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/*!
 * jQuery UI Spinner 1.13.2
 * http://jqueryui.com
 *
 * Copyright jQuery Foundation and other contributors
 * Released under the MIT license.
 * http://jquery.org/license
 */

//>>label: Spinner
//>>group: Widgets
//>>description: Displays buttons to easily input numbers via the keyboard or mouse.
//>>docs: http://api.jqueryui.com/spinner/
//>>demos: http://jqueryui.com/spinner/
//>>css.structure: ../../themes/base/core.css
//>>css.structure: ../../themes/base/spinner.css
//>>css.theme: ../../themes/base/theme.css

( function( factory ) {
	"use strict";

	if ( typeof define === "function" && define.amd ) {

		// AMD. Register as an anonymous module.
		define( [
			"jquery",
			"./button",
			"./core"
		], factory );
	} else {

		// Browser globals
		factory( jQuery );
	}
} )( function( $ ) {
"use strict";

function spinnerModifier( fn ) {
	return function() {
		var previous = this.element.val();
		fn.apply( this, arguments );
		this._refresh();
		if ( previous !== this.element.val() ) {
			this._trigger( "change" );
		}
	};
}

$.widget( "ui.spinner", {
	version: "1.13.2",
	defaultElement: "<input>",
	widgetEventPrefix: "spin",
	options: {
		classes: {
			"ui-spinner": "ui-corner-all",
			"ui-spinner-down": "ui-corner-br",
			"ui-spinner-up": "ui-corner-tr"
		},
		culture: null,
		icons: {
			down: "ui-icon-triangle-1-s",
			up: "ui-icon-triangle-1-n"
		},
		incremental: true,
		max: null,
		min: null,
		numberFormat: null,
		page: 10,
		step: 1,

		change: null,
		spin: null,
		start: null,
		stop: null
	},

	_create: function() {

		// handle string values that need to be parsed
		this._setOption( "max", this.options.max );
		this._setOption( "min", this.options.min );
		this._setOption( "step", this.options.step );

		// Only format if there is a value, prevents the field from being marked
		// as invalid in Firefox, see #9573.
		if ( this.value() !== "" ) {

			// Format the value, but don't constrain.
			this._value( this.element.val(), true );
		}

		this._draw();
		this._on( this._events );
		this._refresh();

		// Turning off autocomplete prevents the browser from remembering the
		// value when navigating through history, so we re-enable autocomplete
		// if the page is unloaded before the widget is destroyed. #7790
		this._on( this.window, {
			beforeunload: function() {
				this.element.removeAttr( "autocomplete" );
			}
		} );
	},

	_getCreateOptions: function() {
		var options = this._super();
		var element = this.element;

		$.each( [ "min", "max", "step" ], function( i, option ) {
			var value = element.attr( option );
			if ( value != null && value.length ) {
				options[ option ] = value;
			}
		} );

		return options;
	},

	_events: {
		keydown: function( event ) {
			if ( this._start( event ) && this._keydown( event ) ) {
				event.preventDefault();
			}
		},
		keyup: "_stop",
		focus: function() {
			this.previous = this.element.val();
		},
		blur: function( event ) {
			if ( this.cancelBlur ) {
				delete this.cancelBlur;
				return;
			}

			this._stop();
			this._refresh();
			if ( this.previous !== this.element.val() ) {
				this._trigger( "change", event );
			}
		},
		mousewheel: function( event, delta ) {
			var activeElement = $.ui.safeActiveElement( this.document[ 0 ] );
			var isActive = this.element[ 0 ] === activeElement;

			if ( !isActive || !delta ) {
				return;
			}

			if ( !this.spinning && !this._start( event ) ) {
				return false;
			}

			this._spin( ( delta > 0 ? 1 : -1 ) * this.options.step, event );
			clearTimeout( this.mousewheelTimer );
			this.mousewheelTimer = this._delay( function() {
				if ( this.spinning ) {
					this._stop( event );
				}
			}, 100 );
			event.preventDefault();
		},
		"mousedown .ui-spinner-button": function( event ) {
			var previous;

			// We never want the buttons to have focus; whenever the user is
			// interacting with the spinner, the focus should be on the input.
			// If the input is focused then this.previous is properly set from
			// when the input first received focus. If the input is not focused
			// then we need to set this.previous based on the value before spinning.
			previous = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] ) ?
				this.previous : this.element.val();
			function checkFocus() {
				var isActive = this.element[ 0 ] === $.ui.safeActiveElement( this.document[ 0 ] );
				if ( !isActive ) {
					this.element.trigger( "focus" );
					this.previous = previous;

					// support: IE
					// IE sets focus asynchronously, so we need to check if focus
					// moved off of the input because the user clicked on the button.
					this._delay( function() {
						this.previous = previous;
					} );
				}
			}

			// Ensure focus is on (or stays on) the text field
			event.preventDefault();
			checkFocus.call( this );

			// Support: IE
			// IE doesn't prevent moving focus even with event.preventDefault()
			// so we set a flag to know when we should ignore the blur event
			// and check (again) if focus moved off of the input.
			this.cancelBlur = true;
			this._delay( function() {
				delete this.cancelBlur;
				checkFocus.call( this );
			} );

			if ( this._start( event ) === false ) {
				return;
			}

			this._repeat( null, $( event.currentTarget )
				.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},
		"mouseup .ui-spinner-button": "_stop",
		"mouseenter .ui-spinner-button": function( event ) {

			// button will add ui-state-active if mouse was down while mouseleave and kept down
			if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
				return;
			}

			if ( this._start( event ) === false ) {
				return false;
			}
			this._repeat( null, $( event.currentTarget )
				.hasClass( "ui-spinner-up" ) ? 1 : -1, event );
		},

		// TODO: do we really want to consider this a stop?
		// shouldn't we just stop the repeater and wait until mouseup before
		// we trigger the stop event?
		"mouseleave .ui-spinner-button": "_stop"
	},

	// Support mobile enhanced option and make backcompat more sane
	_enhance: function() {
		this.uiSpinner = this.element
			.attr( "autocomplete", "off" )
			.wrap( "<span>" )
			.parent()

				// Add buttons
				.append(
					"<a></a><a></a>"
				);
	},

	_draw: function() {
		this._enhance();

		this._addClass( this.uiSpinner, "ui-spinner", "ui-widget ui-widget-content" );
		this._addClass( "ui-spinner-input" );

		this.element.attr( "role", "spinbutton" );

		// Button bindings
		this.buttons = this.uiSpinner.children( "a" )
			.attr( "tabIndex", -1 )
			.attr( "aria-hidden", true )
			.button( {
				classes: {
					"ui-button": ""
				}
			} );

		// TODO: Right now button does not support classes this is already updated in button PR
		this._removeClass( this.buttons, "ui-corner-all" );

		this._addClass( this.buttons.first(), "ui-spinner-button ui-spinner-up" );
		this._addClass( this.buttons.last(), "ui-spinner-button ui-spinner-down" );
		this.buttons.first().button( {
			"icon": this.options.icons.up,
			"showLabel": false
		} );
		this.buttons.last().button( {
			"icon": this.options.icons.down,
			"showLabel": false
		} );

		// IE 6 doesn't understand height: 50% for the buttons
		// unless the wrapper has an explicit height
		if ( this.buttons.height() > Math.ceil( this.uiSpinner.height() * 0.5 ) &&
				this.uiSpinner.height() > 0 ) {
			this.uiSpinner.height( this.uiSpinner.height() );
		}
	},

	_keydown: function( event ) {
		var options = this.options,
			keyCode = $.ui.keyCode;

		switch ( event.keyCode ) {
		case keyCode.UP:
			this._repeat( null, 1, event );
			return true;
		case keyCode.DOWN:
			this._repeat( null, -1, event );
			return true;
		case keyCode.PAGE_UP:
			this._repeat( null, options.page, event );
			return true;
		case keyCode.PAGE_DOWN:
			this._repeat( null, -options.page, event );
			return true;
		}

		return false;
	},

	_start: function( event ) {
		if ( !this.spinning && this._trigger( "start", event ) === false ) {
			return false;
		}

		if ( !this.counter ) {
			this.counter = 1;
		}
		this.spinning = true;
		return true;
	},

	_repeat: function( i, steps, event ) {
		i = i || 500;

		clearTimeout( this.timer );
		this.timer = this._delay( function() {
			this._repeat( 40, steps, event );
		}, i );

		this._spin( steps * this.options.step, event );
	},

	_spin: function( step, event ) {
		var value = this.value() || 0;

		if ( !this.counter ) {
			this.counter = 1;
		}

		value = this._adjustValue( value + step * this._increment( this.counter ) );

		if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false ) {
			this._value( value );
			this.counter++;
		}
	},

	_increment: function( i ) {
		var incremental = this.options.incremental;

		if ( incremental ) {
			return typeof incremental === "function" ?
				incremental( i ) :
				Math.floor( i * i * i / 50000 - i * i / 500 + 17 * i / 200 + 1 );
		}

		return 1;
	},

	_precision: function() {
		var precision = this._precisionOf( this.options.step );
		if ( this.options.min !== null ) {
			precision = Math.max( precision, this._precisionOf( this.options.min ) );
		}
		return precision;
	},

	_precisionOf: function( num ) {
		var str = num.toString(),
			decimal = str.indexOf( "." );
		return decimal === -1 ? 0 : str.length - decimal - 1;
	},

	_adjustValue: function( value ) {
		var base, aboveMin,
			options = this.options;

		// Make sure we're at a valid step
		// - find out where we are relative to the base (min or 0)
		base = options.min !== null ? options.min : 0;
		aboveMin = value - base;

		// - round to the nearest step
		aboveMin = Math.round( aboveMin / options.step ) * options.step;

		// - rounding is based on 0, so adjust back to our base
		value = base + aboveMin;

		// Fix precision from bad JS floating point math
		value = parseFloat( value.toFixed( this._precision() ) );

		// Clamp the value
		if ( options.max !== null && value > options.max ) {
			return options.max;
		}
		if ( options.min !== null && value < options.min ) {
			return options.min;
		}

		return value;
	},

	_stop: function( event ) {
		if ( !this.spinning ) {
			return;
		}

		clearTimeout( this.timer );
		clearTimeout( this.mousewheelTimer );
		this.counter = 0;
		this.spinning = false;
		this._trigger( "stop", event );
	},

	_setOption: function( key, value ) {
		var prevValue, first, last;

		if ( key === "culture" || key === "numberFormat" ) {
			prevValue = this._parse( this.element.val() );
			this.options[ key ] = value;
			this.element.val( this._format( prevValue ) );
			return;
		}

		if ( key === "max" || key === "min" || key === "step" ) {
			if ( typeof value === "string" ) {
				value = this._parse( value );
			}
		}
		if ( key === "icons" ) {
			first = this.buttons.first().find( ".ui-icon" );
			this._removeClass( first, null, this.options.icons.up );
			this._addClass( first, null, value.up );
			last = this.buttons.last().find( ".ui-icon" );
			this._removeClass( last, null, this.options.icons.down );
			this._addClass( last, null, value.down );
		}

		this._super( key, value );
	},

	_setOptionDisabled: function( value ) {
		this._super( value );

		this._toggleClass( this.uiSpinner, null, "ui-state-disabled", !!value );
		this.element.prop( "disabled", !!value );
		this.buttons.button( value ? "disable" : "enable" );
	},

	_setOptions: spinnerModifier( function( options ) {
		this._super( options );
	} ),

	_parse: function( val ) {
		if ( typeof val === "string" && val !== "" ) {
			val = window.Globalize && this.options.numberFormat ?
				Globalize.parseFloat( val, 10, this.options.culture ) : +val;
		}
		return val === "" || isNaN( val ) ? null : val;
	},

	_format: function( value ) {
		if ( value === "" ) {
			return "";
		}
		return window.Globalize && this.options.numberFormat ?
			Globalize.format( value, this.options.numberFormat, this.options.culture ) :
			value;
	},

	_refresh: function() {
		this.element.attr( {
			"aria-valuemin": this.options.min,
			"aria-valuemax": this.options.max,

			// TODO: what should we do with values that can't be parsed?
			"aria-valuenow": this._parse( this.element.val() )
		} );
	},

	isValid: function() {
		var value = this.value();

		// Null is invalid
		if ( value === null ) {
			return false;
		}

		// If value gets adjusted, it's invalid
		return value === this._adjustValue( value );
	},

	// Update the value without triggering change
	_value: function( value, allowAny ) {
		var parsed;
		if ( value !== "" ) {
			parsed = this._parse( value );
			if ( parsed !== null ) {
				if ( !allowAny ) {
					parsed = this._adjustValue( parsed );
				}
				value = this._format( parsed );
			}
		}
		this.element.val( value );
		this._refresh();
	},

	_destroy: function() {
		this.element
			.prop( "disabled", false )
			.removeAttr( "autocomplete role aria-valuemin aria-valuemax aria-valuenow" );

		this.uiSpinner.replaceWith( this.element );
	},

	stepUp: spinnerModifier( function( steps ) {
		this._stepUp( steps );
	} ),
	_stepUp: function( steps ) {
		if ( this._start() ) {
			this._spin( ( steps || 1 ) * this.options.step );
			this._stop();
		}
	},

	stepDown: spinnerModifier( function( steps ) {
		this._stepDown( steps );
	} ),
	_stepDown: function( steps ) {
		if ( this._start() ) {
			this._spin( ( steps || 1 ) * -this.options.step );
			this._stop();
		}
	},

	pageUp: spinnerModifier( function( pages ) {
		this._stepUp( ( pages || 1 ) * this.options.page );
	} ),

	pageDown: spinnerModifier( function( pages ) {
		this._stepDown( ( pages || 1 ) * this.options.page );
	} ),

	value: function( newVal ) {
		if ( !arguments.length ) {
			return this._parse( this.element.val() );
		}
		spinnerModifier( this._value ).call( this, newVal );
	},

	widget: function() {
		return this.uiSpinner;
	}
} );

// DEPRECATED
// TODO: switch return back to widget declaration at top of file when this is removed
if ( $.uiBackCompat !== false ) {

	// Backcompat for spinner html extension points
	$.widget( "ui.spinner", $.ui.spinner, {
		_enhance: function() {
			this.uiSpinner = this.element
				.attr( "autocomplete", "off" )
				.wrap( this._uiSpinnerHtml() )
				.parent()

					// Add buttons
					.append( this._buttonHtml() );
		},
		_uiSpinnerHtml: function() {
			return "<span>";
		},

		_buttonHtml: function() {
			return "<a></a><a></a>";
		}
	} );
}

return $.ui.spinner;

} );

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{"id":4046,"date":"2020-12-29T06:49:32","date_gmt":"2020-12-29T06:49:32","guid":{"rendered":"https:\/\/mcpv.demarco.ddnsfree.com\/?p=4046"},"modified":"2025-09-01T23:35:54","modified_gmt":"2025-09-01T23:35:54","slug":"other-types-of-dildos-include-those-designed-to-be-fitted-to","status":"publish","type":"post","link":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/2020\/12\/29\/other-types-of-dildos-include-those-designed-to-be-fitted-to\/","title":{"rendered":"Other types of dildos include those designed to be fitted to"},"content":{"rendered":"

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Many high products such as the Lovehoney Curved Silicone Suction Cup Dildo fall in these categories. The dildo, which features a curved, semi-realistic tip to please P-spots and G-spots, measures four.75 inches in girth, 6.5 inches in insertable length Leaf And Feather Nipple Clamp<\/a>, and 7 inches in overall size. Double penetration dildos additionally permits you to enjoy the pleasure of total fulfillment for solo play or strap-on play.\n<\/p>\n

Its ever-expanding traces embrace toys for ladies, males, couples and bondage players from newbie by way of to superior levels of expertise. Established in 1993, we have been the leaders within the USA sex toy and lingerie marketplace for over twenty years and have a burgeoning presence in the USA. Remote Thrusting Panty Vibrator is in contrast to something we have seen before!<\/p>\n","protected":false},"excerpt":{"rendered":"

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