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/**
 * @license React
 * react.development.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
(function (global, factory) {
  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  typeof define === 'function' && define.amd ? define(['exports'], factory) :
  (global = global || self, factory(global.React = {}));
}(this, (function (exports) { 'use strict';

  var ReactVersion = '18.2.0';

  // ATTENTION
  // When adding new symbols to this file,
  // Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'
  // The Symbol used to tag the ReactElement-like types.
  var REACT_ELEMENT_TYPE = Symbol.for('react.element');
  var REACT_PORTAL_TYPE = Symbol.for('react.portal');
  var REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');
  var REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');
  var REACT_PROFILER_TYPE = Symbol.for('react.profiler');
  var REACT_PROVIDER_TYPE = Symbol.for('react.provider');
  var REACT_CONTEXT_TYPE = Symbol.for('react.context');
  var REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');
  var REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');
  var REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');
  var REACT_MEMO_TYPE = Symbol.for('react.memo');
  var REACT_LAZY_TYPE = Symbol.for('react.lazy');
  var REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');
  var MAYBE_ITERATOR_SYMBOL = Symbol.iterator;
  var FAUX_ITERATOR_SYMBOL = '@@iterator';
  function getIteratorFn(maybeIterable) {
    if (maybeIterable === null || typeof maybeIterable !== 'object') {
      return null;
    }

    var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];

    if (typeof maybeIterator === 'function') {
      return maybeIterator;
    }

    return null;
  }

  /**
   * Keeps track of the current dispatcher.
   */
  var ReactCurrentDispatcher = {
    /**
     * @internal
     * @type {ReactComponent}
     */
    current: null
  };

  /**
   * Keeps track of the current batch's configuration such as how long an update
   * should suspend for if it needs to.
   */
  var ReactCurrentBatchConfig = {
    transition: null
  };

  var ReactCurrentActQueue = {
    current: null,
    // Used to reproduce behavior of `batchedUpdates` in legacy mode.
    isBatchingLegacy: false,
    didScheduleLegacyUpdate: false
  };

  /**
   * Keeps track of the current owner.
   *
   * The current owner is the component who should own any components that are
   * currently being constructed.
   */
  var ReactCurrentOwner = {
    /**
     * @internal
     * @type {ReactComponent}
     */
    current: null
  };

  var ReactDebugCurrentFrame = {};
  var currentExtraStackFrame = null;
  function setExtraStackFrame(stack) {
    {
      currentExtraStackFrame = stack;
    }
  }

  {
    ReactDebugCurrentFrame.setExtraStackFrame = function (stack) {
      {
        currentExtraStackFrame = stack;
      }
    }; // Stack implementation injected by the current renderer.


    ReactDebugCurrentFrame.getCurrentStack = null;

    ReactDebugCurrentFrame.getStackAddendum = function () {
      var stack = ''; // Add an extra top frame while an element is being validated

      if (currentExtraStackFrame) {
        stack += currentExtraStackFrame;
      } // Delegate to the injected renderer-specific implementation


      var impl = ReactDebugCurrentFrame.getCurrentStack;

      if (impl) {
        stack += impl() || '';
      }

      return stack;
    };
  }

  // -----------------------------------------------------------------------------

  var enableScopeAPI = false; // Experimental Create Event Handle API.
  var enableCacheElement = false;
  var enableTransitionTracing = false; // No known bugs, but needs performance testing

  var enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber
  // stuff. Intended to enable React core members to more easily debug scheduling
  // issues in DEV builds.

  var enableDebugTracing = false; // Track which Fiber(s) schedule render work.

  var ReactSharedInternals = {
    ReactCurrentDispatcher: ReactCurrentDispatcher,
    ReactCurrentBatchConfig: ReactCurrentBatchConfig,
    ReactCurrentOwner: ReactCurrentOwner
  };

  {
    ReactSharedInternals.ReactDebugCurrentFrame = ReactDebugCurrentFrame;
    ReactSharedInternals.ReactCurrentActQueue = ReactCurrentActQueue;
  }

  // by calls to these methods by a Babel plugin.
  //
  // In PROD (or in packages without access to React internals),
  // they are left as they are instead.

  function warn(format) {
    {
      {
        for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
          args[_key - 1] = arguments[_key];
        }

        printWarning('warn', format, args);
      }
    }
  }
  function error(format) {
    {
      {
        for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
          args[_key2 - 1] = arguments[_key2];
        }

        printWarning('error', format, args);
      }
    }
  }

  function printWarning(level, format, args) {
    // When changing this logic, you might want to also
    // update consoleWithStackDev.www.js as well.
    {
      var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
      var stack = ReactDebugCurrentFrame.getStackAddendum();

      if (stack !== '') {
        format += '%s';
        args = args.concat([stack]);
      } // eslint-disable-next-line react-internal/safe-string-coercion


      var argsWithFormat = args.map(function (item) {
        return String(item);
      }); // Careful: RN currently depends on this prefix

      argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it
      // breaks IE9: https://github.com/facebook/react/issues/13610
      // eslint-disable-next-line react-internal/no-production-logging

      Function.prototype.apply.call(console[level], console, argsWithFormat);
    }
  }

  var didWarnStateUpdateForUnmountedComponent = {};

  function warnNoop(publicInstance, callerName) {
    {
      var _constructor = publicInstance.constructor;
      var componentName = _constructor && (_constructor.displayName || _constructor.name) || 'ReactClass';
      var warningKey = componentName + "." + callerName;

      if (didWarnStateUpdateForUnmountedComponent[warningKey]) {
        return;
      }

      error("Can't call %s on a component that is not yet mounted. " + 'This is a no-op, but it might indicate a bug in your application. ' + 'Instead, assign to `this.state` directly or define a `state = {};` ' + 'class property with the desired state in the %s component.', callerName, componentName);

      didWarnStateUpdateForUnmountedComponent[warningKey] = true;
    }
  }
  /**
   * This is the abstract API for an update queue.
   */


  var ReactNoopUpdateQueue = {
    /**
     * Checks whether or not this composite component is mounted.
     * @param {ReactClass} publicInstance The instance we want to test.
     * @return {boolean} True if mounted, false otherwise.
     * @protected
     * @final
     */
    isMounted: function (publicInstance) {
      return false;
    },

    /**
     * Forces an update. This should only be invoked when it is known with
     * certainty that we are **not** in a DOM transaction.
     *
     * You may want to call this when you know that some deeper aspect of the
     * component's state has changed but `setState` was not called.
     *
     * This will not invoke `shouldComponentUpdate`, but it will invoke
     * `componentWillUpdate` and `componentDidUpdate`.
     *
     * @param {ReactClass} publicInstance The instance that should rerender.
     * @param {?function} callback Called after component is updated.
     * @param {?string} callerName name of the calling function in the public API.
     * @internal
     */
    enqueueForceUpdate: function (publicInstance, callback, callerName) {
      warnNoop(publicInstance, 'forceUpdate');
    },

    /**
     * Replaces all of the state. Always use this or `setState` to mutate state.
     * You should treat `this.state` as immutable.
     *
     * There is no guarantee that `this.state` will be immediately updated, so
     * accessing `this.state` after calling this method may return the old value.
     *
     * @param {ReactClass} publicInstance The instance that should rerender.
     * @param {object} completeState Next state.
     * @param {?function} callback Called after component is updated.
     * @param {?string} callerName name of the calling function in the public API.
     * @internal
     */
    enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {
      warnNoop(publicInstance, 'replaceState');
    },

    /**
     * Sets a subset of the state. This only exists because _pendingState is
     * internal. This provides a merging strategy that is not available to deep
     * properties which is confusing. TODO: Expose pendingState or don't use it
     * during the merge.
     *
     * @param {ReactClass} publicInstance The instance that should rerender.
     * @param {object} partialState Next partial state to be merged with state.
     * @param {?function} callback Called after component is updated.
     * @param {?string} Name of the calling function in the public API.
     * @internal
     */
    enqueueSetState: function (publicInstance, partialState, callback, callerName) {
      warnNoop(publicInstance, 'setState');
    }
  };

  var assign = Object.assign;

  var emptyObject = {};

  {
    Object.freeze(emptyObject);
  }
  /**
   * Base class helpers for the updating state of a component.
   */


  function Component(props, context, updater) {
    this.props = props;
    this.context = context; // If a component has string refs, we will assign a different object later.

    this.refs = emptyObject; // We initialize the default updater but the real one gets injected by the
    // renderer.

    this.updater = updater || ReactNoopUpdateQueue;
  }

  Component.prototype.isReactComponent = {};
  /**
   * Sets a subset of the state. Always use this to mutate
   * state. You should treat `this.state` as immutable.
   *
   * There is no guarantee that `this.state` will be immediately updated, so
   * accessing `this.state` after calling this method may return the old value.
   *
   * There is no guarantee that calls to `setState` will run synchronously,
   * as they may eventually be batched together.  You can provide an optional
   * callback that will be executed when the call to setState is actually
   * completed.
   *
   * When a function is provided to setState, it will be called at some point in
   * the future (not synchronously). It will be called with the up to date
   * component arguments (state, props, context). These values can be different
   * from this.* because your function may be called after receiveProps but before
   * shouldComponentUpdate, and this new state, props, and context will not yet be
   * assigned to this.
   *
   * @param {object|function} partialState Next partial state or function to
   *        produce next partial state to be merged with current state.
   * @param {?function} callback Called after state is updated.
   * @final
   * @protected
   */

  Component.prototype.setState = function (partialState, callback) {
    if (typeof partialState !== 'object' && typeof partialState !== 'function' && partialState != null) {
      throw new Error('setState(...): takes an object of state variables to update or a ' + 'function which returns an object of state variables.');
    }

    this.updater.enqueueSetState(this, partialState, callback, 'setState');
  };
  /**
   * Forces an update. This should only be invoked when it is known with
   * certainty that we are **not** in a DOM transaction.
   *
   * You may want to call this when you know that some deeper aspect of the
   * component's state has changed but `setState` was not called.
   *
   * This will not invoke `shouldComponentUpdate`, but it will invoke
   * `componentWillUpdate` and `componentDidUpdate`.
   *
   * @param {?function} callback Called after update is complete.
   * @final
   * @protected
   */


  Component.prototype.forceUpdate = function (callback) {
    this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');
  };
  /**
   * Deprecated APIs. These APIs used to exist on classic React classes but since
   * we would like to deprecate them, we're not going to move them over to this
   * modern base class. Instead, we define a getter that warns if it's accessed.
   */


  {
    var deprecatedAPIs = {
      isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],
      replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']
    };

    var defineDeprecationWarning = function (methodName, info) {
      Object.defineProperty(Component.prototype, methodName, {
        get: function () {
          warn('%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]);

          return undefined;
        }
      });
    };

    for (var fnName in deprecatedAPIs) {
      if (deprecatedAPIs.hasOwnProperty(fnName)) {
        defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);
      }
    }
  }

  function ComponentDummy() {}

  ComponentDummy.prototype = Component.prototype;
  /**
   * Convenience component with default shallow equality check for sCU.
   */

  function PureComponent(props, context, updater) {
    this.props = props;
    this.context = context; // If a component has string refs, we will assign a different object later.

    this.refs = emptyObject;
    this.updater = updater || ReactNoopUpdateQueue;
  }

  var pureComponentPrototype = PureComponent.prototype = new ComponentDummy();
  pureComponentPrototype.constructor = PureComponent; // Avoid an extra prototype jump for these methods.

  assign(pureComponentPrototype, Component.prototype);
  pureComponentPrototype.isPureReactComponent = true;

  // an immutable object with a single mutable value
  function createRef() {
    var refObject = {
      current: null
    };

    {
      Object.seal(refObject);
    }

    return refObject;
  }

  var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare

  function isArray(a) {
    return isArrayImpl(a);
  }

  /*
   * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol
   * and Temporal.* types. See https://github.com/facebook/react/pull/22064.
   *
   * The functions in this module will throw an easier-to-understand,
   * easier-to-debug exception with a clear errors message message explaining the
   * problem. (Instead of a confusing exception thrown inside the implementation
   * of the `value` object).
   */
  // $FlowFixMe only called in DEV, so void return is not possible.
  function typeName(value) {
    {
      // toStringTag is needed for namespaced types like Temporal.Instant
      var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;
      var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';
      return type;
    }
  } // $FlowFixMe only called in DEV, so void return is not possible.


  function willCoercionThrow(value) {
    {
      try {
        testStringCoercion(value);
        return false;
      } catch (e) {
        return true;
      }
    }
  }

  function testStringCoercion(value) {
    // If you ended up here by following an exception call stack, here's what's
    // happened: you supplied an object or symbol value to React (as a prop, key,
    // DOM attribute, CSS property, string ref, etc.) and when React tried to
    // coerce it to a string using `'' + value`, an exception was thrown.
    //
    // The most common types that will cause this exception are `Symbol` instances
    // and Temporal objects like `Temporal.Instant`. But any object that has a
    // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this
    // exception. (Library authors do this to prevent users from using built-in
    // numeric operators like `+` or comparison operators like `>=` because custom
    // methods are needed to perform accurate arithmetic or comparison.)
    //
    // To fix the problem, coerce this object or symbol value to a string before
    // passing it to React. The most reliable way is usually `String(value)`.
    //
    // To find which value is throwing, check the browser or debugger console.
    // Before this exception was thrown, there should be `console.error` output
    // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the
    // problem and how that type was used: key, atrribute, input value prop, etc.
    // In most cases, this console output also shows the component and its
    // ancestor components where the exception happened.
    //
    // eslint-disable-next-line react-internal/safe-string-coercion
    return '' + value;
  }
  function checkKeyStringCoercion(value) {
    {
      if (willCoercionThrow(value)) {
        error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));

        return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
      }
    }
  }

  function getWrappedName(outerType, innerType, wrapperName) {
    var displayName = outerType.displayName;

    if (displayName) {
      return displayName;
    }

    var functionName = innerType.displayName || innerType.name || '';
    return functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName;
  } // Keep in sync with react-reconciler/getComponentNameFromFiber


  function getContextName(type) {
    return type.displayName || 'Context';
  } // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.


  function getComponentNameFromType(type) {
    if (type == null) {
      // Host root, text node or just invalid type.
      return null;
    }

    {
      if (typeof type.tag === 'number') {
        error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');
      }
    }

    if (typeof type === 'function') {
      return type.displayName || type.name || null;
    }

    if (typeof type === 'string') {
      return type;
    }

    switch (type) {
      case REACT_FRAGMENT_TYPE:
        return 'Fragment';

      case REACT_PORTAL_TYPE:
        return 'Portal';

      case REACT_PROFILER_TYPE:
        return 'Profiler';

      case REACT_STRICT_MODE_TYPE:
        return 'StrictMode';

      case REACT_SUSPENSE_TYPE:
        return 'Suspense';

      case REACT_SUSPENSE_LIST_TYPE:
        return 'SuspenseList';

    }

    if (typeof type === 'object') {
      switch (type.$$typeof) {
        case REACT_CONTEXT_TYPE:
          var context = type;
          return getContextName(context) + '.Consumer';

        case REACT_PROVIDER_TYPE:
          var provider = type;
          return getContextName(provider._context) + '.Provider';

        case REACT_FORWARD_REF_TYPE:
          return getWrappedName(type, type.render, 'ForwardRef');

        case REACT_MEMO_TYPE:
          var outerName = type.displayName || null;

          if (outerName !== null) {
            return outerName;
          }

          return getComponentNameFromType(type.type) || 'Memo';

        case REACT_LAZY_TYPE:
          {
            var lazyComponent = type;
            var payload = lazyComponent._payload;
            var init = lazyComponent._init;

            try {
              return getComponentNameFromType(init(payload));
            } catch (x) {
              return null;
            }
          }

        // eslint-disable-next-line no-fallthrough
      }
    }

    return null;
  }

  var hasOwnProperty = Object.prototype.hasOwnProperty;

  var RESERVED_PROPS = {
    key: true,
    ref: true,
    __self: true,
    __source: true
  };
  var specialPropKeyWarningShown, specialPropRefWarningShown, didWarnAboutStringRefs;

  {
    didWarnAboutStringRefs = {};
  }

  function hasValidRef(config) {
    {
      if (hasOwnProperty.call(config, 'ref')) {
        var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;

        if (getter && getter.isReactWarning) {
          return false;
        }
      }
    }

    return config.ref !== undefined;
  }

  function hasValidKey(config) {
    {
      if (hasOwnProperty.call(config, 'key')) {
        var getter = Object.getOwnPropertyDescriptor(config, 'key').get;

        if (getter && getter.isReactWarning) {
          return false;
        }
      }
    }

    return config.key !== undefined;
  }

  function defineKeyPropWarningGetter(props, displayName) {
    var warnAboutAccessingKey = function () {
      {
        if (!specialPropKeyWarningShown) {
          specialPropKeyWarningShown = true;

          error('%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);
        }
      }
    };

    warnAboutAccessingKey.isReactWarning = true;
    Object.defineProperty(props, 'key', {
      get: warnAboutAccessingKey,
      configurable: true
    });
  }

  function defineRefPropWarningGetter(props, displayName) {
    var warnAboutAccessingRef = function () {
      {
        if (!specialPropRefWarningShown) {
          specialPropRefWarningShown = true;

          error('%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://reactjs.org/link/special-props)', displayName);
        }
      }
    };

    warnAboutAccessingRef.isReactWarning = true;
    Object.defineProperty(props, 'ref', {
      get: warnAboutAccessingRef,
      configurable: true
    });
  }

  function warnIfStringRefCannotBeAutoConverted(config) {
    {
      if (typeof config.ref === 'string' && ReactCurrentOwner.current && config.__self && ReactCurrentOwner.current.stateNode !== config.__self) {
        var componentName = getComponentNameFromType(ReactCurrentOwner.current.type);

        if (!didWarnAboutStringRefs[componentName]) {
          error('Component "%s" contains the string ref "%s". ' + 'Support for string refs will be removed in a future major release. ' + 'This case cannot be automatically converted to an arrow function. ' + 'We ask you to manually fix this case by using useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', componentName, config.ref);

          didWarnAboutStringRefs[componentName] = true;
        }
      }
    }
  }
  /**
   * Factory method to create a new React element. This no longer adheres to
   * the class pattern, so do not use new to call it. Also, instanceof check
   * will not work. Instead test $$typeof field against Symbol.for('react.element') to check
   * if something is a React Element.
   *
   * @param {*} type
   * @param {*} props
   * @param {*} key
   * @param {string|object} ref
   * @param {*} owner
   * @param {*} self A *temporary* helper to detect places where `this` is
   * different from the `owner` when React.createElement is called, so that we
   * can warn. We want to get rid of owner and replace string `ref`s with arrow
   * functions, and as long as `this` and owner are the same, there will be no
   * change in behavior.
   * @param {*} source An annotation object (added by a transpiler or otherwise)
   * indicating filename, line number, and/or other information.
   * @internal
   */


  var ReactElement = function (type, key, ref, self, source, owner, props) {
    var element = {
      // This tag allows us to uniquely identify this as a React Element
      $$typeof: REACT_ELEMENT_TYPE,
      // Built-in properties that belong on the element
      type: type,
      key: key,
      ref: ref,
      props: props,
      // Record the component responsible for creating this element.
      _owner: owner
    };

    {
      // The validation flag is currently mutative. We put it on
      // an external backing store so that we can freeze the whole object.
      // This can be replaced with a WeakMap once they are implemented in
      // commonly used development environments.
      element._store = {}; // To make comparing ReactElements easier for testing purposes, we make
      // the validation flag non-enumerable (where possible, which should
      // include every environment we run tests in), so the test framework
      // ignores it.

      Object.defineProperty(element._store, 'validated', {
        configurable: false,
        enumerable: false,
        writable: true,
        value: false
      }); // self and source are DEV only properties.

      Object.defineProperty(element, '_self', {
        configurable: false,
        enumerable: false,
        writable: false,
        value: self
      }); // Two elements created in two different places should be considered
      // equal for testing purposes and therefore we hide it from enumeration.

      Object.defineProperty(element, '_source', {
        configurable: false,
        enumerable: false,
        writable: false,
        value: source
      });

      if (Object.freeze) {
        Object.freeze(element.props);
        Object.freeze(element);
      }
    }

    return element;
  };
  /**
   * Create and return a new ReactElement of the given type.
   * See https://reactjs.org/docs/react-api.html#createelement
   */

  function createElement(type, config, children) {
    var propName; // Reserved names are extracted

    var props = {};
    var key = null;
    var ref = null;
    var self = null;
    var source = null;

    if (config != null) {
      if (hasValidRef(config)) {
        ref = config.ref;

        {
          warnIfStringRefCannotBeAutoConverted(config);
        }
      }

      if (hasValidKey(config)) {
        {
          checkKeyStringCoercion(config.key);
        }

        key = '' + config.key;
      }

      self = config.__self === undefined ? null : config.__self;
      source = config.__source === undefined ? null : config.__source; // Remaining properties are added to a new props object

      for (propName in config) {
        if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {
          props[propName] = config[propName];
        }
      }
    } // Children can be more than one argument, and those are transferred onto
    // the newly allocated props object.


    var childrenLength = arguments.length - 2;

    if (childrenLength === 1) {
      props.children = children;
    } else if (childrenLength > 1) {
      var childArray = Array(childrenLength);

      for (var i = 0; i < childrenLength; i++) {
        childArray[i] = arguments[i + 2];
      }

      {
        if (Object.freeze) {
          Object.freeze(childArray);
        }
      }

      props.children = childArray;
    } // Resolve default props


    if (type && type.defaultProps) {
      var defaultProps = type.defaultProps;

      for (propName in defaultProps) {
        if (props[propName] === undefined) {
          props[propName] = defaultProps[propName];
        }
      }
    }

    {
      if (key || ref) {
        var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;

        if (key) {
          defineKeyPropWarningGetter(props, displayName);
        }

        if (ref) {
          defineRefPropWarningGetter(props, displayName);
        }
      }
    }

    return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);
  }
  function cloneAndReplaceKey(oldElement, newKey) {
    var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);
    return newElement;
  }
  /**
   * Clone and return a new ReactElement using element as the starting point.
   * See https://reactjs.org/docs/react-api.html#cloneelement
   */

  function cloneElement(element, config, children) {
    if (element === null || element === undefined) {
      throw new Error("React.cloneElement(...): The argument must be a React element, but you passed " + element + ".");
    }

    var propName; // Original props are copied

    var props = assign({}, element.props); // Reserved names are extracted

    var key = element.key;
    var ref = element.ref; // Self is preserved since the owner is preserved.

    var self = element._self; // Source is preserved since cloneElement is unlikely to be targeted by a
    // transpiler, and the original source is probably a better indicator of the
    // true owner.

    var source = element._source; // Owner will be preserved, unless ref is overridden

    var owner = element._owner;

    if (config != null) {
      if (hasValidRef(config)) {
        // Silently steal the ref from the parent.
        ref = config.ref;
        owner = ReactCurrentOwner.current;
      }

      if (hasValidKey(config)) {
        {
          checkKeyStringCoercion(config.key);
        }

        key = '' + config.key;
      } // Remaining properties override existing props


      var defaultProps;

      if (element.type && element.type.defaultProps) {
        defaultProps = element.type.defaultProps;
      }

      for (propName in config) {
        if (hasOwnProperty.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {
          if (config[propName] === undefined && defaultProps !== undefined) {
            // Resolve default props
            props[propName] = defaultProps[propName];
          } else {
            props[propName] = config[propName];
          }
        }
      }
    } // Children can be more than one argument, and those are transferred onto
    // the newly allocated props object.


    var childrenLength = arguments.length - 2;

    if (childrenLength === 1) {
      props.children = children;
    } else if (childrenLength > 1) {
      var childArray = Array(childrenLength);

      for (var i = 0; i < childrenLength; i++) {
        childArray[i] = arguments[i + 2];
      }

      props.children = childArray;
    }

    return ReactElement(element.type, key, ref, self, source, owner, props);
  }
  /**
   * Verifies the object is a ReactElement.
   * See https://reactjs.org/docs/react-api.html#isvalidelement
   * @param {?object} object
   * @return {boolean} True if `object` is a ReactElement.
   * @final
   */

  function isValidElement(object) {
    return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;
  }

  var SEPARATOR = '.';
  var SUBSEPARATOR = ':';
  /**
   * Escape and wrap key so it is safe to use as a reactid
   *
   * @param {string} key to be escaped.
   * @return {string} the escaped key.
   */

  function escape(key) {
    var escapeRegex = /[=:]/g;
    var escaperLookup = {
      '=': '=0',
      ':': '=2'
    };
    var escapedString = key.replace(escapeRegex, function (match) {
      return escaperLookup[match];
    });
    return '$' + escapedString;
  }
  /**
   * TODO: Test that a single child and an array with one item have the same key
   * pattern.
   */


  var didWarnAboutMaps = false;
  var userProvidedKeyEscapeRegex = /\/+/g;

  function escapeUserProvidedKey(text) {
    return text.replace(userProvidedKeyEscapeRegex, '$&/');
  }
  /**
   * Generate a key string that identifies a element within a set.
   *
   * @param {*} element A element that could contain a manual key.
   * @param {number} index Index that is used if a manual key is not provided.
   * @return {string}
   */


  function getElementKey(element, index) {
    // Do some typechecking here since we call this blindly. We want to ensure
    // that we don't block potential future ES APIs.
    if (typeof element === 'object' && element !== null && element.key != null) {
      // Explicit key
      {
        checkKeyStringCoercion(element.key);
      }

      return escape('' + element.key);
    } // Implicit key determined by the index in the set


    return index.toString(36);
  }

  function mapIntoArray(children, array, escapedPrefix, nameSoFar, callback) {
    var type = typeof children;

    if (type === 'undefined' || type === 'boolean') {
      // All of the above are perceived as null.
      children = null;
    }

    var invokeCallback = false;

    if (children === null) {
      invokeCallback = true;
    } else {
      switch (type) {
        case 'string':
        case 'number':
          invokeCallback = true;
          break;

        case 'object':
          switch (children.$$typeof) {
            case REACT_ELEMENT_TYPE:
            case REACT_PORTAL_TYPE:
              invokeCallback = true;
          }

      }
    }

    if (invokeCallback) {
      var _child = children;
      var mappedChild = callback(_child); // If it's the only child, treat the name as if it was wrapped in an array
      // so that it's consistent if the number of children grows:

      var childKey = nameSoFar === '' ? SEPARATOR + getElementKey(_child, 0) : nameSoFar;

      if (isArray(mappedChild)) {
        var escapedChildKey = '';

        if (childKey != null) {
          escapedChildKey = escapeUserProvidedKey(childKey) + '/';
        }

        mapIntoArray(mappedChild, array, escapedChildKey, '', function (c) {
          return c;
        });
      } else if (mappedChild != null) {
        if (isValidElement(mappedChild)) {
          {
            // The `if` statement here prevents auto-disabling of the safe
            // coercion ESLint rule, so we must manually disable it below.
            // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key
            if (mappedChild.key && (!_child || _child.key !== mappedChild.key)) {
              checkKeyStringCoercion(mappedChild.key);
            }
          }

          mappedChild = cloneAndReplaceKey(mappedChild, // Keep both the (mapped) and old keys if they differ, just as
          // traverseAllChildren used to do for objects as children
          escapedPrefix + ( // $FlowFixMe Flow incorrectly thinks React.Portal doesn't have a key
          mappedChild.key && (!_child || _child.key !== mappedChild.key) ? // $FlowFixMe Flow incorrectly thinks existing element's key can be a number
          // eslint-disable-next-line react-internal/safe-string-coercion
          escapeUserProvidedKey('' + mappedChild.key) + '/' : '') + childKey);
        }

        array.push(mappedChild);
      }

      return 1;
    }

    var child;
    var nextName;
    var subtreeCount = 0; // Count of children found in the current subtree.

    var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;

    if (isArray(children)) {
      for (var i = 0; i < children.length; i++) {
        child = children[i];
        nextName = nextNamePrefix + getElementKey(child, i);
        subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);
      }
    } else {
      var iteratorFn = getIteratorFn(children);

      if (typeof iteratorFn === 'function') {
        var iterableChildren = children;

        {
          // Warn about using Maps as children
          if (iteratorFn === iterableChildren.entries) {
            if (!didWarnAboutMaps) {
              warn('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.');
            }

            didWarnAboutMaps = true;
          }
        }

        var iterator = iteratorFn.call(iterableChildren);
        var step;
        var ii = 0;

        while (!(step = iterator.next()).done) {
          child = step.value;
          nextName = nextNamePrefix + getElementKey(child, ii++);
          subtreeCount += mapIntoArray(child, array, escapedPrefix, nextName, callback);
        }
      } else if (type === 'object') {
        // eslint-disable-next-line react-internal/safe-string-coercion
        var childrenString = String(children);
        throw new Error("Objects are not valid as a React child (found: " + (childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString) + "). " + 'If you meant to render a collection of children, use an array ' + 'instead.');
      }
    }

    return subtreeCount;
  }

  /**
   * Maps children that are typically specified as `props.children`.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrenmap
   *
   * The provided mapFunction(child, index) will be called for each
   * leaf child.
   *
   * @param {?*} children Children tree container.
   * @param {function(*, int)} func The map function.
   * @param {*} context Context for mapFunction.
   * @return {object} Object containing the ordered map of results.
   */
  function mapChildren(children, func, context) {
    if (children == null) {
      return children;
    }

    var result = [];
    var count = 0;
    mapIntoArray(children, result, '', '', function (child) {
      return func.call(context, child, count++);
    });
    return result;
  }
  /**
   * Count the number of children that are typically specified as
   * `props.children`.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrencount
   *
   * @param {?*} children Children tree container.
   * @return {number} The number of children.
   */


  function countChildren(children) {
    var n = 0;
    mapChildren(children, function () {
      n++; // Don't return anything
    });
    return n;
  }

  /**
   * Iterates through children that are typically specified as `props.children`.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrenforeach
   *
   * The provided forEachFunc(child, index) will be called for each
   * leaf child.
   *
   * @param {?*} children Children tree container.
   * @param {function(*, int)} forEachFunc
   * @param {*} forEachContext Context for forEachContext.
   */
  function forEachChildren(children, forEachFunc, forEachContext) {
    mapChildren(children, function () {
      forEachFunc.apply(this, arguments); // Don't return anything.
    }, forEachContext);
  }
  /**
   * Flatten a children object (typically specified as `props.children`) and
   * return an array with appropriately re-keyed children.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrentoarray
   */


  function toArray(children) {
    return mapChildren(children, function (child) {
      return child;
    }) || [];
  }
  /**
   * Returns the first child in a collection of children and verifies that there
   * is only one child in the collection.
   *
   * See https://reactjs.org/docs/react-api.html#reactchildrenonly
   *
   * The current implementation of this function assumes that a single child gets
   * passed without a wrapper, but the purpose of this helper function is to
   * abstract away the particular structure of children.
   *
   * @param {?object} children Child collection structure.
   * @return {ReactElement} The first and only `ReactElement` contained in the
   * structure.
   */


  function onlyChild(children) {
    if (!isValidElement(children)) {
      throw new Error('React.Children.only expected to receive a single React element child.');
    }

    return children;
  }

  function createContext(defaultValue) {
    // TODO: Second argument used to be an optional `calculateChangedBits`
    // function. Warn to reserve for future use?
    var context = {
      $$typeof: REACT_CONTEXT_TYPE,
      // As a workaround to support multiple concurrent renderers, we categorize
      // some renderers as primary and others as secondary. We only expect
      // there to be two concurrent renderers at most: React Native (primary) and
      // Fabric (secondary); React DOM (primary) and React ART (secondary).
      // Secondary renderers store their context values on separate fields.
      _currentValue: defaultValue,
      _currentValue2: defaultValue,
      // Used to track how many concurrent renderers this context currently
      // supports within in a single renderer. Such as parallel server rendering.
      _threadCount: 0,
      // These are circular
      Provider: null,
      Consumer: null,
      // Add these to use same hidden class in VM as ServerContext
      _defaultValue: null,
      _globalName: null
    };
    context.Provider = {
      $$typeof: REACT_PROVIDER_TYPE,
      _context: context
    };
    var hasWarnedAboutUsingNestedContextConsumers = false;
    var hasWarnedAboutUsingConsumerProvider = false;
    var hasWarnedAboutDisplayNameOnConsumer = false;

    {
      // A separate object, but proxies back to the original context object for
      // backwards compatibility. It has a different $$typeof, so we can properly
      // warn for the incorrect usage of Context as a Consumer.
      var Consumer = {
        $$typeof: REACT_CONTEXT_TYPE,
        _context: context
      }; // $FlowFixMe: Flow complains about not setting a value, which is intentional here

      Object.defineProperties(Consumer, {
        Provider: {
          get: function () {
            if (!hasWarnedAboutUsingConsumerProvider) {
              hasWarnedAboutUsingConsumerProvider = true;

              error('Rendering <Context.Consumer.Provider> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Provider> instead?');
            }

            return context.Provider;
          },
          set: function (_Provider) {
            context.Provider = _Provider;
          }
        },
        _currentValue: {
          get: function () {
            return context._currentValue;
          },
          set: function (_currentValue) {
            context._currentValue = _currentValue;
          }
        },
        _currentValue2: {
          get: function () {
            return context._currentValue2;
          },
          set: function (_currentValue2) {
            context._currentValue2 = _currentValue2;
          }
        },
        _threadCount: {
          get: function () {
            return context._threadCount;
          },
          set: function (_threadCount) {
            context._threadCount = _threadCount;
          }
        },
        Consumer: {
          get: function () {
            if (!hasWarnedAboutUsingNestedContextConsumers) {
              hasWarnedAboutUsingNestedContextConsumers = true;

              error('Rendering <Context.Consumer.Consumer> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');
            }

            return context.Consumer;
          }
        },
        displayName: {
          get: function () {
            return context.displayName;
          },
          set: function (displayName) {
            if (!hasWarnedAboutDisplayNameOnConsumer) {
              warn('Setting `displayName` on Context.Consumer has no effect. ' + "You should set it directly on the context with Context.displayName = '%s'.", displayName);

              hasWarnedAboutDisplayNameOnConsumer = true;
            }
          }
        }
      }); // $FlowFixMe: Flow complains about missing properties because it doesn't understand defineProperty

      context.Consumer = Consumer;
    }

    {
      context._currentRenderer = null;
      context._currentRenderer2 = null;
    }

    return context;
  }

  var Uninitialized = -1;
  var Pending = 0;
  var Resolved = 1;
  var Rejected = 2;

  function lazyInitializer(payload) {
    if (payload._status === Uninitialized) {
      var ctor = payload._result;
      var thenable = ctor(); // Transition to the next state.
      // This might throw either because it's missing or throws. If so, we treat it
      // as still uninitialized and try again next time. Which is the same as what
      // happens if the ctor or any wrappers processing the ctor throws. This might
      // end up fixing it if the resolution was a concurrency bug.

      thenable.then(function (moduleObject) {
        if (payload._status === Pending || payload._status === Uninitialized) {
          // Transition to the next state.
          var resolved = payload;
          resolved._status = Resolved;
          resolved._result = moduleObject;
        }
      }, function (error) {
        if (payload._status === Pending || payload._status === Uninitialized) {
          // Transition to the next state.
          var rejected = payload;
          rejected._status = Rejected;
          rejected._result = error;
        }
      });

      if (payload._status === Uninitialized) {
        // In case, we're still uninitialized, then we're waiting for the thenable
        // to resolve. Set it as pending in the meantime.
        var pending = payload;
        pending._status = Pending;
        pending._result = thenable;
      }
    }

    if (payload._status === Resolved) {
      var moduleObject = payload._result;

      {
        if (moduleObject === undefined) {
          error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\n\nYour code should look like: \n  ' + // Break up imports to avoid accidentally parsing them as dependencies.
          'const MyComponent = lazy(() => imp' + "ort('./MyComponent'))\n\n" + 'Did you accidentally put curly braces around the import?', moduleObject);
        }
      }

      {
        if (!('default' in moduleObject)) {
          error('lazy: Expected the result of a dynamic imp' + 'ort() call. ' + 'Instead received: %s\n\nYour code should look like: \n  ' + // Break up imports to avoid accidentally parsing them as dependencies.
          'const MyComponent = lazy(() => imp' + "ort('./MyComponent'))", moduleObject);
        }
      }

      return moduleObject.default;
    } else {
      throw payload._result;
    }
  }

  function lazy(ctor) {
    var payload = {
      // We use these fields to store the result.
      _status: Uninitialized,
      _result: ctor
    };
    var lazyType = {
      $$typeof: REACT_LAZY_TYPE,
      _payload: payload,
      _init: lazyInitializer
    };

    {
      // In production, this would just set it on the object.
      var defaultProps;
      var propTypes; // $FlowFixMe

      Object.defineProperties(lazyType, {
        defaultProps: {
          configurable: true,
          get: function () {
            return defaultProps;
          },
          set: function (newDefaultProps) {
            error('React.lazy(...): It is not supported to assign `defaultProps` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');

            defaultProps = newDefaultProps; // Match production behavior more closely:
            // $FlowFixMe

            Object.defineProperty(lazyType, 'defaultProps', {
              enumerable: true
            });
          }
        },
        propTypes: {
          configurable: true,
          get: function () {
            return propTypes;
          },
          set: function (newPropTypes) {
            error('React.lazy(...): It is not supported to assign `propTypes` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');

            propTypes = newPropTypes; // Match production behavior more closely:
            // $FlowFixMe

            Object.defineProperty(lazyType, 'propTypes', {
              enumerable: true
            });
          }
        }
      });
    }

    return lazyType;
  }

  function forwardRef(render) {
    {
      if (render != null && render.$$typeof === REACT_MEMO_TYPE) {
        error('forwardRef requires a render function but received a `memo` ' + 'component. Instead of forwardRef(memo(...)), use ' + 'memo(forwardRef(...)).');
      } else if (typeof render !== 'function') {
        error('forwardRef requires a render function but was given %s.', render === null ? 'null' : typeof render);
      } else {
        if (render.length !== 0 && render.length !== 2) {
          error('forwardRef render functions accept exactly two parameters: props and ref. %s', render.length === 1 ? 'Did you forget to use the ref parameter?' : 'Any additional parameter will be undefined.');
        }
      }

      if (render != null) {
        if (render.defaultProps != null || render.propTypes != null) {
          error('forwardRef render functions do not support propTypes or defaultProps. ' + 'Did you accidentally pass a React component?');
        }
      }
    }

    var elementType = {
      $$typeof: REACT_FORWARD_REF_TYPE,
      render: render
    };

    {
      var ownName;
      Object.defineProperty(elementType, 'displayName', {
        enumerable: false,
        configurable: true,
        get: function () {
          return ownName;
        },
        set: function (name) {
          ownName = name; // The inner component shouldn't inherit this display name in most cases,
          // because the component may be used elsewhere.
          // But it's nice for anonymous functions to inherit the name,
          // so that our component-stack generation logic will display their frames.
          // An anonymous function generally suggests a pattern like:
          //   React.forwardRef((props, ref) => {...});
          // This kind of inner function is not used elsewhere so the side effect is okay.

          if (!render.name && !render.displayName) {
            render.displayName = name;
          }
        }
      });
    }

    return elementType;
  }

  var REACT_MODULE_REFERENCE;

  {
    REACT_MODULE_REFERENCE = Symbol.for('react.module.reference');
  }

  function isValidElementType(type) {
    if (typeof type === 'string' || typeof type === 'function') {
      return true;
    } // Note: typeof might be other than 'symbol' or 'number' (e.g. if it's a polyfill).


    if (type === REACT_FRAGMENT_TYPE || type === REACT_PROFILER_TYPE || enableDebugTracing  || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || type === REACT_SUSPENSE_LIST_TYPE || enableLegacyHidden  || type === REACT_OFFSCREEN_TYPE || enableScopeAPI  || enableCacheElement  || enableTransitionTracing ) {
      return true;
    }

    if (typeof type === 'object' && type !== null) {
      if (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE || // This needs to include all possible module reference object
      // types supported by any Flight configuration anywhere since
      // we don't know which Flight build this will end up being used
      // with.
      type.$$typeof === REACT_MODULE_REFERENCE || type.getModuleId !== undefined) {
        return true;
      }
    }

    return false;
  }

  function memo(type, compare) {
    {
      if (!isValidElementType(type)) {
        error('memo: The first argument must be a component. Instead ' + 'received: %s', type === null ? 'null' : typeof type);
      }
    }

    var elementType = {
      $$typeof: REACT_MEMO_TYPE,
      type: type,
      compare: compare === undefined ? null : compare
    };

    {
      var ownName;
      Object.defineProperty(elementType, 'displayName', {
        enumerable: false,
        configurable: true,
        get: function () {
          return ownName;
        },
        set: function (name) {
          ownName = name; // The inner component shouldn't inherit this display name in most cases,
          // because the component may be used elsewhere.
          // But it's nice for anonymous functions to inherit the name,
          // so that our component-stack generation logic will display their frames.
          // An anonymous function generally suggests a pattern like:
          //   React.memo((props) => {...});
          // This kind of inner function is not used elsewhere so the side effect is okay.

          if (!type.name && !type.displayName) {
            type.displayName = name;
          }
        }
      });
    }

    return elementType;
  }

  function resolveDispatcher() {
    var dispatcher = ReactCurrentDispatcher.current;

    {
      if (dispatcher === null) {
        error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\n' + '2. You might be breaking the Rules of Hooks\n' + '3. You might have more than one copy of React in the same app\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.');
      }
    } // Will result in a null access error if accessed outside render phase. We
    // intentionally don't throw our own error because this is in a hot path.
    // Also helps ensure this is inlined.


    return dispatcher;
  }
  function useContext(Context) {
    var dispatcher = resolveDispatcher();

    {
      // TODO: add a more generic warning for invalid values.
      if (Context._context !== undefined) {
        var realContext = Context._context; // Don't deduplicate because this legitimately causes bugs
        // and nobody should be using this in existing code.

        if (realContext.Consumer === Context) {
          error('Calling useContext(Context.Consumer) is not supported, may cause bugs, and will be ' + 'removed in a future major release. Did you mean to call useContext(Context) instead?');
        } else if (realContext.Provider === Context) {
          error('Calling useContext(Context.Provider) is not supported. ' + 'Did you mean to call useContext(Context) instead?');
        }
      }
    }

    return dispatcher.useContext(Context);
  }
  function useState(initialState) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useState(initialState);
  }
  function useReducer(reducer, initialArg, init) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useReducer(reducer, initialArg, init);
  }
  function useRef(initialValue) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useRef(initialValue);
  }
  function useEffect(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useEffect(create, deps);
  }
  function useInsertionEffect(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useInsertionEffect(create, deps);
  }
  function useLayoutEffect(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useLayoutEffect(create, deps);
  }
  function useCallback(callback, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useCallback(callback, deps);
  }
  function useMemo(create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useMemo(create, deps);
  }
  function useImperativeHandle(ref, create, deps) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useImperativeHandle(ref, create, deps);
  }
  function useDebugValue(value, formatterFn) {
    {
      var dispatcher = resolveDispatcher();
      return dispatcher.useDebugValue(value, formatterFn);
    }
  }
  function useTransition() {
    var dispatcher = resolveDispatcher();
    return dispatcher.useTransition();
  }
  function useDeferredValue(value) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useDeferredValue(value);
  }
  function useId() {
    var dispatcher = resolveDispatcher();
    return dispatcher.useId();
  }
  function useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
    var dispatcher = resolveDispatcher();
    return dispatcher.useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
  }

  // Helpers to patch console.logs to avoid logging during side-effect free
  // replaying on render function. This currently only patches the object
  // lazily which won't cover if the log function was extracted eagerly.
  // We could also eagerly patch the method.
  var disabledDepth = 0;
  var prevLog;
  var prevInfo;
  var prevWarn;
  var prevError;
  var prevGroup;
  var prevGroupCollapsed;
  var prevGroupEnd;

  function disabledLog() {}

  disabledLog.__reactDisabledLog = true;
  function disableLogs() {
    {
      if (disabledDepth === 0) {
        /* eslint-disable react-internal/no-production-logging */
        prevLog = console.log;
        prevInfo = console.info;
        prevWarn = console.warn;
        prevError = console.error;
        prevGroup = console.group;
        prevGroupCollapsed = console.groupCollapsed;
        prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099

        var props = {
          configurable: true,
          enumerable: true,
          value: disabledLog,
          writable: true
        }; // $FlowFixMe Flow thinks console is immutable.

        Object.defineProperties(console, {
          info: props,
          log: props,
          warn: props,
          error: props,
          group: props,
          groupCollapsed: props,
          groupEnd: props
        });
        /* eslint-enable react-internal/no-production-logging */
      }

      disabledDepth++;
    }
  }
  function reenableLogs() {
    {
      disabledDepth--;

      if (disabledDepth === 0) {
        /* eslint-disable react-internal/no-production-logging */
        var props = {
          configurable: true,
          enumerable: true,
          writable: true
        }; // $FlowFixMe Flow thinks console is immutable.

        Object.defineProperties(console, {
          log: assign({}, props, {
            value: prevLog
          }),
          info: assign({}, props, {
            value: prevInfo
          }),
          warn: assign({}, props, {
            value: prevWarn
          }),
          error: assign({}, props, {
            value: prevError
          }),
          group: assign({}, props, {
            value: prevGroup
          }),
          groupCollapsed: assign({}, props, {
            value: prevGroupCollapsed
          }),
          groupEnd: assign({}, props, {
            value: prevGroupEnd
          })
        });
        /* eslint-enable react-internal/no-production-logging */
      }

      if (disabledDepth < 0) {
        error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');
      }
    }
  }

  var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher;
  var prefix;
  function describeBuiltInComponentFrame(name, source, ownerFn) {
    {
      if (prefix === undefined) {
        // Extract the VM specific prefix used by each line.
        try {
          throw Error();
        } catch (x) {
          var match = x.stack.trim().match(/\n( *(at )?)/);
          prefix = match && match[1] || '';
        }
      } // We use the prefix to ensure our stacks line up with native stack frames.


      return '\n' + prefix + name;
    }
  }
  var reentry = false;
  var componentFrameCache;

  {
    var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;
    componentFrameCache = new PossiblyWeakMap();
  }

  function describeNativeComponentFrame(fn, construct) {
    // If something asked for a stack inside a fake render, it should get ignored.
    if ( !fn || reentry) {
      return '';
    }

    {
      var frame = componentFrameCache.get(fn);

      if (frame !== undefined) {
        return frame;
      }
    }

    var control;
    reentry = true;
    var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.

    Error.prepareStackTrace = undefined;
    var previousDispatcher;

    {
      previousDispatcher = ReactCurrentDispatcher$1.current; // Set the dispatcher in DEV because this might be call in the render function
      // for warnings.

      ReactCurrentDispatcher$1.current = null;
      disableLogs();
    }

    try {
      // This should throw.
      if (construct) {
        // Something should be setting the props in the constructor.
        var Fake = function () {
          throw Error();
        }; // $FlowFixMe


        Object.defineProperty(Fake.prototype, 'props', {
          set: function () {
            // We use a throwing setter instead of frozen or non-writable props
            // because that won't throw in a non-strict mode function.
            throw Error();
          }
        });

        if (typeof Reflect === 'object' && Reflect.construct) {
          // We construct a different control for this case to include any extra
          // frames added by the construct call.
          try {
            Reflect.construct(Fake, []);
          } catch (x) {
            control = x;
          }

          Reflect.construct(fn, [], Fake);
        } else {
          try {
            Fake.call();
          } catch (x) {
            control = x;
          }

          fn.call(Fake.prototype);
        }
      } else {
        try {
          throw Error();
        } catch (x) {
          control = x;
        }

        fn();
      }
    } catch (sample) {
      // This is inlined manually because closure doesn't do it for us.
      if (sample && control && typeof sample.stack === 'string') {
        // This extracts the first frame from the sample that isn't also in the control.
        // Skipping one frame that we assume is the frame that calls the two.
        var sampleLines = sample.stack.split('\n');
        var controlLines = control.stack.split('\n');
        var s = sampleLines.length - 1;
        var c = controlLines.length - 1;

        while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {
          // We expect at least one stack frame to be shared.
          // Typically this will be the root most one. However, stack frames may be
          // cut off due to maximum stack limits. In this case, one maybe cut off
          // earlier than the other. We assume that the sample is longer or the same
          // and there for cut off earlier. So we should find the root most frame in
          // the sample somewhere in the control.
          c--;
        }

        for (; s >= 1 && c >= 0; s--, c--) {
          // Next we find the first one that isn't the same which should be the
          // frame that called our sample function and the control.
          if (sampleLines[s] !== controlLines[c]) {
            // In V8, the first line is describing the message but other VMs don't.
            // If we're about to return the first line, and the control is also on the same
            // line, that's a pretty good indicator that our sample threw at same line as
            // the control. I.e. before we entered the sample frame. So we ignore this result.
            // This can happen if you passed a class to function component, or non-function.
            if (s !== 1 || c !== 1) {
              do {
                s--;
                c--; // We may still have similar intermediate frames from the construct call.
                // The next one that isn't the same should be our match though.

                if (c < 0 || sampleLines[s] !== controlLines[c]) {
                  // V8 adds a "new" prefix for native classes. Let's remove it to make it prettier.
                  var _frame = '\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled "<anonymous>"
                  // but we have a user-provided "displayName"
                  // splice it in to make the stack more readable.


                  if (fn.displayName && _frame.includes('<anonymous>')) {
                    _frame = _frame.replace('<anonymous>', fn.displayName);
                  }

                  {
                    if (typeof fn === 'function') {
                      componentFrameCache.set(fn, _frame);
                    }
                  } // Return the line we found.


                  return _frame;
                }
              } while (s >= 1 && c >= 0);
            }

            break;
          }
        }
      }
    } finally {
      reentry = false;

      {
        ReactCurrentDispatcher$1.current = previousDispatcher;
        reenableLogs();
      }

      Error.prepareStackTrace = previousPrepareStackTrace;
    } // Fallback to just using the name if we couldn't make it throw.


    var name = fn ? fn.displayName || fn.name : '';
    var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';

    {
      if (typeof fn === 'function') {
        componentFrameCache.set(fn, syntheticFrame);
      }
    }

    return syntheticFrame;
  }
  function describeFunctionComponentFrame(fn, source, ownerFn) {
    {
      return describeNativeComponentFrame(fn, false);
    }
  }

  function shouldConstruct(Component) {
    var prototype = Component.prototype;
    return !!(prototype && prototype.isReactComponent);
  }

  function describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {

    if (type == null) {
      return '';
    }

    if (typeof type === 'function') {
      {
        return describeNativeComponentFrame(type, shouldConstruct(type));
      }
    }

    if (typeof type === 'string') {
      return describeBuiltInComponentFrame(type);
    }

    switch (type) {
      case REACT_SUSPENSE_TYPE:
        return describeBuiltInComponentFrame('Suspense');

      case REACT_SUSPENSE_LIST_TYPE:
        return describeBuiltInComponentFrame('SuspenseList');
    }

    if (typeof type === 'object') {
      switch (type.$$typeof) {
        case REACT_FORWARD_REF_TYPE:
          return describeFunctionComponentFrame(type.render);

        case REACT_MEMO_TYPE:
          // Memo may contain any component type so we recursively resolve it.
          return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);

        case REACT_LAZY_TYPE:
          {
            var lazyComponent = type;
            var payload = lazyComponent._payload;
            var init = lazyComponent._init;

            try {
              // Lazy may contain any component type so we recursively resolve it.
              return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);
            } catch (x) {}
          }
      }
    }

    return '';
  }

  var loggedTypeFailures = {};
  var ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;

  function setCurrentlyValidatingElement(element) {
    {
      if (element) {
        var owner = element._owner;
        var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);
        ReactDebugCurrentFrame$1.setExtraStackFrame(stack);
      } else {
        ReactDebugCurrentFrame$1.setExtraStackFrame(null);
      }
    }
  }

  function checkPropTypes(typeSpecs, values, location, componentName, element) {
    {
      // $FlowFixMe This is okay but Flow doesn't know it.
      var has = Function.call.bind(hasOwnProperty);

      for (var typeSpecName in typeSpecs) {
        if (has(typeSpecs, typeSpecName)) {
          var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to
          // fail the render phase where it didn't fail before. So we log it.
          // After these have been cleaned up, we'll let them throw.

          try {
            // This is intentionally an invariant that gets caught. It's the same
            // behavior as without this statement except with a better message.
            if (typeof typeSpecs[typeSpecName] !== 'function') {
              // eslint-disable-next-line react-internal/prod-error-codes
              var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');
              err.name = 'Invariant Violation';
              throw err;
            }

            error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');
          } catch (ex) {
            error$1 = ex;
          }

          if (error$1 && !(error$1 instanceof Error)) {
            setCurrentlyValidatingElement(element);

            error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);

            setCurrentlyValidatingElement(null);
          }

          if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {
            // Only monitor this failure once because there tends to be a lot of the
            // same error.
            loggedTypeFailures[error$1.message] = true;
            setCurrentlyValidatingElement(element);

            error('Failed %s type: %s', location, error$1.message);

            setCurrentlyValidatingElement(null);
          }
        }
      }
    }
  }

  function setCurrentlyValidatingElement$1(element) {
    {
      if (element) {
        var owner = element._owner;
        var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);
        setExtraStackFrame(stack);
      } else {
        setExtraStackFrame(null);
      }
    }
  }

  var propTypesMisspellWarningShown;

  {
    propTypesMisspellWarningShown = false;
  }

  function getDeclarationErrorAddendum() {
    if (ReactCurrentOwner.current) {
      var name = getComponentNameFromType(ReactCurrentOwner.current.type);

      if (name) {
        return '\n\nCheck the render method of `' + name + '`.';
      }
    }

    return '';
  }

  function getSourceInfoErrorAddendum(source) {
    if (source !== undefined) {
      var fileName = source.fileName.replace(/^.*[\\\/]/, '');
      var lineNumber = source.lineNumber;
      return '\n\nCheck your code at ' + fileName + ':' + lineNumber + '.';
    }

    return '';
  }

  function getSourceInfoErrorAddendumForProps(elementProps) {
    if (elementProps !== null && elementProps !== undefined) {
      return getSourceInfoErrorAddendum(elementProps.__source);
    }

    return '';
  }
  /**
   * Warn if there's no key explicitly set on dynamic arrays of children or
   * object keys are not valid. This allows us to keep track of children between
   * updates.
   */


  var ownerHasKeyUseWarning = {};

  function getCurrentComponentErrorInfo(parentType) {
    var info = getDeclarationErrorAddendum();

    if (!info) {
      var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;

      if (parentName) {
        info = "\n\nCheck the top-level render call using <" + parentName + ">.";
      }
    }

    return info;
  }
  /**
   * Warn if the element doesn't have an explicit key assigned to it.
   * This element is in an array. The array could grow and shrink or be
   * reordered. All children that haven't already been validated are required to
   * have a "key" property assigned to it. Error statuses are cached so a warning
   * will only be shown once.
   *
   * @internal
   * @param {ReactElement} element Element that requires a key.
   * @param {*} parentType element's parent's type.
   */


  function validateExplicitKey(element, parentType) {
    if (!element._store || element._store.validated || element.key != null) {
      return;
    }

    element._store.validated = true;
    var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);

    if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {
      return;
    }

    ownerHasKeyUseWarning[currentComponentErrorInfo] = true; // Usually the current owner is the offender, but if it accepts children as a
    // property, it may be the creator of the child that's responsible for
    // assigning it a key.

    var childOwner = '';

    if (element && element._owner && element._owner !== ReactCurrentOwner.current) {
      // Give the component that originally created this child.
      childOwner = " It was passed a child from " + getComponentNameFromType(element._owner.type) + ".";
    }

    {
      setCurrentlyValidatingElement$1(element);

      error('Each child in a list should have a unique "key" prop.' + '%s%s See https://reactjs.org/link/warning-keys for more information.', currentComponentErrorInfo, childOwner);

      setCurrentlyValidatingElement$1(null);
    }
  }
  /**
   * Ensure that every element either is passed in a static location, in an
   * array with an explicit keys property defined, or in an object literal
   * with valid key property.
   *
   * @internal
   * @param {ReactNode} node Statically passed child of any type.
   * @param {*} parentType node's parent's type.
   */


  function validateChildKeys(node, parentType) {
    if (typeof node !== 'object') {
      return;
    }

    if (isArray(node)) {
      for (var i = 0; i < node.length; i++) {
        var child = node[i];

        if (isValidElement(child)) {
          validateExplicitKey(child, parentType);
        }
      }
    } else if (isValidElement(node)) {
      // This element was passed in a valid location.
      if (node._store) {
        node._store.validated = true;
      }
    } else if (node) {
      var iteratorFn = getIteratorFn(node);

      if (typeof iteratorFn === 'function') {
        // Entry iterators used to provide implicit keys,
        // but now we print a separate warning for them later.
        if (iteratorFn !== node.entries) {
          var iterator = iteratorFn.call(node);
          var step;

          while (!(step = iterator.next()).done) {
            if (isValidElement(step.value)) {
              validateExplicitKey(step.value, parentType);
            }
          }
        }
      }
    }
  }
  /**
   * Given an element, validate that its props follow the propTypes definition,
   * provided by the type.
   *
   * @param {ReactElement} element
   */


  function validatePropTypes(element) {
    {
      var type = element.type;

      if (type === null || type === undefined || typeof type === 'string') {
        return;
      }

      var propTypes;

      if (typeof type === 'function') {
        propTypes = type.propTypes;
      } else if (typeof type === 'object' && (type.$$typeof === REACT_FORWARD_REF_TYPE || // Note: Memo only checks outer props here.
      // Inner props are checked in the reconciler.
      type.$$typeof === REACT_MEMO_TYPE)) {
        propTypes = type.propTypes;
      } else {
        return;
      }

      if (propTypes) {
        // Intentionally inside to avoid triggering lazy initializers:
        var name = getComponentNameFromType(type);
        checkPropTypes(propTypes, element.props, 'prop', name, element);
      } else if (type.PropTypes !== undefined && !propTypesMisspellWarningShown) {
        propTypesMisspellWarningShown = true; // Intentionally inside to avoid triggering lazy initializers:

        var _name = getComponentNameFromType(type);

        error('Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?', _name || 'Unknown');
      }

      if (typeof type.getDefaultProps === 'function' && !type.getDefaultProps.isReactClassApproved) {
        error('getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.');
      }
    }
  }
  /**
   * Given a fragment, validate that it can only be provided with fragment props
   * @param {ReactElement} fragment
   */


  function validateFragmentProps(fragment) {
    {
      var keys = Object.keys(fragment.props);

      for (var i = 0; i < keys.length; i++) {
        var key = keys[i];

        if (key !== 'children' && key !== 'key') {
          setCurrentlyValidatingElement$1(fragment);

          error('Invalid prop `%s` supplied to `React.Fragment`. ' + 'React.Fragment can only have `key` and `children` props.', key);

          setCurrentlyValidatingElement$1(null);
          break;
        }
      }

      if (fragment.ref !== null) {
        setCurrentlyValidatingElement$1(fragment);

        error('Invalid attribute `ref` supplied to `React.Fragment`.');

        setCurrentlyValidatingElement$1(null);
      }
    }
  }
  function createElementWithValidation(type, props, children) {
    var validType = isValidElementType(type); // We warn in this case but don't throw. We expect the element creation to
    // succeed and there will likely be errors in render.

    if (!validType) {
      var info = '';

      if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {
        info += ' You likely forgot to export your component from the file ' + "it's defined in, or you might have mixed up default and named imports.";
      }

      var sourceInfo = getSourceInfoErrorAddendumForProps(props);

      if (sourceInfo) {
        info += sourceInfo;
      } else {
        info += getDeclarationErrorAddendum();
      }

      var typeString;

      if (type === null) {
        typeString = 'null';
      } else if (isArray(type)) {
        typeString = 'array';
      } else if (type !== undefined && type.$$typeof === REACT_ELEMENT_TYPE) {
        typeString = "<" + (getComponentNameFromType(type.type) || 'Unknown') + " />";
        info = ' Did you accidentally export a JSX literal instead of a component?';
      } else {
        typeString = typeof type;
      }

      {
        error('React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', typeString, info);
      }
    }

    var element = createElement.apply(this, arguments); // The result can be nullish if a mock or a custom function is used.
    // TODO: Drop this when these are no longer allowed as the type argument.

    if (element == null) {
      return element;
    } // Skip key warning if the type isn't valid since our key validation logic
    // doesn't expect a non-string/function type and can throw confusing errors.
    // We don't want exception behavior to differ between dev and prod.
    // (Rendering will throw with a helpful message and as soon as the type is
    // fixed, the key warnings will appear.)


    if (validType) {
      for (var i = 2; i < arguments.length; i++) {
        validateChildKeys(arguments[i], type);
      }
    }

    if (type === REACT_FRAGMENT_TYPE) {
      validateFragmentProps(element);
    } else {
      validatePropTypes(element);
    }

    return element;
  }
  var didWarnAboutDeprecatedCreateFactory = false;
  function createFactoryWithValidation(type) {
    var validatedFactory = createElementWithValidation.bind(null, type);
    validatedFactory.type = type;

    {
      if (!didWarnAboutDeprecatedCreateFactory) {
        didWarnAboutDeprecatedCreateFactory = true;

        warn('React.createFactory() is deprecated and will be removed in ' + 'a future major release. Consider using JSX ' + 'or use React.createElement() directly instead.');
      } // Legacy hook: remove it


      Object.defineProperty(validatedFactory, 'type', {
        enumerable: false,
        get: function () {
          warn('Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.');

          Object.defineProperty(this, 'type', {
            value: type
          });
          return type;
        }
      });
    }

    return validatedFactory;
  }
  function cloneElementWithValidation(element, props, children) {
    var newElement = cloneElement.apply(this, arguments);

    for (var i = 2; i < arguments.length; i++) {
      validateChildKeys(arguments[i], newElement.type);
    }

    validatePropTypes(newElement);
    return newElement;
  }

  var enableSchedulerDebugging = false;
  var enableProfiling = false;
  var frameYieldMs = 5;

  function push(heap, node) {
    var index = heap.length;
    heap.push(node);
    siftUp(heap, node, index);
  }
  function peek(heap) {
    return heap.length === 0 ? null : heap[0];
  }
  function pop(heap) {
    if (heap.length === 0) {
      return null;
    }

    var first = heap[0];
    var last = heap.pop();

    if (last !== first) {
      heap[0] = last;
      siftDown(heap, last, 0);
    }

    return first;
  }

  function siftUp(heap, node, i) {
    var index = i;

    while (index > 0) {
      var parentIndex = index - 1 >>> 1;
      var parent = heap[parentIndex];

      if (compare(parent, node) > 0) {
        // The parent is larger. Swap positions.
        heap[parentIndex] = node;
        heap[index] = parent;
        index = parentIndex;
      } else {
        // The parent is smaller. Exit.
        return;
      }
    }
  }

  function siftDown(heap, node, i) {
    var index = i;
    var length = heap.length;
    var halfLength = length >>> 1;

    while (index < halfLength) {
      var leftIndex = (index + 1) * 2 - 1;
      var left = heap[leftIndex];
      var rightIndex = leftIndex + 1;
      var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.

      if (compare(left, node) < 0) {
        if (rightIndex < length && compare(right, left) < 0) {
          heap[index] = right;
          heap[rightIndex] = node;
          index = rightIndex;
        } else {
          heap[index] = left;
          heap[leftIndex] = node;
          index = leftIndex;
        }
      } else if (rightIndex < length && compare(right, node) < 0) {
        heap[index] = right;
        heap[rightIndex] = node;
        index = rightIndex;
      } else {
        // Neither child is smaller. Exit.
        return;
      }
    }
  }

  function compare(a, b) {
    // Compare sort index first, then task id.
    var diff = a.sortIndex - b.sortIndex;
    return diff !== 0 ? diff : a.id - b.id;
  }

  // TODO: Use symbols?
  var ImmediatePriority = 1;
  var UserBlockingPriority = 2;
  var NormalPriority = 3;
  var LowPriority = 4;
  var IdlePriority = 5;

  function markTaskErrored(task, ms) {
  }

  /* eslint-disable no-var */
  var getCurrentTime;
  var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';

  if (hasPerformanceNow) {
    var localPerformance = performance;

    getCurrentTime = function () {
      return localPerformance.now();
    };
  } else {
    var localDate = Date;
    var initialTime = localDate.now();

    getCurrentTime = function () {
      return localDate.now() - initialTime;
    };
  } // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
  // Math.pow(2, 30) - 1
  // 0b111111111111111111111111111111


  var maxSigned31BitInt = 1073741823; // Times out immediately

  var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out

  var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
  var NORMAL_PRIORITY_TIMEOUT = 5000;
  var LOW_PRIORITY_TIMEOUT = 10000; // Never times out

  var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap

  var taskQueue = [];
  var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.

  var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
  var currentTask = null;
  var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.

  var isPerformingWork = false;
  var isHostCallbackScheduled = false;
  var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.

  var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
  var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;
  var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom

  var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;

  function advanceTimers(currentTime) {
    // Check for tasks that are no longer delayed and add them to the queue.
    var timer = peek(timerQueue);

    while (timer !== null) {
      if (timer.callback === null) {
        // Timer was cancelled.
        pop(timerQueue);
      } else if (timer.startTime <= currentTime) {
        // Timer fired. Transfer to the task queue.
        pop(timerQueue);
        timer.sortIndex = timer.expirationTime;
        push(taskQueue, timer);
      } else {
        // Remaining timers are pending.
        return;
      }

      timer = peek(timerQueue);
    }
  }

  function handleTimeout(currentTime) {
    isHostTimeoutScheduled = false;
    advanceTimers(currentTime);

    if (!isHostCallbackScheduled) {
      if (peek(taskQueue) !== null) {
        isHostCallbackScheduled = true;
        requestHostCallback(flushWork);
      } else {
        var firstTimer = peek(timerQueue);

        if (firstTimer !== null) {
          requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
        }
      }
    }
  }

  function flushWork(hasTimeRemaining, initialTime) {


    isHostCallbackScheduled = false;

    if (isHostTimeoutScheduled) {
      // We scheduled a timeout but it's no longer needed. Cancel it.
      isHostTimeoutScheduled = false;
      cancelHostTimeout();
    }

    isPerformingWork = true;
    var previousPriorityLevel = currentPriorityLevel;

    try {
      if (enableProfiling) {
        try {
          return workLoop(hasTimeRemaining, initialTime);
        } catch (error) {
          if (currentTask !== null) {
            var currentTime = getCurrentTime();
            markTaskErrored(currentTask, currentTime);
            currentTask.isQueued = false;
          }

          throw error;
        }
      } else {
        // No catch in prod code path.
        return workLoop(hasTimeRemaining, initialTime);
      }
    } finally {
      currentTask = null;
      currentPriorityLevel = previousPriorityLevel;
      isPerformingWork = false;
    }
  }

  function workLoop(hasTimeRemaining, initialTime) {
    var currentTime = initialTime;
    advanceTimers(currentTime);
    currentTask = peek(taskQueue);

    while (currentTask !== null && !(enableSchedulerDebugging )) {
      if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
        // This currentTask hasn't expired, and we've reached the deadline.
        break;
      }

      var callback = currentTask.callback;

      if (typeof callback === 'function') {
        currentTask.callback = null;
        currentPriorityLevel = currentTask.priorityLevel;
        var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;

        var continuationCallback = callback(didUserCallbackTimeout);
        currentTime = getCurrentTime();

        if (typeof continuationCallback === 'function') {
          currentTask.callback = continuationCallback;
        } else {

          if (currentTask === peek(taskQueue)) {
            pop(taskQueue);
          }
        }

        advanceTimers(currentTime);
      } else {
        pop(taskQueue);
      }

      currentTask = peek(taskQueue);
    } // Return whether there's additional work


    if (currentTask !== null) {
      return true;
    } else {
      var firstTimer = peek(timerQueue);

      if (firstTimer !== null) {
        requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
      }

      return false;
    }
  }

  function unstable_runWithPriority(priorityLevel, eventHandler) {
    switch (priorityLevel) {
      case ImmediatePriority:
      case UserBlockingPriority:
      case NormalPriority:
      case LowPriority:
      case IdlePriority:
        break;

      default:
        priorityLevel = NormalPriority;
    }

    var previousPriorityLevel = currentPriorityLevel;
    currentPriorityLevel = priorityLevel;

    try {
      return eventHandler();
    } finally {
      currentPriorityLevel = previousPriorityLevel;
    }
  }

  function unstable_next(eventHandler) {
    var priorityLevel;

    switch (currentPriorityLevel) {
      case ImmediatePriority:
      case UserBlockingPriority:
      case NormalPriority:
        // Shift down to normal priority
        priorityLevel = NormalPriority;
        break;

      default:
        // Anything lower than normal priority should remain at the current level.
        priorityLevel = currentPriorityLevel;
        break;
    }

    var previousPriorityLevel = currentPriorityLevel;
    currentPriorityLevel = priorityLevel;

    try {
      return eventHandler();
    } finally {
      currentPriorityLevel = previousPriorityLevel;
    }
  }

  function unstable_wrapCallback(callback) {
    var parentPriorityLevel = currentPriorityLevel;
    return function () {
      // This is a fork of runWithPriority, inlined for performance.
      var previousPriorityLevel = currentPriorityLevel;
      currentPriorityLevel = parentPriorityLevel;

      try {
        return callback.apply(this, arguments);
      } finally {
        currentPriorityLevel = previousPriorityLevel;
      }
    };
  }

  function unstable_scheduleCallback(priorityLevel, callback, options) {
    var currentTime = getCurrentTime();
    var startTime;

    if (typeof options === 'object' && options !== null) {
      var delay = options.delay;

      if (typeof delay === 'number' && delay > 0) {
        startTime = currentTime + delay;
      } else {
        startTime = currentTime;
      }
    } else {
      startTime = currentTime;
    }

    var timeout;

    switch (priorityLevel) {
      case ImmediatePriority:
        timeout = IMMEDIATE_PRIORITY_TIMEOUT;
        break;

      case UserBlockingPriority:
        timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
        break;

      case IdlePriority:
        timeout = IDLE_PRIORITY_TIMEOUT;
        break;

      case LowPriority:
        timeout = LOW_PRIORITY_TIMEOUT;
        break;

      case NormalPriority:
      default:
        timeout = NORMAL_PRIORITY_TIMEOUT;
        break;
    }

    var expirationTime = startTime + timeout;
    var newTask = {
      id: taskIdCounter++,
      callback: callback,
      priorityLevel: priorityLevel,
      startTime: startTime,
      expirationTime: expirationTime,
      sortIndex: -1
    };

    if (startTime > currentTime) {
      // This is a delayed task.
      newTask.sortIndex = startTime;
      push(timerQueue, newTask);

      if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
        // All tasks are delayed, and this is the task with the earliest delay.
        if (isHostTimeoutScheduled) {
          // Cancel an existing timeout.
          cancelHostTimeout();
        } else {
          isHostTimeoutScheduled = true;
        } // Schedule a timeout.


        requestHostTimeout(handleTimeout, startTime - currentTime);
      }
    } else {
      newTask.sortIndex = expirationTime;
      push(taskQueue, newTask);
      // wait until the next time we yield.


      if (!isHostCallbackScheduled && !isPerformingWork) {
        isHostCallbackScheduled = true;
        requestHostCallback(flushWork);
      }
    }

    return newTask;
  }

  function unstable_pauseExecution() {
  }

  function unstable_continueExecution() {

    if (!isHostCallbackScheduled && !isPerformingWork) {
      isHostCallbackScheduled = true;
      requestHostCallback(flushWork);
    }
  }

  function unstable_getFirstCallbackNode() {
    return peek(taskQueue);
  }

  function unstable_cancelCallback(task) {
    // remove from the queue because you can't remove arbitrary nodes from an
    // array based heap, only the first one.)


    task.callback = null;
  }

  function unstable_getCurrentPriorityLevel() {
    return currentPriorityLevel;
  }

  var isMessageLoopRunning = false;
  var scheduledHostCallback = null;
  var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
  // thread, like user events. By default, it yields multiple times per frame.
  // It does not attempt to align with frame boundaries, since most tasks don't
  // need to be frame aligned; for those that do, use requestAnimationFrame.

  var frameInterval = frameYieldMs;
  var startTime = -1;

  function shouldYieldToHost() {
    var timeElapsed = getCurrentTime() - startTime;

    if (timeElapsed < frameInterval) {
      // The main thread has only been blocked for a really short amount of time;
      // smaller than a single frame. Don't yield yet.
      return false;
    } // The main thread has been blocked for a non-negligible amount of time. We


    return true;
  }

  function requestPaint() {

  }

  function forceFrameRate(fps) {
    if (fps < 0 || fps > 125) {
      // Using console['error'] to evade Babel and ESLint
      console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
      return;
    }

    if (fps > 0) {
      frameInterval = Math.floor(1000 / fps);
    } else {
      // reset the framerate
      frameInterval = frameYieldMs;
    }
  }

  var performWorkUntilDeadline = function () {
    if (scheduledHostCallback !== null) {
      var currentTime = getCurrentTime(); // Keep track of the start time so we can measure how long the main thread
      // has been blocked.

      startTime = currentTime;
      var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the
      // error can be observed.
      //
      // Intentionally not using a try-catch, since that makes some debugging
      // techniques harder. Instead, if `scheduledHostCallback` errors, then
      // `hasMoreWork` will remain true, and we'll continue the work loop.

      var hasMoreWork = true;

      try {
        hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
      } finally {
        if (hasMoreWork) {
          // If there's more work, schedule the next message event at the end
          // of the preceding one.
          schedulePerformWorkUntilDeadline();
        } else {
          isMessageLoopRunning = false;
          scheduledHostCallback = null;
        }
      }
    } else {
      isMessageLoopRunning = false;
    } // Yielding to the browser will give it a chance to paint, so we can
  };

  var schedulePerformWorkUntilDeadline;

  if (typeof localSetImmediate === 'function') {
    // Node.js and old IE.
    // There's a few reasons for why we prefer setImmediate.
    //
    // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
    // (Even though this is a DOM fork of the Scheduler, you could get here
    // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
    // https://github.com/facebook/react/issues/20756
    //
    // But also, it runs earlier which is the semantic we want.
    // If other browsers ever implement it, it's better to use it.
    // Although both of these would be inferior to native scheduling.
    schedulePerformWorkUntilDeadline = function () {
      localSetImmediate(performWorkUntilDeadline);
    };
  } else if (typeof MessageChannel !== 'undefined') {
    // DOM and Worker environments.
    // We prefer MessageChannel because of the 4ms setTimeout clamping.
    var channel = new MessageChannel();
    var port = channel.port2;
    channel.port1.onmessage = performWorkUntilDeadline;

    schedulePerformWorkUntilDeadline = function () {
      port.postMessage(null);
    };
  } else {
    // We should only fallback here in non-browser environments.
    schedulePerformWorkUntilDeadline = function () {
      localSetTimeout(performWorkUntilDeadline, 0);
    };
  }

  function requestHostCallback(callback) {
    scheduledHostCallback = callback;

    if (!isMessageLoopRunning) {
      isMessageLoopRunning = true;
      schedulePerformWorkUntilDeadline();
    }
  }

  function requestHostTimeout(callback, ms) {
    taskTimeoutID = localSetTimeout(function () {
      callback(getCurrentTime());
    }, ms);
  }

  function cancelHostTimeout() {
    localClearTimeout(taskTimeoutID);
    taskTimeoutID = -1;
  }

  var unstable_requestPaint = requestPaint;
  var unstable_Profiling =  null;



  var Scheduler = /*#__PURE__*/Object.freeze({
    __proto__: null,
    unstable_ImmediatePriority: ImmediatePriority,
    unstable_UserBlockingPriority: UserBlockingPriority,
    unstable_NormalPriority: NormalPriority,
    unstable_IdlePriority: IdlePriority,
    unstable_LowPriority: LowPriority,
    unstable_runWithPriority: unstable_runWithPriority,
    unstable_next: unstable_next,
    unstable_scheduleCallback: unstable_scheduleCallback,
    unstable_cancelCallback: unstable_cancelCallback,
    unstable_wrapCallback: unstable_wrapCallback,
    unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
    unstable_shouldYield: shouldYieldToHost,
    unstable_requestPaint: unstable_requestPaint,
    unstable_continueExecution: unstable_continueExecution,
    unstable_pauseExecution: unstable_pauseExecution,
    unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
    get unstable_now () { return getCurrentTime; },
    unstable_forceFrameRate: forceFrameRate,
    unstable_Profiling: unstable_Profiling
  });

  var ReactSharedInternals$1 = {
    ReactCurrentDispatcher: ReactCurrentDispatcher,
    ReactCurrentOwner: ReactCurrentOwner,
    ReactCurrentBatchConfig: ReactCurrentBatchConfig,
    // Re-export the schedule API(s) for UMD bundles.
    // This avoids introducing a dependency on a new UMD global in a minor update,
    // Since that would be a breaking change (e.g. for all existing CodeSandboxes).
    // This re-export is only required for UMD bundles;
    // CJS bundles use the shared NPM package.
    Scheduler: Scheduler
  };

  {
    ReactSharedInternals$1.ReactCurrentActQueue = ReactCurrentActQueue;
    ReactSharedInternals$1.ReactDebugCurrentFrame = ReactDebugCurrentFrame;
  }

  function startTransition(scope, options) {
    var prevTransition = ReactCurrentBatchConfig.transition;
    ReactCurrentBatchConfig.transition = {};
    var currentTransition = ReactCurrentBatchConfig.transition;

    {
      ReactCurrentBatchConfig.transition._updatedFibers = new Set();
    }

    try {
      scope();
    } finally {
      ReactCurrentBatchConfig.transition = prevTransition;

      {
        if (prevTransition === null && currentTransition._updatedFibers) {
          var updatedFibersCount = currentTransition._updatedFibers.size;

          if (updatedFibersCount > 10) {
            warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.');
          }

          currentTransition._updatedFibers.clear();
        }
      }
    }
  }

  var didWarnAboutMessageChannel = false;
  var enqueueTaskImpl = null;
  function enqueueTask(task) {
    if (enqueueTaskImpl === null) {
      try {
        // read require off the module object to get around the bundlers.
        // we don't want them to detect a require and bundle a Node polyfill.
        var requireString = ('require' + Math.random()).slice(0, 7);
        var nodeRequire = module && module[requireString]; // assuming we're in node, let's try to get node's
        // version of setImmediate, bypassing fake timers if any.

        enqueueTaskImpl = nodeRequire.call(module, 'timers').setImmediate;
      } catch (_err) {
        // we're in a browser
        // we can't use regular timers because they may still be faked
        // so we try MessageChannel+postMessage instead
        enqueueTaskImpl = function (callback) {
          {
            if (didWarnAboutMessageChannel === false) {
              didWarnAboutMessageChannel = true;

              if (typeof MessageChannel === 'undefined') {
                error('This browser does not have a MessageChannel implementation, ' + 'so enqueuing tasks via await act(async () => ...) will fail. ' + 'Please file an issue at https://github.com/facebook/react/issues ' + 'if you encounter this warning.');
              }
            }
          }

          var channel = new MessageChannel();
          channel.port1.onmessage = callback;
          channel.port2.postMessage(undefined);
        };
      }
    }

    return enqueueTaskImpl(task);
  }

  var actScopeDepth = 0;
  var didWarnNoAwaitAct = false;
  function act(callback) {
    {
      // `act` calls can be nested, so we track the depth. This represents the
      // number of `act` scopes on the stack.
      var prevActScopeDepth = actScopeDepth;
      actScopeDepth++;

      if (ReactCurrentActQueue.current === null) {
        // This is the outermost `act` scope. Initialize the queue. The reconciler
        // will detect the queue and use it instead of Scheduler.
        ReactCurrentActQueue.current = [];
      }

      var prevIsBatchingLegacy = ReactCurrentActQueue.isBatchingLegacy;
      var result;

      try {
        // Used to reproduce behavior of `batchedUpdates` in legacy mode. Only
        // set to `true` while the given callback is executed, not for updates
        // triggered during an async event, because this is how the legacy
        // implementation of `act` behaved.
        ReactCurrentActQueue.isBatchingLegacy = true;
        result = callback(); // Replicate behavior of original `act` implementation in legacy mode,
        // which flushed updates immediately after the scope function exits, even
        // if it's an async function.

        if (!prevIsBatchingLegacy && ReactCurrentActQueue.didScheduleLegacyUpdate) {
          var queue = ReactCurrentActQueue.current;

          if (queue !== null) {
            ReactCurrentActQueue.didScheduleLegacyUpdate = false;
            flushActQueue(queue);
          }
        }
      } catch (error) {
        popActScope(prevActScopeDepth);
        throw error;
      } finally {
        ReactCurrentActQueue.isBatchingLegacy = prevIsBatchingLegacy;
      }

      if (result !== null && typeof result === 'object' && typeof result.then === 'function') {
        var thenableResult = result; // The callback is an async function (i.e. returned a promise). Wait
        // for it to resolve before exiting the current scope.

        var wasAwaited = false;
        var thenable = {
          then: function (resolve, reject) {
            wasAwaited = true;
            thenableResult.then(function (returnValue) {
              popActScope(prevActScopeDepth);

              if (actScopeDepth === 0) {
                // We've exited the outermost act scope. Recursively flush the
                // queue until there's no remaining work.
                recursivelyFlushAsyncActWork(returnValue, resolve, reject);
              } else {
                resolve(returnValue);
              }
            }, function (error) {
              // The callback threw an error.
              popActScope(prevActScopeDepth);
              reject(error);
            });
          }
        };

        {
          if (!didWarnNoAwaitAct && typeof Promise !== 'undefined') {
            // eslint-disable-next-line no-undef
            Promise.resolve().then(function () {}).then(function () {
              if (!wasAwaited) {
                didWarnNoAwaitAct = true;

                error('You called act(async () => ...) without await. ' + 'This could lead to unexpected testing behaviour, ' + 'interleaving multiple act calls and mixing their ' + 'scopes. ' + 'You should - await act(async () => ...);');
              }
            });
          }
        }

        return thenable;
      } else {
        var returnValue = result; // The callback is not an async function. Exit the current scope
        // immediately, without awaiting.

        popActScope(prevActScopeDepth);

        if (actScopeDepth === 0) {
          // Exiting the outermost act scope. Flush the queue.
          var _queue = ReactCurrentActQueue.current;

          if (_queue !== null) {
            flushActQueue(_queue);
            ReactCurrentActQueue.current = null;
          } // Return a thenable. If the user awaits it, we'll flush again in
          // case additional work was scheduled by a microtask.


          var _thenable = {
            then: function (resolve, reject) {
              // Confirm we haven't re-entered another `act` scope, in case
              // the user does something weird like await the thenable
              // multiple times.
              if (ReactCurrentActQueue.current === null) {
                // Recursively flush the queue until there's no remaining work.
                ReactCurrentActQueue.current = [];
                recursivelyFlushAsyncActWork(returnValue, resolve, reject);
              } else {
                resolve(returnValue);
              }
            }
          };
          return _thenable;
        } else {
          // Since we're inside a nested `act` scope, the returned thenable
          // immediately resolves. The outer scope will flush the queue.
          var _thenable2 = {
            then: function (resolve, reject) {
              resolve(returnValue);
            }
          };
          return _thenable2;
        }
      }
    }
  }

  function popActScope(prevActScopeDepth) {
    {
      if (prevActScopeDepth !== actScopeDepth - 1) {
        error('You seem to have overlapping act() calls, this is not supported. ' + 'Be sure to await previous act() calls before making a new one. ');
      }

      actScopeDepth = prevActScopeDepth;
    }
  }

  function recursivelyFlushAsyncActWork(returnValue, resolve, reject) {
    {
      var queue = ReactCurrentActQueue.current;

      if (queue !== null) {
        try {
          flushActQueue(queue);
          enqueueTask(function () {
            if (queue.length === 0) {
              // No additional work was scheduled. Finish.
              ReactCurrentActQueue.current = null;
              resolve(returnValue);
            } else {
              // Keep flushing work until there's none left.
              recursivelyFlushAsyncActWork(returnValue, resolve, reject);
            }
          });
        } catch (error) {
          reject(error);
        }
      } else {
        resolve(returnValue);
      }
    }
  }

  var isFlushing = false;

  function flushActQueue(queue) {
    {
      if (!isFlushing) {
        // Prevent re-entrance.
        isFlushing = true;
        var i = 0;

        try {
          for (; i < queue.length; i++) {
            var callback = queue[i];

            do {
              callback = callback(true);
            } while (callback !== null);
          }

          queue.length = 0;
        } catch (error) {
          // If something throws, leave the remaining callbacks on the queue.
          queue = queue.slice(i + 1);
          throw error;
        } finally {
          isFlushing = false;
        }
      }
    }
  }

  var createElement$1 =  createElementWithValidation ;
  var cloneElement$1 =  cloneElementWithValidation ;
  var createFactory =  createFactoryWithValidation ;
  var Children = {
    map: mapChildren,
    forEach: forEachChildren,
    count: countChildren,
    toArray: toArray,
    only: onlyChild
  };

  exports.Children = Children;
  exports.Component = Component;
  exports.Fragment = REACT_FRAGMENT_TYPE;
  exports.Profiler = REACT_PROFILER_TYPE;
  exports.PureComponent = PureComponent;
  exports.StrictMode = REACT_STRICT_MODE_TYPE;
  exports.Suspense = REACT_SUSPENSE_TYPE;
  exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = ReactSharedInternals$1;
  exports.cloneElement = cloneElement$1;
  exports.createContext = createContext;
  exports.createElement = createElement$1;
  exports.createFactory = createFactory;
  exports.createRef = createRef;
  exports.forwardRef = forwardRef;
  exports.isValidElement = isValidElement;
  exports.lazy = lazy;
  exports.memo = memo;
  exports.startTransition = startTransition;
  exports.unstable_act = act;
  exports.useCallback = useCallback;
  exports.useContext = useContext;
  exports.useDebugValue = useDebugValue;
  exports.useDeferredValue = useDeferredValue;
  exports.useEffect = useEffect;
  exports.useId = useId;
  exports.useImperativeHandle = useImperativeHandle;
  exports.useInsertionEffect = useInsertionEffect;
  exports.useLayoutEffect = useLayoutEffect;
  exports.useMemo = useMemo;
  exports.useReducer = useReducer;
  exports.useRef = useRef;
  exports.useState = useState;
  exports.useSyncExternalStore = useSyncExternalStore;
  exports.useTransition = useTransition;
  exports.version = ReactVersion;

})));

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{"id":13454,"date":"2020-12-21T11:00:43","date_gmt":"2020-12-21T11:00:43","guid":{"rendered":"http:\/\/mcpv.demarco.ddnsfree.com\/?p=13454"},"modified":"2025-12-05T21:05:55","modified_gmt":"2025-12-05T21:05:55","slug":"players-may-even-enhance-their-gaming-adventure-with-the","status":"publish","type":"post","link":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/2020\/12\/21\/players-may-even-enhance-their-gaming-adventure-with-the\/","title":{"rendered":"Players may even enhance their gaming adventure with the"},"content":{"rendered":"

Happyluke Nh\u00e0 C\u00e1i C\u00e1 C\u01b0\u1ee3c Tr\u1ef1c Tuy\u1ebfn Happylukenhacaic\n<\/p>\n

You must be of authorized age and you have to ensure that it\u2019s legal to gamble in your jurisdiction. Only gamble at a casino if you can afford to lose the cash you gamble. Some free credit bonuses require that you simply also deposit before you can withdraw your winnings. There are also numerous online casinos offering deposit bonuses, together with these utilizing PayPal or Paysafecard, and promotional codes corresponding to My 1xbet promo code. HappyLuke India provides so many bonuses and prospects that it\u2019s regular to feel cautious.\n<\/p>\n

This article provides an summary of a few of the leading on-line casino video games providers and platforms, corresponding to Pragmatic Play\u2019s 3 Kingdoms, Playtech\u2019s Age of the Gods sequence, and Microgaming. These suppliers provide a extensive range of video games, including slots, desk games, and reside supplier video games. Some video games are based mostly on particular themes, similar to Greek mythology or historical China, whereas others provide exciting features like free spins and progressive jackpots.\n<\/p>\n

Check out the \u2018Live Casino\u2019 tab and you\u2019ll be welcomed by a quantity of themed casinos, each with its personal metropolis. For example, you’ll be able to go to Casino Paris, Casino Vegas, or Casino Shanghai, amongst others. With different dealers, video games and stakes, this is a nice method to keep issues fresh each time you play.\n<\/p>\n

Some gamers really feel considerably apprehensive in phrases of RNG games. They feel there’s a means casinos can cheat them out of their money. While you don’t have any cause in any respect to feel this manner in HappyLuke casino, you additionally produce other options. The stay casino has many video games from more than a dozen casino recreation suppliers. The bulk of the video games in HappyLuke online casino are video slots, there\u2019s nothing new there. It is the variety of these video games that received us excited whereas reviewing this website.\n<\/p>\n

The player can always check the entire prize pool to resolve if the event is value playing. If the participant gets excited about discovering what other gamers are doing, there\u2019s a stay jackpot watch. On a scrolling bar, the largest jackpot prizes seem, attracting the eye of those looking for the biggest value. Both e mail and stay chat are manned 24\/7, which is a priceless attribute and positively earned further points in our HappyLuke casino evaluate.\n<\/p>\n

However, the casino nonetheless assure that the charge is from NETTELLER. Fun88 was established in 2008 by Welton Holdings Limited, an Isle of Man-based firm, with the primary goal of offering sports activities betting services to Asian clients. Now that you’re aware of the terms and options of HappyLuke India, the last step is to deposit. Either accepting the bonus or not, the payment method available for India is EcoPayz. On the footer, the participant will get to see the total jackpot raised by the website games. Together with it, there is a prize pool for a match, of which we\u2019ll speak about.\n<\/p>\n

There are lots of of slots games, nearly two thousand, available for the players. In case you favor table games, discovering one which fits your needs won\u2019t be a problem. There are dozens of them in HappyLuke India, and we will assure they’re of excellent high quality because of their developers.\n<\/p>\n

Many of these flaws are related to banking, an important element for potential members. Be certain to learn through the terms and situations prior to signing up. You also won\u2019t be in a position to discover a lot in the means in which of promotions, as as quickly as the web page loads, it is utterly clean.\n<\/p>\n

Together with its number of casino games, we will find a welcome bonus, a coin shop, and a referral program. For these of you who prefer a extra genuine on line casino experience, we suggest a go to to HappyLuke\u2019s reside casino. You get to play in opposition to actual sellers at one of many many gaming tables. The video games are of high of the range and you may select from Baccarat, Blackjack, Dragon Tiger, Roulette, SicBo and many more. Welcome Bonus Package HappyLuke has an exclusive provide for model new gamers on making the first deposit. The casino provides you with a 200% deposit match as a lot as a maximum of $200 (6,000 baht).\n<\/p>\n

Dive into the innovative and exciting world of FB777 at present and discover all the chances it has to supply. Since 2017, the HappyLuke Casino has provided gamers a style of high quality playing on one of the colorful platforms around. The video games catalog is massive and there\u2019s no scarcity of promotions and bonuses to be loved. In our HappyLuke Casino review, we\u2019ll contact on every thing that makes the on line casino a popular spot for professional and informal gamblers. Launched in 2015, HappyLuke was conceptualized to bridge the gap between traditional casinos and the fashionable on-line gaming landscape. With roots in Asia <\/a>, the platform quickly developed to incorporate a plethora of gaming choices and bonus buildings that would attraction to its numerous player base.\n<\/p>\n

Happy Luke Casino has a High Safety Index of 8.1, which makes a recommendable possibility for most gamers by means of fairness and security. Proceed with reading our Happy Luke Casino review to learn extra about this on line casino. This will help you make an informed choice about whether or not this casino is right for you. Our greatest online casinos make 1000’s of gamers in United States joyful every single day. At Happy Luke Casino, you may discover a good variety of on line casino video games that can be performed instantly in your internet browser.\n<\/p>\n

Ample promotions round out this thrilling cellular providing, together with safety expertise to ensure protected play. You\u2019ll find hundreds of online slots at HappyLuke, including classic ones like Starburst and modern favorites like Rook\u2019s Revenge. You can also play Baccarat and plenty of different reside on line casino games with reside sellers.\n<\/p>\n

You\u2019ll then receive up to $20 at no cost as quickly as your friend makes a deposit. Yes, HappyLuke Casino is a protected venue to play top-quality casino games. The operator is licensed by the federal government of Cura\u00e7ao and uses 256-bit encryption to protect gamers.\n<\/p>\n

The participant from India had his winnings voided because of unsuccessful KYC verification. The complaint was closed as unjustified as a result of the player provided the casino with an edited document for verification, and the supplied ID even does not belong to him. The participant from Thailand struggled with a payout issue at HappyLuke Casino, as his withdrawal of 17,000 THB confronted delays as a end result of repeated id verification requests. Although he had received partial payouts totaling 9,000 THB happyluketh<\/em><\/strong><\/a>, he still awaited eight,000 THB and felt that the on line casino’s justification for withholding his stability was unclear and untrustworthy.\n<\/p>\n

In 2012, Nokia ended up disowning growth, and most Symbian developers had already left Accenture. Further, in January 2014, Nokia stopped accepting any new or modified Symbian software program from builders. Nokia then went forward to create a non-profit Symbian Foundation to make a royalty-free successor of Symbian OS. Although various other functions from different brands have been constructed on Symbian, they were not compatible with one another. To improve the compatibility, Nokia decided to transition the proprietary operating system to a free software program project. This transition continues to be believed to be one of the largest within the historical past of the software program improvement business.\n<\/p>\n

Further, WordPress additionally comes with a spread of plugins that can be customized as per the necessities. Congratulations, you’ll now be kept in the learn about new casinos. You will obtain a verification e mail to verify your subscription. So after Vera and JOhn closed without any real discover to me this one opened up as its Australian equivlaent. So when i joined right here i discovered my loyalty set back to zero (as they’ve levels) and really was little compensation. They refused to pay and say that there are cheaters on my desk (Evolution Gaming Live Baccarat Control Squeeze Table).\n<\/p>\n

Once logged in, players can explore a variety of gaming options. TG777 slot video games are among the most popular, offering exciting themes and vital reward potential. Beyond slots, TG777 bet alternatives include a various vary of table games and reside dealer experiences, catering to different tastes and preferences. Our Happy Luke Casino online evaluate specialists suppose this high Asian on-line casino is well-named, as it\u2019s certain to place a smile on your face. When you sign up, you\u2019ll be capable of play 2,000+ slots and casino games from over 55 software suppliers, including the prospect to win many massive progressive jackpots. An wonderful selection of stay on line casino video games is one other huge reason why Happy Luke is considered one of Asia\u2019s most popular on-line gaming websites.\n<\/p>\n

Titles from prime suppliers fill the shelves, making certain there is by no means a dull second for any participant. Through a mixture of superior encryption and responsible gambling policies, lodi777 maintains a protected space that only provides to its attract as a premium playing destination. With the HappyLuke VIP Programme, you can obtain almost limitless privileges. There are 5 ranges, running from Iron, Bronze, Silver, and Gold to Platinum. In order to qualify you\u2019ll need to be a big spender, with a minimum deposit of $8,000 and a monthly turnover of no much less than $8,600 over three consecutive months. Once you qualify, you\u2019ll obtain a private invitation from the on line casino.\n<\/p>\n

You\u2019ll discover loads of useful information covering subjects from setting up your account to withdrawing your winnings. Sign up to Happy Luke Casino today to play over 2,000 slots and on line casino games. Once you click on the password reset hyperlink you must be redirected to the password reset page where you can key in your new password to login next time. Please look beneath your junk mail to see if the e-mail has been marked as spam. If it\u2019s not there both, repeat the entire process once more by going back to the login page after which click the forgot password link once more. If after repeating the method a quantity of times and waiting for a number of minutes, you still can\u2019t discover the e-mail, you possibly can contact the HappyLuke buyer help staff through stay chat for further help.\n<\/p>\n

The workers are properly educated to cope with all types of queries, and helped us with some tough questions. EcoPayz can be the only method to make a withdrawal, which shouldn\u2019t show a problem for you by the time you\u2019ve deposited funds. Although some players would prefer more alternative, we discovered it was quite refreshing to have just one cost option.\n<\/p>\n

HappyLuke is the number one trusted on-line on line casino on the web, with over thousands of recent member sign ups every single day. To access all of HappyLuke online on line casino games, first you want to register for an account with us after which log into your HappyLuke on-line on line casino account. You can login to your HappyLuke online on line casino account on PC, laptop or cell phone, we\u2019ve made sure that the log in course of at HappyLuke is simple and fast. 1xbet is a properly known online betting platform that offers a variety of sports betting choices and casino video games. The platform is in style among betting lovers because of its user-friendly interface, extensive range of betting options, and generous bonuses.\n<\/p>\n

We found that the stay brokers have been eager to verify we had been joyful, answering all our assist requests quickly and professionally. With a secure platform, excessive payouts, and an intensive number of video games, HappyLuke Casino is the ultimate word vacation spot for online gaming. If you ever neglect your HappyLuke on-line casino password, don\u2019t worry as a outcome of there\u2019s really an excellent easy means to help you recover your account. On the login page at our on-line on line casino, you\u2019ll find the \u201cForgot Password?\n<\/p>\n

HappyLuke casino doesn\u2019t provide a mobile app, and there\u2019s no need for one. Just go to m.happyluke.com and log in – you presumably can then play immediately in your cell browser. The website is totally optimised for the smaller screen, allowing you to enjoy yourself on the go.\n<\/p>\n

This review examines Happy Luke Casino, using our on line casino evaluate methodology to determine its advantages and downsides by our independent group of skilled on line casino reviewers. Discover the best actual money slots of 2025 at our top United States casinos at present. Whether you\u2019re enjoying on mobile or desktop, there are 3 ways you could get assist at any time. If you like to seek for answers yourself, our Happy Luke Casino review team recommends you browse the FAQ part.\n<\/p>\n

You can wager on fantasy eSports if you have some understanding of the games and the way they function. The proven reality that top-level occasions take place around the clock makes it easy to find something to observe. Betting on eSports is just like betting on regular sporting events in the sense that you should match the winner or match.\n<\/p>\n

At the time of writing, there are complete 1852 slots games in HappyLuke\u2019s on line casino. If you need a slot that incorporates a jackpot, they’re sorted separately so you probably can simply find them in the meny. The instructions to register HappyLuke are also very simple and fast, solely about 5 minutes, you have an account right here to take part in betting. When you first land on the homepage of the website, you\u2019ll discover a handful of software suppliers are advertised at the backside of the web page. During our HappyLuke on line casino review, we totted up simply over 50 totally different companies which contribute games.\n<\/p>\n

If you’d wish to take a break from your work, HappyLuke Casino is certainly for you personally! The on line casino, even though it was solely created recently, is already licensed by the Malta Gaming Authority and the UK Gambling Commission, so shoppers can be certain of their security. Beyond what\u2019s mentioned, the neighborhood facet enhances the immersive nature of ExtremeGaming88.\n<\/p>\n

They provide a flawless interface for lodi777 login users, ensuring secure and fast entry to a world of gaming pleasure. As extra players become accustomed to the advantages of gaming platforms like Lodi777, the trade continues to grow and evolve. Innovations in game design, interactivity, and user experience be sure that each seasoned players and newcomers find enjoyment and satisfaction. For these looking for a comprehensive and rewarding gaming expertise, Lodi777 stands out as a premier vacation spot in the ever-thriving world of online casinos.\n<\/p>\n

The anti-ambling stigma is rapidly fading in popular tradition, just so you know. Once you reach Platinum, the cashbacks rise to 10% for the slots and 6% for live dealer games. Take observe that the VIP standing is legitimate for three months at a time and the levels are updated every January, April, July, and October. [newline]HappyLuke on line casino offers all VIP members a \u201cLevel Up Bonus\u201d once they join the programme. At the lowest degree, that is $50, whereas on the top, it\u2019s $1,000. There are also Cashbacks which begin at 5% for slots video games and 3% for the live supplier games. This is a common term used to describe all on-line on line casino video games which might be performed on virtual tables.\n<\/p>\n

If you don\u2019t need to miss out on anything, you can even use the HappyLuke on-line on line casino platform to stream your favourite sports matches live in HD. HappyLuke sports activities betting service is on the market on both PC and mobile phones. Weekly rebates, tournaments, and VIP rewards will make your gameplay even more thrilling. You can also relax figuring out funds and private knowledge are secured by a 256-bit SSL encryption, while professional support is on hand 24\/7.\n<\/p>\n

You can configure theses spins to cease when certain limits are reached, or on any win. You also can activate a Turbo mode, and there\u2019s a helpful battery saver characteristic that lowers the standard of the graphics however means that you can play for longer on mobiles or your laptop. There are literally lots of of games obtainable, lots of which characteristic that almost all highly effective of mythical creatures, the dragons. The three dragons that stalk the reels of the 888 Dragons HappyLuke slots game are identical in all but color. HappyLuke ensures that each desk recreation has been optimized for an enticing participant experience, with clean graphics and fast-paced gameplay.\n<\/p>\n

At the same time, it must be famous that playing should all the time be seen as only one form of entertainment. We don’t encourage you to make long-term money based on video games of chance. The record of keywords pertains to a selection of online slot video games which are available on different platforms.\n<\/p>\n

This immersive expertise is heightened by the platform’s strategic use of themes and improvements in recreation design. Players can easily find games that match their preferences and gaming strategies. Whether you prefer on line casino video games, slots, or sports activities betting, HappyLuke has one of the best promotions to increase your chances of winning. Not surprisingly, HappyLuke offers sports betting, so if you\u2019re a football fan or a strong supporter of a tennis player, you possibly can place a monetary stake in your prediction being right.\n<\/p>\n

Slot fanatics will find the FB777 slot on line casino an alluring alternative because of its various assortment of video games. These slots vary in themes from historic history to futuristic adventures, ensuring there is something for everyone. Players appreciate the variability and quality of FB777 slots, with many games offering progressive jackpots, free spins, and other special features. This variation keeps the FB777 slots engaging and rewarding for all participants. As you delve into the gaming world, you’ll encounter choices for extremegaming88 live experiences, the place interactions with different players are potential. This characteristic allows for a communal and aggressive atmosphere, reminiscent of stay tournaments and gaming conventions.\n<\/p>\n

The on line casino does not cost a fee for this and transactions go through almost instantly. It seems the major target is on high quality payment options that offer quick payments quite than the numbers. The participant from Thailand is dissatisfied with an extended waiting time for deposits and customer support. After a closer examination, we rejected this criticism as unjustified.\n<\/p>\n

The attractive design is the very first thing that catches your attention if you launch the HappyLuke web site. With over four,000 video games available to gamers, it\u2019s no shock the on line casino is considered one of Asia\u2019s high entertainment destinations. Free professional educational courses for online casino employees aimed at trade greatest practices, enhancing participant expertise, and honest approach to playing.\n<\/p>\n

If you prefer to hold yourself updated with the online on line casino industry, you have probably heard of HappyLuke. Additionally, there are critiques of particular games and providers, including modern Wattle and Daub and Mount Olympus Microgaming, and codes for Algerie and Bonus Casinos. Therefore, as long as the player retains participating, there will all the time be extra bonuses for betting credit. If you participate in this offer, you should full the rollover.\n<\/p>\n

Seasonal promotions are available where you get massive rewards just for wagering in chosen video games. If you love slots, benefit from your free spins bonus and explore the latest video games in HappyLuke Slots. HappyLuke Casino understands that users are enjoying to win and cash out.\n<\/p>\n

When reviewing online casinos, we completely go over the Terms & Conditions of each casino to be able to monitor their equity. Within the T&Cs of many casinos, we uncover clauses that we deem unfair or doubtlessly predatory. These guidelines can be used as a reason for not paying out winnings to players in specific scenarios. To log into your HappyLuke online on line casino account first you will need to visit our official website. You have to ensure that you\u2019re at the correct website and not other rip-off third get together websites which might be impersonating us.\n<\/p>\n

If you use some advert blocking software, please check its settings. The participant from Japan is dissatisfied with promotional terms and conditions. We rejected the grievance as a result of the participant did not reply to our messages and questions.\n<\/p>\n

If it\u2019s not an urgent matter, there’s a contact e-mail and a FAQ in English. As all the time, our evaluate covers the promotions offered by the casino and lottery web sites. Before accepting any supply, it\u2019s essential to examine the terms and what are its advantages and drawbacks. Obviously, the share of 500% attracts the attention of any participant in India. The same applies to the stay casino, with rooms that includes different places around the world.\n<\/p>\n

So it is rather doubtless that when you access the bookmaker, will in all probability be interrupted. Thus, your HappyLuke account registration operation has been successful. You can take part in taking part in Baccarat, Blackjack, Roulette, Sicbo… Next, an information panel will seem, you fill in the information utterly and accurately. When participating in on-line betting at the prestigious HappyLuke on line casino, the information you fill out on the registration type requires absolute accuracy to make the withdrawal sooner. An ever-present query mark icon in the bottom-right means help is just ever one click or faucet away.\n<\/p>\n

\u201dDo your thing and be rewarded\u201dAlmost each motion you take on HappyLuke might be rewarded with different quantity of coins. These coins can then be used within the on line casino store to buy Deposit Bonuses, Free Spins and Spin Credits. So take a look on the reward listing and ensure to be energetic on the positioning to gather as many cash as potential.\n<\/p>\n

Over the years, HappyLuke has adapted to market needs, incorporating a mobile-friendly design and increasing its range of fee options to provide a more inclusive gaming experience. The on line casino has constructed a solid popularity for reliability and innovation within the online gaming community. HappyLuke offers a range of enjoyable on line casino games and sports activities betting options.\n<\/p>\n

You\u2019re in a position to earn as a lot as 8,000 coins per thirty days, though only by taking half in the slots and live vendor video games, as they are not legitimate in opposition to table video games. Also, bear in mind you’ve ninety days to use them otherwise you’ll lose them. The verdict from HappyLuke evaluate specialists was positively unanimous. As the name goes, players are guaranteed a happy expertise on the website. From the purpose of registration, which is prompt, to the number of bonuses and video games, there\u2019s hardly something about this operator to be disappointed about.\n<\/p>\n

The on line casino adheres to strict tips that govern fair play and accountable gaming, thus offering peace of mind for players concerning the integrity of the betting course of. The legal status of HappyLuke is also frequently verified by exterior auditing companies, making certain transparency and accountability. In addition to being safe and secure, WordPress is not going to disappoint you when it comes to UI and UX. Sporting the most effective on-line casino themes with the best-in-class UX, you can make sure that your users stay hooked to your platform for lengthy. It has grown in popularity over the years, increasing its services to incorporate online casinos and video games.\n<\/p>\n

Read what different gamers wrote about it or write your individual evaluation and let everybody know about its optimistic and negative qualities based on your private experience. According to our analysis, HappyLuke India has a Cura\u00e7ao E-gaming license, which makes it a legal web site. As you in all probability know by now, there is also no limitation for Indian gamers. It\u2019s a overseas firm, and all the cash bet and won happen outdoors of India. The higher the score, the largest the prize awarded through the tournament. At the same time, that person will likely additionally get an excellent reward from the video games.\n<\/p>\n

New customers can get pleasure from a one hundred pc first deposit bonus, whereas present users can profit from cashback bonuses, free bets, and loyalty rewards. 1xbet also has a cellular app out there for download on Android and iOS units, providing a seamless person experience. HappyLuke leverages several software program providers, together with Betsoft, QuickSpin, Play N Go, and Thunderstick, to call however a couple of. The on-line platform has a singular strategy when it comes to sport choices and what countries it accepts gamers from. You\u2019ll be joyful to know that HappyLuke has many games at its disposal, corresponding to slots, progressive jackpots, and RNG table video games. If you want the fun of chasing a massive progressive jackpot, you\u2019ll love playing video games like Dr Fortuno, Celebration of Wealth, and Wheel of Wishes.\n<\/p>\n

Therefore, we checked its credentials and if it supplies sufficient security to its players. We perceive that, similar to with lottery games corresponding to UK Lotto online, you wish to preserve your cash. Instead of purchasing lottery tickets on websites such as PlayHugeLotto, you might want to experience a double win in casino video games. HappyLuke is an internet site with special tournaments, which are all the time updating and including new games. For every choice of slots happyluke<\/em><\/strong><\/a>, there’s an ongoing leaderboard with the highest gamers.\n<\/p>\n

If you are new to the realm of online casinos, this information will stroll you thru the totally different sides of TG777, from registration to gameplay, and every little thing in between. At HappyLuke on line casino, we reward our players with exciting promotions and beneficiant bonuses. An ever-increasing variety of players are turning to on-line casinos as a outcome of they’ll attempt their luck at blackjack or slots at residence or on the go. Anyone who deposits cash and wagers on any game via the Internet stands to win a prize or money. Selecting the right on-line on line casino is crucial \u2013 possibly more than you realize.\n<\/p>\n

Fun88 is licensed by the Isle of Man Gambling Supervision Commission and is regulated by the Philippine Amusement and Gaming Corporation. Some keywords also relate to online casino promotions and bonuses, such as no deposit bonuses and instant withdrawals. Besides an enormous welcome bonus and the variety of video games, HappyLuke provides something more. The loyalty program isn\u2019t featured in plenty of on line casino web sites, however HappyLuke managed to incorporate it.\n<\/p>\n

We had obtained adequate proof from the on line casino representative to confirm the participant’s breach of guidelines. The on line casino’s Safety Index, a rating indicating the security and equity of on-line casinos, has been determined by way of our evaluation of these findings. The greater the Safety Index, the higher the peace of mind of playing and receiving winnings without problems.\n<\/p>\n

This platform is especially known for its seamless integration and clean navigation. The keyword right here is accessibility, and so they ship it with panache. Once registered, immerse your self in the charming house of TG777 slot games. These slots come with a plethora of themes and bonus constructions to keep each session fresh and exhilarating. Complementing the slots, the tg777 on-line casino offers quite a few table games, every completely rendered for an authentic on line casino experience.\n<\/p>\n

Keno Jackpot and Firefly Keno are two of the most popular variations featured at HappyLuke. So far, we now have received only 10 participant critiques of Happy Luke Casino, which is why this casino doesn’t have a user satisfaction rating but. The score is computed only when a on line casino has accumulated 15 or extra evaluations. Read the evaluations within the ‘User reviews’ a part of this page to learn more.\n<\/p>\n

Many gamers question the platform’s credibility, typically asking if ExtremeGaming88 is legit. The firm ensures transparency and fairness in all its video games, following business requirements and regulations. For these involved about privateness, the platform makes use of safe strategies for the extremegaming88 login, sustaining confidentiality of non-public data and login credentials. The TG777 on-line on line casino ensures fairness and security in all its operations.\n<\/p>\n

Please learn the terms and conditions carefully before making your first deposit. Please shortly register when you still don’t have an account at HappyLuke, very fast and easy with the tutorial to register HappyLuke as we instructed in the previous article. HappyLuke bookmaker has a very excessive safety system, so please be at liberty to supply account registration information.\n<\/p>\n

In this comprehensive guide, we’ll delve deep into everything Happyluke has to offer, from its array of games to the security measures it employs to guard gamers. The website presents a extensive range of sports activities betting options, live streaming of games, and digital sports betting on soccer and horse racing. Its on-line casino options live sellers and quite lots of video games such as slots, desk video games, and poker. Upon accessing the FB777 reside features, players can indulge within the immersive setting of reside vendor video games. This service replicates the bodily casino expertise, making it potential so that you simply can enjoy traditional games like blackjack and roulette from the comfort of your individual house. The FB777 platform ensures that the stay dealer’s presence enhances the realism, making it a most well-liked choice for a lot of online gaming fanatics.\n<\/p>\n

At Happy Luke, it’s made easy to play a sequence of your favorite casino video games anyplace you want and at any time you want; that is the magnificence of mobile casinos! All the same classes are available for play, straight from your mobile or tablet, and embrace quite lots of video slots, jackpot games, table games, and more. Software giants like Play’n GO and BetSoft contributes to the overall gaming content material for a diverse assortment to browse through! Standard help methods are accessible, including stay chat and e-mail.\n<\/p>\n

These are a few of the greatest and greatest builders within the business and the mix makes the list of on line casino games nothing in need of amazing. There can\u2019t be many slots you could play from just zero.01 per spin, however the 888 Dragons HappyLuke on-line slot is certainly one of them. It makes it nice for informal players who simply want to collect small wins along the best way however in fact, payouts rise according to the stakes. HappyLuke operates beneath a good gaming license, making certain compliance with regulatory standards.\n<\/p>\n

The player from Missouri had requested a withdrawal less than two weeks earlier than submitting this grievance. The Complaints Team famous that the player didn’t respond to follow-up inquiries regarding the standing of her withdrawal. As a outcome, the criticism was rejected because of the lack of communication, which prevented additional investigation into the difficulty. Happy Luke Casino has been granted a playing license in Comoros issued by Anjouan Gaming.\n<\/p>\n

Just get there and discover the exciting provides at HappyLuke casino, who is aware of, possibly you\u2019ll find a model new favourite sport. HappyLuke on line casino was launched in 2015 and is now additionally obtainable in India. The casino has a wide selection of games of top of the range and recognition. Take part in their bonuses and promotions and feel safe taking half in at a on line casino that is licensed (Cura\u00e7ao eGaming), regulated and helps accountable gaming.\n<\/p>\n

HappyLuke offers their gamers close to 2,000 video games in various classes. Try your luck in a slots machine or enjoy the final on line casino expertise of their live on line casino. No problem, take a look at HappyLuke\u2019s sportsbook and guess in your favourite staff. The market has been rising due to platforms like lodi777.ph, which provides players an exciting gaming experience from the comfort of house. With simple registration and security, customers find great value in the platform’s diverse offerings.\n<\/p>\n

Happyluke Thailand stands out as probably the greatest online casinos for Thai gamers, providing an distinctive gaming experience with all kinds of video games, profitable bonuses, and safe transactions. Whether you\u2019re a seasoned player or a newcomer to on-line gambling, Happyluke provides everything you need for an gratifying and rewarding on line casino expertise. From slots to reside vendor video games, the platform provides countless leisure and the potential to win big. HappyLuke is a quantity one online casino on the web with over 1000’s of gamers and much more actual money games from dozens of trusted providers, easily accessible on both PC and cell phones. At HappyLuke on-line casino yow will discover over 3,000 online casino video games to select from, the fun is continuous from the moment you join with us until you withdraw your winnings. We have over 3000 games all under one roof ready so that you can discover, there\u2019s additionally countless betting markets in our huge sportsbook service.\n<\/p>\n

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Big suppliers like NetEnt in the identical area with the likes of Omi Gaming. Regular updates and a vibrant community make ExtremeGaming88 a dynamic place for gamers who appreciate variety and depth of their on-line gaming experiences. The platform is devoted to delivering high-quality leisure and a rewarding expertise for all its customers. Setting up an account and navigating through the extremegaming88.com interface is seamless. The participating design, combined with its sturdy choice of options, makes it a must-visit for any gaming fanatic looking for a dependable platform. Whether you are wanting to play classic games or engage in the newest releases, ExtremeGaming88 offers something for everybody.\n<\/p>\n

The most important web site of the web on line casino additionally contains all the model new things – probably when you do not understand what you’d prefer to play, this could be a good option. New and present players have many promotions that they can declare. Unlimited Cashback and Rebate Losing your cash just isn’t the top of the story in HappyLuke casino. Players get a 2-10% cashback on all slots and live on line casino losses.\n<\/p>\n

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As you’ll be able to think about, this interprets to a significant number of titles. In the web on line casino, you possibly can frequently discover well-known games from well-known suppliers corresponding to iSoftBet, Quickspin, Red Tiger, Microgaming and others. More fascinating is the accessibility of slots with jackpots, as well as high video slot video games utilizing them. There’s over 2000 video games on the HappyLuke Casino web site, that may be navigated through a snug sorting and a quick search system.\n<\/p>\n

HappyLuke presents fast and secure deposits and withdrawals through eg EcoPayz. Log in to the site to see further payment strategies on your country. The interface shall be transferred to the member’s management type after 30 seconds of login. Before going to the HappyLuke login tutorial, I will remind you that there are at present some carriers blocking hyperlinks because betting just isn’t but authorized in Vietnam.\n<\/p>\n

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Many varieties of live roulette and blackjack can be found from nine software providers, including Evolution Gaming, Asia Gaming, and N2 Live. Dragon Tiger and Sic Bo are other exciting well-liked Asian stay vendor games you can play. When you enroll at Happy Luke Casino you\u2019ll have the flexibility to claim a generous welcome deposit bonus that you should use to play slots and casino video games. It will only take you a couple of minutes to open your account and you’ll claim this provide when you make your first deposit. Our Happy Luke Casino reviewers also like that the minimum and most deposit limits make this a good bonus for all gamers.\n<\/p>\n

The customer service group is quick at responding to the gamers’ complaints and points. However, any mixture of dragons is price a comfort prize of 5 times the stake. Our evaluation team found that this was by far the most typical way to land a win within the 888 Dragons Happy Luke slot. Founded in 2015, they’re the brains behind massively profitable video games similar to Carnival of Venice and Reel Gangsters.\n<\/p>\n

With modern encryption and environment friendly customer support, they guarantee a top-tier gaming surroundings where person privacy is prioritized. The attract of ExtremeGaming88.web could be attributed to its numerous choice of video games, which satisfies both casual and hardcore gamers. Whether you’re on a desktop or cellular system, accessing video games is made straightforward via the extremegaming88.com app, which promises a user-friendly expertise.\n<\/p>\n

If you\u2019re interested in the means to play craps cube, you\u2019ll discover fewer variations of craps out there on the website compared to different video games like roulette and blackjack. HappyLuke online on line casino covers a large spectrum of sports like soccer, tennis, cricket and basketball, due to our great sportsbook service providers \u2013 SBOBET and Saba Sports. A good stay vendor recreation at all times makes you feel like you\u2019re truly sitting in a real and opulent online on line casino, they are often really immersive if they\u2019re developed by a trusted supplier.\n<\/p>\n

Football is actually the most well-liked sport for sports bettors to bet on, and it\u2019s not just in Asia, you\u2019ll see this phenomenon no matter where you may be on the earth. For soccer fans, the ninety minute game of soccer is a thousand thrilling moments where odds change and you can really feel your heart fee spike multiple occasions. If you utilize HappyLuke sportsbook service, you’ll get to expertise these moments yourself. BetMentor is an unbiased source of information about on-line sports activities betting on the planet, not controlled by any playing operator or any third celebration.\n<\/p>\n

Licensed and controlled, the platform uses superior safety protocols to guard gamers’ data and transactions. The dedication to transparency is obvious within the fair-play insurance policies and regularly audited video games, which give peace of thoughts to all members. The attract of on-line gaming transcends traditional approaches; platforms like lodi777.ph are pushing the boundaries with expertise and innovation. Behind this electrifying expertise is rigorous programming and innovative strategies to provide players one of the best in security and entertainment. Platforms ensure regulatory compliance and keep excessive standards of integrity.\n<\/p>\n

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Visit our promotions web page to learn more on the means to take part and win in these occasions and tournaments. Considering our estimates and the factual information we now have collected, Happy Luke Casino appears to be an average-sized on-line on line casino. It has a very low quantity of restrained payouts in complaints from gamers, when we take its measurement under consideration (or has no participant complaints listed). We consider a correlation between casino’s measurement and participant complaints, as a result of we realize that bigger casinos sometimes are inclined to receive extra complaints on account of elevated participant depend.\n<\/p>\n

All the currencies are geotargeted to their respective international locations, however, you probably can nonetheless decide to use different currencies including USD. HappyLuke Casino does not provide a native cell app for Android and iOS devices. A cross-platform internet app is out there, which you can download to your smartphone from the web site. The deposit options on the HappyLuke Casino are financial institution transfer, internet banking, QR code promptpay, and Neteller. Payments to Bitcoin, Litecoin, Ethereum, and Ripple are additionally supported.\n<\/p>\n

You can entry this section on the HappyLuke Casino by increasing the principle menu button and clicking the \u201cTable Games\u201d tab. Common recreation varieties on this section include roulette, baccarat, and blackjack. Like most desk video games, craps has been loved by players for centuries. It\u2019s an exciting sport the place you wager on the outcome of throwing the dice.\n<\/p>\n

The journey with FB777 encompasses a big opportunity for enjoyable and winnings. This is a spot the place gamers can’t solely have interaction with their favorite games but in addition connect with a world group of like-minded individuals. The brand stands out for its dedication to providing a safe and entertaining gaming platform, prioritizing both player satisfaction and trust. Whether you are navigating the FB777 com login for the first time or participating in FB777 reside games, the expertise is crafted to satisfy and exceed expectations.\n<\/p>\n

Hit it to deliver up a menu of choices to get in contact with the help team, which incorporates reside chat, e mail, FAQ and a \u2018Contact us\u2019 button that offers you extra data. For regular prospects, the web based casino has developed a singular reward system. The gaming site advantages members who invite different prospects to signal up the on line casino. If the invited buyer writes towards the assistance service and exhibits the nickname of the inviter, each consumers will obtain benefits. You can even use e-mail and evaluate the incessantly requested questions section. You can get a complete of $402 (12,000 baht) and one hundred seventy free spins from this bonus.\n<\/p>\n

Players can effortlessly dive into a world of prospects with only a few clicks, bringing the on line casino into the comfort of their very own residence. Whether you’re a seasoned participant or a newcomer, the FB777 login course of is straightforward and user-friendly. Looking over the location, it\u2019s apparent that Luke has plenty to be joyful about. Our private opinion right here at Top10-CasinoSites is that when you can look past that middle-of-the-road Cura\u00e7ao gaming licence, you\u2019ve received a stable casino on your arms.\n<\/p>\n

Some of these slots have related names and may be grouped collectively, such because the \u201caba\u201d slots and \u201call slot\u201d slots. Other comparable slot names include \u201caladdin slot,\u201d \u201capollo\u201d slots, \u201cautobet\u201d slots, \u201cavenger\u201d slots, \u201cbanana\u201d slots, and \u201cbig\u201d slots. These slots offer completely different themes, graphics, and gameplay and could be accessed via numerous devices. Those on the lookout for a on line casino the place it\u2019s potential to gamble and add some entertaining to lucky guesses could discover HappyLuke India. It\u2019s a on line casino specially developed to accept Indian gamers looking to have some fun.\n<\/p>\n

As a outcome, Nokia was the only firm left in February 2011 supporting Symbian exterior Japan. The software program was initially developed as a proprietary software program OS in 1998 by the Symbian Ltd. Consortium and was utilized by varied cellphone brands like Nokia, Samsung, Sony Ericsson, and Motorola. Nokia extensively relied on the functioning of Symbian and became the most important shareholder in 2004, buying the complete firm in 2008. One exciting characteristic that makes WordPress the most effective platform is that it’s extremely scalable. You can play around, and maintain adding new functionalities every time wanted.\n<\/p>\n

Consider that you are receiving much more money for free, and it\u2019s a small compensation for that. As the web site HappyLuke presents a month to complete the rollover <\/a>, it should be enough. HappyLuke provides a really generous welcome bonus of 200% up to \u20b915,200The minimum amount to deposit to obtain the bonus is \u20b9500. This website lets you play with no download or by way of the on line casino app. You have e-wallet and financial institution transfer choices from which you’ll be able to select.\n<\/p>\n

Another exciting thing that our review of Happy Luke Casino revealed is you\u2019ll have the chance to win quite so much of progressive jackpots. Top titles you’ll have the ability to play to win these big prizes include Wheel of Wishes by Microgaming, Celebration of Wealth by Play\u2019n GO, and Dr. Fortuno by Yggdrasil. You can use quite so much of subheadings to go looking over 2,000 slots and games at Happy Luke Casino, such as the provider of the week, new, and match video games. Alternatively, you possibly can take your choose from over 55 software program suppliers. We also advocate you attempt some slots from newer corporations such as Indi Slot or Golden Hero Games. There are a lot of present player promotions to reap the benefits of whenever you play at Happy Luke Casino, including the possibility to claim weekly cashback.\n<\/p>\n

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After you’ve got efficiently registered, the subsequent step could be to entry your new account utilizing the TG777 login portal. As digital landscapes proceed to evolve, platforms like lodi777 decide the future of entertainment at our fingertips. A far-reaching influence on how we understand threat and reward aligns with the innovative patterns emerging in this digital age. Every gaming encounter is rigorously crafted to make sure gamers not solely get pleasure from but anticipate the enjoyment of unlocking new levels and options with each login session.\n<\/p>\n

At SBOBET football betting with HappyLuke on-line casino, you can also find weekly events and smaller league matches to wager on. SBOBET on-line casino additionally provides stay betting that enable you to place bets as the match is occurring, as properly as reside streaming so that you simply can watch the sports match in full HD at our online casino. You can enjoy SBOBET soccer betting on each PC and cellphones. Upon signing up, gamers are greeted with a lucrative welcome package deal designed to boost their initial gaming expertise.\n<\/p>\n

As far as we are aware, no related on line casino blacklists mention Happy Luke Casino. Casino blacklists, similar to our personal Casino Guru blacklist, may point out mistreatment of customers by a on line casino. Therefore, we advocate gamers think about these lists when deciding on a on line casino to play at. If you\u2019re on the lookout for high-stakes gaming, discover the HappyLuke Jackpot part for enormous wins on progressive slots. Besides soccer, you can even use SABA Sports to explore area of interest markets like netball, Muay Thai and more. Happy Luke Casino has an exquisite, friendly, and nicely skilled customer service group that is available 24hours a day, 7 days per week.\n<\/p>\n

You’ll see what presents are available to gamers out of your country, however you might also see what’s obtainable to players in different countries by clicking the button below. Whether you prefer traditional or trendy gameplay <\/a>, there’s something to match your taste, from Man U slots to Monkey King slots, Mega slots to Mexico slots. Finally, when you require help, a great casino ought to supply high-level support. That\u2019s the case of HappyLuke India, provider of a 24\/7 customer service with a live chat.\n<\/p>\n

All of our critiques and pointers are objectively created to the most effective of the information and assessment of our consultants. However, all supplied data is for informational purposes solely and should not be construed as authorized recommendation. It is best to satisfy the requirement of the rules of your nation of residence before enjoying at any bookmaker.\n<\/p>\n

We uncovered some rules or clauses we did not like and we consider the T&Cs to be considerably unfair. Unfair or predatory guidelines might be exploited to find a way to avoid paying out the players’ winnings to them. Taking our discovering into consideration, we encourage you to proceed with caution do you’ve got to determine to play at this casino. Bank transfers and immediate banking are ways you possibly can deposit funds at Happy Luke Casino, and these strategies shall be localized to the country you\u2019re playing in. As deposit and withdrawal options could vary depending on which nation you\u2019re taking half in in, we suggest you check with the cashier on your best banking choices.<\/p>\n","protected":false},"excerpt":{"rendered":"

Happyluke Nh\u00e0 C\u00e1i C\u00e1 C\u01b0\u1ee3c Tr\u1ef1c Tuy\u1ebfn Happylukenhacaic You must be of authorized age and you have to ensure that it\u2019s legal to gamble in your jurisdiction. Only gamble at a casino if you can afford to lose the cash you gamble. Some free credit bonuses require that you simply also deposit before you can…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/13454"}],"collection":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/comments?post=13454"}],"version-history":[{"count":1,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/13454\/revisions"}],"predecessor-version":[{"id":13455,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/13454\/revisions\/13455"}],"wp:attachment":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/media?parent=13454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/categories?post=13454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/tags?post=13454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}