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/*!
 * jQuery UI Spinner 1.13.2
 * http://jqueryui.com
 *
 * Copyright jQuery Foundation and other contributors
 * Released under the MIT license.
 * http://jquery.org/license
 */

//>>label: Spinner
//>>group: Widgets
//>>description: Displays buttons to easily input numbers via the keyboard or mouse.
//>>docs: http://api.jqueryui.com/spinner/
//>>demos: http://jqueryui.com/spinner/
//>>css.structure: ../../themes/base/core.css
//>>css.structure: ../../themes/base/spinner.css
//>>css.theme: ../../themes/base/theme.css

( function( factory ) {
	"use strict";

	if ( typeof define === "function" && define.amd ) {

		// AMD. Register as an anonymous module.
		define( [
			"jquery",
			"./button",
			"./core"
		], factory );
	} else {

		// Browser globals
		factory( jQuery );
	}
} )( function( $ ) {
"use strict";

function spinnerModifier( fn ) {
	return function() {
		var previous = this.element.val();
		fn.apply( this, arguments );
		this._refresh();
		if ( previous !== this.element.val() ) {
			this._trigger( "change" );
		}
	};
}

$.widget( "ui.spinner", {
	version: "1.13.2",
	defaultElement: "<input>",
	widgetEventPrefix: "spin",
	options: {
		classes: {
			"ui-spinner": "ui-corner-all",
			"ui-spinner-down": "ui-corner-br",
			"ui-spinner-up": "ui-corner-tr"
		},
		culture: null,
		icons: {
			down: "ui-icon-triangle-1-s",
			up: "ui-icon-triangle-1-n"
		},
		incremental: true,
		max: null,
		min: null,
		numberFormat: null,
		page: 10,
		step: 1,

		change: null,
		spin: null,
		start: null,
		stop: null
	},

	_create: function() {

		// handle string values that need to be parsed
		this._setOption( "max", this.options.max );
		this._setOption( "min", this.options.min );
		this._setOption( "step", this.options.step );

		// Only format if there is a value, prevents the field from being marked
		// as invalid in Firefox, see #9573.
		if ( this.value() !== "" ) {

			// Format the value, but don't constrain.
			this._value( this.element.val(), true );
		}

		this._draw();
		this._on( this._events );
		this._refresh();

		// Turning off autocomplete prevents the browser from remembering the
		// value when navigating through history, so we re-enable autocomplete
		// if the page is unloaded before the widget is destroyed. #7790
		this._on( this.window, {
			beforeunload: function() {
				this.element.removeAttr( "autocomplete" );
			}
		} );
	},

	_getCreateOptions: function() {
		var options = this._super();
		var element = this.element;

		$.each( [ "min", "max", "step" ], function( i, option ) {
			var value = element.attr( option );
			if ( value != null && value.length ) {
				options[ option ] = value;
			}
		} );

		return options;
	},

	_events: {
		keydown: function( event ) {
			if ( this._start( event ) && this._keydown( event ) ) {
				event.preventDefault();
			}
		},
		keyup: "_stop",
		focus: function() {
			this.previous = this.element.val();
		},
		blur: function( event ) {
			if ( this.cancelBlur ) {
				delete this.cancelBlur;
				return;
			}

			this._stop();
			this._refresh();
			if ( this.previous !== this.element.val() ) {
				this._trigger( "change", event );
			}
		},
		mousewheel: function( event, delta ) {
			var activeElement = $.ui.safeActiveElement( this.document[ 0 ] );
			var isActive = this.element[ 0 ] === activeElement;

			if ( !isActive || !delta ) {
				return;
			}

			if ( !this.spinning && !this._start( event ) ) {
				return false;
			}

			this._spin( ( delta > 0 ? 1 : -1 ) * this.options.step, event );
			clearTimeout( this.mousewheelTimer );
			this.mousewheelTimer = this._delay( function() {
				if ( this.spinning ) {
					this._stop( event );
				}
			}, 100 );
			event.preventDefault();
		},
		"mousedown .ui-spinner-button": function( event ) {
			var previous;

			// We never want the buttons to have focus; whenever the user is
			// interacting with the spinner, the focus should be on the input.
			// If the input is focused then this.previous is properly set from
			// when the input first received focus. If the input is not focused
			// then we need to set this.previous based on the value before spinning.
			previous = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] ) ?
				this.previous : this.element.val();
			function checkFocus() {
				var isActive = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] );
				if ( !isActive ) {
					this.element.trigger( "focus" );
					this.previous = previous;

					// support: IE
					// IE sets focus asynchronously, so we need to check if focus
					// moved off of the input because the user clicked on the button.
					this._delay( function() {
						this.previous = previous;
					} );
				}
			}

			// Ensure focus is on (or stays on) the text field
			event.preventDefault();
			checkFocus.call( this );

			// Support: IE
			// IE doesn't prevent moving focus even with event.preventDefault()
			// so we set a flag to know when we should ignore the blur event
			// and check (again) if focus moved off of the input.
			this.cancelBlur = true;
			this._delay( function() {
				delete this.cancelBlur;
				checkFocus.call( this );
			} );

			if ( this._start( event ) === false ) {
				return;
			}

			this._repeat( null, $( event.currentTarget )
				.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},
		"mouseup .ui-spinner-button": "_stop",
		"mouseenter .ui-spinner-button": function( event ) {

			// button will add ui-state-active if mouse was down while mouseleave and kept down
			if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
				return;
			}

			if ( this._start( event ) === false ) {
				return false;
			}
			this._repeat( null, $( event.currentTarget )
				.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},

		// TODO: do we really want to consider this a stop?
		// shouldn't we just stop the repeater and wait until mouseup before
		// we trigger the stop event?
		"mouseleave .ui-spinner-button": "_stop"
	},

	// Support mobile enhanced option and make backcompat more sane
	_enhance: function() {
		this.uiSpinner = this.element
			.attr( "autocomplete", "off" )
			.wrap( "<span>" )
			.parent()

				// Add buttons
				.append(
					"<a></a><a></a>"
				);
	},

	_draw: function() {
		this._enhance();

		this._addClass( this.uiSpinner, "ui-spinner", "ui-widget ui-widget-content" );
		this._addClass( "ui-spinner-input" );

		this.element.attr( "role", "spinbutton" );

		// Button bindings
		this.buttons = this.uiSpinner.children( "a" )
			.attr( "tabIndex", -1 )
			.attr( "aria-hidden", true )
			.button( {
				classes: {
					"ui-button": ""
				}
			} );

		// TODO: Right now button does not support classes this is already updated in button PR
		this._removeClass( this.buttons, "ui-corner-all" );

		this._addClass( this.buttons.first(), "ui-spinner-button ui-spinner-up" );
		this._addClass( this.buttons.last(), "ui-spinner-button ui-spinner-down" );
		this.buttons.first().button( {
			"icon": this.options.icons.up,
			"showLabel": false
		} );
		this.buttons.last().button( {
			"icon": this.options.icons.down,
			"showLabel": false
		} );

		// IE 6 doesn't understand height: 50% for the buttons
		// unless the wrapper has an explicit height
		if ( this.buttons.height() > Math.ceil( this.uiSpinner.height() * 0.5 ) &&
				this.uiSpinner.height() > 0 ) {
			this.uiSpinner.height( this.uiSpinner.height() );
		}
	},

	_keydown: function( event ) {
		var options = this.options,
			keyCode = $.ui.keyCode;

		switch ( event.keyCode ) {
		case keyCode.UP:
			this._repeat( null, 1, event );
			return true;
		case keyCode.DOWN:
			this._repeat( null, -1, event );
			return true;
		case keyCode.PAGE_UP:
			this._repeat( null, options.page, event );
			return true;
		case keyCode.PAGE_DOWN:
			this._repeat( null, -options.page, event );
			return true;
		}

		return false;
	},

	_start: function( event ) {
		if ( !this.spinning && this._trigger( "start", event ) === false ) {
			return false;
		}

		if ( !this.counter ) {
			this.counter = 1;
		}
		this.spinning = true;
		return true;
	},

	_repeat: function( i, steps, event ) {
		i = i || 500;

		clearTimeout( this.timer );
		this.timer = this._delay( function() {
			this._repeat( 40, steps, event );
		}, i );

		this._spin( steps * this.options.step, event );
	},

	_spin: function( step, event ) {
		var value = this.value() || 0;

		if ( !this.counter ) {
			this.counter = 1;
		}

		value = this._adjustValue( value + step * this._increment( this.counter ) );

		if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false ) {
			this._value( value );
			this.counter++;
		}
	},

	_increment: function( i ) {
		var incremental = this.options.incremental;

		if ( incremental ) {
			return typeof incremental === "function" ?
				incremental( i ) :
				Math.floor( i * i * i / 50000 - i * i / 500 + 17 * i / 200 + 1 );
		}

		return 1;
	},

	_precision: function() {
		var precision = this._precisionOf( this.options.step );
		if ( this.options.min !== null ) {
			precision = Math.max( precision, this._precisionOf( this.options.min ) );
		}
		return precision;
	},

	_precisionOf: function( num ) {
		var str = num.toString(),
			decimal = str.indexOf( "." );
		return decimal === -1 ? 0 : str.length - decimal - 1;
	},

	_adjustValue: function( value ) {
		var base, aboveMin,
			options = this.options;

		// Make sure we're at a valid step
		// - find out where we are relative to the base (min or 0)
		base = options.min !== null ? options.min : 0;
		aboveMin = value - base;

		// - round to the nearest step
		aboveMin = Math.round( aboveMin / options.step ) * options.step;

		// - rounding is based on 0, so adjust back to our base
		value = base + aboveMin;

		// Fix precision from bad JS floating point math
		value = parseFloat( value.toFixed( this._precision() ) );

		// Clamp the value
		if ( options.max !== null && value > options.max ) {
			return options.max;
		}
		if ( options.min !== null && value < options.min ) {
			return options.min;
		}

		return value;
	},

	_stop: function( event ) {
		if ( !this.spinning ) {
			return;
		}

		clearTimeout( this.timer );
		clearTimeout( this.mousewheelTimer );
		this.counter = 0;
		this.spinning = false;
		this._trigger( "stop", event );
	},

	_setOption: function( key, value ) {
		var prevValue, first, last;

		if ( key === "culture" || key === "numberFormat" ) {
			prevValue = this._parse( this.element.val() );
			this.options[ key ] = value;
			this.element.val( this._format( prevValue ) );
			return;
		}

		if ( key === "max" || key === "min" || key === "step" ) {
			if ( typeof value === "string" ) {
				value = this._parse( value );
			}
		}
		if ( key === "icons" ) {
			first = this.buttons.first().find( ".ui-icon" );
			this._removeClass( first, null, this.options.icons.up );
			this._addClass( first, null, value.up );
			last = this.buttons.last().find( ".ui-icon" );
			this._removeClass( last, null, this.options.icons.down );
			this._addClass( last, null, value.down );
		}

		this._super( key, value );
	},

	_setOptionDisabled: function( value ) {
		this._super( value );

		this._toggleClass( this.uiSpinner, null, "ui-state-disabled", !!value );
		this.element.prop( "disabled", !!value );
		this.buttons.button( value ? "disable" : "enable" );
	},

	_setOptions: spinnerModifier( function( options ) {
		this._super( options );
	} ),

	_parse: function( val ) {
		if ( typeof val === "string" && val !== "" ) {
			val = window.Globalize && this.options.numberFormat ?
				Globalize.parseFloat( val, 10, this.options.culture ) : +val;
		}
		return val === "" || isNaN( val ) ? null : val;
	},

	_format: function( value ) {
		if ( value === "" ) {
			return "";
		}
		return window.Globalize && this.options.numberFormat ?
			Globalize.format( value, this.options.numberFormat, this.options.culture ) :
			value;
	},

	_refresh: function() {
		this.element.attr( {
			"aria-valuemin": this.options.min,
			"aria-valuemax": this.options.max,

			// TODO: what should we do with values that can't be parsed?
			"aria-valuenow": this._parse( this.element.val() )
		} );
	},

	isValid: function() {
		var value = this.value();

		// Null is invalid
		if ( value === null ) {
			return false;
		}

		// If value gets adjusted, it's invalid
		return value === this._adjustValue( value );
	},

	// Update the value without triggering change
	_value: function( value, allowAny ) {
		var parsed;
		if ( value !== "" ) {
			parsed = this._parse( value );
			if ( parsed !== null ) {
				if ( !allowAny ) {
					parsed = this._adjustValue( parsed );
				}
				value = this._format( parsed );
			}
		}
		this.element.val( value );
		this._refresh();
	},

	_destroy: function() {
		this.element
			.prop( "disabled", false )
			.removeAttr( "autocomplete role aria-valuemin aria-valuemax aria-valuenow" );

		this.uiSpinner.replaceWith( this.element );
	},

	stepUp: spinnerModifier( function( steps ) {
		this._stepUp( steps );
	} ),
	_stepUp: function( steps ) {
		if ( this._start() ) {
			this._spin( ( steps || 1 ) * this.options.step );
			this._stop();
		}
	},

	stepDown: spinnerModifier( function( steps ) {
		this._stepDown( steps );
	} ),
	_stepDown: function( steps ) {
		if ( this._start() ) {
			this._spin( ( steps || 1 ) * -this.options.step );
			this._stop();
		}
	},

	pageUp: spinnerModifier( function( pages ) {
		this._stepUp( ( pages || 1 ) * this.options.page );
	} ),

	pageDown: spinnerModifier( function( pages ) {
		this._stepDown( ( pages || 1 ) * this.options.page );
	} ),

	value: function( newVal ) {
		if ( !arguments.length ) {
			return this._parse( this.element.val() );
		}
		spinnerModifier( this._value ).call( this, newVal );
	},

	widget: function() {
		return this.uiSpinner;
	}
} );

// DEPRECATED
// TODO: switch return back to widget declaration at top of file when this is removed
if ( $.uiBackCompat !== false ) {

	// Backcompat for spinner html extension points
	$.widget( "ui.spinner", $.ui.spinner, {
		_enhance: function() {
			this.uiSpinner = this.element
				.attr( "autocomplete", "off" )
				.wrap( this._uiSpinnerHtml() )
				.parent()

					// Add buttons
					.append( this._buttonHtml() );
		},
		_uiSpinnerHtml: function() {
			return "<span>";
		},

		_buttonHtml: function() {
			return "<a></a><a></a>";
		}
	} );
}

return $.ui.spinner;

} );

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{"id":647,"date":"2020-08-17T05:58:51","date_gmt":"2020-08-17T05:58:51","guid":{"rendered":"https:\/\/mcpv.demarco.ddnsfree.com\/?p=647"},"modified":"2025-07-18T19:38:37","modified_gmt":"2025-07-18T19:38:37","slug":"the-ballerina-stays-easy-to-maneuver-in-any-position-and-can","status":"publish","type":"post","link":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/2020\/08\/17\/the-ballerina-stays-easy-to-maneuver-in-any-position-and-can\/","title":{"rendered":"The Ballerina stays easy to maneuver in any position and can"},"content":{"rendered":"

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HUSTLER\u00ae Hollywood has a huge variety of sex toys, games, supplements, and other toys that can benefit both you and your partner. The first step to using toys is to make sure everyone involved wants to use toys. But don\u2019t worry if you or your partner have some initial hesitations. There\u2019s still a lot of societal weirdness about using sex toys as a couple.\n<\/p>\n

For 10 years, Womanizer has been spreading the power of pleasure. This decadent decade has seen millions of women all over the world explore their orgasmic journey, discovering new heights and intensities. Some grinding toys vibrate jada stevens sex toy<\/a>, while others have textured surfaces\u2014and a few picks on our list have the best of both worlds. The right choice ultimately comes down to you and your partner(s)\u2019s personal preferences. If you enjoy a lot of friction, look for a bumpy, uneven toy\u2014tentacle suckers, ridges, and ripples are key. Add a scoop of these bath salts to your tub to heighten sensations and get you ready for action.\n<\/p>\n

Lightweight and with a simplistic 2-button controls (not to mention targeted vibrations) that make MIA 2 the mini-vibe that is most seamlessly incorporated into couples\u2019 play. We rounded up the 15 best sex toys to suit any preference and budget. Buying your first dildo or vibrator can feel like stepping into an adult toy aisle blindfolded. There are so many options, but not all of them are great for beginners\u2014and a few can actually ruin the experience. Based on real user insight and common search questions, here are the most common slip-ups new buyers make\u2014and how to sidestep them confidently.<\/p>\n","protected":false},"excerpt":{"rendered":"

26 Best Sex Toys for Couples to Spice Up the Bedroom 2024 Whether you’re craving targeted stimulation, fullness, or stretching sensations cockstuffer, our anal toys are designed to take your pleasure to new heights. Spice things up in the bedroom with our selection of gay sex toys. From anal toys and masturbators to cock rings…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/647"}],"collection":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/comments?post=647"}],"version-history":[{"count":1,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/647\/revisions"}],"predecessor-version":[{"id":648,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/647\/revisions\/648"}],"wp:attachment":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/media?parent=647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/categories?post=647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/tags?post=647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}