn, useCapture);
        }
    }
}

/**
 * Delegates event to a selector.
 *
 * @param {Element|String|Array} [elements]
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @param {Boolean} useCapture
 * @return {Object}
 */
function delegate(elements, selector, type, callback, useCapture) {
    // Handle the regular Element usage
    if (typeof elements.addEventListener === 'function') {
        return _delegate.apply(null, arguments);
    }

    // Handle Element-less usage, it defaults to global delegation
    if (typeof type === 'function') {
        // Use `document` as the first parameter, then apply arguments
        // This is a short way to .unshift `arguments` without running into deoptimizations
        return _delegate.bind(null, document).apply(null, arguments);
    }

    // Handle Selector-based usage
    if (typeof elements === 'string') {
        elements = document.querySelectorAll(elements);
    }

    // Handle Array-like based usage
    return Array.prototype.map.call(elements, function (element) {
        return _delegate(element, selector, type, callback, useCapture);
    });
}

/**
 * Finds closest match and invokes callback.
 *
 * @param {Element} element
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @return {Function}
 */
function listener(element, selector, type, callback) {
    return function(e) {
        e.delegateTarget = closest(e.target, selector);

        if (e.delegateTarget) {
            callback.call(element, e);
        }
    }
}

module.exports = delegate;


/***/ }),

/***/ 879:
/***/ (function(__unused_webpack_module, exports) {

/**
 * Check if argument is a HTML element.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.node = function(value) {
    return value !== undefined
        && value instanceof HTMLElement
        && value.nodeType === 1;
};

/**
 * Check if argument is a list of HTML elements.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.nodeList = function(value) {
    var type = Object.prototype.toString.call(value);

    return value !== undefined
        && (type === '[object NodeList]' || type === '[object HTMLCollection]')
        && ('length' in value)
        && (value.length === 0 || exports.node(value[0]));
};

/**
 * Check if argument is a string.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.string = function(value) {
    return typeof value === 'string'
        || value instanceof String;
};

/**
 * Check if argument is a function.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.fn = function(value) {
    var type = Object.prototype.toString.call(value);

    return type === '[object Function]';
};


/***/ }),

/***/ 370:
/***/ (function(module, __unused_webpack_exports, __nested_webpack_require_19113__) {

var is = __nested_webpack_require_19113__(879);
var delegate = __nested_webpack_require_19113__(438);

/**
 * Validates all params and calls the right
 * listener function based on its target type.
 *
 * @param {String|HTMLElement|HTMLCollection|NodeList} target
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listen(target, type, callback) {
    if (!target && !type && !callback) {
        throw new Error('Missing required arguments');
    }

    if (!is.string(type)) {
        throw new TypeError('Second argument must be a String');
    }

    if (!is.fn(callback)) {
        throw new TypeError('Third argument must be a Function');
    }

    if (is.node(target)) {
        return listenNode(target, type, callback);
    }
    else if (is.nodeList(target)) {
        return listenNodeList(target, type, callback);
    }
    else if (is.string(target)) {
        return listenSelector(target, type, callback);
    }
    else {
        throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');
    }
}

/**
 * Adds an event listener to a HTML element
 * and returns a remove listener function.
 *
 * @param {HTMLElement} node
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenNode(node, type, callback) {
    node.addEventListener(type, callback);

    return {
        destroy: function() {
            node.removeEventListener(type, callback);
        }
    }
}

/**
 * Add an event listener to a list of HTML elements
 * and returns a remove listener function.
 *
 * @param {NodeList|HTMLCollection} nodeList
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenNodeList(nodeList, type, callback) {
    Array.prototype.forEach.call(nodeList, function(node) {
        node.addEventListener(type, callback);
    });

    return {
        destroy: function() {
            Array.prototype.forEach.call(nodeList, function(node) {
                node.removeEventListener(type, callback);
            });
        }
    }
}

/**
 * Add an event listener to a selector
 * and returns a remove listener function.
 *
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenSelector(selector, type, callback) {
    return delegate(document.body, selector, type, callback);
}

module.exports = listen;


/***/ }),

/***/ 817:
/***/ (function(module) {

function select(element) {
    var selectedText;

    if (element.nodeName === 'SELECT') {
        element.focus();

        selectedText = element.value;
    }
    else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {
        var isReadOnly = element.hasAttribute('readonly');

        if (!isReadOnly) {
            element.setAttribute('readonly', '');
        }

        element.select();
        element.setSelectionRange(0, element.value.length);

        if (!isReadOnly) {
            element.removeAttribute('readonly');
        }

        selectedText = element.value;
    }
    else {
        if (element.hasAttribute('contenteditable')) {
            element.focus();
        }

        var selection = window.getSelection();
        var range = document.createRange();

        range.selectNodeContents(element);
        selection.removeAllRanges();
        selection.addRange(range);

        selectedText = selection.toString();
    }

    return selectedText;
}

module.exports = select;


/***/ }),

/***/ 279:
/***/ (function(module) {

function E () {
  // Keep this empty so it's easier to inherit from
  // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)
}

E.prototype = {
  on: function (name, callback, ctx) {
    var e = this.e || (this.e = {});

    (e[name] || (e[name] = [])).push({
      fn: callback,
      ctx: ctx
    });

    return this;
  },

  once: function (name, callback, ctx) {
    var self = this;
    function listener () {
      self.off(name, listener);
      callback.apply(ctx, arguments);
    };

    listener._ = callback
    return this.on(name, listener, ctx);
  },

  emit: function (name) {
    var data = [].slice.call(arguments, 1);
    var evtArr = ((this.e || (this.e = {}))[name] || []).slice();
    var i = 0;
    var len = evtArr.length;

    for (i; i < len; i++) {
      evtArr[i].fn.apply(evtArr[i].ctx, data);
    }

    return this;
  },

  off: function (name, callback) {
    var e = this.e || (this.e = {});
    var evts = e[name];
    var liveEvents = [];

    if (evts && callback) {
      for (var i = 0, len = evts.length; i < len; i++) {
        if (evts[i].fn !== callback && evts[i].fn._ !== callback)
          liveEvents.push(evts[i]);
      }
    }

    // Remove event from queue to prevent memory leak
    // Suggested by https://github.com/lazd
    // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910

    (liveEvents.length)
      ? e[name] = liveEvents
      : delete e[name];

    return this;
  }
};

module.exports = E;
module.exports.TinyEmitter = E;


/***/ })

/******/ 	});
/************************************************************************/
/******/ 	// The module cache
/******/ 	var __webpack_module_cache__ = {};
/******/ 	
/******/ 	// The require function
/******/ 	function __nested_webpack_require_24495__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		if(__webpack_module_cache__[moduleId]) {
/******/ 			return __webpack_module_cache__[moduleId].exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
/******/ 		};
/******/ 	
/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId](module, module.exports, __nested_webpack_require_24495__);
/******/ 	
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
/******/ 	
/************************************************************************/
/******/ 	/* webpack/runtime/compat get default export */
/******/ 	!function() {
/******/ 		// getDefaultExport function for compatibility with non-harmony modules
/******/ 		__nested_webpack_require_24495__.n = function(module) {
/******/ 			var getter = module && module.__esModule ?
/******/ 				function() { return module['default']; } :
/******/ 				function() { return module; };
/******/ 			__nested_webpack_require_24495__.d(getter, { a: getter });
/******/ 			return getter;
/******/ 		};
/******/ 	}();
/******/ 	
/******/ 	/* webpack/runtime/define property getters */
/******/ 	!function() {
/******/ 		// define getter functions for harmony exports
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/******/ 			for(var key in definition) {
/******/ 				if(__nested_webpack_require_24495__.o(definition, key) && !__nested_webpack_require_24495__.o(exports, key)) {
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/******/ 	return __nested_webpack_require_24495__(686);
/******/ })()
.default;
});

/***/ }),

/***/ 7973:
/***/ (function(module, exports, __webpack_require__) {

var __WEBPACK_AMD_DEFINE_RESULT__;/*global define:false */
/**
 * Copyright 2012-2017 Craig Campbell
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Mousetrap is a simple keyboard shortcut library for Javascript with
 * no external dependencies
 *
 * @version 1.6.5
 * @url craig.is/killing/mice
 */
(function(window, document, undefined) {

    // Check if mousetrap is used inside browser, if not, return
    if (!window) {
        return;
    }

    /**
     * mapping of special keycodes to their corresponding keys
     *
     * everything in this dictionary cannot use keypress events
     * so it has to be here to map to the correct keycodes for
     * keyup/keydown events
     *
     * @type {Object}
     */
    var _MAP = {
        8: 'backspace',
        9: 'tab',
        13: 'enter',
        16: 'shift',
        17: 'ctrl',
        18: 'alt',
        20: 'capslock',
        27: 'esc',
        32: 'space',
        33: 'pageup',
        34: 'pagedown',
        35: 'end',
        36: 'home',
        37: 'left',
        38: 'up',
        39: 'right',
        40: 'down',
        45: 'ins',
        46: 'del',
        91: 'meta',
        93: 'meta',
        224: 'meta'
    };

    /**
     * mapping for special characters so they can support
     *
     * this dictionary is only used incase you want to bind a
     * keyup or keydown event to one of these keys
     *
     * @type {Object}
     */
    var _KEYCODE_MAP = {
        106: '*',
        107: '+',
        109: '-',
        110: '.',
        111 : '/',
        186: ';',
        187: '=',
        188: ',',
        189: '-',
        190: '.',
        191: '/',
        192: '`',
        219: '[',
        220: '\\',
        221: ']',
        222: '\''
    };

    /**
     * this is a mapping of keys that require shift on a US keypad
     * back to the non shift equivelents
     *
     * this is so you can use keyup events with these keys
     *
     * note that this will only work reliably on US keyboards
     *
     * @type {Object}
     */
    var _SHIFT_MAP = {
        '~': '`',
        '!': '1',
        '@': '2',
        '#': '3',
        '$': '4',
        '%': '5',
        '^': '6',
        '&': '7',
        '*': '8',
        '(': '9',
        ')': '0',
        '_': '-',
        '+': '=',
        ':': ';',
        '\"': '\'',
        '<': ',',
        '>': '.',
        '?': '/',
        '|': '\\'
    };

    /**
     * this is a list of special strings you can use to map
     * to modifier keys when you specify your keyboard shortcuts
     *
     * @type {Object}
     */
    var _SPECIAL_ALIASES = {
        'option': 'alt',
        'command': 'meta',
        'return': 'enter',
        'escape': 'esc',
        'plus': '+',
        'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
    };

    /**
     * variable to store the flipped version of _MAP from above
     * needed to check if we should use keypress or not when no action
     * is specified
     *
     * @type {Object|undefined}
     */
    var _REVERSE_MAP;

    /**
     * loop through the f keys, f1 to f19 and add them to the map
     * programatically
     */
    for (var i = 1; i < 20; ++i) {
        _MAP[111 + i] = 'f' + i;
    }

    /**
     * loop through to map numbers on the numeric keypad
     */
    for (i = 0; i <= 9; ++i) {

        // This needs to use a string cause otherwise since 0 is falsey
        // mousetrap will never fire for numpad 0 pressed as part of a keydown
        // event.
        //
        // @see https://github.com/ccampbell/mousetrap/pull/258
        _MAP[i + 96] = i.toString();
    }

    /**
     * cross browser add event method
     *
     * @param {Element|HTMLDocument} object
     * @param {string} type
     * @param {Function} callback
     * @returns void
     */
    function _addEvent(object, type, callback) {
        if (object.addEventListener) {
            object.addEventListener(type, callback, false);
            return;
        }

        object.attachEvent('on' + type, callback);
    }

    /**
     * takes the event and returns the key character
     *
     * @param {Event} e
     * @return {string}
     */
    function _characterFromEvent(e) {

        // for keypress events we should return the character as is
        if (e.type == 'keypress') {
            var character = String.fromCharCode(e.which);

            // if the shift key is not pressed then it is safe to assume
            // that we want the character to be lowercase.  this means if
            // you accidentally have caps lock on then your key bindings
            // will continue to work
            //
            // the only side effect that might not be desired is if you
            // bind something like 'A' cause you want to trigger an
            // event when capital A is pressed caps lock will no longer
            // trigger the event.  shift+a will though.
            if (!e.shiftKey) {
                character = character.toLowerCase();
            }

            return character;
        }

        // for non keypress events the special maps are needed
        if (_MAP[e.which]) {
            return _MAP[e.which];
        }

        if (_KEYCODE_MAP[e.which]) {
            return _KEYCODE_MAP[e.which];
        }

        // if it is not in the special map

        // with keydown and keyup events the character seems to always
        // come in as an uppercase character whether you are pressing shift
        // or not.  we should make sure it is always lowercase for comparisons
        return String.fromCharCode(e.which).toLowerCase();
    }

    /**
     * checks if two arrays are equal
     *
     * @param {Array} modifiers1
     * @param {Array} modifiers2
     * @returns {boolean}
     */
    function _modifiersMatch(modifiers1, modifiers2) {
        return modifiers1.sort().join(',') === modifiers2.sort().join(',');
    }

    /**
     * takes a key event and figures out what the modifiers are
     *
     * @param {Event} e
     * @returns {Array}
     */
    function _eventModifiers(e) {
        var modifiers = [];

        if (e.shiftKey) {
            modifiers.push('shift');
        }

        if (e.altKey) {
            modifiers.push('alt');
        }

        if (e.ctrlKey) {
            modifiers.push('ctrl');
        }

        if (e.metaKey) {
            modifiers.push('meta');
        }

        return modifiers;
    }

    /**
     * prevents default for this event
     *
     * @param {Event} e
     * @returns void
     */
    function _preventDefault(e) {
        if (e.preventDefault) {
            e.preventDefault();
            return;
        }

        e.returnValue = false;
    }

    /**
     * stops propogation for this event
     *
     * @param {Event} e
     * @returns void
     */
    function _stopPropagation(e) {
        if (e.stopPropagation) {
            e.stopPropagation();
            return;
        }

        e.cancelBubble = true;
    }

    /**
     * determines if the keycode specified is a modifier key or not
     *
     * @param {string} key
     * @returns {boolean}
     */
    function _isModifier(key) {
        return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
    }

    /**
     * reverses the map lookup so that we can look for specific keys
     * to see what can and can't use keypress
     *
     * @return {Object}
     */
    function _getReverseMap() {
        if (!_REVERSE_MAP) {
            _REVERSE_MAP = {};
            for (var key in _MAP) {

                // pull out the numeric keypad from here cause keypress should
                // be able to detect the keys from the character
                if (key > 95 && key < 112) {
                    continue;
                }

                if (_MAP.hasOwnProperty(key)) {
                    _REVERSE_MAP[_MAP[key]] = key;
                }
            }
        }
        return _REVERSE_MAP;
    }

    /**
     * picks the best action based on the key combination
     *
     * @param {string} key - character for key
     * @param {Array} modifiers
     * @param {string=} action passed in
     */
    function _pickBestAction(key, modifiers, action) {

        // if no action was picked in we should try to pick the one
        // that we think would work best for this key
        if (!action) {
            action = _getReverseMap()[key] ? 'keydown' : 'keypress';
        }

        // modifier keys don't work as expected with keypress,
        // switch to keydown
        if (action == 'keypress' && modifiers.length) {
            action = 'keydown';
        }

        return action;
    }

    /**
     * Converts from a string key combination to an array
     *
     * @param  {string} combination like "command+shift+l"
     * @return {Array}
     */
    function _keysFromString(combination) {
        if (combination === '+') {
            return ['+'];
        }

        combination = combination.replace(/\+{2}/g, '+plus');
        return combination.split('+');
    }

    /**
     * Gets info for a specific key combination
     *
     * @param  {string} combination key combination ("command+s" or "a" or "*")
     * @param  {string=} action
     * @returns {Object}
     */
    function _getKeyInfo(combination, action) {
        var keys;
        var key;
        var i;
        var modifiers = [];

        // take the keys from this pattern and figure out what the actual
        // pattern is all about
        keys = _keysFromString(combination);

        for (i = 0; i < keys.length; ++i) {
            key = keys[i];

            // normalize key names
            if (_SPECIAL_ALIASES[key]) {
                key = _SPECIAL_ALIASES[key];
            }

            // if this is not a keypress event then we should
            // be smart about using shift keys
            // this will only work for US keyboards however
            if (action && action != 'keypress' && _SHIFT_MAP[key]) {
                key = _SHIFT_MAP[key];
                modifiers.push('shift');
            }

            // if this key is a modifier then add it to the list of modifiers
            if (_isModifier(key)) {
                modifiers.push(key);
            }
        }

        // depending on what the key combination is
        // we will try to pick the best event for it
        action = _pickBestAction(key, modifiers, action);

        return {
            key: key,
            modifiers: modifiers,
            action: action
        };
    }

    function _belongsTo(element, ancestor) {
        if (element === null || element === document) {
            return false;
        }

        if (element === ancestor) {
            return true;
        }

        return _belongsTo(element.parentNode, ancestor);
    }

    function Mousetrap(targetElement) {
        var self = this;

        targetElement = targetElement || document;

        if (!(self instanceof Mousetrap)) {
            return new Mousetrap(targetElement);
        }

        /**
         * element to attach key events to
         *
         * @type {Element}
         */
        self.target = targetElement;

        /**
         * a list of all the callbacks setup via Mousetrap.bind()
         *
         * @type {Object}
         */
        self._callbacks = {};

        /**
         * direct map of string combinations to callbacks used for trigger()
         *
         * @type {Object}
         */
        self._directMap = {};

        /**
         * keeps track of what level each sequence is at since multiple
         * sequences can start out with the same sequence
         *
         * @type {Object}
         */
        var _sequenceLevels = {};

        /**
         * variable to store the setTimeout call
         *
         * @type {null|number}
         */
        var _resetTimer;

        /**
         * temporary state where we will ignore the next keyup
         *
         * @type {boolean|string}
         */
        var _ignoreNextKeyup = false;

        /**
         * temporary state where we will ignore the next keypress
         *
         * @type {boolean}
         */
        var _ignoreNextKeypress = false;

        /**
         * are we currently inside of a sequence?
         * type of action ("keyup" or "keydown" or "keypress") or false
         *
         * @type {boolean|string}
         */
        var _nextExpectedAction = false;

        /**
         * resets all sequence counters except for the ones passed in
         *
         * @param {Object} doNotReset
         * @returns void
         */
        function _resetSequences(doNotReset) {
            doNotReset = doNotReset || {};

            var activeSequences = false,
                key;

            for (key in _sequenceLevels) {
                if (doNotReset[key]) {
                    activeSequences = true;
                    continue;
                }
                _sequenceLevels[key] = 0;
            }

            if (!activeSequences) {
                _nextExpectedAction = false;
            }
        }

        /**
         * finds all callbacks that match based on the keycode, modifiers,
         * and action
         *
         * @param {string} character
         * @param {Array} modifiers
         * @param {Event|Object} e
         * @param {string=} sequenceName - name of the sequence we are looking for
         * @param {string=} combination
         * @param {number=} level
         * @returns {Array}
         */
        function _getMatches(character, modifiers, e, sequenceName, combination, level) {
            var i;
            var callback;
            var matches = [];
            var action = e.type;

            // if there are no events related to this keycode
            if (!self._callbacks[character]) {
                return [];
            }

            // if a modifier key is coming up on its own we should allow it
            if (action == 'keyup' && _isModifier(character)) {
                modifiers = [character];
            }

            // loop through all callbacks for the key that was pressed
            // and see if any of them match
            for (i = 0; i < self._callbacks[character].length; ++i) {
                callback = self._callbacks[character][i];

                // if a sequence name is not specified, but this is a sequence at
                // the wrong level then move onto the next match
                if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
                    continue;
                }

                // if the action we are looking for doesn't match the action we got
                // then we should keep going
                if (action != callback.action) {
                    continue;
                }

                // if this is a keypress event and the meta key and control key
                // are not pressed that means that we need to only look at the
                // character, otherwise check the modifiers as well
                //
                // chrome will not fire a keypress if meta or control is down
                // safari will fire a keypress if meta or meta+shift is down
                // firefox will fire a keypress if meta or control is down
                if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {

                    // when you bind a combination or sequence a second time it
                    // should overwrite the first one.  if a sequenceName or
                    // combination is specified in this call it does just that
                    //
                    // @todo make deleting its own method?
                    var deleteCombo = !sequenceName && callback.combo == combination;
                    var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
                    if (deleteCombo || deleteSequence) {
                        self._callbacks[character].splice(i, 1);
                    }

                    matches.push(callback);
                }
            }

            return matches;
        }

        /**
         * actually calls the callback function
         *
         * if your callback function returns false this will use the jquery
         * convention - prevent default and stop propogation on the event
         *
         * @param {Function} callback
         * @param {Event} e
         * @returns void
         */
        function _fireCallback(callback, e, combo, sequence) {

            // if this event should not happen stop here
            if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
                return;
            }

            if (callback(e, combo) === false) {
                _preventDefault(e);
                _stopPropagation(e);
            }
        }

        /**
         * handles a character key event
         *
         * @param {string} character
         * @param {Array} modifiers
         * @param {Event} e
         * @returns void
         */
        self._handleKey = function(character, modifiers, e) {
            var callbacks = _getMatches(character, modifiers, e);
            var i;
            var doNotReset = {};
            var maxLevel = 0;
            var processedSequenceCallback = false;

            // Calculate the maxLevel for sequences so we can only execute the longest callback sequence
            for (i = 0; i < callbacks.length; ++i) {
                if (callbacks[i].seq) {
                    maxLevel = Math.max(maxLevel, callbacks[i].level);
                }
            }

            // loop through matching callbacks for this key event
            for (i = 0; i < callbacks.length; ++i) {

                // fire for all sequence callbacks
                // this is because if for example you have multiple sequences
                // bound such as "g i" and "g t" they both need to fire the
                // callback for matching g cause otherwise you can only ever
                // match the first one
                if (callbacks[i].seq) {

                    // only fire callbacks for the maxLevel to prevent
                    // subsequences from also firing
                    //
                    // for example 'a option b' should not cause 'option b' to fire
                    // even though 'option b' is part of the other sequence
                    //
                    // any sequences that do not match here will be discarded
                    // below by the _resetSequences call
                    if (callbacks[i].level != maxLevel) {
                        continue;
                    }

                    processedSequenceCallback = true;

                    // keep a list of which sequences were matches for later
                    doNotReset[callbacks[i].seq] = 1;
                    _fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
                    continue;
                }

                // if there were no sequence matches but we are still here
                // that means this is a regular match so we should fire that
                if (!processedSequenceCallback) {
                    _fireCallback(callbacks[i].callback, e, callbacks[i].combo);
                }
            }

            // if the key you pressed matches the type of sequence without
            // being a modifier (ie "keyup" or "keypress") then we should
            // reset all sequences that were not matched by this event
            //
            // this is so, for example, if you have the sequence "h a t" and you
            // type "h e a r t" it does not match.  in this case the "e" will
            // cause the sequence to reset
            //
            // modifier keys are ignored because you can have a sequence
            // that contains modifiers such as "enter ctrl+space" and in most
            // cases the modifier key will be pressed before the next key
            //
            // also if you have a sequence such as "ctrl+b a" then pressing the
            // "b" key will trigger a "keypress" and a "keydown"
            //
            // the "keydown" is expected when there is a modifier, but the
            // "keypress" ends up matching the _nextExpectedAction since it occurs
            // after and that causes the sequence to reset
            //
            // we ignore keypresses in a sequence that directly follow a keydown
            // for the same character
            var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
            if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
                _resetSequences(doNotReset);
            }

            _ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
        };

        /**
         * handles a keydown event
         *
         * @param {Event} e
         * @returns void
         */
        function _handleKeyEvent(e) {

            // normalize e.which for key events
            // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
            if (typeof e.which !== 'number') {
                e.which = e.keyCode;
            }

            var character = _characterFromEvent(e);

            // no character found then stop
            if (!character) {
                return;
            }

            // need to use === for the character check because the character can be 0
            if (e.type == 'keyup' && _ignoreNextKeyup === character) {
                _ignoreNextKeyup = false;
                return;
            }

            self.handleKey(character, _eventModifiers(e), e);
        }

        /**
         * called to set a 1 second timeout on the specified sequence
         *
         * this is so after each key press in the sequence you have 1 second
         * to press the next key before you have to start over
         *
         * @returns void
         */
        function _resetSequenceTimer() {
            clearTimeout(_resetTimer);
            _resetTimer = setTimeout(_resetSequences, 1000);
        }

        /**
         * binds a key sequence to an event
         *
         * @param {string} combo - combo specified in bind call
         * @param {Array} keys
         * @param {Function} callback
         * @param {string=} action
         * @returns void
         */
        function _bindSequence(combo, keys, callback, action) {

            // start off by adding a sequence level record for this combination
            // and setting the level to 0
            _sequenceLevels[combo] = 0;

            /**
             * callback to increase the sequence level for this sequence and reset
             * all other sequences that were active
             *
             * @param {string} nextAction
             * @returns {Function}
             */
            function _increaseSequence(nextAction) {
                return function() {
                    _nextExpectedAction = nextAction;
                    ++_sequenceLevels[combo];
                    _resetSequenceTimer();
                };
            }

            /**
             * wraps the specified callback inside of another function in order
             * to reset all sequence counters as soon as this sequence is done
             *
             * @param {Event} e
             * @returns void
             */
            function _callbackAndReset(e) {
                _fireCallback(callback, e, combo);

                // we should ignore the next key up if the action is key down
                // or keypress.  this is so if you finish a sequence and
                // release the key the final key will not trigger a keyup
                if (action !== 'keyup') {
                    _ignoreNextKeyup = _characterFromEvent(e);
                }

                // weird race condition if a sequence ends with the key
                // another sequence begins with
                setTimeout(_resetSequences, 10);
            }

            // loop through keys one at a time and bind the appropriate callback
            // function.  for any key leading up to the final one it should
            // increase the sequence. after the final, it should reset all sequences
            //
            // if an action is specified in the original bind call then that will
            // be used throughout.  otherwise we will pass the action that the
            // next key in the sequence should match.  this allows a sequence
            // to mix and match keypress and keydown events depending on which
            // ones are better suited to the key provided
            for (var i = 0; i < keys.length; ++i) {
                var isFinal = i + 1 === keys.length;
                var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
                _bindSingle(keys[i], wrappedCallback, action, combo, i);
            }
        }

        /**
         * binds a single keyboard combination
         *
         * @param {string} combination
         * @param {Function} callback
         * @param {string=} action
         * @param {string=} sequenceName - name of sequence if part of sequence
         * @param {number=} level - what part of the sequence the command is
         * @returns void
         */
        function _bindSingle(combination, callback, action, sequenceName, level) {

            // store a direct mapped reference for use with Mousetrap.trigger
            self._directMap[combination + ':' + action] = callback;

            // make sure multiple spaces in a row become a single space
            combination = combination.replace(/\s+/g, ' ');

            var sequence = combination.split(' ');
            var info;

            // if this pattern is a sequence of keys then run through this method
            // to reprocess each pattern one key at a time
            if (sequence.length > 1) {
                _bindSequence(combination, sequence, callback, action);
                return;
            }

            info = _getKeyInfo(combination, action);

            // make sure to initialize array if this is the first time
            // a callback is added for this key
            self._callbacks[info.key] = self._callbacks[info.key] || [];

            // remove an existing match if there is one
            _getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);

            // add this call back to the array
            // if it is a sequence put it at the beginning
            // if not put it at the end
            //
            // this is important because the way these are processed expects
            // the sequence ones to come first
            self._callbacks[info.key][sequenceName ? 'unshift' : 'push']({
                callback: callback,
                modifiers: info.modifiers,
                action: info.action,
                seq: sequenceName,
                level: level,
                combo: combination
            });
        }

        /**
         * binds multiple combinations to the same callback
         *
         * @param {Array} combinations
         * @param {Function} callback
         * @param {string|undefined} action
         * @returns void
         */
        self._bindMultiple = function(combinations, callback, action) {
            for (var i = 0; i < combinations.length; ++i) {
                _bindSingle(combinations[i], callback, action);
            }
        };

        // start!
        _addEvent(targetElement, 'keypress', _handleKeyEvent);
        _addEvent(targetElement, 'keydown', _handleKeyEvent);
        _addEvent(targetElement, 'keyup', _handleKeyEvent);
    }

    /**
     * binds an event to mousetrap
     *
     * can be a single key, a combination of keys separated with +,
     * an array of keys, or a sequence of keys separated by spaces
     *
     * be sure to list the modifier keys first to make sure that the
     * correct key ends up getting bound (the last key in the pattern)
     *
     * @param {string|Array} keys
     * @param {Function} callback
     * @param {string=} action - 'keypress', 'keydown', or 'keyup'
     * @returns void
     */
    Mousetrap.prototype.bind = function(keys, callback, action) {
        var self = this;
        keys = keys instanceof Array ? keys : [keys];
        self._bindMultiple.call(self, keys, callback, action);
        return self;
    };

    /**
     * unbinds an event to mousetrap
     *
     * the unbinding sets the callback function of the specified key combo
     * to an empty function and deletes the corresponding key in the
     * _directMap dict.
     *
     * TODO: actually remove this from the _callbacks dictionary instead
     * of binding an empty function
     *
     * the keycombo+action has to be exactly the same as
     * it was defined in the bind method
     *
     * @param {string|Array} keys
     * @param {string} action
     * @returns void
     */
    Mousetrap.prototype.unbind = function(keys, action) {
        var self = this;
        return self.bind.call(self, keys, function() {}, action);
    };

    /**
     * triggers an event that has already been bound
     *
     * @param {string} keys
     * @param {string=} action
     * @returns void
     */
    Mousetrap.prototype.trigger = function(keys, action) {
        var self = this;
        if (self._directMap[keys + ':' + action]) {
            self._directMap[keys + ':' + action]({}, keys);
        }
        return self;
    };

    /**
     * resets the library back to its initial state.  this is useful
     * if you want to clear out the current keyboard shortcuts and bind
     * new ones - for example if you switch to another page
     *
     * @returns void
     */
    Mousetrap.prototype.reset = function() {
        var self = this;
        self._callbacks = {};
        self._directMap = {};
        return self;
    };

    /**
     * should we stop this event before firing off callbacks
     *
     * @param {Event} e
     * @param {Element} element
     * @return {boolean}
     */
    Mousetrap.prototype.stopCallback = function(e, element) {
        var self = this;

        // if the element has the class "mousetrap" then no need to stop
        if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
            return false;
        }

        if (_belongsTo(element, self.target)) {
            return false;
        }

        // Events originating from a shadow DOM are re-targetted and `e.target` is the shadow host,
        // not the initial event target in the shadow tree. Note that not all events cross the
        // shadow boundary.
        // For shadow trees with `mode: 'open'`, the initial event target is the first element in
        // the event’s composed path. For shadow trees with `mode: 'closed'`, the initial event
        // target cannot be obtained.
        if ('composedPath' in e && typeof e.composedPath === 'function') {
            // For open shadow trees, update `element` so that the following check works.
            var initialEventTarget = e.composedPath()[0];
            if (initialEventTarget !== e.target) {
                element = initialEventTarget;
            }
        }

        // stop for input, select, and textarea
        return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
    };

    /**
     * exposes _handleKey publicly so it can be overwritten by extensions
     */
    Mousetrap.prototype.handleKey = function() {
        var self = this;
        return self._handleKey.apply(self, arguments);
    };

    /**
     * allow custom key mappings
     */
    Mousetrap.addKeycodes = function(object) {
        for (var key in object) {
            if (object.hasOwnProperty(key)) {
                _MAP[key] = object[key];
            }
        }
        _REVERSE_MAP = null;
    };

    /**
     * Init the global mousetrap functions
     *
     * This method is needed to allow the global mousetrap functions to work
     * now that mousetrap is a constructor function.
     */
    Mousetrap.init = function() {
        var documentMousetrap = Mousetrap(document);
        for (var method in documentMousetrap) {
            if (method.charAt(0) !== '_') {
                Mousetrap[method] = (function(method) {
                    return function() {
                        return documentMousetrap[method].apply(documentMousetrap, arguments);
                    };
                } (method));
            }
        }
    };

    Mousetrap.init();

    // expose mousetrap to the global object
    window.Mousetrap = Mousetrap;

    // expose as a common js module
    if ( true && module.exports) {
        module.exports = Mousetrap;
    }

    // expose mousetrap as an AMD module
    if (true) {
        !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() {
            return Mousetrap;
        }).call(exports, __webpack_require__, exports, module),
		__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
    }
}) (typeof window !== 'undefined' ? window : null, typeof  window !== 'undefined' ? document : null);


/***/ }),

/***/ 5538:
/***/ (function() {

/**
 * adds a bindGlobal method to Mousetrap that allows you to
 * bind specific keyboard shortcuts that will still work
 * inside a text input field
 *
 * usage:
 * Mousetrap.bindGlobal('ctrl+s', _saveChanges);
 */
/* global Mousetrap:true */
(function(Mousetrap) {
    if (! Mousetrap) {
        return;
    }
    var _globalCallbacks = {};
    var _originalStopCallback = Mousetrap.prototype.stopCallback;

    Mousetrap.prototype.stopCallback = function(e, element, combo, sequence) {
        var self = this;

        if (self.paused) {
            return true;
        }

        if (_globalCallbacks[combo] || _globalCallbacks[sequence]) {
            return false;
        }

        return _originalStopCallback.call(self, e, element, combo);
    };

    Mousetrap.prototype.bindGlobal = function(keys, callback, action) {
        var self = this;
        self.bind(keys, callback, action);

        if (keys instanceof Array) {
            for (var i = 0; i < keys.length; i++) {
                _globalCallbacks[keys[i]] = true;
            }
            return;
        }

        _globalCallbacks[keys] = true;
    };

    Mousetrap.init();
}) (typeof Mousetrap !== "undefined" ? Mousetrap : undefined);


/***/ })

/******/ 	});
/************************************************************************/
/******/ 	// The module cache
/******/ 	var __webpack_module_cache__ = {};
/******/ 	
/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		var cachedModule = __webpack_module_cache__[moduleId];
/******/ 		if (cachedModule !== undefined) {
/******/ 			return cachedModule.exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
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/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId].call(module.exports, module, module.exports, __webpack_require__);
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/******/ 		// Return the exports of the module
/******/ 		return module.exports;
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/******/ 	/* webpack/runtime/compat get default export */
/******/ 	!function() {
/******/ 		// getDefaultExport function for compatibility with non-harmony modules
/******/ 		__webpack_require__.n = function(module) {
/******/ 			var getter = module && module.__esModule ?
/******/ 				function() { return module['default']; } :
/******/ 				function() { return module; };
/******/ 			__webpack_require__.d(getter, { a: getter });
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/******/ 	/* webpack/runtime/define property getters */
/******/ 	!function() {
/******/ 		// define getter functions for harmony exports
/******/ 		__webpack_require__.d = function(exports, definition) {
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/******/ 				if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
/******/ 					Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
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/******/ 	!function() {
/******/ 		__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }
/******/ 	}();
/******/ 	
/******/ 	/* webpack/runtime/make namespace object */
/******/ 	!function() {
/******/ 		// define __esModule on exports
/******/ 		__webpack_require__.r = function(exports) {
/******/ 			if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ 				Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
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/******/ 			Object.defineProperty(exports, '__esModule', { value: true });
/******/ 		};
/******/ 	}();
/******/ 	
/************************************************************************/
var __webpack_exports__ = {};
// This entry need to be wrapped in an IIFE because it need to be in strict mode.
!function() {
"use strict";
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, {
  "__experimentalUseDialog": function() { return /* reexport */ use_dialog; },
  "__experimentalUseDragging": function() { return /* reexport */ useDragging; },
  "__experimentalUseDropZone": function() { return /* reexport */ useDropZone; },
  "__experimentalUseFixedWindowList": function() { return /* reexport */ useFixedWindowList; },
  "__experimentalUseFocusOutside": function() { return /* reexport */ useFocusOutside; },
  "compose": function() { return /* reexport */ higher_order_compose; },
  "createHigherOrderComponent": function() { return /* reexport */ createHigherOrderComponent; },
  "debounce": function() { return /* reexport */ debounce; },
  "ifCondition": function() { return /* reexport */ if_condition; },
  "pipe": function() { return /* reexport */ higher_order_pipe; },
  "pure": function() { return /* reexport */ higher_order_pure; },
  "throttle": function() { return /* reexport */ throttle; },
  "useAsyncList": function() { return /* reexport */ use_async_list; },
  "useConstrainedTabbing": function() { return /* reexport */ use_constrained_tabbing; },
  "useCopyOnClick": function() { return /* reexport */ useCopyOnClick; },
  "useCopyToClipboard": function() { return /* reexport */ useCopyToClipboard; },
  "useDebounce": function() { return /* reexport */ useDebounce; },
  "useDisabled": function() { return /* reexport */ useDisabled; },
  "useFocusOnMount": function() { return /* reexport */ useFocusOnMount; },
  "useFocusReturn": function() { return /* reexport */ use_focus_return; },
  "useFocusableIframe": function() { return /* reexport */ useFocusableIframe; },
  "useInstanceId": function() { return /* reexport */ use_instance_id; },
  "useIsomorphicLayoutEffect": function() { return /* reexport */ use_isomorphic_layout_effect; },
  "useKeyboardShortcut": function() { return /* reexport */ use_keyboard_shortcut; },
  "useMediaQuery": function() { return /* reexport */ useMediaQuery; },
  "useMergeRefs": function() { return /* reexport */ useMergeRefs; },
  "usePrevious": function() { return /* reexport */ usePrevious; },
  "useReducedMotion": function() { return /* reexport */ use_reduced_motion; },
  "useRefEffect": function() { return /* reexport */ useRefEffect; },
  "useResizeObserver": function() { return /* reexport */ useResizeAware; },
  "useThrottle": function() { return /* reexport */ useThrottle; },
  "useViewportMatch": function() { return /* reexport */ use_viewport_match; },
  "useWarnOnChange": function() { return /* reexport */ use_warn_on_change; },
  "withGlobalEvents": function() { return /* reexport */ withGlobalEvents; },
  "withInstanceId": function() { return /* reexport */ with_instance_id; },
  "withSafeTimeout": function() { return /* reexport */ with_safe_timeout; },
  "withState": function() { return /* reexport */ withState; }
});

;// CONCATENATED MODULE: ./node_modules/tslib/tslib.es6.js
/*! *****************************************************************************
Copyright (c) Microsoft Corporation.

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
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    return extendStatics(d, b);
};

function __extends(d, b) {
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    if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
    if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
    return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
}

;// CONCATENATED MODULE: ./node_modules/lower-case/dist.es2015/index.js
/**
 * Source: ftp://ftp.unicode.org/Public/UCD/latest/ucd/SpecialCasing.txt
 */
var SUPPORTED_LOCALE = {
    tr: {
        regexp: /\u0130|\u0049|\u0049\u0307/g,
        map: {
            İ: "\u0069",
            I: "\u0131",
            İ: "\u0069",
        },
    },
    az: {
        regexp: /\u0130/g,
        map: {
            İ: "\u0069",
            I: "\u0131",
            İ: "\u0069",
        },
    },
    lt: {
        regexp: /\u0049|\u004A|\u012E|\u00CC|\u00CD|\u0128/g,
        map: {
            I: "\u0069\u0307",
            J: "\u006A\u0307",
            Į: "\u012F\u0307",
            Ì: "\u0069\u0307\u0300",
            Í: "\u0069\u0307\u0301",
            Ĩ: "\u0069\u0307\u0303",
        },
    },
};
/**
 * Localized lower case.
 */
function localeLowerCase(str, locale) {
    var lang = SUPPORTED_LOCALE[locale.toLowerCase()];
    if (lang)
        return lowerCase(str.replace(lang.regexp, function (m) { return lang.map[m]; }));
    return lowerCase(str);
}
/**
 * Lower case as a function.
 */
function lowerCase(str) {
    return str.toLowerCase();
}

;// CONCATENATED MODULE: ./node_modules/no-case/dist.es2015/index.js

// Support camel case ("camelCase" -> "camel Case" and "CAMELCase" -> "CAMEL Case").
var DEFAULT_SPLIT_REGEXP = [/([a-z0-9])([A-Z])/g, /([A-Z])([A-Z][a-z])/g];
// Remove all non-word characters.
var DEFAULT_STRIP_REGEXP = /[^A-Z0-9]+/gi;
/**
 * Normalize the string into something other libraries can manipulate easier.
 */
function noCase(input, options) {
    if (options === void 0) { options = {}; }
    var _a = options.splitRegexp, splitRegexp = _a === void 0 ? DEFAULT_SPLIT_REGEXP : _a, _b = options.stripRegexp, stripRegexp = _b === void 0 ? DEFAULT_STRIP_REGEXP : _b, _c = options.transform, transform = _c === void 0 ? lowerCase : _c, _d = options.delimiter, delimiter = _d === void 0 ? " " : _d;
    var result = replace(replace(input, splitRegexp, "$1\0$2"), stripRegexp, "\0");
    var start = 0;
    var end = result.length;
    // Trim the delimiter from around the output string.
    while (result.charAt(start) === "\0")
        start++;
    while (result.charAt(end - 1) === "\0")
        end--;
    // Transform each token independently.
    return result.slice(start, end).split("\0").map(transform).join(delimiter);
}
/**
 * Replace `re` in the input string with the replacement value.
 */
function replace(input, re, value) {
    if (re instanceof RegExp)
        return input.replace(re, value);
    return re.reduce(function (input, re) { return input.replace(re, value); }, input);
}

;// CONCATENATED MODULE: ./node_modules/pascal-case/dist.es2015/index.js


function pascalCaseTransform(input, index) {
    var firstChar = input.charAt(0);
    var lowerChars = input.substr(1).toLowerCase();
    if (index > 0 && firstChar >= "0" && firstChar <= "9") {
        return "_" + firstChar + lowerChars;
    }
    return "" + firstChar.toUpperCase() + lowerChars;
}
function pascalCaseTransformMerge(input) {
    return input.charAt(0).toUpperCase() + input.slice(1).toLowerCase();
}
function pascalCase(input, options) {
    if (options === void 0) { options = {}; }
    return noCase(input, __assign({ delimiter: "", transform: pascalCaseTransform }, options));
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/utils/create-higher-order-component/index.js
/**
 * External dependencies
 */


/**
 * Given a function mapping a component to an enhanced component and modifier
 * name, returns the enhanced component augmented with a generated displayName.
 *
 * @param  mapComponent Function mapping component to enhanced component.
 * @param  modifierName Seed name from which to generated display name.
 *
 * @return Component class with generated display name assigned.
 */
function createHigherOrderComponent(mapComponent, modifierName) {
  return Inner => {
    const Outer = mapComponent(Inner);
    Outer.displayName = hocName(modifierName, Inner);
    return Outer;
  };
}
/**
 * Returns a displayName for a higher-order component, given a wrapper name.
 *
 * @example
 *     hocName( 'MyMemo', Widget ) === 'MyMemo(Widget)';
 *     hocName( 'MyMemo', <div /> ) === 'MyMemo(Component)';
 *
 * @param  name  Name assigned to higher-order component's wrapper component.
 * @param  Inner Wrapped component inside higher-order component.
 * @return       Wrapped name of higher-order component.
 */

const hocName = (name, Inner) => {
  const inner = Inner.displayName || Inner.name || 'Component';
  const outer = pascalCase(name !== null && name !== void 0 ? name : '');
  return `${outer}(${inner})`;
};

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/utils/debounce/index.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * A simplified and properly typed version of lodash's `debounce`, that
 * always uses timers instead of sometimes using rAF.
 *
 * Creates a debounced function that delays invoking `func` until after `wait`
 * milliseconds have elapsed since the last time the debounced function was
 * invoked. The debounced function comes with a `cancel` method to cancel delayed
 * `func` invocations and a `flush` method to immediately invoke them. Provide
 * `options` to indicate whether `func` should be invoked on the leading and/or
 * trailing edge of the `wait` timeout. The `func` is invoked with the last
 * arguments provided to the debounced function. Subsequent calls to the debounced
 * function return the result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the debounced function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * @param {Function}                   func             The function to debounce.
 * @param {number}                     wait             The number of milliseconds to delay.
 * @param {Partial< DebounceOptions >} options          The options object.
 * @param {boolean}                    options.leading  Specify invoking on the leading edge of the timeout.
 * @param {number}                     options.maxWait  The maximum time `func` is allowed to be delayed before it's invoked.
 * @param {boolean}                    options.trailing Specify invoking on the trailing edge of the timeout.
 *
 * @return Returns the new debounced function.
 */
const debounce = (func, wait, options) => {
  let lastArgs;
  let lastThis;
  let maxWait = 0;
  let result;
  let timerId;
  let lastCallTime;
  let lastInvokeTime = 0;
  let leading = false;
  let maxing = false;
  let trailing = true;

  if (options) {
    leading = !!options.leading;
    maxing = 'maxWait' in options;

    if (options.maxWait !== undefined) {
      maxWait = Math.max(options.maxWait, wait);
    }

    trailing = 'trailing' in options ? !!options.trailing : trailing;
  }

  function invokeFunc(time) {
    const args = lastArgs;
    const thisArg = lastThis;
    lastArgs = undefined;
    lastThis = undefined;
    lastInvokeTime = time;
    result = func.apply(thisArg, args);
    return result;
  }

  function startTimer(pendingFunc, waitTime) {
    timerId = setTimeout(pendingFunc, waitTime);
  }

  function cancelTimer() {
    if (timerId !== undefined) {
      clearTimeout(timerId);
    }
  }

  function leadingEdge(time) {
    // Reset any `maxWait` timer.
    lastInvokeTime = time; // Start the timer for the trailing edge.

    startTimer(timerExpired, wait); // Invoke the leading edge.

    return leading ? invokeFunc(time) : result;
  }

  function getTimeSinceLastCall(time) {
    return time - (lastCallTime || 0);
  }

  function remainingWait(time) {
    const timeSinceLastCall = getTimeSinceLastCall(time);
    const timeSinceLastInvoke = time - lastInvokeTime;
    const timeWaiting = wait - timeSinceLastCall;
    return maxing ? Math.min(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting;
  }

  function shouldInvoke(time) {
    const timeSinceLastCall = getTimeSinceLastCall(time);
    const timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the
    // trailing edge, the system time has gone backwards and we're treating
    // it as the trailing edge, or we've hit the `maxWait` limit.

    return lastCallTime === undefined || timeSinceLastCall >= wait || timeSinceLastCall < 0 || maxing && timeSinceLastInvoke >= maxWait;
  }

  function timerExpired() {
    const time = Date.now();

    if (shouldInvoke(time)) {
      return trailingEdge(time);
    } // Restart the timer.


    startTimer(timerExpired, remainingWait(time));
    return undefined;
  }

  function clearTimer() {
    timerId = undefined;
  }

  function trailingEdge(time) {
    clearTimer(); // Only invoke if we have `lastArgs` which means `func` has been
    // debounced at least once.

    if (trailing && lastArgs) {
      return invokeFunc(time);
    }

    lastArgs = lastThis = undefined;
    return result;
  }

  function cancel() {
    cancelTimer();
    lastInvokeTime = 0;
    clearTimer();
    lastArgs = lastCallTime = lastThis = undefined;
  }

  function flush() {
    return pending() ? trailingEdge(Date.now()) : result;
  }

  function pending() {
    return timerId !== undefined;
  }

  function debounced() {
    const time = Date.now();
    const isInvoking = shouldInvoke(time);

    for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
      args[_key] = arguments[_key];
    }

    lastArgs = args;
    lastThis = this;
    lastCallTime = time;

    if (isInvoking) {
      if (!pending()) {
        return leadingEdge(lastCallTime);
      }

      if (maxing) {
        // Handle invocations in a tight loop.
        startTimer(timerExpired, wait);
        return invokeFunc(lastCallTime);
      }
    }

    if (!pending()) {
      startTimer(timerExpired, wait);
    }

    return result;
  }

  debounced.cancel = cancel;
  debounced.flush = flush;
  debounced.pending = pending;
  return debounced;
};

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/utils/throttle/index.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Internal dependencies
 */


/**
 * A simplified and properly typed version of lodash's `throttle`, that
 * always uses timers instead of sometimes using rAF.
 *
 * Creates a throttled function that only invokes `func` at most once per
 * every `wait` milliseconds. The throttled function comes with a `cancel`
 * method to cancel delayed `func` invocations and a `flush` method to
 * immediately invoke them. Provide `options` to indicate whether `func`
 * should be invoked on the leading and/or trailing edge of the `wait`
 * timeout. The `func` is invoked with the last arguments provided to the
 * throttled function. Subsequent calls to the throttled function return
 * the result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the throttled function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * @param {Function}                   func             The function to throttle.
 * @param {number}                     wait             The number of milliseconds to throttle invocations to.
 * @param {Partial< ThrottleOptions >} options          The options object.
 * @param {boolean}                    options.leading  Specify invoking on the leading edge of the timeout.
 * @param {boolean}                    options.trailing Specify invoking on the trailing edge of the timeout.
 * @return Returns the new throttled function.
 */
const throttle = (func, wait, options) => {
  let leading = true;
  let trailing = true;

  if (options) {
    leading = 'leading' in options ? !!options.leading : leading;
    trailing = 'trailing' in options ? !!options.trailing : trailing;
  }

  return debounce(func, wait, {
    leading,
    trailing,
    maxWait: wait
  });
};

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/pipe.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Creates a pipe function.
 *
 * Allows to choose whether to perform left-to-right or right-to-left composition.
 *
 * @see https://docs-lodash.com/v4/flow/
 *
 * @param {boolean} reverse True if right-to-left, false for left-to-right composition.
 */
const basePipe = function () {
  let reverse = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
  return function () {
    for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {
      funcs[_key] = arguments[_key];
    }

    return function () {
      const functions = funcs.flat();

      if (reverse) {
        functions.reverse();
      }

      for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
        args[_key2] = arguments[_key2];
      }

      return functions.reduce((prev, func) => [func(...prev)], args)[0];
    };
  };
};
/**
 * Composes multiple higher-order components into a single higher-order component. Performs left-to-right function
 * composition, where each successive invocation is supplied the return value of the previous.
 *
 * This is inspired by `lodash`'s `flow` function.
 *
 * @see https://docs-lodash.com/v4/flow/
 */


const pipe = basePipe();

/* harmony default export */ var higher_order_pipe = (pipe);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/compose.js
/**
 * Internal dependencies
 */

/**
 * Composes multiple higher-order components into a single higher-order component. Performs right-to-left function
 * composition, where each successive invocation is supplied the return value of the previous.
 *
 * This is inspired by `lodash`'s `flowRight` function.
 *
 * @see https://docs-lodash.com/v4/flow-right/
 */

const compose = basePipe(true);
/* harmony default export */ var higher_order_compose = (compose);

;// CONCATENATED MODULE: external ["wp","element"]
var external_wp_element_namespaceObject = window["wp"]["element"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/if-condition/index.js


/**
 * External dependencies
 */

/**
 * Internal dependencies
 */

/**
 * Higher-order component creator, creating a new component which renders if
 * the given condition is satisfied or with the given optional prop name.
 *
 * @example
 * ```ts
 * type Props = { foo: string };
 * const Component = ( props: Props ) => <div>{ props.foo }</div>;
 * const ConditionalComponent = ifCondition( ( props: Props ) => props.foo.length !== 0 )( Component );
 * <ConditionalComponent foo="" />; // => null
 * <ConditionalComponent foo="bar" />; // => <div>bar</div>;
 * ```
 *
 * @param  predicate Function to test condition.
 *
 * @return Higher-order component.
 */

function ifCondition(predicate) {
  return createHigherOrderComponent(WrappedComponent => props => {
    if (!predicate(props)) {
      return null;
    }

    return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, props);
  }, 'ifCondition');
}

/* harmony default export */ var if_condition = (ifCondition);

;// CONCATENATED MODULE: external ["wp","isShallowEqual"]
var external_wp_isShallowEqual_namespaceObject = window["wp"]["isShallowEqual"];
var external_wp_isShallowEqual_default = /*#__PURE__*/__webpack_require__.n(external_wp_isShallowEqual_namespaceObject);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/pure/index.js


/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Given a component returns the enhanced component augmented with a component
 * only re-rendering when its props/state change
 */

const pure = createHigherOrderComponent(function (WrappedComponent) {
  if (WrappedComponent.prototype instanceof external_wp_element_namespaceObject.Component) {
    return class extends WrappedComponent {
      shouldComponentUpdate(nextProps, nextState) {
        return !external_wp_isShallowEqual_default()(nextProps, this.props) || !external_wp_isShallowEqual_default()(nextState, this.state);
      }

    };
  }

  return class extends external_wp_element_namespaceObject.Component {
    shouldComponentUpdate(nextProps) {
      return !external_wp_isShallowEqual_default()(nextProps, this.props);
    }

    render() {
      return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, this.props);
    }

  };
}, 'pure');
/* harmony default export */ var higher_order_pure = (pure);

;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/extends.js
function _extends() {
  _extends = Object.assign ? Object.assign.bind() : function (target) {
    for (var i = 1; i < arguments.length; i++) {
      var source = arguments[i];
      for (var key in source) {
        if (Object.prototype.hasOwnProperty.call(source, key)) {
          target[key] = source[key];
        }
      }
    }
    return target;
  };
  return _extends.apply(this, arguments);
}
;// CONCATENATED MODULE: external ["wp","deprecated"]
var external_wp_deprecated_namespaceObject = window["wp"]["deprecated"];
var external_wp_deprecated_default = /*#__PURE__*/__webpack_require__.n(external_wp_deprecated_namespaceObject);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-global-events/listener.js
/**
 * Class responsible for orchestrating event handling on the global window,
 * binding a single event to be shared across all handling instances, and
 * removing the handler when no instances are listening for the event.
 */
class Listener {
  constructor() {
    /** @type {any} */
    this.listeners = {};
    this.handleEvent = this.handleEvent.bind(this);
  }

  add(
  /** @type {any} */
  eventType,
  /** @type {any} */
  instance) {
    if (!this.listeners[eventType]) {
      // Adding first listener for this type, so bind event.
      window.addEventListener(eventType, this.handleEvent);
      this.listeners[eventType] = [];
    }

    this.listeners[eventType].push(instance);
  }

  remove(
  /** @type {any} */
  eventType,
  /** @type {any} */
  instance) {
    if (!this.listeners[eventType]) {
      return;
    }

    this.listeners[eventType] = this.listeners[eventType].filter((
    /** @type {any} */
    listener) => listener !== instance);

    if (!this.listeners[eventType].length) {
      // Removing last listener for this type, so unbind event.
      window.removeEventListener(eventType, this.handleEvent);
      delete this.listeners[eventType];
    }
  }

  handleEvent(
  /** @type {any} */
  event) {
    var _this$listeners$event;

    (_this$listeners$event = this.listeners[event.type]) === null || _this$listeners$event === void 0 ? void 0 : _this$listeners$event.forEach((
    /** @type {any} */
    instance) => {
      instance.handleEvent(event);
    });
  }

}

/* harmony default export */ var listener = (Listener);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-global-events/index.js



/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */



/**
 * Listener instance responsible for managing document event handling.
 */

const with_global_events_listener = new listener();
/* eslint-disable jsdoc/no-undefined-types */

/**
 * Higher-order component creator which, given an object of DOM event types and
 * values corresponding to a callback function name on the component, will
 * create or update a window event handler to invoke the callback when an event
 * occurs. On behalf of the consuming developer, the higher-order component
 * manages unbinding when the component unmounts, and binding at most a single
 * event handler for the entire application.
 *
 * @deprecated
 *
 * @param {Record<keyof GlobalEventHandlersEventMap, string>} eventTypesToHandlers Object with keys of DOM
 *                                                                                 event type, the value a
 *                                                                                 name of the function on
 *                                                                                 the original component's
 *                                                                                 instance which handles
 *                                                                                 the event.
 *
 * @return {any} Higher-order component.
 */

function withGlobalEvents(eventTypesToHandlers) {
  external_wp_deprecated_default()('wp.compose.withGlobalEvents', {
    since: '5.7',
    alternative: 'useEffect'
  }); // @ts-ignore We don't need to fix the type-related issues because this is deprecated.

  return createHigherOrderComponent(WrappedComponent => {
    class Wrapper extends external_wp_element_namespaceObject.Component {
      constructor(
      /** @type {any} */
      props) {
        super(props);
        this.handleEvent = this.handleEvent.bind(this);
        this.handleRef = this.handleRef.bind(this);
      }

      componentDidMount() {
        Object.keys(eventTypesToHandlers).forEach(eventType => {
          with_global_events_listener.add(eventType, this);
        });
      }

      componentWillUnmount() {
        Object.keys(eventTypesToHandlers).forEach(eventType => {
          with_global_events_listener.remove(eventType, this);
        });
      }

      handleEvent(
      /** @type {any} */
      event) {
        const handler = eventTypesToHandlers[
        /** @type {keyof GlobalEventHandlersEventMap} */
        event.type
        /* eslint-enable jsdoc/no-undefined-types */
        ];

        if (typeof this.wrappedRef[handler] === 'function') {
          this.wrappedRef[handler](event);
        }
      }

      handleRef(
      /** @type {any} */
      el) {
        this.wrappedRef = el; // Any component using `withGlobalEvents` that is not setting a `ref`
        // will cause `this.props.forwardedRef` to be `null`, so we need this
        // check.

        if (this.props.forwardedRef) {
          this.props.forwardedRef(el);
        }
      }

      render() {
        return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, _extends({}, this.props.ownProps, {
          ref: this.handleRef
        }));
      }

    }

    return (0,external_wp_element_namespaceObject.forwardRef)((props, ref) => {
      return (0,external_wp_element_namespaceObject.createElement)(Wrapper, {
        ownProps: props,
        forwardedRef: ref
      });
    });
  }, 'withGlobalEvents');
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-instance-id/index.js
/**
 * WordPress dependencies
 */

const instanceMap = new WeakMap();
/**
 * Creates a new id for a given object.
 *
 * @param  object Object reference to create an id for.
 * @return The instance id (index).
 */

function createId(object) {
  const instances = instanceMap.get(object) || 0;
  instanceMap.set(object, instances + 1);
  return instances;
}
/**
 * Specify the useInstanceId *function* signatures.
 *
 * More accurately, useInstanceId distinguishes between three different
 * signatures:
 *
 * 1. When only object is given, the returned value is a number
 * 2. When object and prefix is given, the returned value is a string
 * 3. When preferredId is given, the returned value is the type of preferredId
 *
 * @param object Object reference to create an id for.
 */


/**
 * Provides a unique instance ID.
 *
 * @param  object        Object reference to create an id for.
 * @param  [prefix]      Prefix for the unique id.
 * @param  [preferredId] Default ID to use.
 * @return The unique instance id.
 */
function useInstanceId(object, prefix, preferredId) {
  return (0,external_wp_element_namespaceObject.useMemo)(() => {
    if (preferredId) return preferredId;
    const id = createId(object);
    return prefix ? `${prefix}-${id}` : id;
  }, [object]);
}

/* harmony default export */ var use_instance_id = (useInstanceId);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-instance-id/index.js



/**
 * Internal dependencies
 */



/**
 * A Higher Order Component used to be provide a unique instance ID by
 * component.
 */
const withInstanceId = createHigherOrderComponent(WrappedComponent => {
  return props => {
    const instanceId = use_instance_id(WrappedComponent); // @ts-ignore

    return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, _extends({}, props, {
      instanceId: instanceId
    }));
  };
}, 'instanceId');
/* harmony default export */ var with_instance_id = (withInstanceId);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-safe-timeout/index.js



/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * We cannot use the `Window['setTimeout']` and `Window['clearTimeout']`
 * types here because those functions include functionality that is not handled
 * by this component, like the ability to pass extra arguments.
 *
 * In the case of this component, we only handle the simplest case where
 * `setTimeout` only accepts a function (not a string) and an optional delay.
 */

/**
 * A higher-order component used to provide and manage delayed function calls
 * that ought to be bound to a component's lifecycle.
 */
const withSafeTimeout = createHigherOrderComponent(OriginalComponent => {
  return class WrappedComponent extends external_wp_element_namespaceObject.Component {
    constructor(props) {
      super(props);
      this.timeouts = [];
      this.setTimeout = this.setTimeout.bind(this);
      this.clearTimeout = this.clearTimeout.bind(this);
    }

    componentWillUnmount() {
      this.timeouts.forEach(clearTimeout);
    }

    setTimeout(fn, delay) {
      const id = setTimeout(() => {
        fn();
        this.clearTimeout(id);
      }, delay);
      this.timeouts.push(id);
      return id;
    }

    clearTimeout(id) {
      clearTimeout(id);
      this.timeouts = this.timeouts.filter(timeoutId => timeoutId !== id);
    }

    render() {
      return (// @ts-ignore
        (0,external_wp_element_namespaceObject.createElement)(OriginalComponent, _extends({}, this.props, {
          setTimeout: this.setTimeout,
          clearTimeout: this.clearTimeout
        }))
      );
    }

  };
}, 'withSafeTimeout');
/* harmony default export */ var with_safe_timeout = (withSafeTimeout);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-state/index.js



/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * A Higher Order Component used to provide and manage internal component state
 * via props.
 *
 * @deprecated Use `useState` instead.
 *
 * @param {any} initialState Optional initial state of the component.
 *
 * @return {any} A higher order component wrapper accepting a component that takes the state props + its own props + `setState` and returning a component that only accepts the own props.
 */

function withState() {
  let initialState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  external_wp_deprecated_default()('wp.compose.withState', {
    since: '5.8',
    alternative: 'wp.element.useState'
  });
  return createHigherOrderComponent(OriginalComponent => {
    return class WrappedComponent extends external_wp_element_namespaceObject.Component {
      constructor(
      /** @type {any} */
      props) {
        super(props);
        this.setState = this.setState.bind(this);
        this.state = initialState;
      }

      render() {
        return (0,external_wp_element_namespaceObject.createElement)(OriginalComponent, _extends({}, this.props, this.state, {
          setState: this.setState
        }));
      }

    };
  }, 'withState');
}

;// CONCATENATED MODULE: external ["wp","keycodes"]
var external_wp_keycodes_namespaceObject = window["wp"]["keycodes"];
;// CONCATENATED MODULE: external ["wp","dom"]
var external_wp_dom_namespaceObject = window["wp"]["dom"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-ref-effect/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */

/**
 * Effect-like ref callback. Just like with `useEffect`, this allows you to
 * return a cleanup function to be run if the ref changes or one of the
 * dependencies changes. The ref is provided as an argument to the callback
 * functions. The main difference between this and `useEffect` is that
 * the `useEffect` callback is not called when the ref changes, but this is.
 * Pass the returned ref callback as the component's ref and merge multiple refs
 * with `useMergeRefs`.
 *
 * It's worth noting that if the dependencies array is empty, there's not
 * strictly a need to clean up event handlers for example, because the node is
 * to be removed. It *is* necessary if you add dependencies because the ref
 * callback will be called multiple times for the same node.
 *
 * @param  callback     Callback with ref as argument.
 * @param  dependencies Dependencies of the callback.
 *
 * @return Ref callback.
 */

function useRefEffect(callback, dependencies) {
  const cleanup = (0,external_wp_element_namespaceObject.useRef)();
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (node) {
      cleanup.current = callback(node);
    } else if (cleanup.current) {
      cleanup.current();
    }
  }, dependencies);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-constrained-tabbing/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * In Dialogs/modals, the tabbing must be constrained to the content of
 * the wrapper element. This hook adds the behavior to the returned ref.
 *
 * @return {import('react').RefCallback<Element>} Element Ref.
 *
 * @example
 * ```js
 * import { useConstrainedTabbing } from '@wordpress/compose';
 *
 * const ConstrainedTabbingExample = () => {
 *     const constrainedTabbingRef = useConstrainedTabbing()
 *     return (
 *         <div ref={ constrainedTabbingRef }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */

function useConstrainedTabbing() {
  return useRefEffect((
  /** @type {HTMLElement} */
  node) => {
    function onKeyDown(
    /** @type {KeyboardEvent} */
    event) {
      const {
        keyCode,
        shiftKey,
        target
      } = event;

      if (keyCode !== external_wp_keycodes_namespaceObject.TAB) {
        return;
      }

      const action = shiftKey ? 'findPrevious' : 'findNext';
      const nextElement = external_wp_dom_namespaceObject.focus.tabbable[action](
      /** @type {HTMLElement} */
      target) || null; // If the element that is about to receive focus is outside the
      // area, move focus to a div and insert it at the start or end of
      // the area, depending on the direction. Without preventing default
      // behaviour, the browser will then move focus to the next element.

      if (node.contains(nextElement)) {
        return;
      }

      const domAction = shiftKey ? 'append' : 'prepend';
      const {
        ownerDocument
      } = node;
      const trap = ownerDocument.createElement('div');
      trap.tabIndex = -1;
      node[domAction](trap); // Remove itself when the trap loses focus.

      trap.addEventListener('blur', () => node.removeChild(trap));
      trap.focus();
    }

    node.addEventListener('keydown', onKeyDown);
    return () => {
      node.removeEventListener('keydown', onKeyDown);
    };
  }, []);
}

/* harmony default export */ var use_constrained_tabbing = (useConstrainedTabbing);

// EXTERNAL MODULE: ./node_modules/clipboard/dist/clipboard.js
var dist_clipboard = __webpack_require__(8294);
var clipboard_default = /*#__PURE__*/__webpack_require__.n(dist_clipboard);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-copy-on-click/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */



/* eslint-disable jsdoc/no-undefined-types */

/**
 * Copies the text to the clipboard when the element is clicked.
 *
 * @deprecated
 *
 * @param {import('react').RefObject<string | Element | NodeListOf<Element>>} ref       Reference with the element.
 * @param {string|Function}                                                   text      The text to copy.
 * @param {number}                                                            [timeout] Optional timeout to reset the returned
 *                                                                                      state. 4 seconds by default.
 *
 * @return {boolean} Whether or not the text has been copied. Resets after the
 *                   timeout.
 */

function useCopyOnClick(ref, text) {
  let timeout = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 4000;

  /* eslint-enable jsdoc/no-undefined-types */
  external_wp_deprecated_default()('wp.compose.useCopyOnClick', {
    since: '5.8',
    alternative: 'wp.compose.useCopyToClipboard'
  });
  /** @type {import('react').MutableRefObject<Clipboard | undefined>} */

  const clipboard = (0,external_wp_element_namespaceObject.useRef)();
  const [hasCopied, setHasCopied] = (0,external_wp_element_namespaceObject.useState)(false);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    /** @type {number | undefined} */
    let timeoutId;

    if (!ref.current) {
      return;
    } // Clipboard listens to click events.


    clipboard.current = new (clipboard_default())(ref.current, {
      text: () => typeof text === 'function' ? text() : text
    });
    clipboard.current.on('success', _ref => {
      let {
        clearSelection,
        trigger
      } = _ref;
      // Clearing selection will move focus back to the triggering button,
      // ensuring that it is not reset to the body, and further that it is
      // kept within the rendered node.
      clearSelection(); // Handle ClipboardJS focus bug, see https://github.com/zenorocha/clipboard.js/issues/680

      if (trigger) {
        /** @type {HTMLElement} */
        trigger.focus();
      }

      if (timeout) {
        setHasCopied(true);
        clearTimeout(timeoutId);
        timeoutId = setTimeout(() => setHasCopied(false), timeout);
      }
    });
    return () => {
      if (clipboard.current) {
        clipboard.current.destroy();
      }

      clearTimeout(timeoutId);
    };
  }, [text, timeout, setHasCopied]);
  return hasCopied;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-copy-to-clipboard/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * @template T
 * @param {T} value
 * @return {import('react').RefObject<T>} The updated ref
 */

function useUpdatedRef(value) {
  const ref = (0,external_wp_element_namespaceObject.useRef)(value);
  ref.current = value;
  return ref;
}
/**
 * Copies the given text to the clipboard when the element is clicked.
 *
 * @template {HTMLElement} TElementType
 * @param {string | (() => string)} text      The text to copy. Use a function if not
 *                                            already available and expensive to compute.
 * @param {Function}                onSuccess Called when to text is copied.
 *
 * @return {import('react').Ref<TElementType>} A ref to assign to the target element.
 */


function useCopyToClipboard(text, onSuccess) {
  // Store the dependencies as refs and continuously update them so they're
  // fresh when the callback is called.
  const textRef = useUpdatedRef(text);
  const onSuccessRef = useUpdatedRef(onSuccess);
  return useRefEffect(node => {
    // Clipboard listens to click events.
    const clipboard = new (clipboard_default())(node, {
      text() {
        return typeof textRef.current === 'function' ? textRef.current() : textRef.current || '';
      }

    });
    clipboard.on('success', _ref => {
      let {
        clearSelection
      } = _ref;
      // Clearing selection will move focus back to the triggering
      // button, ensuring that it is not reset to the body, and
      // further that it is kept within the rendered node.
      clearSelection(); // Handle ClipboardJS focus bug, see
      // https://github.com/zenorocha/clipboard.js/issues/680

      node.focus();

      if (onSuccessRef.current) {
        onSuccessRef.current();
      }
    });
    return () => {
      clipboard.destroy();
    };
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focus-on-mount/index.js
/**
 * WordPress dependencies
 */


/**
 * Hook used to focus the first tabbable element on mount.
 *
 * @param {boolean | 'firstElement'} focusOnMount Focus on mount mode.
 * @return {import('react').RefCallback<HTMLElement>} Ref callback.
 *
 * @example
 * ```js
 * import { useFocusOnMount } from '@wordpress/compose';
 *
 * const WithFocusOnMount = () => {
 *     const ref = useFocusOnMount()
 *     return (
 *         <div ref={ ref }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */

function useFocusOnMount() {
  let focusOnMount = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'firstElement';
  const focusOnMountRef = (0,external_wp_element_namespaceObject.useRef)(focusOnMount);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    focusOnMountRef.current = focusOnMount;
  }, [focusOnMount]);
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    var _node$ownerDocument$a, _node$ownerDocument;

    if (!node || focusOnMountRef.current === false) {
      return;
    }

    if (node.contains((_node$ownerDocument$a = (_node$ownerDocument = node.ownerDocument) === null || _node$ownerDocument === void 0 ? void 0 : _node$ownerDocument.activeElement) !== null && _node$ownerDocument$a !== void 0 ? _node$ownerDocument$a : null)) {
      return;
    }

    let target = node;

    if (focusOnMountRef.current === 'firstElement') {
      const firstTabbable = external_wp_dom_namespaceObject.focus.tabbable.find(node)[0];

      if (firstTabbable) {
        target =
        /** @type {HTMLElement} */
        firstTabbable;
      }
    }

    target.focus({
      // When focusing newly mounted dialogs,
      // the position of the popover is often not right on the first render
      // This prevents the layout shifts when focusing the dialogs.
      preventScroll: true
    });
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focus-return/index.js
/**
 * WordPress dependencies
 */

/**
 * When opening modals/sidebars/dialogs, the focus
 * must move to the opened area and return to the
 * previously focused element when closed.
 * The current hook implements the returning behavior.
 *
 * @param {() => void} [onFocusReturn] Overrides the default return behavior.
 * @return {import('react').RefCallback<HTMLElement>} Element Ref.
 *
 * @example
 * ```js
 * import { useFocusReturn } from '@wordpress/compose';
 *
 * const WithFocusReturn = () => {
 *     const ref = useFocusReturn()
 *     return (
 *         <div ref={ ref }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */

function useFocusReturn(onFocusReturn) {
  /** @type {import('react').MutableRefObject<null | HTMLElement>} */
  const ref = (0,external_wp_element_namespaceObject.useRef)(null);
  /** @type {import('react').MutableRefObject<null | Element>} */

  const focusedBeforeMount = (0,external_wp_element_namespaceObject.useRef)(null);
  const onFocusReturnRef = (0,external_wp_element_namespaceObject.useRef)(onFocusReturn);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    onFocusReturnRef.current = onFocusReturn;
  }, [onFocusReturn]);
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (node) {
      // Set ref to be used when unmounting.
      ref.current = node; // Only set when the node mounts.

      if (focusedBeforeMount.current) {
        return;
      }

      focusedBeforeMount.current = node.ownerDocument.activeElement;
    } else if (focusedBeforeMount.current) {
      var _ref$current, _ref$current2, _ref$current3;

      const isFocused = (_ref$current = ref.current) === null || _ref$current === void 0 ? void 0 : _ref$current.contains((_ref$current2 = ref.current) === null || _ref$current2 === void 0 ? void 0 : _ref$current2.ownerDocument.activeElement);

      if ((_ref$current3 = ref.current) !== null && _ref$current3 !== void 0 && _ref$current3.isConnected && !isFocused) {
        return;
      } // Defer to the component's own explicit focus return behavior, if
      // specified. This allows for support that the `onFocusReturn`
      // decides to allow the default behavior to occur under some
      // conditions.


      if (onFocusReturnRef.current) {
        onFocusReturnRef.current();
      } else {
        var _focusedBeforeMount$c;

        /** @type {null | HTMLElement} */
        (_focusedBeforeMount$c = focusedBeforeMount.current) === null || _focusedBeforeMount$c === void 0 ? void 0 : _focusedBeforeMount$c.focus();
      }
    }
  }, []);
}

/* harmony default export */ var use_focus_return = (useFocusReturn);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focus-outside/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */

/**
 * Input types which are classified as button types, for use in considering
 * whether element is a (focus-normalized) button.
 */

const INPUT_BUTTON_TYPES = ['button', 'submit'];
/**
 * List of HTML button elements subject to focus normalization
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
 */

/**
 * Returns true if the given element is a button element subject to focus
 * normalization, or false otherwise.
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
 *
 * @param  eventTarget The target from a mouse or touch event.
 *
 * @return Whether the element is a button element subject to focus normalization.
 */
function isFocusNormalizedButton(eventTarget) {
  if (!(eventTarget instanceof window.HTMLElement)) {
    return false;
  }

  switch (eventTarget.nodeName) {
    case 'A':
    case 'BUTTON':
      return true;

    case 'INPUT':
      return INPUT_BUTTON_TYPES.includes(eventTarget.type);
  }

  return false;
}

/**
 * A react hook that can be used to check whether focus has moved outside the
 * element the event handlers are bound to.
 *
 * @param  onFocusOutside A callback triggered when focus moves outside
 *                        the element the event handlers are bound to.
 *
 * @return An object containing event handlers. Bind the event handlers to a
 * wrapping element element to capture when focus moves outside that element.
 */
function useFocusOutside(onFocusOutside) {
  const currentOnFocusOutside = (0,external_wp_element_namespaceObject.useRef)(onFocusOutside);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentOnFocusOutside.current = onFocusOutside;
  }, [onFocusOutside]);
  const preventBlurCheck = (0,external_wp_element_namespaceObject.useRef)(false);
  const blurCheckTimeoutId = (0,external_wp_element_namespaceObject.useRef)();
  /**
   * Cancel a blur check timeout.
   */

  const cancelBlurCheck = (0,external_wp_element_namespaceObject.useCallback)(() => {
    clearTimeout(blurCheckTimeoutId.current);
  }, []); // Cancel blur checks on unmount.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => cancelBlurCheck();
  }, []); // Cancel a blur check if the callback or ref is no longer provided.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (!onFocusOutside) {
      cancelBlurCheck();
    }
  }, [onFocusOutside, cancelBlurCheck]);
  /**
   * Handles a mousedown or mouseup event to respectively assign and
   * unassign a flag for preventing blur check on button elements. Some
   * browsers, namely Firefox and Safari, do not emit a focus event on
   * button elements when clicked, while others do. The logic here
   * intends to normalize this as treating click on buttons as focus.
   *
   * @param  event
   * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
   */

  const normalizeButtonFocus = (0,external_wp_element_namespaceObject.useCallback)(event => {
    const {
      type,
      target
    } = event;
    const isInteractionEnd = ['mouseup', 'touchend'].includes(type);

    if (isInteractionEnd) {
      preventBlurCheck.current = false;
    } else if (isFocusNormalizedButton(target)) {
      preventBlurCheck.current = true;
    }
  }, []);
  /**
   * A callback triggered when a blur event occurs on the element the handler
   * is bound to.
   *
   * Calls the `onFocusOutside` callback in an immediate timeout if focus has
   * move outside the bound element and is still within the document.
   */

  const queueBlurCheck = (0,external_wp_element_namespaceObject.useCallback)(event => {
    var _event$relatedTarget;

    // React does not allow using an event reference asynchronously
    // due to recycling behavior, except when explicitly persisted.
    event.persist(); // Skip blur check if clicking button. See `normalizeButtonFocus`.

    if (preventBlurCheck.current) {
      return;
    } // The usage of this attribute should be avoided. The only use case
    // would be when we load modals that are not React components and
    // therefore don't exist in the React tree. An example is opening
    // the Media Library modal from another dialog.
    // This attribute should contain a selector of the related target
    // we want to ignore, because we still need to trigger the blur event
    // on all other cases.


    const ignoreForRelatedTarget = event.target.getAttribute('data-unstable-ignore-focus-outside-for-relatedtarget');

    if (ignoreForRelatedTarget && (_event$relatedTarget = event.relatedTarget) !== null && _event$relatedTarget !== void 0 && _event$relatedTarget.closest(ignoreForRelatedTarget)) {
      return;
    }

    blurCheckTimeoutId.current = setTimeout(() => {
      // If document is not focused then focus should remain
      // inside the wrapped component and therefore we cancel
      // this blur event thereby leaving focus in place.
      // https://developer.mozilla.org/en-US/docs/Web/API/Document/hasFocus.
      if (!document.hasFocus()) {
        event.preventDefault();
        return;
      }

      if ('function' === typeof currentOnFocusOutside.current) {
        currentOnFocusOutside.current(event);
      }
    }, 0);
  }, []);
  return {
    onFocus: cancelBlurCheck,
    onMouseDown: normalizeButtonFocus,
    onMouseUp: normalizeButtonFocus,
    onTouchStart: normalizeButtonFocus,
    onTouchEnd: normalizeButtonFocus,
    onBlur: queueBlurCheck
  };
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-merge-refs/index.js
/**
 * WordPress dependencies
 */

/* eslint-disable jsdoc/valid-types */

/**
 * @template T
 * @typedef {T extends import('react').Ref<infer R> ? R : never} TypeFromRef
 */

/* eslint-enable jsdoc/valid-types */

/**
 * @template T
 * @param {import('react').Ref<T>} ref
 * @param {T}                      value
 */

function assignRef(ref, value) {
  if (typeof ref === 'function') {
    ref(value);
  } else if (ref && ref.hasOwnProperty('current')) {
    /* eslint-disable jsdoc/no-undefined-types */

    /** @type {import('react').MutableRefObject<T>} */
    ref.current = value;
    /* eslint-enable jsdoc/no-undefined-types */
  }
}
/**
 * Merges refs into one ref callback.
 *
 * It also ensures that the merged ref callbacks are only called when they
 * change (as a result of a `useCallback` dependency update) OR when the ref
 * value changes, just as React does when passing a single ref callback to the
 * component.
 *
 * As expected, if you pass a new function on every render, the ref callback
 * will be called after every render.
 *
 * If you don't wish a ref callback to be called after every render, wrap it
 * with `useCallback( callback, dependencies )`. When a dependency changes, the
 * old ref callback will be called with `null` and the new ref callback will be
 * called with the same value.
 *
 * To make ref callbacks easier to use, you can also pass the result of
 * `useRefEffect`, which makes cleanup easier by allowing you to return a
 * cleanup function instead of handling `null`.
 *
 * It's also possible to _disable_ a ref (and its behaviour) by simply not
 * passing the ref.
 *
 * ```jsx
 * const ref = useRefEffect( ( node ) => {
 *   node.addEventListener( ... );
 *   return () => {
 *     node.removeEventListener( ... );
 *   };
 * }, [ ...dependencies ] );
 * const otherRef = useRef();
 * const mergedRefs useMergeRefs( [
 *   enabled && ref,
 *   otherRef,
 * ] );
 * return <div ref={ mergedRefs } />;
 * ```
 *
 * @template {import('react').Ref<any>} TRef
 * @param {Array<TRef>} refs The refs to be merged.
 *
 * @return {import('react').RefCallback<TypeFromRef<TRef>>} The merged ref callback.
 */


function useMergeRefs(refs) {
  const element = (0,external_wp_element_namespaceObject.useRef)();
  const isAttached = (0,external_wp_element_namespaceObject.useRef)(false);
  const didElementChange = (0,external_wp_element_namespaceObject.useRef)(false);
  /* eslint-disable jsdoc/no-undefined-types */

  /** @type {import('react').MutableRefObject<TRef[]>} */

  /* eslint-enable jsdoc/no-undefined-types */

  const previousRefs = (0,external_wp_element_namespaceObject.useRef)([]);
  const currentRefs = (0,external_wp_element_namespaceObject.useRef)(refs); // Update on render before the ref callback is called, so the ref callback
  // always has access to the current refs.

  currentRefs.current = refs; // If any of the refs change, call the previous ref with `null` and the new
  // ref with the node, except when the element changes in the same cycle, in
  // which case the ref callbacks will already have been called.

  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    if (didElementChange.current === false && isAttached.current === true) {
      refs.forEach((ref, index) => {
        const previousRef = previousRefs.current[index];

        if (ref !== previousRef) {
          assignRef(previousRef, null);
          assignRef(ref, element.current);
        }
      });
    }

    previousRefs.current = refs;
  }, refs); // No dependencies, must be reset after every render so ref callbacks are
  // correctly called after a ref change.

  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    didElementChange.current = false;
  }); // There should be no dependencies so that `callback` is only called when
  // the node changes.

  return (0,external_wp_element_namespaceObject.useCallback)(value => {
    // Update the element so it can be used when calling ref callbacks on a
    // dependency change.
    assignRef(element, value);
    didElementChange.current = true;
    isAttached.current = value !== null; // When an element changes, the current ref callback should be called
    // with the new element and the previous one with `null`.

    const refsToAssign = value ? currentRefs.current : previousRefs.current; // Update the latest refs.

    for (const ref of refsToAssign) {
      assignRef(ref, value);
    }
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-dialog/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */







/**
 * Returns a ref and props to apply to a dialog wrapper to enable the following behaviors:
 *  - constrained tabbing.
 *  - focus on mount.
 *  - return focus on unmount.
 *  - focus outside.
 *
 * @param  options Dialog Options.
 */
function useDialog(options) {
  const currentOptions = (0,external_wp_element_namespaceObject.useRef)();
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentOptions.current = options;
  }, Object.values(options));
  const constrainedTabbingRef = use_constrained_tabbing();
  const focusOnMountRef = useFocusOnMount(options.focusOnMount);
  const focusReturnRef = use_focus_return();
  const focusOutsideProps = useFocusOutside(event => {
    var _currentOptions$curre, _currentOptions$curre2;

    // This unstable prop  is here only to manage backward compatibility
    // for the Popover component otherwise, the onClose should be enough.
    if ((_currentOptions$curre = currentOptions.current) !== null && _currentOptions$curre !== void 0 && _currentOptions$curre.__unstableOnClose) {
      currentOptions.current.__unstableOnClose('focus-outside', event);
    } else if ((_currentOptions$curre2 = currentOptions.current) !== null && _currentOptions$curre2 !== void 0 && _currentOptions$curre2.onClose) {
      currentOptions.current.onClose();
    }
  });
  const closeOnEscapeRef = (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (!node) {
      return;
    }

    node.addEventListener('keydown', event => {
      var _currentOptions$curre3;

      // Close on escape.
      if (event.keyCode === external_wp_keycodes_namespaceObject.ESCAPE && !event.defaultPrevented && (_currentOptions$curre3 = currentOptions.current) !== null && _currentOptions$curre3 !== void 0 && _currentOptions$curre3.onClose) {
        event.preventDefault();
        currentOptions.current.onClose();
      }
    });
  }, []);
  return [useMergeRefs([options.focusOnMount !== false ? constrainedTabbingRef : null, options.focusOnMount !== false ? focusReturnRef : null, options.focusOnMount !== false ? focusOnMountRef : null, closeOnEscapeRef]), { ...focusOutsideProps,
    tabIndex: -1
  }];
}

/* harmony default export */ var use_dialog = (useDialog);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-disabled/index.js
/**
 * Internal dependencies
 */


/**
 * In some circumstances, such as block previews, all focusable DOM elements
 * (input fields, links, buttons, etc.) need to be disabled. This hook adds the
 * behavior to disable nested DOM elements to the returned ref.
 *
 * If you can, prefer the use of the inert HTML attribute.
 *
 * @param {Object}   config            Configuration object.
 * @param {boolean=} config.isDisabled Whether the element should be disabled.
 * @return {import('react').RefCallback<HTMLElement>} Element Ref.
 *
 * @example
 * ```js
 * import { useDisabled } from '@wordpress/compose';
 *
 * const DisabledExample = () => {
 * 	const disabledRef = useDisabled();
 *	return (
 *		<div ref={ disabledRef }>
 *			<a href="#">This link will have tabindex set to -1</a>
 *			<input placeholder="This input will have the disabled attribute added to it." type="text" />
 *		</div>
 *	);
 * };
 * ```
 */

function useDisabled() {
  let {
    isDisabled: isDisabledProp = false
  } = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  return useRefEffect(node => {
    var _node$ownerDocument;

    if (isDisabledProp) {
      return;
    }

    const defaultView = node === null || node === void 0 ? void 0 : (_node$ownerDocument = node.ownerDocument) === null || _node$ownerDocument === void 0 ? void 0 : _node$ownerDocument.defaultView;

    if (!defaultView) {
      return;
    }
    /** A variable keeping track of the previous updates in order to restore them. */


    const updates = [];

    const disable = () => {
      node.childNodes.forEach(child => {
        if (!(child instanceof defaultView.HTMLElement)) {
          return;
        }

        if (!child.getAttribute('inert')) {
          child.setAttribute('inert', 'true');
          updates.push(() => {
            child.removeAttribute('inert');
          });
        }
      });
    }; // Debounce re-disable since disabling process itself will incur
    // additional mutations which should be ignored.


    const debouncedDisable = debounce(disable, 0, {
      leading: true
    });
    disable();
    /** @type {MutationObserver | undefined} */

    const observer = new window.MutationObserver(debouncedDisable);
    observer.observe(node, {
      childList: true
    });
    return () => {
      if (observer) {
        observer.disconnect();
      }

      debouncedDisable.cancel();
      updates.forEach(update => update());
    };
  }, [isDisabledProp]);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-isomorphic-layout-effect/index.js
/**
 * WordPress dependencies
 */

/**
 * Preferred over direct usage of `useLayoutEffect` when supporting
 * server rendered components (SSR) because currently React
 * throws a warning when using useLayoutEffect in that environment.
 */

const useIsomorphicLayoutEffect = typeof window !== 'undefined' ? external_wp_element_namespaceObject.useLayoutEffect : external_wp_element_namespaceObject.useEffect;
/* harmony default export */ var use_isomorphic_layout_effect = (useIsomorphicLayoutEffect);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-dragging/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */

 // Event handlers that are triggered from `document` listeners accept a MouseEvent,
// while those triggered from React listeners accept a React.MouseEvent.

/**
 * @param {Object}                                  props
 * @param {(e: import('react').MouseEvent) => void} props.onDragStart
 * @param {(e: MouseEvent) => void}                 props.onDragMove
 * @param {(e?: MouseEvent) => void}                props.onDragEnd
 */

function useDragging(_ref) {
  let {
    onDragStart,
    onDragMove,
    onDragEnd
  } = _ref;
  const [isDragging, setIsDragging] = (0,external_wp_element_namespaceObject.useState)(false);
  const eventsRef = (0,external_wp_element_namespaceObject.useRef)({
    onDragStart,
    onDragMove,
    onDragEnd
  });
  use_isomorphic_layout_effect(() => {
    eventsRef.current.onDragStart = onDragStart;
    eventsRef.current.onDragMove = onDragMove;
    eventsRef.current.onDragEnd = onDragEnd;
  }, [onDragStart, onDragMove, onDragEnd]);
  /** @type {(e: MouseEvent) => void} */

  const onMouseMove = (0,external_wp_element_namespaceObject.useCallback)(event => eventsRef.current.onDragMove && eventsRef.current.onDragMove(event), []);
  /** @type {(e?: MouseEvent) => void} */

  const endDrag = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (eventsRef.current.onDragEnd) {
      eventsRef.current.onDragEnd(event);
    }

    document.removeEventListener('mousemove', onMouseMove);
    document.removeEventListener('mouseup', endDrag);
    setIsDragging(false);
  }, []);
  /** @type {(e: import('react').MouseEvent) => void} */

  const startDrag = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (eventsRef.current.onDragStart) {
      eventsRef.current.onDragStart(event);
    }

    document.addEventListener('mousemove', onMouseMove);
    document.addEventListener('mouseup', endDrag);
    setIsDragging(true);
  }, []); // Remove the global events when unmounting if needed.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => {
      if (isDragging) {
        document.removeEventListener('mousemove', onMouseMove);
        document.removeEventListener('mouseup', endDrag);
      }
    };
  }, [isDragging]);
  return {
    startDrag,
    endDrag,
    isDragging
  };
}

// EXTERNAL MODULE: ./node_modules/mousetrap/mousetrap.js
var mousetrap_mousetrap = __webpack_require__(7973);
var mousetrap_default = /*#__PURE__*/__webpack_require__.n(mousetrap_mousetrap);
// EXTERNAL MODULE: ./node_modules/mousetrap/plugins/global-bind/mousetrap-global-bind.js
var mousetrap_global_bind = __webpack_require__(5538);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-keyboard-shortcut/index.js
/**
 * External dependencies
 */


/**
 * WordPress dependencies
 */



/**
 * A block selection object.
 *
 * @typedef {Object} WPKeyboardShortcutConfig
 *
 * @property {boolean}                                [bindGlobal] Handle keyboard events anywhere including inside textarea/input fields.
 * @property {string}                                 [eventName]  Event name used to trigger the handler, defaults to keydown.
 * @property {boolean}                                [isDisabled] Disables the keyboard handler if the value is true.
 * @property {import('react').RefObject<HTMLElement>} [target]     React reference to the DOM element used to catch the keyboard event.
 */

/* eslint-disable jsdoc/valid-types */

/**
 * Attach a keyboard shortcut handler.
 *
 * @see https://craig.is/killing/mice#api.bind for information about the `callback` parameter.
 *
 * @param {string[]|string}                                                       shortcuts Keyboard Shortcuts.
 * @param {(e: import('mousetrap').ExtendedKeyboardEvent, combo: string) => void} callback  Shortcut callback.
 * @param {WPKeyboardShortcutConfig}                                              options   Shortcut options.
 */

function useKeyboardShortcut(
/* eslint-enable jsdoc/valid-types */
shortcuts, callback) {
  let {
    bindGlobal = false,
    eventName = 'keydown',
    isDisabled = false,
    // This is important for performance considerations.
    target
  } = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
  const currentCallback = (0,external_wp_element_namespaceObject.useRef)(callback);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentCallback.current = callback;
  }, [callback]);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (isDisabled) {
      return;
    }

    const mousetrap = new (mousetrap_default())(target && target.current ? target.current : // We were passing `document` here previously, so to successfully cast it to Element we must cast it first to `unknown`.
    // Not sure if this is a mistake but it was the behavior previous to the addition of types so we're just doing what's
    // necessary to maintain the existing behavior.

    /** @type {Element} */

    /** @type {unknown} */
    document);
    const shortcutsArray = Array.isArray(shortcuts) ? shortcuts : [shortcuts];
    shortcutsArray.forEach(shortcut => {
      const keys = shortcut.split('+'); // Determines whether a key is a modifier by the length of the string.
      // E.g. if I add a pass a shortcut Shift+Cmd+M, it'll determine that
      // the modifiers are Shift and Cmd because they're not a single character.

      const modifiers = new Set(keys.filter(value => value.length > 1));
      const hasAlt = modifiers.has('alt');
      const hasShift = modifiers.has('shift'); // This should be better moved to the shortcut registration instead.

      if ((0,external_wp_keycodes_namespaceObject.isAppleOS)() && (modifiers.size === 1 && hasAlt || modifiers.size === 2 && hasAlt && hasShift)) {
        throw new Error(`Cannot bind ${shortcut}. Alt and Shift+Alt modifiers are reserved for character input.`);
      }

      const bindFn = bindGlobal ? 'bindGlobal' : 'bind'; // @ts-ignore `bindGlobal` is an undocumented property

      mousetrap[bindFn](shortcut, function () {
        return (
          /* eslint-enable jsdoc/valid-types */
          currentCallback.current(...arguments)
        );
      }, eventName);
    });
    return () => {
      mousetrap.reset();
    };
  }, [shortcuts, bindGlobal, eventName, target, isDisabled]);
}

/* harmony default export */ var use_keyboard_shortcut = (useKeyboardShortcut);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-media-query/index.js
/**
 * WordPress dependencies
 */

/**
 * Runs a media query and returns its value when it changes.
 *
 * @param {string} [query] Media Query.
 * @return {boolean} return value of the media query.
 */

function useMediaQuery(query) {
  const [match, setMatch] = (0,external_wp_element_namespaceObject.useState)(() => !!(query && typeof window !== 'undefined' && window.matchMedia(query).matches));
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (!query) {
      return;
    }

    const updateMatch = () => setMatch(window.matchMedia(query).matches);

    updateMatch();
    const list = window.matchMedia(query);
    list.addListener(updateMatch);
    return () => {
      list.removeListener(updateMatch);
    };
  }, [query]);
  return !!query && match;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-previous/index.js
/**
 * WordPress dependencies
 */

/**
 * Use something's value from the previous render.
 * Based on https://usehooks.com/usePrevious/.
 *
 * @param  value The value to track.
 *
 * @return The value from the previous render.
 */

function usePrevious(value) {
  const ref = (0,external_wp_element_namespaceObject.useRef)(); // Store current value in ref.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    ref.current = value;
  }, [value]); // Re-run when value changes.
  // Return previous value (happens before update in useEffect above).

  return ref.current;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-reduced-motion/index.js
/**
 * Internal dependencies
 */

/**
 * Hook returning whether the user has a preference for reduced motion.
 *
 * @return {boolean} Reduced motion preference value.
 */

const useReducedMotion = () => useMediaQuery('(prefers-reduced-motion: reduce)');

/* harmony default export */ var use_reduced_motion = (useReducedMotion);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-viewport-match/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * @typedef {"huge" | "wide" | "large" | "medium" | "small" | "mobile"} WPBreakpoint
 */

/**
 * Hash of breakpoint names with pixel width at which it becomes effective.
 *
 * @see _breakpoints.scss
 *
 * @type {Record<WPBreakpoint, number>}
 */

const BREAKPOINTS = {
  huge: 1440,
  wide: 1280,
  large: 960,
  medium: 782,
  small: 600,
  mobile: 480
};
/**
 * @typedef {">=" | "<"} WPViewportOperator
 */

/**
 * Object mapping media query operators to the condition to be used.
 *
 * @type {Record<WPViewportOperator, string>}
 */

const CONDITIONS = {
  '>=': 'min-width',
  '<': 'max-width'
};
/**
 * Object mapping media query operators to a function that given a breakpointValue and a width evaluates if the operator matches the values.
 *
 * @type {Record<WPViewportOperator, (breakpointValue: number, width: number) => boolean>}
 */

const OPERATOR_EVALUATORS = {
  '>=': (breakpointValue, width) => width >= breakpointValue,
  '<': (breakpointValue, width) => width < breakpointValue
};
const ViewportMatchWidthContext = (0,external_wp_element_namespaceObject.createContext)(
/** @type {null | number} */
null);
/**
 * Returns true if the viewport matches the given query, or false otherwise.
 *
 * @param {WPBreakpoint}       breakpoint      Breakpoint size name.
 * @param {WPViewportOperator} [operator=">="] Viewport operator.
 *
 * @example
 *
 * ```js
 * useViewportMatch( 'huge', '<' );
 * useViewportMatch( 'medium' );
 * ```
 *
 * @return {boolean} Whether viewport matches query.
 */

const useViewportMatch = function (breakpoint) {
  let operator = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '>=';
  const simulatedWidth = (0,external_wp_element_namespaceObject.useContext)(ViewportMatchWidthContext);
  const mediaQuery = !simulatedWidth && `(${CONDITIONS[operator]}: ${BREAKPOINTS[breakpoint]}px)`;
  const mediaQueryResult = useMediaQuery(mediaQuery || undefined);

  if (simulatedWidth) {
    return OPERATOR_EVALUATORS[operator](BREAKPOINTS[breakpoint], simulatedWidth);
  }

  return mediaQueryResult;
};

useViewportMatch.__experimentalWidthProvider = ViewportMatchWidthContext.Provider;
/* harmony default export */ var use_viewport_match = (useViewportMatch);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-resize-observer/index.js


/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


// This of course could've been more streamlined with internal state instead of
// refs, but then host hooks / components could not opt out of renders.
// This could've been exported to its own module, but the current build doesn't
// seem to work with module imports and I had no more time to spend on this...
function useResolvedElement(subscriber, refOrElement) {
  const callbackRefElement = (0,external_wp_element_namespaceObject.useRef)(null);
  const lastReportRef = (0,external_wp_element_namespaceObject.useRef)(null);
  const cleanupRef = (0,external_wp_element_namespaceObject.useRef)();
  const callSubscriber = (0,external_wp_element_namespaceObject.useCallback)(() => {
    let element = null;

    if (callbackRefElement.current) {
      element = callbackRefElement.current;
    } else if (refOrElement) {
      if (refOrElement instanceof HTMLElement) {
        element = refOrElement;
      } else {
        element = refOrElement.current;
      }
    }

    if (lastReportRef.current && lastReportRef.current.element === element && lastReportRef.current.reporter === callSubscriber) {
      return;
    }

    if (cleanupRef.current) {
      cleanupRef.current(); // Making sure the cleanup is not called accidentally multiple times.

      cleanupRef.current = null;
    }

    lastReportRef.current = {
      reporter: callSubscriber,
      element
    }; // Only calling the subscriber, if there's an actual element to report.

    if (element) {
      cleanupRef.current = subscriber(element);
    }
  }, [refOrElement, subscriber]); // On each render, we check whether a ref changed, or if we got a new raw
  // element.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    // With this we're *technically* supporting cases where ref objects' current value changes, but only if there's a
    // render accompanying that change as well.
    // To guarantee we always have the right element, one must use the ref callback provided instead, but we support
    // RefObjects to make the hook API more convenient in certain cases.
    callSubscriber();
  }, [callSubscriber]);
  return (0,external_wp_element_namespaceObject.useCallback)(element => {
    callbackRefElement.current = element;
    callSubscriber();
  }, [callSubscriber]);
}

// We're only using the first element of the size sequences, until future versions of the spec solidify on how
// exactly it'll be used for fragments in multi-column scenarios:
// From the spec:
// > The box size properties are exposed as FrozenArray in order to support elements that have multiple fragments,
// > which occur in multi-column scenarios. However the current definitions of content rect and border box do not
// > mention how those boxes are affected by multi-column layout. In this spec, there will only be a single
// > ResizeObserverSize returned in the FrozenArray, which will correspond to the dimensions of the first column.
// > A future version of this spec will extend the returned FrozenArray to contain the per-fragment size information.
// (https://drafts.csswg.org/resize-observer/#resize-observer-entry-interface)
//
// Also, testing these new box options revealed that in both Chrome and FF everything is returned in the callback,
// regardless of the "box" option.
// The spec states the following on this:
// > This does not have any impact on which box dimensions are returned to the defined callback when the event
// > is fired, it solely defines which box the author wishes to observe layout changes on.
// (https://drafts.csswg.org/resize-observer/#resize-observer-interface)
// I'm not exactly clear on what this means, especially when you consider a later section stating the following:
// > This section is non-normative. An author may desire to observe more than one CSS box.
// > In this case, author will need to use multiple ResizeObservers.
// (https://drafts.csswg.org/resize-observer/#resize-observer-interface)
// Which is clearly not how current browser implementations behave, and seems to contradict the previous quote.
// For this reason I decided to only return the requested size,
// even though it seems we have access to results for all box types.
// This also means that we get to keep the current api, being able to return a simple { width, height } pair,
// regardless of box option.
const extractSize = (entry, boxProp, sizeType) => {
  if (!entry[boxProp]) {
    if (boxProp === 'contentBoxSize') {
      // The dimensions in `contentBoxSize` and `contentRect` are equivalent according to the spec.
      // See the 6th step in the description for the RO algorithm:
      // https://drafts.csswg.org/resize-observer/#create-and-populate-resizeobserverentry-h
      // > Set this.contentRect to logical this.contentBoxSize given target and observedBox of "content-box".
      // In real browser implementations of course these objects differ, but the width/height values should be equivalent.
      return entry.contentRect[sizeType === 'inlineSize' ? 'width' : 'height'];
    }

    return undefined;
  } // A couple bytes smaller than calling Array.isArray() and just as effective here.


  return entry[boxProp][0] ? entry[boxProp][0][sizeType] : // TS complains about this, because the RO entry type follows the spec and does not reflect Firefox's current
  // behaviour of returning objects instead of arrays for `borderBoxSize` and `contentBoxSize`.
  // @ts-ignore
  entry[boxProp][sizeType];
};

function useResizeObserver() {
  let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  // Saving the callback as a ref. With this, I don't need to put onResize in the
  // effect dep array, and just passing in an anonymous function without memoising
  // will not reinstantiate the hook's ResizeObserver.
  const onResize = opts.onResize;
  const onResizeRef = (0,external_wp_element_namespaceObject.useRef)(undefined);
  onResizeRef.current = onResize;
  const round = opts.round || Math.round; // Using a single instance throughout the hook's lifetime

  const resizeObserverRef = (0,external_wp_element_namespaceObject.useRef)();
  const [size, setSize] = (0,external_wp_element_namespaceObject.useState)({
    width: undefined,
    height: undefined
  }); // In certain edge cases the RO might want to report a size change just after
  // the component unmounted.

  const didUnmount = (0,external_wp_element_namespaceObject.useRef)(false);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => {
      didUnmount.current = true;
    };
  }, []); // Using a ref to track the previous width / height to avoid unnecessary renders.

  const previous = (0,external_wp_element_namespaceObject.useRef)({
    width: undefined,
    height: undefined
  }); // This block is kinda like a useEffect, only it's called whenever a new
  // element could be resolved based on the ref option. It also has a cleanup
  // function.

  const refCallback = useResolvedElement((0,external_wp_element_namespaceObject.useCallback)(element => {
    // We only use a single Resize Observer instance, and we're instantiating it on demand, only once there's something to observe.
    // This instance is also recreated when the `box` option changes, so that a new observation is fired if there was a previously observed element with a different box option.
    if (!resizeObserverRef.current || resizeObserverRef.current.box !== opts.box || resizeObserverRef.current.round !== round) {
      resizeObserverRef.current = {
        box: opts.box,
        round,
        instance: new ResizeObserver(entries => {
          const entry = entries[0];
          let boxProp = 'borderBoxSize';

          if (opts.box === 'border-box') {
            boxProp = 'borderBoxSize';
          } else {
            boxProp = opts.box === 'device-pixel-content-box' ? 'devicePixelContentBoxSize' : 'contentBoxSize';
          }

          const reportedWidth = extractSize(entry, boxProp, 'inlineSize');
          const reportedHeight = extractSize(entry, boxProp, 'blockSize');
          const newWidth = reportedWidth ? round(reportedWidth) : undefined;
          const newHeight = reportedHeight ? round(reportedHeight) : undefined;

          if (previous.current.width !== newWidth || previous.current.height !== newHeight) {
            const newSize = {
              width: newWidth,
              height: newHeight
            };
            previous.current.width = newWidth;
            previous.current.height = newHeight;

            if (onResizeRef.current) {
              onResizeRef.current(newSize);
            } else if (!didUnmount.current) {
              setSize(newSize);
            }
          }
        })
      };
    }

    resizeObserverRef.current.instance.observe(element, {
      box: opts.box
    });
    return () => {
      if (resizeObserverRef.current) {
        resizeObserverRef.current.instance.unobserve(element);
      }
    };
  }, [opts.box, round]), opts.ref);
  return (0,external_wp_element_namespaceObject.useMemo)(() => ({
    ref: refCallback,
    width: size.width,
    height: size.height
  }), [refCallback, size ? size.width : null, size ? size.height : null]);
}
/**
 * Hook which allows to listen the resize event of any target element when it changes sizes.
 * _Note: `useResizeObserver` will report `null` until after first render.
 *
 * @example
 *
 * ```js
 * const App = () => {
 * 	const [ resizeListener, sizes ] = useResizeObserver();
 *
 * 	return (
 * 		<div>
 * 			{ resizeListener }
 * 			Your content here
 * 		</div>
 * 	);
 * };
 * ```
 */


function useResizeAware() {
  const {
    ref,
    width,
    height
  } = useResizeObserver();
  const sizes = (0,external_wp_element_namespaceObject.useMemo)(() => {
    return {
      width: width !== null && width !== void 0 ? width : null,
      height: height !== null && height !== void 0 ? height : null
    };
  }, [width, height]);
  const resizeListener = (0,external_wp_element_namespaceObject.createElement)("div", {
    style: {
      position: 'absolute',
      top: 0,
      left: 0,
      right: 0,
      bottom: 0,
      pointerEvents: 'none',
      opacity: 0,
      overflow: 'hidden',
      zIndex: -1
    },
    "aria-hidden": "true",
    ref: ref
  });
  return [resizeListener, sizes];
}

;// CONCATENATED MODULE: external ["wp","priorityQueue"]
var external_wp_priorityQueue_namespaceObject = window["wp"]["priorityQueue"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-async-list/index.js
/**
 * WordPress dependencies
 */



/**
 * Returns the first items from list that are present on state.
 *
 * @param  list  New array.
 * @param  state Current state.
 * @return First items present iin state.
 */
function getFirstItemsPresentInState(list, state) {
  const firstItems = [];

  for (let i = 0; i < list.length; i++) {
    const item = list[i];

    if (!state.includes(item)) {
      break;
    }

    firstItems.push(item);
  }

  return firstItems;
}
/**
 * React hook returns an array which items get asynchronously appended from a source array.
 * This behavior is useful if we want to render a list of items asynchronously for performance reasons.
 *
 * @param  list   Source array.
 * @param  config Configuration object.
 *
 * @return Async array.
 */


function useAsyncList(list) {
  let config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
    step: 1
  };
  const {
    step = 1
  } = config;
  const [current, setCurrent] = (0,external_wp_element_namespaceObject.useState)([]);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    // On reset, we keep the first items that were previously rendered.
    let firstItems = getFirstItemsPresentInState(list, current);

    if (firstItems.length < step) {
      firstItems = firstItems.concat(list.slice(firstItems.length, step));
    }

    setCurrent(firstItems);
    const asyncQueue = (0,external_wp_priorityQueue_namespaceObject.createQueue)();

    for (let i = firstItems.length; i < list.length; i += step) {
      asyncQueue.add({}, () => {
        (0,external_wp_element_namespaceObject.flushSync)(() => {
          setCurrent(state => [...state, ...list.slice(i, i + step)]);
        });
      });
    }

    return () => asyncQueue.reset();
  }, [list]);
  return current;
}

/* harmony default export */ var use_async_list = (useAsyncList);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-warn-on-change/index.js
/**
 * Internal dependencies
 */
 // Disable reason: Object and object are distinctly different types in TypeScript and we mean the lowercase object in thise case
// but eslint wants to force us to use `Object`. See https://stackoverflow.com/questions/49464634/difference-between-object-and-object-in-typescript

/* eslint-disable jsdoc/check-types */

/**
 * Hook that performs a shallow comparison between the preview value of an object
 * and the new one, if there's a difference, it prints it to the console.
 * this is useful in performance related work, to check why a component re-renders.
 *
 *  @example
 *
 * ```jsx
 * function MyComponent(props) {
 *    useWarnOnChange(props);
 *
 *    return "Something";
 * }
 * ```
 *
 * @param {object} object Object which changes to compare.
 * @param {string} prefix Just a prefix to show when console logging.
 */

function useWarnOnChange(object) {
  let prefix = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'Change detection';
  const previousValues = usePrevious(object);
  Object.entries(previousValues !== null && previousValues !== void 0 ? previousValues : []).forEach(_ref => {
    let [key, value] = _ref;

    if (value !== object[
    /** @type {keyof typeof object} */
    key]) {
      // eslint-disable-next-line no-console
      console.warn(`${prefix}: ${key} key changed:`, value, object[
      /** @type {keyof typeof object} */
      key]
      /* eslint-enable jsdoc/check-types */
      );
    }
  });
}

/* harmony default export */ var use_warn_on_change = (useWarnOnChange);

;// CONCATENATED MODULE: external "React"
var external_React_namespaceObject = window["React"];
;// CONCATENATED MODULE: ./node_modules/use-memo-one/dist/use-memo-one.esm.js


function areInputsEqual(newInputs, lastInputs) {
  if (newInputs.length !== lastInputs.length) {
    return false;
  }

  for (var i = 0; i < newInputs.length; i++) {
    if (newInputs[i] !== lastInputs[i]) {
      return false;
    }
  }

  return true;
}

function useMemoOne(getResult, inputs) {
  var initial = (0,external_React_namespaceObject.useState)(function () {
    return {
      inputs: inputs,
      result: getResult()
    };
  })[0];
  var isFirstRun = (0,external_React_namespaceObject.useRef)(true);
  var committed = (0,external_React_namespaceObject.useRef)(initial);
  var useCache = isFirstRun.current || Boolean(inputs && committed.current.inputs && areInputsEqual(inputs, committed.current.inputs));
  var cache = useCache ? committed.current : {
    inputs: inputs,
    result: getResult()
  };
  (0,external_React_namespaceObject.useEffect)(function () {
    isFirstRun.current = false;
    committed.current = cache;
  }, [cache]);
  return cache.result;
}
function useCallbackOne(callback, inputs) {
  return useMemoOne(function () {
    return callback;
  }, inputs);
}
var useMemo = (/* unused pure expression or super */ null && (useMemoOne));
var useCallback = (/* unused pure expression or super */ null && (useCallbackOne));



;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-debounce/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Debounces a function similar to Lodash's `debounce`. A new debounced function will
 * be returned and any scheduled calls cancelled if any of the arguments change,
 * including the function to debounce, so please wrap functions created on
 * render in components in `useCallback`.
 *
 * @see https://docs-lodash.com/v4/debounce/
 *
 * @template {(...args: any[]) => void} TFunc
 *
 * @param {TFunc}                                          fn        The function to debounce.
 * @param {number}                                         [wait]    The number of milliseconds to delay.
 * @param {import('../../utils/debounce').DebounceOptions} [options] The options object.
 * @return {import('../../utils/debounce').DebouncedFunc<TFunc>} Debounced function.
 */

function useDebounce(fn, wait, options) {
  const debounced = useMemoOne(() => debounce(fn, wait !== null && wait !== void 0 ? wait : 0, options), [fn, wait, options]);
  (0,external_wp_element_namespaceObject.useEffect)(() => () => debounced.cancel(), [debounced]);
  return debounced;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-throttle/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Throttles a function similar to Lodash's `throttle`. A new throttled function will
 * be returned and any scheduled calls cancelled if any of the arguments change,
 * including the function to throttle, so please wrap functions created on
 * render in components in `useCallback`.
 *
 * @see https://docs-lodash.com/v4/throttle/
 *
 * @template {(...args: any[]) => void} TFunc
 *
 * @param {TFunc}                                          fn        The function to throttle.
 * @param {number}                                         [wait]    The number of milliseconds to throttle invocations to.
 * @param {import('../../utils/throttle').ThrottleOptions} [options] The options object. See linked documentation for details.
 * @return {import('../../utils/debounce').DebouncedFunc<TFunc>} Throttled function.
 */

function useThrottle(fn, wait, options) {
  const throttled = useMemoOne(() => throttle(fn, wait !== null && wait !== void 0 ? wait : 0, options), [fn, wait, options]);
  (0,external_wp_element_namespaceObject.useEffect)(() => () => throttled.cancel(), [throttled]);
  return throttled;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-drop-zone/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/* eslint-disable jsdoc/valid-types */

/**
 * @template T
 * @param {T} value
 * @return {import('react').MutableRefObject<T|null>} A ref with the value.
 */

function useFreshRef(value) {
  /* eslint-enable jsdoc/valid-types */

  /* eslint-disable jsdoc/no-undefined-types */

  /** @type {import('react').MutableRefObject<T>} */

  /* eslint-enable jsdoc/no-undefined-types */
  // Disable reason: We're doing something pretty JavaScript-y here where the
  // ref will always have a current value that is not null or undefined but it
  // needs to start as undefined. We don't want to change the return type so
  // it's easier to just ts-ignore this specific line that's complaining about
  // undefined not being part of T.
  // @ts-ignore
  const ref = (0,external_wp_element_namespaceObject.useRef)();
  ref.current = value;
  return ref;
}
/**
 * A hook to facilitate drag and drop handling.
 *
 * @param {Object}                  props               Named parameters.
 * @param {boolean}                 [props.isDisabled]  Whether or not to disable the drop zone.
 * @param {(e: DragEvent) => void}  [props.onDragStart] Called when dragging has started.
 * @param {(e: DragEvent) => void}  [props.onDragEnter] Called when the zone is entered.
 * @param {(e: DragEvent) => void}  [props.onDragOver]  Called when the zone is moved within.
 * @param {(e: DragEvent) => void}  [props.onDragLeave] Called when the zone is left.
 * @param {(e: MouseEvent) => void} [props.onDragEnd]   Called when dragging has ended.
 * @param {(e: DragEvent) => void}  [props.onDrop]      Called when dropping in the zone.
 *
 * @return {import('react').RefCallback<HTMLElement>} Ref callback to be passed to the drop zone element.
 */


function useDropZone(_ref) {
  let {
    isDisabled,
    onDrop: _onDrop,
    onDragStart: _onDragStart,
    onDragEnter: _onDragEnter,
    onDragLeave: _onDragLeave,
    onDragEnd: _onDragEnd,
    onDragOver: _onDragOver
  } = _ref;
  const onDropRef = useFreshRef(_onDrop);
  const onDragStartRef = useFreshRef(_onDragStart);
  const onDragEnterRef = useFreshRef(_onDragEnter);
  const onDragLeaveRef = useFreshRef(_onDragLeave);
  const onDragEndRef = useFreshRef(_onDragEnd);
  const onDragOverRef = useFreshRef(_onDragOver);
  return useRefEffect(element => {
    if (isDisabled) {
      return;
    }

    let isDragging = false;
    const {
      ownerDocument
    } = element;
    /**
     * Checks if an element is in the drop zone.
     *
     * @param {EventTarget|null} targetToCheck
     *
     * @return {boolean} True if in drop zone, false if not.
     */

    function isElementInZone(targetToCheck) {
      const {
        defaultView
      } = ownerDocument;

      if (!targetToCheck || !defaultView || !(targetToCheck instanceof defaultView.HTMLElement) || !element.contains(targetToCheck)) {
        return false;
      }
      /** @type {HTMLElement|null} */


      let elementToCheck = targetToCheck;

      do {
        if (elementToCheck.dataset.isDropZone) {
          return elementToCheck === element;
        }
      } while (elementToCheck = elementToCheck.parentElement);

      return false;
    }

    function maybeDragStart(
    /** @type {DragEvent} */
    event) {
      if (isDragging) {
        return;
      }

      isDragging = true; // Note that `dragend` doesn't fire consistently for file and
      // HTML drag events where the drag origin is outside the browser
      // window. In Firefox it may also not fire if the originating
      // node is removed.

      ownerDocument.addEventListener('dragend', maybeDragEnd);
      ownerDocument.addEventListener('mousemove', maybeDragEnd);

      if (onDragStartRef.current) {
        onDragStartRef.current(event);
      }
    }

    function onDragEnter(
    /** @type {DragEvent} */
    event) {
      event.preventDefault(); // The `dragenter` event will also fire when entering child
      // elements, but we only want to call `onDragEnter` when
      // entering the drop zone, which means the `relatedTarget`
      // (element that has been left) should be outside the drop zone.

      if (element.contains(
      /** @type {Node} */
      event.relatedTarget)) {
        return;
      }

      if (onDragEnterRef.current) {
        onDragEnterRef.current(event);
      }
    }

    function onDragOver(
    /** @type {DragEvent} */
    event) {
      // Only call onDragOver for the innermost hovered drop zones.
      if (!event.defaultPrevented && onDragOverRef.current) {
        onDragOverRef.current(event);
      } // Prevent the browser default while also signalling to parent
      // drop zones that `onDragOver` is already handled.


      event.preventDefault();
    }

    function onDragLeave(
    /** @type {DragEvent} */
    event) {
      // The `dragleave` event will also fire when leaving child
      // elements, but we only want to call `onDragLeave` when
      // leaving the drop zone, which means the `relatedTarget`
      // (element that has been entered) should be outside the drop
      // zone.
      // Note: This is not entirely reliable in Safari due to this bug
      // https://bugs.webkit.org/show_bug.cgi?id=66547
      if (isElementInZone(event.relatedTarget)) {
        return;
      }

      if (onDragLeaveRef.current) {
        onDragLeaveRef.current(event);
      }
    }

    function onDrop(
    /** @type {DragEvent} */
    event) {
      // Don't handle drop if an inner drop zone already handled it.
      if (event.defaultPrevented) {
        return;
      } // Prevent the browser default while also signalling to parent
      // drop zones that `onDrop` is already handled.


      event.preventDefault(); // This seemingly useless line has been shown to resolve a
      // Safari issue where files dragged directly from the dock are
      // not recognized.
      // eslint-disable-next-line no-unused-expressions

      event.dataTransfer && event.dataTransfer.files.length;

      if (onDropRef.current) {
        onDropRef.current(event);
      }

      maybeDragEnd(event);
    }

    function maybeDragEnd(
    /** @type {MouseEvent} */
    event) {
      if (!isDragging) {
        return;
      }

      isDragging = false;
      ownerDocument.removeEventListener('dragend', maybeDragEnd);
      ownerDocument.removeEventListener('mousemove', maybeDragEnd);

      if (onDragEndRef.current) {
        onDragEndRef.current(event);
      }
    }

    element.dataset.isDropZone = 'true';
    element.addEventListener('drop', onDrop);
    element.addEventListener('dragenter', onDragEnter);
    element.addEventListener('dragover', onDragOver);
    element.addEventListener('dragleave', onDragLeave); // The `dragstart` event doesn't fire if the drag started outside
    // the document.

    ownerDocument.addEventListener('dragenter', maybeDragStart);
    return () => {
      delete element.dataset.isDropZone;
      element.removeEventListener('drop', onDrop);
      element.removeEventListener('dragenter', onDragEnter);
      element.removeEventListener('dragover', onDragOver);
      element.removeEventListener('dragleave', onDragLeave);
      ownerDocument.removeEventListener('dragend', maybeDragEnd);
      ownerDocument.removeEventListener('mousemove', maybeDragEnd);
      ownerDocument.removeEventListener('dragenter', maybeDragStart);
    };
  }, [isDisabled]);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focusable-iframe/index.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */

/**
 * Dispatches a bubbling focus event when the iframe receives focus. Use
 * `onFocus` as usual on the iframe or a parent element.
 *
 * @return Ref to pass to the iframe.
 */

function useFocusableIframe() {
  return useRefEffect(element => {
    const {
      ownerDocument
    } = element;
    if (!ownerDocument) return;
    const {
      defaultView
    } = ownerDocument;
    if (!defaultView) return;
    /**
     * Checks whether the iframe is the activeElement, inferring that it has
     * then received focus, and dispatches a focus event.
     */

    function checkFocus() {
      if (ownerDocument && ownerDocument.activeElement === element) {
        element.focus();
      }
    }

    defaultView.addEventListener('blur', checkFocus);
    return () => {
      defaultView.removeEventListener('blur', checkFocus);
    };
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-fixed-window-list/index.js
/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */


const DEFAULT_INIT_WINDOW_SIZE = 30;
/**
 * @typedef {Object} WPFixedWindowList
 *
 * @property {number}                  visibleItems Items visible in the current viewport
 * @property {number}                  start        Start index of the window
 * @property {number}                  end          End index of the window
 * @property {(index:number)=>boolean} itemInView   Returns true if item is in the window
 */

/**
 * @typedef {Object} WPFixedWindowListOptions
 *
 * @property {number}  [windowOverscan] Renders windowOverscan number of items before and after the calculated visible window.
 * @property {boolean} [useWindowing]   When false avoids calculating the window size
 * @property {number}  [initWindowSize] Initial window size to use on first render before we can calculate the window size.
 */

/**
 *
 * @param {import('react').RefObject<HTMLElement>} elementRef Used to find the closest scroll container that contains element.
 * @param { number }                               itemHeight Fixed item height in pixels
 * @param { number }                               totalItems Total items in list
 * @param { WPFixedWindowListOptions }             [options]  Options object
 * @return {[ WPFixedWindowList, setFixedListWindow:(nextWindow:WPFixedWindowList)=>void]} Array with the fixed window list and setter
 */

function useFixedWindowList(elementRef, itemHeight, totalItems, options) {
  var _options$initWindowSi, _options$useWindowing;

  const initWindowSize = (_options$initWindowSi = options === null || options === void 0 ? void 0 : options.initWindowSize) !== null && _options$initWindowSi !== void 0 ? _options$initWindowSi : DEFAULT_INIT_WINDOW_SIZE;
  const useWindowing = (_options$useWindowing = options === null || options === void 0 ? void 0 : options.useWindowing) !== null && _options$useWindowing !== void 0 ? _options$useWindowing : true;
  const [fixedListWindow, setFixedListWindow] = (0,external_wp_element_namespaceObject.useState)({
    visibleItems: initWindowSize,
    start: 0,
    end: initWindowSize,
    itemInView: (
    /** @type {number} */
    index) => {
      return index >= 0 && index <= initWindowSize;
    }
  });
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    var _scrollContainer$owne, _scrollContainer$owne2, _scrollContainer$owne3, _scrollContainer$owne4;

    if (!useWindowing) {
      return;
    }

    const scrollContainer = (0,external_wp_dom_namespaceObject.getScrollContainer)(elementRef.current);

    const measureWindow = (
    /** @type {boolean | undefined} */
    initRender) => {
      var _options$windowOversc;

      if (!scrollContainer) {
        return;
      }

      const visibleItems = Math.ceil(scrollContainer.clientHeight / itemHeight); // Aim to keep opening list view fast, afterward we can optimize for scrolling.

      const windowOverscan = initRender ? visibleItems : (_options$windowOversc = options === null || options === void 0 ? void 0 : options.windowOverscan) !== null && _options$windowOversc !== void 0 ? _options$windowOversc : visibleItems;
      const firstViewableIndex = Math.floor(scrollContainer.scrollTop / itemHeight);
      const start = Math.max(0, firstViewableIndex - windowOverscan);
      const end = Math.min(totalItems - 1, firstViewableIndex + visibleItems + windowOverscan);
      setFixedListWindow(lastWindow => {
        const nextWindow = {
          visibleItems,
          start,
          end,
          itemInView: (
          /** @type {number} */
          index) => {
            return start <= index && index <= end;
          }
        };

        if (lastWindow.start !== nextWindow.start || lastWindow.end !== nextWindow.end || lastWindow.visibleItems !== nextWindow.visibleItems) {
          return nextWindow;
        }

        return lastWindow;
      });
    };

    measureWindow(true);
    const debounceMeasureList = debounce(() => {
      measureWindow();
    }, 16);
    scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.addEventListener('scroll', debounceMeasureList);
    scrollContainer === null || scrollContainer === void 0 ? void 0 : (_scrollContainer$owne = scrollContainer.ownerDocument) === null || _scrollContainer$owne === void 0 ? void 0 : (_scrollContainer$owne2 = _scrollContainer$owne.defaultView) === null || _scrollContainer$owne2 === void 0 ? void 0 : _scrollContainer$owne2.addEventListener('resize', debounceMeasureList);
    scrollContainer === null || scrollContainer === void 0 ? void 0 : (_scrollContainer$owne3 = scrollContainer.ownerDocument) === null || _scrollContainer$owne3 === void 0 ? void 0 : (_scrollContainer$owne4 = _scrollContainer$owne3.defaultView) === null || _scrollContainer$owne4 === void 0 ? void 0 : _scrollContainer$owne4.addEventListener('resize', debounceMeasureList);
    return () => {
      var _scrollContainer$owne5, _scrollContainer$owne6;

      scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.removeEventListener('scroll', debounceMeasureList);
      scrollContainer === null || scrollContainer === void 0 ? void 0 : (_scrollContainer$owne5 = scrollContainer.ownerDocument) === null || _scrollContainer$owne5 === void 0 ? void 0 : (_scrollContainer$owne6 = _scrollContainer$owne5.defaultView) === null || _scrollContainer$owne6 === void 0 ? void 0 : _scrollContainer$owne6.removeEventListener('resize', debounceMeasureList);
    };
  }, [itemHeight, elementRef, totalItems]);
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    var _scrollContainer$owne7, _scrollContainer$owne8;

    if (!useWindowing) {
      return;
    }

    const scrollContainer = (0,external_wp_dom_namespaceObject.getScrollContainer)(elementRef.current);

    const handleKeyDown = (
    /** @type {KeyboardEvent} */
    event) => {
      switch (event.keyCode) {
        case external_wp_keycodes_namespaceObject.HOME:
          {
            return scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.scrollTo({
              top: 0
            });
          }

        case external_wp_keycodes_namespaceObject.END:
          {
            return scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.scrollTo({
              top: totalItems * itemHeight
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{"id":9086,"date":"2021-01-08T07:21:43","date_gmt":"2021-01-08T07:21:43","guid":{"rendered":"https:\/\/mcpv.demarco.ddnsfree.com\/?p=9086"},"modified":"2025-10-07T06:17:12","modified_gmt":"2025-10-07T06:17:12","slug":"the-world-of-online-gaming-is-huge","status":"publish","type":"post","link":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/2021\/01\/08\/the-world-of-online-gaming-is-huge\/","title":{"rendered":"The world of online gaming is huge"},"content":{"rendered":"

Happyluke Evaluation 2025 Read Customer Support Reviews\n<\/p>\n

The basis goals to unify various software program like UIQ, Symbian, MOAP(S), and S60 to create an unparalleled open-software platform that can lead the cell innovation from the entrance. For starters, Symbian Foundation is an initiative by Nokia to promote their proprietary working system, Symbian. Along with numerous big names in the industry, Nokia came ahead to create a dedicated mobile software program community to shape up the mobile software platform business.\n<\/p>\n

Our on line casino assessment approach relies closely on participant complaints, which give us with a comprehensive understanding of struggles experienced by players and how casinos address them. When calculating the Safety Index of every casino, we think about all complaints received through our Complaint Resolution Center, as nicely as those sourced from other channels. All in all, when combined with other components that come into play in our evaluation, Happy Luke Casino has landed a High Safety Index of 8.1. This on line casino can be thought-about a recommendable possibility for most players since it fosters fairness and honesty in their remedy of shoppers. In our evaluate of Happy Luke Casino, we learn and assessed Terms and Conditions of Happy Luke Casino in-depth.\n<\/p>\n

All of our critiques and guidelines are objectively created to the best of the data and assessment of our consultants. However, all supplied information is for informational purposes solely and shouldn’t be construed as legal advice. It is greatest to satisfy the requirement of the laws of your country of residence before enjoying at any bookmaker.\n<\/p>\n

Will the 888 Dragons HappyLuke on-line slot be a roaring success with our evaluate experts? Follow this simple information to ensure a seamless expertise as you arrange your account and start taking part in. \u30db\u30fc\u30e0\u30da\u30fc\u30b8\u306b\u306f\u300cHappyLuke is one of the finest online on line casino websites in Asia.\u300d\u3068\u8868\u8a18\u3055\u308c\u3066\u3044\u308b\u3053\u3068\u304b\u3089\u3082\u3001\u4eca\u5f8c\u65e5\u672c\u3084\u4ed6\u306e\u8fd1\u96a3\u56fd\u306b\u9032\u51fa\u3059\u308b\u3053\u3068\u304c\u671f\u5f85\u3067\u304d\u307e\u3059\u3002\n<\/p>\n

At SBOBET soccer betting with HappyLuke on-line casino, you might also discover weekly occasions and smaller league matches to bet on. SBOBET on-line on line casino additionally offers live betting that permit you to place bets as the match is happening, in addition to stay streaming so that you simply can watch the sports match in full HD at our on-line casino. You can get pleasure from SBOBET football betting on both PC and cellphones. Upon signing up, gamers are greeted with a profitable welcome package deal designed to boost their initial gaming experience.\n<\/p>\n

We show unbiased critiques and weblog posts with out accepting real-money wagers. Therefore, gamers can’t wager on this website but can solely discover the most effective on line casino for his or her needs. As a on line casino comparability website, we could only direct you to a suitable playing operator that may accept actual cash.\n<\/p>\n

Thriving in selection and functionality happyluketh.github.io<\/em><\/strong><\/a>, TG777 Casino is a go-to for seasoned and new players wishing to delve into the world of online gambling. From TG777 you\u2019ll discover gateways to thrilling games and generous rewards. Still, you can access the online platform from the mobile browser you may have installed in your Android or iOS telephone with out much problem, having fun with your self on the go. Deposits are facilitated via trusted banking methods, of which point out could be made from Neteller, Skrill <\/a>, and MuchBetter. If you\u2019re looking for informal gaming on the go, you\u2019ve received it, as HappyLuke allows you to get pleasure from the identical gaming experience on cell.\n<\/p>\n

This platform is especially known for its seamless integration and smooth navigation. The keyword right here is accessibility, and so they ship it with panache. Once registered, immerse your self within the fascinating area of TG777 slot video games. These slots include a plethora of themes and bonus structures to maintain each session contemporary and exhilarating. Complementing the slots, the tg777 on-line casino provides numerous desk games, each completely rendered for an genuine on line casino experience.\n<\/p>\n

We discovered that the reside brokers were eager to make sure we had been happy, answering all our assist requests quickly and professionally. With a secure platform, excessive payouts, and an intensive selection of video games, HappyLuke Casino is the last word destination for online gaming. If you ever overlook your HappyLuke online on line casino password, don\u2019t fear because there\u2019s actually a brilliant easy means to help you recover your account. On the login web page at our online on line casino, you\u2019ll find the \u201cForgot Password?\n<\/p>\n

Note that there\u2019s a limit to how much you can acquire in a day tho. You access the reputable bookmaker web site HappyLuke, in the best nook of the display there’s a yellow REGISTRATION field, click on on it. If you might be planning to join HappyLuke bookmaker, however you still have no idea tips on how to register an account at HappyLuke? In this text, we will information you to register HappyLuke, with just a few simple steps beneath, you have already got 1 HappyLuke account to participate in betting. Once our safety and high quality staff approves your remark, they’ll upload it here. Right from the off, HappyLuke on line casino has a very enjoyable and vibrant really feel to it \u2013 and this never lets up.\n<\/p>\n

HappyLuke is powered by HTML5, which makes it attainable to bring many video games to a smaller screen. You can play your favorite on line casino games via the net browser on your smartphone (or tablet). Bonuses for new and current players are a way for on-line casinos to motivate the people to register and verify out their offer of video games. Our database presently holds four bonuses from Happy Luke Casino, that are listed within the ‘Bonuses’ part of this evaluation.\n<\/p>\n

This typically includes a proportion match on their first deposit, sometimes reaching as much as 150%, coupled with a bundle of free spins on selected slots. Such provides not solely provide players with further funds to explore the on line casino but in addition familiarize them with the big selection of games obtainable. HappyLuke primarily focuses on gamers from Australia and Southeast Asia. The audience encompasses various age groups, with a significant variety of gamers of their twenties to forties, particularly these on the lookout for an entertaining escape or a chance at profitable big. This demographic is tech-savvy and enjoys the convenience of playing from a quantity of gadgets, including smartphones, tablets, and desktop computer systems. HappyLuke\u2019s advertising efforts resonate notably well with younger audiences preferring the colourful interface and gamified experiences that online casinos present.\n<\/p>\n

HappyLuke on line casino has a large number of video games and enjoys assist from many suppliers. The web site additionally provides exciting bonuses with affordable wagering requirements. To get began on this extraordinary journey, think about downloading the FB777 app, which is suitable with varied cellular units.\n<\/p>\n

These are a number of the greatest and greatest developers within the business and the mix makes the record of casino video games nothing wanting amazing. There can\u2019t be many slots that you could play from just zero.01 per spin, but the 888 Dragons HappyLuke on-line slot is one of them. It makes it nice for casual players who simply need to acquire small wins along the greatest way but in fact, payouts rise consistent with the stakes. HappyLuke operates underneath a good gaming license, ensuring compliance with regulatory standards.\n<\/p>\n

The casino also updates the promotions page often, so keep checking it for the latest opportunities to win prizes by collaborating in slot tournaments and giveaways. After you\u2019ve made certain that your login credentials are keyed in correctly, you might click the \u201clog in\u201d button. If you’re looking for gameplay more complex than this, then it will not be the best slot for you. There are no wild symbols, scatters, multipliers, or free spins. In fact, there\u2019s nothing to interrupt the straightforward delights of spinning reels and looking for successful lines to appear. Other control options include spinning the reels for up to 50 instances in Autoplay mode.\n<\/p>\n

You\u2019ll then obtain as a lot as $20 free of charge as quickly as your pal makes a deposit. Yes, HappyLuke Casino is a secure venue to play top-quality on line casino video games. The operator is licensed by the federal government of Cura\u00e7ao and makes use of 256-bit encryption to protect players.\n<\/p>\n

The staff are nicely trained to cope with all types of queries, and helped us with some tricky questions. EcoPayz is also the only approach to make a withdrawal, which shouldn\u2019t prove an issue for you by the point you\u2019ve deposited funds. Although some players would prefer extra alternative, we found it was quite refreshing to have just one cost possibility.\n<\/p>\n

Happy Luke frequently presents promotions and rebates to their members. Under the promotions tab on the positioning you will discover the presents which are current in the intervening time. Since HappyLuke often and gladly rewards their clients \u2013 make a habit of trying out what is obtainable earlier than you begin playing. You can\u2019t miss the promotions here \u2013 they\u2019re huge, shiny, colourful, and provide excellent value! So, if you\u2019re a sucker for a stack of free chips, you\u2019ll wish to take observe. The very first thing you\u2019ll see is an in-play match \u2013 relying on what\u2019s working on the time \u2013 in a really detailed table which exhibits stay odds across a number of markets.\n<\/p>\n

If your issue is less pressing, then despatched them an e-mail to Unfortunately, they don\u2019t present a telephone quantity. Nevertheless, you\u2019ll discover a FAQ page that\u2019ll hopefully reply most of your questions. With web streaming speeds getting ever faster, the idea of downloading a complete casino web site to play is rapidly becoming an outdated notion.\n<\/p>\n

Dive into the progressive and exciting world of FB777 today and discover all the possibilities it has to offer. Since 2017, the HappyLuke Casino has provided players a taste of quality gambling on some of the colorful platforms around. The games catalog is huge and there\u2019s no shortage of promotions and bonuses to be enjoyed. In our HappyLuke Casino evaluation, we\u2019ll touch on everything that makes the on line casino a well-liked spot for professional and casual gamblers. Launched in 2015, HappyLuke was conceptualized to bridge the hole between conventional casinos and the trendy online gaming panorama. With roots in Asia, the platform quickly developed to incorporate a plethora of gaming options and bonus buildings that might appeal to its diverse participant base.\n<\/p>\n

HappyLuke provides their gamers near 2,000 video games in varying categories. Try your luck in a slots machine or benefit from the ultimate on line casino expertise in their reside on line casino. No problem, have a look at HappyLuke\u2019s sportsbook and wager on your favorite staff. The market has been rising thanks to platforms like lodi777.ph <\/a>, which provides gamers an thrilling gaming experience from the comfort of house. With easy registration and security, customers discover nice worth within the platform’s diverse offerings.\n<\/p>\n

There’s additionally the possibility to earn loyalty cash each time you advocate a good friend to the casino. In the expansive world of on-line gaming, few platforms stand out quite like happyluke. HappyLuke operates across numerous regions, primarily focusing on the Australian and Southeast Asian markets, making it a go-to choice for players in these areas.\n<\/p>\n

The extremegaming88 login to this area is seamless, with no delay between wanting to join and being part of the action. Moreover, do you have to wish to play on the go, the extremegaming88.com app offers cell accessibility, making certain you never lose a gaming second because of location constraints. The rewards and bonuses offered by TG777 Casino set it other than many of its competitors.\n<\/p>\n

Fun88 is licensed by the Isle of Man Gambling Supervision Commission and is regulated by the Philippine Amusement and Gaming Corporation. Some keywords also relate to on-line on line casino promotions and bonuses, such as no deposit bonuses and instant withdrawals. Besides an enormous welcome bonus and the variety of video games, HappyLuke presents something extra. The loyalty program isn\u2019t featured in many on line casino web sites, however HappyLuke managed to incorporate it.\n<\/p>\n

Ecopayz has been identified as the payment possibility of choice in this on line casino. Payments take lower than 24 hours and you need to use Indonesian Rupiahs (Rp), US Dollars ($), Thai Baht (\u0e3f), Vietnamese Dong (\u20ab), and Indian Rupees (\u20b9). third Game of the Year Awards Each yr HappyLuke casino runs a Game of the Year campaign. If your chosen recreation wins, you could have the prospect to win unbelievable rewards. HappyLuke casino picks 15 fortunate gamers at random to win cool prizes like wagers and iPhone 12 handsets. Notably, performing an extremegaming88 net login is just a step away for keen players ready to begin out their gaming journey.\n<\/p>\n

Therefore, this sportsbook might nicely attraction to seasoned bettors greater than casual gamblers. As we now have already acknowledged, pleasant presents await new punters at HappyLuke Casino. Players can take out a $10,000 maximum each week from their HappyLuke casino account. Withdrawals give you slightly extra choices, but the numbers are still low when you look at what different casinos are offering.\n<\/p>\n

Make the minimum required deposit and it’ll instantly be obtainable in your account. There are no processing charges, and an inexpensive deposit limit helps safeguard you against fraud. There\u2019s only one technique you can use to make deposits and withdrawals, and that\u2019s ecoPayz. That means you can\u2019t add funds through bank switch or debit and bank cards. The major forex of the internet website is the euro, in addition, there are a few other foreign money choices obtainable.\n<\/p>\n

After ongoing communication and mediation efforts, the problem was resolved, and he received the complete payout with out further issues. There is not any point out of being ready to reverse withdrawals, however that\u2019s as a end result of our evaluation of Happy Luke Casino revealed cashouts are processed quickly and within 24-hours. You can also play securely understanding that every one financial transactions and private information are processed to the highest safety standards utilizing a 256-bit SSL encryption. Each is a double-headed beast, in a classic Chinese style, coiled into an \u2018S\u2019 shape.\n<\/p>\n

Players can take pleasure in smooth navigation, whether they\u2019re depositing funds, withdrawing winnings, or reaching out for buyer assist. The website\u2019s interface is responsive and tailored to cellular and desktop users alike, highlighting the platform’s dedication to inclusivity and modernization. Access is straightforward with the lodi777 login interface, designed to make sure each safety and comfort for customers. This ease of access also interprets to lodi777.ph.com login, where the method stays seamless and user-friendly, tailor-made for every type of players.\n<\/p>\n

Various holidays and occasions encourage unique campaigns, offering limited-time bonuses, further spins, and themed tournaments. These seasonal presents not only foster excitement but in addition create a sense of community amongst players, encouraging participation and engagement. Whether it\u2019s a summer time promotion, Christmas countdown, or a special event, there\u2019s always something further for players to enjoy. This makes HappyLuke very popular for people who enjoy variety in on-line on line casino games. Whether you\u2019re looking for huge wins or simply want to take pleasure in some casual gameplay, Slots are a preferred choice for online on line casino enthusiasts. The lodi777.ph login is designed to offer swift access to the huge array of companies.\n<\/p>\n

Hit it to convey up a menu of choices to get in contact with the support group, which incorporates stay chat, e-mail, FAQ and a \u2018Contact us\u2019 button that gives you more information. For regular prospects, the online based casino has developed a novel reward system. The gaming site advantages members who invite different customers to sign up the on line casino. If the invited customer writes in the course of the assistance service and reveals the nickname of the inviter, both consumers will obtain benefits. You can even use e mail and review the incessantly asked questions section. You can get a complete of $402 (12,000 baht) and 170 free spins from this bonus.\n<\/p>\n

If you prefer to hold your self updated with the net casino trade, you’ve doubtless heard of HappyLuke. Additionally, there are reviews of particular video games and providers, together with modern Wattle and Daub and Mount Olympus Microgaming, and codes for Algerie and Bonus Casinos. Therefore, so lengthy as the player keeps collaborating, there will at all times be additional bonuses for betting credit. If you participate on this provide, you must full the rollover.\n<\/p>\n

All withdrawal requests might be processed as well inside 24 hours. Cashing out funds out of your casino account is straightforward at HappyLuke. To keep away from lengthy delays, we recommend verifying your account before initiating withdrawals. This basic lottery recreation is commonest at land-based casinos but may be played on-line at the HappyLuke Casino. To an untrained eye, keno and bingo could simply be mistaken for the other. The main distinction is that whereas bingo comes with preselected numbers, you’ll be able to wager on numbers you\u2019ve chosen your self.\n<\/p>\n

HappyLuke casino has put together an inventory of the most common issues gamers face and provided clear concise solutions. You may even be in a position to find skilled assist if you contact buyer care through e mail or stay chat. The operators of this platform aren’t shy about laying praises on HappyLuke casino.\n<\/p>\n

It also critiques respected bookmakers to help players choose the most fitted choice when betting. But it\u2019s the actual deal, too; more than 50 software program suppliers means you’ll have the ability to entry thousands of games in one place. Plus, buyer assist is out there 24 hours a day, seven days a week.\n<\/p>\n

Titles from top providers fill the cabinets, making certain there might be by no means a uninteresting second for any participant. Through a combination of advanced encryption and responsible gambling policies, lodi777 maintains a protected house that only adds to its attract as a premium playing vacation spot. With the HappyLuke VIP Programme, you’ll find a way to acquire almost limitless privileges. There are 5 ranges, running from Iron, Bronze, Silver, and Gold to Platinum. In order to qualify you\u2019ll need to be an enormous spender, with a minimum deposit of $8,000 and a month-to-month turnover of no less than $8,600 over 3 consecutive months. Once you qualify, you\u2019ll receive a private invitation from the casino.\n<\/p>\n

The structure, choice of video games and providers, in addition to some nice bonuses, tournaments and prizes make HappyLuke a great alternative. The HappyLuke Casino additionally provides gamers the prospect to obtain free money without making a single deposit. All you want to do is persuade a friend to sign up for an account.\n<\/p>\n

Slot lovers will find the FB777 slot casino an alluring alternative because of its diverse collection of games. These slots vary in themes from historic history to futuristic adventures, guaranteeing there is something for everybody. Players respect the range and quality of FB777 slots, with many games providing progressive jackpots, free spins, and different special options. This variation retains the FB777 slots participating and rewarding for all participants. As you delve into the gaming world, you’ll encounter options for extremegaming88 live experiences, the place interactions with different gamers are possible. This characteristic permits for a communal and aggressive ambiance, harking back to stay tournaments and gaming conventions.\n<\/p>\n

Claim our no deposit bonuses and you can start enjoying at United States casinos with out risking your own cash. Sign up with our really helpful new United States casinos to play the most recent slot games and get the best welcome bonus presents for 2025. Email is another in style support option, but our Happy Luke online on line casino reviewers favor the live chat function.\n<\/p>\n

This cell application ensures that customers can enjoy their favourite video games on the go, making it an essential tool for every trendy gamer. FB777 seamlessly integrates the calls for of the evolving online gaming panorama, offering both accessibility and comfort. This advanced gaming platform isn’t just about enjoying games; it\u2019s about coming into a universe where your abilities could be examined and honed. With its myriad of options and community-centric method, ExtremeGaming88 is a gateway to a vibrant world of on-line gaming. When embarking on your gaming journey on this platform, the extremegaming88 registration process is straightforward and user-friendly.\n<\/p>\n

The FB777 app ensures a seamless gaming experience, optimizing the interface for mobile users who are at all times on the transfer. An engaging characteristic of this on line casino portal is “FB777 stay,” which presents players the chance to engage with live sellers in actual time. This function adds an authentic on line casino ambiance that is both thrilling and immersive. For those that favor a various expertise, exploring the FB777 slot on line casino could be fairly rewarding, with its wide array of games designed to cater to totally different tastes and preferences. To entice guests, HappyLuke provides bonuses, free spins, and different promotions based on the player\u2019s country of residence. New members can reap the benefits of the HappyLuke Free 300 THB (In Thai they name HappyLuke \u0e1f\u0e23\u0e35 300 ) bonus, a reward that\u2019s routinely credited to their accounts (no deposit is required).\n<\/p>\n

The participant from India had his winnings voided because of unsuccessful KYC verification. The criticism was closed as unjustified because the participant provided the casino with an edited document for verification, and the provided ID even doesn’t belong to him. The participant from Thailand struggled with a payout issue at HappyLuke Casino, as his withdrawal of 17,000 THB faced delays as a end result of repeated identity verification requests. Although he had obtained partial payouts totaling 9,000 THB, he nonetheless awaited eight,000 THB and felt that the on line casino’s justification for withholding his balance was unclear and untrustworthy.\n<\/p>\n

To find them, first click on \u2018Slots\u2019 within the top menu, then hit \u2018Find video games you\u2019ll love\u2019. This will convey up a nifty menu where you’ll find a way to select solely games that suit your wants. For instance, you can spotlight slots from Microgaming, BetSoft, Ganapati or Tom Horn Gaming. The first place you should seek for help is the incessantly asked questions.\n<\/p>\n

By promoting accountable playing options, HappyLuke ensures that fun and pleasure remain at the forefront of the gaming experience. In the web gaming landscape, security and safety are paramount. HappyLuke acknowledges this and has thus implemented measures to make sure a secure gaming surroundings for all gamers. This section investigates the protecting steps taken by HappyLuke, instilling confidence in its consumer base.\n<\/p>\n

Read what other gamers wrote about it or write your personal review and let everybody learn about its optimistic and unfavorable qualities based mostly in your personal expertise. According to our research, HappyLuke India has a Cura\u00e7ao E-gaming license, which makes it a authorized website. As you in all probability know by now, there is additionally no limitation for Indian players. It\u2019s a overseas company, and all the cash guess and gained happen exterior of India. The larger the rating, the biggest the prize awarded by way of the match. At the identical time, that particular person will most likely also get a good reward from the video games.\n<\/p>\n

If it\u2019s not an urgent matter, there is a contact e-mail and a FAQ in English. As always, our evaluate covers the promotions supplied by the on line casino and lottery web sites. Before accepting any offer, it\u2019s essential to examine the terms and what are its advantages and downsides. Obviously, the share of 500% attracts the attention of any player in India. The identical applies to the reside casino, with rooms featuring totally different places all over the world.\n<\/p>\n

Many players find FB777 to be their top choice for on-line casinos as a end result of its vast array of features, security measures, and delightful gaming expertise. Whether you like the normal aura of a casino or innovative digital solutions, FB777 delivers an engaging and memorable expertise at every flip. HappyLuke is understood for its creativity in relation to seasonal promotions.\n<\/p>\n

After you’ve got successfully registered, the following step would be to entry your new account utilizing the TG777 login portal. As digital landscapes continue to evolve, platforms like lodi777 determine the way forward for leisure at our fingertips. A far-reaching influence on how we perceive threat and reward aligns with the innovative patterns emerging in this digital age. Every gaming encounter is rigorously crafted to ensure gamers not solely take pleasure in however anticipate the joy of unlocking new ranges and features with every login session.\n<\/p>\n

The gaming genres at this casino include jackpot games, pokies, video pokies, stay casino games, desk games, and a number of different games. Happy Luke Casino is an online on line casino featuring about four,000 top-notch video games powered by over sixty one premium software distributors. The casino is owned and operated by Class Innovation BV and with legit license issued by the government of Philippines. Here you can see everything related to the casino as welcome bonus, software program developers, recreation library, fee strategies, safety technology, customer support, total ranking and rather more. You can\u2019t deposit any money on this web site and it\u2019s not attainable to play any casino video games right here. We are writing about websites where you’ll be able to gamble for real cash.\n<\/p>\n

You have prompt entry to the support you need through e mail or live chat. As far because the live chat agents are concerned, they respond to customer points on the drop of a hat, so you presumably can ask them any question. You can browse the FAQ part, but when you have a extra advanced drawback requiring a passable solution, don\u2019t waste time and get in contact with a reside chat agent. Any issue you could be dealing with will be solved as soon as possible with minimal distress. HappyLuke has become certainly one of Asia\u2019s most reliable on-line gaming venues.\n<\/p>\n

As lengthy because the player is logged in, a complete of 10 completely different rooms can be chosen. Happy Luke has an award-winning 24\/7 buyer help obtainable for their members. You can attain them through e-mail and live chat as properly as search for the answers you would possibly be on the lookout for in their giant faq section. All information is split into different categories which makes it straightforward to find the solutions you are looking for.\n<\/p>\n

When you land on the homepage, you may be pleased with the look of the site. The use of sentimental, sky blue and pink is good to have a look at and in addition communicates the model well. It\u2019s easy to think about that the novice participant might get overwhelmed right here. Online casinos have exploded in popularity happyluke<\/em><\/strong><\/a>, offering a broad variety of video games and bonuses to entice gamers from all around the world. Among the plethora of platforms, Lodi777 stands out with its outstanding offerings, user-friendly interface, and rewarding user expertise.\n<\/p>\n

Happy Luke Casino delivers its members an easy-to-use interface, while also providing a extensive array of video games powered on a extremely integrated software platform. Players may have access to video games from high brands like NetEnt, iSoftBet, Yggdrasil, Play\u2019n GO, and others. In addition to desktop video games, the on line casino can be house to a collection of titles formatted for each mobile and LIVE play. Though the on line casino caters to the Asian neighborhood, providing a majority of Asian dealers in its reside on line casino, it additionally offers a multilingual interface to reach users on an international scale. 24\/7 live chat, and e-mail are the preferred methods of contact, and the casino is regulated by First Cagayan. Many players consider HappyLuke on line casino one of the best online casinos in Asia.\n<\/p>\n

Other, extra frequent actions, embody day by day logins, ranking a room or sport, making real cash wagers, and others. Accumulated coins may be used towards purchasing items in the store, and will also serve as the necessary thing to reach higher consumer ranges. The record contains numerous on-line casinos and on line casino recreation suppliers like Bars and Stripes by Microgaming, Battle of the Gods by Playtech, and Buffalo Blitz by Playtech. Other notable mentions are one of the best Microgaming casinos in Australia and the most effective on-line casinos in Australia by Microgaming and Playtech. You will discover a whole of 70 totally different desk video games in HappyLuke on line casino. The vary consists of every little thing from traditional roulette to Barbut and the nerve-racking Wheel of fortune.\n<\/p>\n

A variety of over 60 random-number-generated table games means you’ll find a way to take your choose from favorites such as Andar Bahar, Teen Patti, and Texas Hold\u2019em. Our Happy Luke online casino reviewers consider this selection of high slots and casino games will offer you lots of thrills whenever you play for actual cash. At HappyLuke live casino, players can enjoy secure and fair gameplay, with a variety of games obtainable 24\/7.\n<\/p>\n

When reviewing online casinos, we totally go over the Terms & Conditions of every casino in order to monitor their equity. Within the T&Cs of many casinos, we uncover clauses that we deem unfair or doubtlessly predatory. These rules can be used as a purpose for not paying out winnings to players in specific scenarios. To log into your HappyLuke on-line casino account first you will need to visit our official site. You should make positive that you\u2019re at the appropriate web site and not other scam third party websites that are impersonating us.\n<\/p>\n

Some video games supply particular features like free spins and bonus rounds. Therefore, we decided to take a more in-depth have a look at what HappyLuke India on line casino has to supply. In this text and review, you\u2019ll understand what there might be to know in regards to the prospects on the positioning. Maybe the odds just like lotteries, but with enjoyable video games instead, could be good for you. It is an web site specialized in providing essentially the most correct soccer suggestions, soccer predictions, and soccer odds from top consultants around the globe.\n<\/p>\n

So it is very doubtless that when you access the bookmaker, will most likely be interrupted. Thus, your HappyLuke account registration operation has been successful. You can take part in enjoying Baccarat, Blackjack, Roulette, Sicbo… Next, an information panel will appear, you fill in the data completely and precisely. When participating in online betting at the prestigious HappyLuke casino, the data you fill out on the registration kind requires absolute accuracy to make the withdrawal sooner. An ever-present query mark icon in the bottom-right means help is just ever one click on or tap away.\n<\/p>\n

At the time of writing, there are whole 1852 slots video games in HappyLuke\u2019s on line casino. If you want a slot that incorporates a jackpot, they’re sorted separately so you’ll find a way to simply find them in the meny. The directions to register HappyLuke are additionally very simple and quick, only about 5 minutes, you’ve an account here to take part in betting. When you first land on the homepage of the website, you\u2019ll discover a handful of software suppliers are marketed on the bottom of the page. During our HappyLuke on line casino evaluation, we totted up simply over 50 completely different firms which contribute games.\n<\/p>\n

As you presumably can think about, the cell on line casino is barely totally different from the desktop version, even when the color scheme is similar. Navigation relies on small icons not menus, so all of the segments of the cellular platform are simply accessible. Internet streaming speeds are getting sooner and quicker, so the considered downloading an app might sound pointless, especially given that HappyLuke is expertly designed to be mobile-friendly. You can process your funds quickly and easily at one of the best online casinos, HappyLuke Casino, utilizing any of the obtainable options listed in our HappyLuke Casino review beneath. And there\u2019s so much more to find at the HappyLuke promotions page. We additionally hosts slot tournaments and leaderboards the place you’ll have the ability to win tons of money prizes should you obtain the best score for the eligible on line casino games in the course of the event interval.\n<\/p>\n

This bonus needs to be wagered 30 occasions earlier than you’ll be able to gather any winnings. Bonuses are some of the crucial elements in an online on line casino. HappyLuke on line casino has supplied a few bonus offers for each new and current gamers. The user-friendly interface of FB777 com login simplifies entry and navigation, making it handy for gamers to handle their accounts and discover sport options. The array of games on provide at lodi777.ph is one more reason for its recognition. Players are spoilt for alternative, starting from classic on line casino video games to trendy, progressive formats.\n<\/p>\n

Over 50 game software manufacturers have come together to assemble the games lobby in HappyLuke Casino. The result’s a formidable record of over 2000 online on line casino games. Our casino evaluate experts have highlighted this is a favorite online playing venue for most gamers. For these seeking an exciting gaming experience, the TG777 Casino platform presents a myriad of possibilities.\n<\/p>\n

Also as a end result of WordPress has some of the biggest themes to flaunt and hold users engaged. All the knowledge in English is strictly the identical as Vefa and John Casino, however it seems that evidently they are not associated to one another. You can withdraw anytime you need, as lengthy as you haven’t used the bonus amount. While the games and promotional choices are impressive, and particularly the loyalty program, this on line casino is equipped with a justifiable share of disadvantages.\n<\/p>\n

If you ever face any problems with cost strategies at HappyLuke, you possibly can all the time reach out to our customer help team which is out there 24\/7 through stay chat on our official site. They are in fact the chief in relation to innovation and setting new requirements to what stay on line casino video games could be. At HappyLuke on-line on line casino, you\u2019ll find a extensive range of Evolution games which may be fairly thrilling, such as their Live Baccarat, Lightning Dice and Dream Catcher game present. The player from India had informed us that he couldn’t entry his on line casino account because it had been blocked without any given purpose. He had been enjoying reside video games on the platform for every week and hadn’t used any bonuses.\n<\/p>\n

One method to verify is by trying at the hyperlink and the on line casino page design. Once you\u2019ve landed at the HappyLuke online casino homepage, yow will discover the log in button on the high proper corner of your screen if you\u2019re on PC. Since football is a game that moves really quick, our in play live betting markets have to maneuver simply as quick to catch up. The live betting feature at HappyLuke online on line casino is handled by SABA Sports and SBOBET, our two trusted on-line casino sportsbook suppliers.\n<\/p>\n

At HappyLuke on-line on line casino, you can at all times anticipate the full live on line casino expertise that covers professionally educated dealers and HD video streaming. Many on-line playing sites place restrictions on the utmost winnings and withdrawal amounts for players. Oftentimes, the win and withdrawal limits are high sufficient as to not impression most players. That being stated, there are casinos, which pose quite restrictive limitations on the win and withdrawal quantities. This is the explanation why we think about these limitations in our on line casino evaluations. You can find details about the casino’s win and withdrawal limits within the desk below.\n<\/p>\n

This beneficiant approach not solely boosts initial deposits but additionally rewards player loyalty throughout their gaming journey. We are an independent listing and reviewer of online casinos, a on line casino forum, and guide to casino bonuses. The returned value for the first deposit is superior to the offer of most on line casino websites. It\u2019s additionally a means more fascinating offer than a 25% discount normally provided in lottery bonuses. In whole, you might be eligible to get up to \u20b915,200 to play casino video games.\n<\/p>\n

One of the principle draws of HappyLuke is its in depth recreation library, boasting thousands of titles from a extensive range of builders. With over 3,000 video games available, gamers are positive to find one thing that fits their interests. Let\u2019s explore the principle categories of video games available at HappyLuke. Reasons were as expected \u2013 WordPress is easy to manage, easy to customise, SEO-friendly, and scalable. Well, it shouldn’t come as a surprise, WordPress is the popular platform for a spread of on line casino platforms.\n<\/p>\n

A platform created to showcase all of our efforts aimed toward bringing the vision of a safer and extra transparent on-line gambling trade to reality. Discuss anything related to Happy Luke Casino with different gamers, share your opinion, or get solutions to your questions. The player from Vietnam had her bonus winnings cancelled without additional explanation.\n<\/p>\n

From the moment you visit the FB777 casino login web page, you’ll be drawn into a world full of excitement, bonuses, and the chance to win big. Whether you’re a fan of conventional desk video games or modern slots, FB777 offers something for everybody. Welcome to the exciting world of TG777 Casino, a platform that offers a premium expertise for those thinking about online gaming. With TG777 on line casino login, gamers are granted access to a extensive range of video games and opportunities to win big.\n<\/p>\n

Whether you would possibly be into slots, poker, baccarat, or roulette, there is something for everyone. With frequent updates and the addition of recent games, gamers all the time have fresh content to discover. Starting with the fundamentals, potential gamers can kick-off their journey by visiting the TG777 Casino register page. Here, new customers can arrange their account and discover the varied vary of video games obtainable.\n<\/p>\n

In fact, they are saying this is probably certainly one of the greatest online playing platforms in Asia. But on first impressions, HappyLuke on line casino looks as if a good web site with so much to offer. The web site is owned by Class Innovation B.V and came on-line in 2015. Players will also recognize that it’s registered legally based on the legal guidelines of Curacao. To start, players should complete the TG777 on line casino register process, offering essential particulars to open an account. The registration requires correct private information to ensure a seamless expertise.\n<\/p>\n

Consider that you’re receiving much more money at no cost, and it\u2019s a small compensation for that. As the web site HappyLuke offers a month to complete the rollover, it must be enough. HappyLuke presents a very beneficiant welcome bonus of 200% as much as \u20b915,200The minimal quantity to deposit to receive the bonus is \u20b9500. This website permits you to play with no download or through the on line casino app. You have e-wallet and bank switch choices from which you can choose.\n<\/p>\n

Players dedicated to strategic gaming will recognize the tg777 wager system. This betting mechanism is designed to optimize every stake, aiming for each thrilling and rewarding outcomes. Once familiar with this betting possibility, players can examine on their progress through the tg777 login, monitoring data and achievements efficiently. HappyLuke on line casino features 24\/7 stay chat help in Thai, English and Vietnamese.\n<\/p>\n

Opening an account only takes a couple of minutes, and you can take benefit of quite a few rewards when you play at HappyLuke Casino, including the opportunity to assert the weekly cashback. If you need to declare your bonus, reach out to the assist group, and they\u2019ll guide you through the process. By enjoying games, you presumably can amass cash, which is ready to allow you to safe a special bonus on the internet site. The greatest on line casino video games, similar to traditional on line casino desk games together with blackjack, poker and roulette are well represented. From Evolution Gaming come a number of VIP options with wagers starting at $500 and going up to an eye-watering $10,000! With VIP roulette you can guess between $2 all the means in which up to $2,000.\n<\/p>\n

Discover the unparalleled allure of the FB777 on line casino universe, the place gaming excellence meets thrilling experiences. We take a look at the site\u2019s completely different options, design, and performance. These video games present a fun and fascinating means to enhance your poker skills. The player struggles to confirm as he can’t provide the requested document to the on line casino. The player from India has been blocked after depositing with someone else’s fee methodology.\n<\/p>\n

\u201dDo your factor and be rewarded\u201dAlmost each motion you take on HappyLuke shall be rewarded with completely different quantity of cash. These coins can then be used in the casino shop to buy Deposit Bonuses, Free Spins and Spin Credits. So have a look on the reward list and ensure to be lively on the positioning to gather as many coins as potential.\n<\/p>\n

And that is one factor that matters essentially the most in a web-based on line casino. You want your casino platform to supply the best user experience, after all, that\u2019s the one thing that makes you stand apart from all other opponents. Please browse through all of the promotions HappyLuke provides to all gamers.\n<\/p>\n

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A stay vendor game is another exciting method to play at the on-line on line casino. For instance, you’ll have the ability to play Dragon Tiger with great odds of profitable. You should have no downside logging into your HappyLuke online casino account by way of our cellular on line casino app. Our slot games, desk video games, and even live vendor video games run seamlessly on cellular, so you’ll have the ability to literally enjoy all HappyLuke online casino video games with no lag or crash.\n<\/p>\n

Following the approval of the application for getting the winnings, the cash involves you instantly, however in the case of cost playing cards, the time will increase. This casino has been working since 2015 and is registered by Curacao Egaming. For extra particulars on what makes the platform stand out, you presumably can discover it ExtremeGaming88 to get a comprehensive perception. Remember, the platform is designed to cater to numerous preferences, making it a one-stop-shop for all gaming needs.\n<\/p>\n

You\u2019re able to earn up to 8,000 cash per month, although only by playing the slots and live supplier video games, as they do not seem to be legitimate against table games. Also, remember you could have 90 days to make use of them otherwise you’ll lose them. The verdict from HappyLuke evaluate consultants was positively unanimous. As the name goes, players are assured a happy expertise on the net site. From the point of registration, which is immediate, to the number of bonuses and games, there\u2019s hardly something about this operator to be disenchanted about.\n<\/p>\n

On Casino Guru, players might consider and evaluate on-line casinos to express their ideas, feedback, and experiences. Based on this info, we calculate a complete user satisfaction ranking that spans from Terrible to Excellent. If you like soccer, you can guess on sports matches with HappyLuke on-line on line casino.\n<\/p>\n

Lastly, the article supplies a comprehensive information to Fun88, a web-based betting site in Asia that offers sports activities betting options, live casinos, slots, poker, and other games. HappyLuke stands out by a long-term commitment to upholding licensing conditions, investing in responsible gaming initiatives, and offering wonderful security measures. If you sign up, you\u2019ll be capable of play an excellent many games, together with progressive slots, so you\u2019ll end up scoring an enormous takedown.\n<\/p>\n

Visit our promotions web page to study extra on tips on how to take part and win in these events and tournaments. Considering our estimates and the factual information we have collected, Happy Luke Casino seems to be an average-sized online casino. It has a really low amount of restrained payouts in complaints from players, after we take its dimension under consideration (or has no player complaints listed). We consider a correlation between casino’s dimension and player complaints, as a outcome of we understand that bigger casinos typically are probably to receive extra complaints on account of increased participant rely.\n<\/p>\n

Ballthai999 Casino loves to supply bonuses to each new and old players. You can anticipate a 200% new player Bonus whenever you join and make your first deposit. Welcome to the exhilarating universe of FB777 Casino, the place leisure meets opportunity. This online platform provides an intensive vary of video games and companies designed to supply each new and seasoned players a comprehensive gaming experience.\n<\/p>\n

Football is definitely the preferred sport for sports bettors to guess on, and it\u2019s not just in Asia, you\u2019ll see this phenomenon irrespective of the place you might be on the earth. For soccer fans, the 90 minute game of football is a thousand exciting moments the place odds change and you’ll really feel your coronary heart price spike multiple times. If you use HappyLuke sportsbook service, you will get to expertise these moments your self. BetMentor is an impartial supply of information about on-line sports activities betting in the world, not controlled by any gambling operator or any third get together.\n<\/p>\n

As far as we are conscious, no related casino blacklists point out Happy Luke Casino. Casino blacklists, such as our personal Casino Guru blacklist, could indicate mistreatment of consumers by a casino. Therefore, we advocate players consider these lists when deciding on a casino to play at. If you\u2019re in search of high-stakes gaming, discover the HappyLuke Jackpot section for massive wins on progressive slots. Besides football, you can also use SABA Sports to explore area of interest markets like netball, Muay Thai and more. Happy Luke Casino has a wonderful, friendly, and properly educated customer service team that is out there 24hours a day, 7 days every week.\n<\/p>\n

The participant’s winnings were frozen as a result of dishonest at stay table. The complaint was rejected as the player gambled away his remaining stability. Happy Luke Casino is owned by SOLARIS INNOVE LIMITADA and has estimated revenues exceeding $1,000,000 per yr. This establishes it as a small to medium-sized on-line casino inside the bounds of our categorization. To determine a casino’s Safety Index, we use an in depth method that considers a massive number of data gathered and assessed throughout our complete evaluate course of.\n<\/p>\n

Many of these flaws are related to banking, a vital factor for prospective members. Be sure to read via the phrases and conditions prior to signing up. You additionally won\u2019t be in a position to discover much in the finest way of promotions, as once the page hundreds, it is utterly clean.\n<\/p>\n

New customers can enjoy a 100 percent first deposit bonus, whereas present users can benefit from cashback bonuses, free bets, and loyalty rewards. 1xbet also has a mobile app obtainable for obtain on Android and iOS units, providing a seamless person experience. HappyLuke leverages a number of software program providers, including Betsoft, QuickSpin <\/a>, Play N Go, and Thunderstick, to name however a couple of. The on-line platform has a singular method in terms of recreation choices and what countries it accepts players from. You\u2019ll be joyful to know that HappyLuke has many games at its disposal, similar to slots, progressive jackpots, and RNG table video games. If you like the joys of chasing an enormous progressive jackpot, you\u2019ll love taking half in games like Dr Fortuno, Celebration of Wealth, and Wheel of Wishes.\n<\/p>\n

This evaluate examines Happy Luke Casino, using our casino evaluation methodology to discover out its benefits and disadvantages by our independent group of professional on line casino reviewers. Discover one of the best real cash slots of 2025 at our high United States casinos at present. Whether you\u2019re playing on cell or desktop, there are 3 ways you can get assist at any time. If you prefer to seek for solutions yourself, our Happy Luke Casino review staff recommends you browse the FAQ part.\n<\/p>\n

These embrace the on line casino’s T&Cs, complaints from gamers, estimated revenues, blacklists, and many others. Our evaluate of Happy Luke Casino discovered that there\u2019s also a loyalty program, but you will want to be a excessive curler to take benefit of it. The casino awards loyalty status relying on the quantity you wager every quarter.\n<\/p>\n

The participant can always check the whole prize pool to decide if the event is price taking half in. If the player gets thinking about discovering what different players are doing, there\u2019s a live jackpot watch. On a scrolling bar, the largest jackpot prizes appear, attracting the attention of those looking for the biggest worth. Both e-mail and live chat are manned 24\/7, which is a priceless attribute and definitely earned extra factors in our HappyLuke on line casino evaluate.\n<\/p>\n

You can wager on fantasy eSports if you have some understanding of the games and the way they operate. The incontrovertible truth that top-level events take place across the clock makes it simple to search out one thing to observe. Betting on eSports is similar to betting on regular sporting occasions in the sense that you must match the winner or match.\n<\/p>\n

You should create an account or sign up if you want to edit this album in a while. A younger dragon trainer is the wild symbol, and a novel Dragon Bounty is paid when 4 different dragons have been collected when they land in sure places. [newline]Free spins with a win each methods format, and the possibility to gamble wins by picking dragon eggs, are simply some of the particular rewards from this spectacular game. Simply visit the HappyLuke website and click on the \u2018Sign Up\u2019 button. From there, fill out the registration kind with your details, together with your name, e-mail, date of birth, and preferred forex. Once you agree to the phrases and situations, click on \u2018Submit\u2019 to create your account.\n<\/p>\n

The journey with FB777 encompasses a significant opportunity for enjoyable and winnings. This is a place the place players cannot solely have interaction with their favourite games but in addition join with a worldwide group of like-minded individuals. The model stands out for its dedication to offering a secure and entertaining gaming platform, prioritizing each player satisfaction and belief. Whether you’re navigating the FB777 com login for the primary time or collaborating in FB777 stay video games, the expertise is crafted to fulfill and exceed expectations.\n<\/p>\n

Additionally, the tg777 hyperlink grants quick navigation to vital sections of the platform. In addition, the fb777 com login page ensures a secure and secure entryway into a world of online on line casino excitement. (Also name in Thai as HappyLuke \u0e14\u0e35\u0e08\u0e23\u0e34\u0e07\u0e44\u0e2b\u0e21? ),you\u2019ll be happy to know that the reply is sure. You can pop into their mobile gadget, open up the app, place a guess, or play a game wherever.<\/p>\n","protected":false},"excerpt":{"rendered":"

Happyluke Evaluation 2025 Read Customer Support Reviews The basis goals to unify various software program like UIQ, Symbian, MOAP(S), and S60 to create an unparalleled open-software platform that can lead the cell innovation from the entrance. For starters, Symbian Foundation is an initiative by Nokia to promote their proprietary working system, Symbian. Along with numerous…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/9086"}],"collection":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/comments?post=9086"}],"version-history":[{"count":1,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/9086\/revisions"}],"predecessor-version":[{"id":9087,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/9086\/revisions\/9087"}],"wp:attachment":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/media?parent=9086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/categories?post=9086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/tags?post=9086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}