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/******/ (function() { // webpackBootstrap
/******/ 	var __webpack_modules__ = ({

/***/ 8294:
/***/ (function(module) {

/*!
 * clipboard.js v2.0.11
 * https://clipboardjs.com/
 *
 * Licensed MIT © Zeno Rocha
 */
(function webpackUniversalModuleDefinition(root, factory) {
	if(true)
		module.exports = factory();
	else {}
})(this, function() {
return /******/ (function() { // webpackBootstrap
/******/ 	var __webpack_modules__ = ({

/***/ 686:
/***/ (function(__unused_webpack_module, __webpack_exports__, __nested_webpack_require_623__) {

"use strict";

// EXPORTS
__nested_webpack_require_623__.d(__webpack_exports__, {
  "default": function() { return /* binding */ clipboard; }
});

// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js
var tiny_emitter = __nested_webpack_require_623__(279);
var tiny_emitter_default = /*#__PURE__*/__nested_webpack_require_623__.n(tiny_emitter);
// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js
var listen = __nested_webpack_require_623__(370);
var listen_default = /*#__PURE__*/__nested_webpack_require_623__.n(listen);
// EXTERNAL MODULE: ./node_modules/select/src/select.js
var src_select = __nested_webpack_require_623__(817);
var select_default = /*#__PURE__*/__nested_webpack_require_623__.n(src_select);
;// CONCATENATED MODULE: ./src/common/command.js
/**
 * Executes a given operation type.
 * @param {String} type
 * @return {Boolean}
 */
function command(type) {
  try {
    return document.execCommand(type);
  } catch (err) {
    return false;
  }
}
;// CONCATENATED MODULE: ./src/actions/cut.js


/**
 * Cut action wrapper.
 * @param {String|HTMLElement} target
 * @return {String}
 */

var ClipboardActionCut = function ClipboardActionCut(target) {
  var selectedText = select_default()(target);
  command('cut');
  return selectedText;
};

/* harmony default export */ var actions_cut = (ClipboardActionCut);
;// CONCATENATED MODULE: ./src/common/create-fake-element.js
/**
 * Creates a fake textarea element with a value.
 * @param {String} value
 * @return {HTMLElement}
 */
function createFakeElement(value) {
  var isRTL = document.documentElement.getAttribute('dir') === 'rtl';
  var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS

  fakeElement.style.fontSize = '12pt'; // Reset box model

  fakeElement.style.border = '0';
  fakeElement.style.padding = '0';
  fakeElement.style.margin = '0'; // Move element out of screen horizontally

  fakeElement.style.position = 'absolute';
  fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically

  var yPosition = window.pageYOffset || document.documentElement.scrollTop;
  fakeElement.style.top = "".concat(yPosition, "px");
  fakeElement.setAttribute('readonly', '');
  fakeElement.value = value;
  return fakeElement;
}
;// CONCATENATED MODULE: ./src/actions/copy.js



/**
 * Create fake copy action wrapper using a fake element.
 * @param {String} target
 * @param {Object} options
 * @return {String}
 */

var fakeCopyAction = function fakeCopyAction(value, options) {
  var fakeElement = createFakeElement(value);
  options.container.appendChild(fakeElement);
  var selectedText = select_default()(fakeElement);
  command('copy');
  fakeElement.remove();
  return selectedText;
};
/**
 * Copy action wrapper.
 * @param {String|HTMLElement} target
 * @param {Object} options
 * @return {String}
 */


var ClipboardActionCopy = function ClipboardActionCopy(target) {
  var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
    container: document.body
  };
  var selectedText = '';

  if (typeof target === 'string') {
    selectedText = fakeCopyAction(target, options);
  } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {
    // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange
    selectedText = fakeCopyAction(target.value, options);
  } else {
    selectedText = select_default()(target);
    command('copy');
  }

  return selectedText;
};

/* harmony default export */ var actions_copy = (ClipboardActionCopy);
;// CONCATENATED MODULE: ./src/actions/default.js
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }



/**
 * Inner function which performs selection from either `text` or `target`
 * properties and then executes copy or cut operations.
 * @param {Object} options
 */

var ClipboardActionDefault = function ClipboardActionDefault() {
  var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  // Defines base properties passed from constructor.
  var _options$action = options.action,
      action = _options$action === void 0 ? 'copy' : _options$action,
      container = options.container,
      target = options.target,
      text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.

  if (action !== 'copy' && action !== 'cut') {
    throw new Error('Invalid "action" value, use either "copy" or "cut"');
  } // Sets the `target` property using an element that will be have its content copied.


  if (target !== undefined) {
    if (target && _typeof(target) === 'object' && target.nodeType === 1) {
      if (action === 'copy' && target.hasAttribute('disabled')) {
        throw new Error('Invalid "target" attribute. Please use "readonly" instead of "disabled" attribute');
      }

      if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {
        throw new Error('Invalid "target" attribute. You can\'t cut text from elements with "readonly" or "disabled" attributes');
      }
    } else {
      throw new Error('Invalid "target" value, use a valid Element');
    }
  } // Define selection strategy based on `text` property.


  if (text) {
    return actions_copy(text, {
      container: container
    });
  } // Defines which selection strategy based on `target` property.


  if (target) {
    return action === 'cut' ? actions_cut(target) : actions_copy(target, {
      container: container
    });
  }
};

/* harmony default export */ var actions_default = (ClipboardActionDefault);
;// CONCATENATED MODULE: ./src/clipboard.js
function clipboard_typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return clipboard_typeof(obj); }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }

function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }

function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }

function _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }

function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }

function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }

function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }






/**
 * Helper function to retrieve attribute value.
 * @param {String} suffix
 * @param {Element} element
 */

function getAttributeValue(suffix, element) {
  var attribute = "data-clipboard-".concat(suffix);

  if (!element.hasAttribute(attribute)) {
    return;
  }

  return element.getAttribute(attribute);
}
/**
 * Base class which takes one or more elements, adds event listeners to them,
 * and instantiates a new `ClipboardAction` on each click.
 */


var Clipboard = /*#__PURE__*/function (_Emitter) {
  _inherits(Clipboard, _Emitter);

  var _super = _createSuper(Clipboard);

  /**
   * @param {String|HTMLElement|HTMLCollection|NodeList} trigger
   * @param {Object} options
   */
  function Clipboard(trigger, options) {
    var _this;

    _classCallCheck(this, Clipboard);

    _this = _super.call(this);

    _this.resolveOptions(options);

    _this.listenClick(trigger);

    return _this;
  }
  /**
   * Defines if attributes would be resolved using internal setter functions
   * or custom functions that were passed in the constructor.
   * @param {Object} options
   */


  _createClass(Clipboard, [{
    key: "resolveOptions",
    value: function resolveOptions() {
      var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
      this.action = typeof options.action === 'function' ? options.action : this.defaultAction;
      this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;
      this.text = typeof options.text === 'function' ? options.text : this.defaultText;
      this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;
    }
    /**
     * Adds a click event listener to the passed trigger.
     * @param {String|HTMLElement|HTMLCollection|NodeList} trigger
     */

  }, {
    key: "listenClick",
    value: function listenClick(trigger) {
      var _this2 = this;

      this.listener = listen_default()(trigger, 'click', function (e) {
        return _this2.onClick(e);
      });
    }
    /**
     * Defines a new `ClipboardAction` on each click event.
     * @param {Event} e
     */

  }, {
    key: "onClick",
    value: function onClick(e) {
      var trigger = e.delegateTarget || e.currentTarget;
      var action = this.action(trigger) || 'copy';
      var text = actions_default({
        action: action,
        container: this.container,
        target: this.target(trigger),
        text: this.text(trigger)
      }); // Fires an event based on the copy operation result.

      this.emit(text ? 'success' : 'error', {
        action: action,
        text: text,
        trigger: trigger,
        clearSelection: function clearSelection() {
          if (trigger) {
            trigger.focus();
          }

          window.getSelection().removeAllRanges();
        }
      });
    }
    /**
     * Default `action` lookup function.
     * @param {Element} trigger
     */

  }, {
    key: "defaultAction",
    value: function defaultAction(trigger) {
      return getAttributeValue('action', trigger);
    }
    /**
     * Default `target` lookup function.
     * @param {Element} trigger
     */

  }, {
    key: "defaultTarget",
    value: function defaultTarget(trigger) {
      var selector = getAttributeValue('target', trigger);

      if (selector) {
        return document.querySelector(selector);
      }
    }
    /**
     * Allow fire programmatically a copy action
     * @param {String|HTMLElement} target
     * @param {Object} options
     * @returns Text copied.
     */

  }, {
    key: "defaultText",

    /**
     * Default `text` lookup function.
     * @param {Element} trigger
     */
    value: function defaultText(trigger) {
      return getAttributeValue('text', trigger);
    }
    /**
     * Destroy lifecycle.
     */

  }, {
    key: "destroy",
    value: function destroy() {
      this.listener.destroy();
    }
  }], [{
    key: "copy",
    value: function copy(target) {
      var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
        container: document.body
      };
      return actions_copy(target, options);
    }
    /**
     * Allow fire programmatically a cut action
     * @param {String|HTMLElement} target
     * @returns Text cutted.
     */

  }, {
    key: "cut",
    value: function cut(target) {
      return actions_cut(target);
    }
    /**
     * Returns the support of the given action, or all actions if no action is
     * given.
     * @param {String} [action]
     */

  }, {
    key: "isSupported",
    value: function isSupported() {
      var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];
      var actions = typeof action === 'string' ? [action] : action;
      var support = !!document.queryCommandSupported;
      actions.forEach(function (action) {
        support = support && !!document.queryCommandSupported(action);
      });
      return support;
    }
  }]);

  return Clipboard;
}((tiny_emitter_default()));

/* harmony default export */ var clipboard = (Clipboard);

/***/ }),

/***/ 828:
/***/ (function(module) {

var DOCUMENT_NODE_TYPE = 9;

/**
 * A polyfill for Element.matches()
 */
if (typeof Element !== 'undefined' && !Element.prototype.matches) {
    var proto = Element.prototype;

    proto.matches = proto.matchesSelector ||
                    proto.mozMatchesSelector ||
                    proto.msMatchesSelector ||
                    proto.oMatchesSelector ||
                    proto.webkitMatchesSelector;
}

/**
 * Finds the closest parent that matches a selector.
 *
 * @param {Element} element
 * @param {String} selector
 * @return {Function}
 */
function closest (element, selector) {
    while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {
        if (typeof element.matches === 'function' &&
            element.matches(selector)) {
          return element;
        }
        element = element.parentNode;
    }
}

module.exports = closest;


/***/ }),

/***/ 438:
/***/ (function(module, __unused_webpack_exports, __nested_webpack_require_15749__) {

var closest = __nested_webpack_require_15749__(828);

/**
 * Delegates event to a selector.
 *
 * @param {Element} element
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @param {Boolean} useCapture
 * @return {Object}
 */
function _delegate(element, selector, type, callback, useCapture) {
    var listenerFn = listener.apply(this, arguments);

    element.addEventListener(type, listenerFn, useCapture);

    return {
        destroy: function() {
            element.removeEventListener(type, listenerFn, useCapture);
        }
    }
}

/**
 * Delegates event to a selector.
 *
 * @param {Element|String|Array} [elements]
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @param {Boolean} useCapture
 * @return {Object}
 */
function delegate(elements, selector, type, callback, useCapture) {
    // Handle the regular Element usage
    if (typeof elements.addEventListener === 'function') {
        return _delegate.apply(null, arguments);
    }

    // Handle Element-less usage, it defaults to global delegation
    if (typeof type === 'function') {
        // Use `document` as the first parameter, then apply arguments
        // This is a short way to .unshift `arguments` without running into deoptimizations
        return _delegate.bind(null, document).apply(null, arguments);
    }

    // Handle Selector-based usage
    if (typeof elements === 'string') {
        elements = document.querySelectorAll(elements);
    }

    // Handle Array-like based usage
    return Array.prototype.map.call(elements, function (element) {
        return _delegate(element, selector, type, callback, useCapture);
    });
}

/**
 * Finds closest match and invokes callback.
 *
 * @param {Element} element
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @return {Function}
 */
function listener(element, selector, type, callback) {
    return function(e) {
        e.delegateTarget = closest(e.target, selector);

        if (e.delegateTarget) {
            callback.call(element, e);
        }
    }
}

module.exports = delegate;


/***/ }),

/***/ 879:
/***/ (function(__unused_webpack_module, exports) {

/**
 * Check if argument is a HTML element.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.node = function(value) {
    return value !== undefined
        && value instanceof HTMLElement
        && value.nodeType === 1;
};

/**
 * Check if argument is a list of HTML elements.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.nodeList = function(value) {
    var type = Object.prototype.toString.call(value);

    return value !== undefined
        && (type === '[object NodeList]' || type === '[object HTMLCollection]')
        && ('length' in value)
        && (value.length === 0 || exports.node(value[0]));
};

/**
 * Check if argument is a string.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.string = function(value) {
    return typeof value === 'string'
        || value instanceof String;
};

/**
 * Check if argument is a function.
 *
 * @param {Object} value
 * @return {Boolean}
 */
exports.fn = function(value) {
    var type = Object.prototype.toString.call(value);

    return type === '[object Function]';
};


/***/ }),

/***/ 370:
/***/ (function(module, __unused_webpack_exports, __nested_webpack_require_19113__) {

var is = __nested_webpack_require_19113__(879);
var delegate = __nested_webpack_require_19113__(438);

/**
 * Validates all params and calls the right
 * listener function based on its target type.
 *
 * @param {String|HTMLElement|HTMLCollection|NodeList} target
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listen(target, type, callback) {
    if (!target && !type && !callback) {
        throw new Error('Missing required arguments');
    }

    if (!is.string(type)) {
        throw new TypeError('Second argument must be a String');
    }

    if (!is.fn(callback)) {
        throw new TypeError('Third argument must be a Function');
    }

    if (is.node(target)) {
        return listenNode(target, type, callback);
    }
    else if (is.nodeList(target)) {
        return listenNodeList(target, type, callback);
    }
    else if (is.string(target)) {
        return listenSelector(target, type, callback);
    }
    else {
        throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');
    }
}

/**
 * Adds an event listener to a HTML element
 * and returns a remove listener function.
 *
 * @param {HTMLElement} node
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenNode(node, type, callback) {
    node.addEventListener(type, callback);

    return {
        destroy: function() {
            node.removeEventListener(type, callback);
        }
    }
}

/**
 * Add an event listener to a list of HTML elements
 * and returns a remove listener function.
 *
 * @param {NodeList|HTMLCollection} nodeList
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenNodeList(nodeList, type, callback) {
    Array.prototype.forEach.call(nodeList, function(node) {
        node.addEventListener(type, callback);
    });

    return {
        destroy: function() {
            Array.prototype.forEach.call(nodeList, function(node) {
                node.removeEventListener(type, callback);
            });
        }
    }
}

/**
 * Add an event listener to a selector
 * and returns a remove listener function.
 *
 * @param {String} selector
 * @param {String} type
 * @param {Function} callback
 * @return {Object}
 */
function listenSelector(selector, type, callback) {
    return delegate(document.body, selector, type, callback);
}

module.exports = listen;


/***/ }),

/***/ 817:
/***/ (function(module) {

function select(element) {
    var selectedText;

    if (element.nodeName === 'SELECT') {
        element.focus();

        selectedText = element.value;
    }
    else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {
        var isReadOnly = element.hasAttribute('readonly');

        if (!isReadOnly) {
            element.setAttribute('readonly', '');
        }

        element.select();
        element.setSelectionRange(0, element.value.length);

        if (!isReadOnly) {
            element.removeAttribute('readonly');
        }

        selectedText = element.value;
    }
    else {
        if (element.hasAttribute('contenteditable')) {
            element.focus();
        }

        var selection = window.getSelection();
        var range = document.createRange();

        range.selectNodeContents(element);
        selection.removeAllRanges();
        selection.addRange(range);

        selectedText = selection.toString();
    }

    return selectedText;
}

module.exports = select;


/***/ }),

/***/ 279:
/***/ (function(module) {

function E () {
  // Keep this empty so it's easier to inherit from
  // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)
}

E.prototype = {
  on: function (name, callback, ctx) {
    var e = this.e || (this.e = {});

    (e[name] || (e[name] = [])).push({
      fn: callback,
      ctx: ctx
    });

    return this;
  },

  once: function (name, callback, ctx) {
    var self = this;
    function listener () {
      self.off(name, listener);
      callback.apply(ctx, arguments);
    };

    listener._ = callback
    return this.on(name, listener, ctx);
  },

  emit: function (name) {
    var data = [].slice.call(arguments, 1);
    var evtArr = ((this.e || (this.e = {}))[name] || []).slice();
    var i = 0;
    var len = evtArr.length;

    for (i; i < len; i++) {
      evtArr[i].fn.apply(evtArr[i].ctx, data);
    }

    return this;
  },

  off: function (name, callback) {
    var e = this.e || (this.e = {});
    var evts = e[name];
    var liveEvents = [];

    if (evts && callback) {
      for (var i = 0, len = evts.length; i < len; i++) {
        if (evts[i].fn !== callback && evts[i].fn._ !== callback)
          liveEvents.push(evts[i]);
      }
    }

    // Remove event from queue to prevent memory leak
    // Suggested by https://github.com/lazd
    // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910

    (liveEvents.length)
      ? e[name] = liveEvents
      : delete e[name];

    return this;
  }
};

module.exports = E;
module.exports.TinyEmitter = E;


/***/ })

/******/ 	});
/************************************************************************/
/******/ 	// The module cache
/******/ 	var __webpack_module_cache__ = {};
/******/ 	
/******/ 	// The require function
/******/ 	function __nested_webpack_require_24495__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		if(__webpack_module_cache__[moduleId]) {
/******/ 			return __webpack_module_cache__[moduleId].exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
/******/ 		};
/******/ 	
/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId](module, module.exports, __nested_webpack_require_24495__);
/******/ 	
/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}
/******/ 	
/************************************************************************/
/******/ 	/* webpack/runtime/compat get default export */
/******/ 	!function() {
/******/ 		// getDefaultExport function for compatibility with non-harmony modules
/******/ 		__nested_webpack_require_24495__.n = function(module) {
/******/ 			var getter = module && module.__esModule ?
/******/ 				function() { return module['default']; } :
/******/ 				function() { return module; };
/******/ 			__nested_webpack_require_24495__.d(getter, { a: getter });
/******/ 			return getter;
/******/ 		};
/******/ 	}();
/******/ 	
/******/ 	/* webpack/runtime/define property getters */
/******/ 	!function() {
/******/ 		// define getter functions for harmony exports
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/******/ 			for(var key in definition) {
/******/ 				if(__nested_webpack_require_24495__.o(definition, key) && !__nested_webpack_require_24495__.o(exports, key)) {
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/******/ 	return __nested_webpack_require_24495__(686);
/******/ })()
.default;
});

/***/ }),

/***/ 7973:
/***/ (function(module, exports, __webpack_require__) {

var __WEBPACK_AMD_DEFINE_RESULT__;/*global define:false */
/**
 * Copyright 2012-2017 Craig Campbell
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Mousetrap is a simple keyboard shortcut library for Javascript with
 * no external dependencies
 *
 * @version 1.6.5
 * @url craig.is/killing/mice
 */
(function(window, document, undefined) {

    // Check if mousetrap is used inside browser, if not, return
    if (!window) {
        return;
    }

    /**
     * mapping of special keycodes to their corresponding keys
     *
     * everything in this dictionary cannot use keypress events
     * so it has to be here to map to the correct keycodes for
     * keyup/keydown events
     *
     * @type {Object}
     */
    var _MAP = {
        8: 'backspace',
        9: 'tab',
        13: 'enter',
        16: 'shift',
        17: 'ctrl',
        18: 'alt',
        20: 'capslock',
        27: 'esc',
        32: 'space',
        33: 'pageup',
        34: 'pagedown',
        35: 'end',
        36: 'home',
        37: 'left',
        38: 'up',
        39: 'right',
        40: 'down',
        45: 'ins',
        46: 'del',
        91: 'meta',
        93: 'meta',
        224: 'meta'
    };

    /**
     * mapping for special characters so they can support
     *
     * this dictionary is only used incase you want to bind a
     * keyup or keydown event to one of these keys
     *
     * @type {Object}
     */
    var _KEYCODE_MAP = {
        106: '*',
        107: '+',
        109: '-',
        110: '.',
        111 : '/',
        186: ';',
        187: '=',
        188: ',',
        189: '-',
        190: '.',
        191: '/',
        192: '`',
        219: '[',
        220: '\\',
        221: ']',
        222: '\''
    };

    /**
     * this is a mapping of keys that require shift on a US keypad
     * back to the non shift equivelents
     *
     * this is so you can use keyup events with these keys
     *
     * note that this will only work reliably on US keyboards
     *
     * @type {Object}
     */
    var _SHIFT_MAP = {
        '~': '`',
        '!': '1',
        '@': '2',
        '#': '3',
        '$': '4',
        '%': '5',
        '^': '6',
        '&': '7',
        '*': '8',
        '(': '9',
        ')': '0',
        '_': '-',
        '+': '=',
        ':': ';',
        '\"': '\'',
        '<': ',',
        '>': '.',
        '?': '/',
        '|': '\\'
    };

    /**
     * this is a list of special strings you can use to map
     * to modifier keys when you specify your keyboard shortcuts
     *
     * @type {Object}
     */
    var _SPECIAL_ALIASES = {
        'option': 'alt',
        'command': 'meta',
        'return': 'enter',
        'escape': 'esc',
        'plus': '+',
        'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
    };

    /**
     * variable to store the flipped version of _MAP from above
     * needed to check if we should use keypress or not when no action
     * is specified
     *
     * @type {Object|undefined}
     */
    var _REVERSE_MAP;

    /**
     * loop through the f keys, f1 to f19 and add them to the map
     * programatically
     */
    for (var i = 1; i < 20; ++i) {
        _MAP[111 + i] = 'f' + i;
    }

    /**
     * loop through to map numbers on the numeric keypad
     */
    for (i = 0; i <= 9; ++i) {

        // This needs to use a string cause otherwise since 0 is falsey
        // mousetrap will never fire for numpad 0 pressed as part of a keydown
        // event.
        //
        // @see https://github.com/ccampbell/mousetrap/pull/258
        _MAP[i + 96] = i.toString();
    }

    /**
     * cross browser add event method
     *
     * @param {Element|HTMLDocument} object
     * @param {string} type
     * @param {Function} callback
     * @returns void
     */
    function _addEvent(object, type, callback) {
        if (object.addEventListener) {
            object.addEventListener(type, callback, false);
            return;
        }

        object.attachEvent('on' + type, callback);
    }

    /**
     * takes the event and returns the key character
     *
     * @param {Event} e
     * @return {string}
     */
    function _characterFromEvent(e) {

        // for keypress events we should return the character as is
        if (e.type == 'keypress') {
            var character = String.fromCharCode(e.which);

            // if the shift key is not pressed then it is safe to assume
            // that we want the character to be lowercase.  this means if
            // you accidentally have caps lock on then your key bindings
            // will continue to work
            //
            // the only side effect that might not be desired is if you
            // bind something like 'A' cause you want to trigger an
            // event when capital A is pressed caps lock will no longer
            // trigger the event.  shift+a will though.
            if (!e.shiftKey) {
                character = character.toLowerCase();
            }

            return character;
        }

        // for non keypress events the special maps are needed
        if (_MAP[e.which]) {
            return _MAP[e.which];
        }

        if (_KEYCODE_MAP[e.which]) {
            return _KEYCODE_MAP[e.which];
        }

        // if it is not in the special map

        // with keydown and keyup events the character seems to always
        // come in as an uppercase character whether you are pressing shift
        // or not.  we should make sure it is always lowercase for comparisons
        return String.fromCharCode(e.which).toLowerCase();
    }

    /**
     * checks if two arrays are equal
     *
     * @param {Array} modifiers1
     * @param {Array} modifiers2
     * @returns {boolean}
     */
    function _modifiersMatch(modifiers1, modifiers2) {
        return modifiers1.sort().join(',') === modifiers2.sort().join(',');
    }

    /**
     * takes a key event and figures out what the modifiers are
     *
     * @param {Event} e
     * @returns {Array}
     */
    function _eventModifiers(e) {
        var modifiers = [];

        if (e.shiftKey) {
            modifiers.push('shift');
        }

        if (e.altKey) {
            modifiers.push('alt');
        }

        if (e.ctrlKey) {
            modifiers.push('ctrl');
        }

        if (e.metaKey) {
            modifiers.push('meta');
        }

        return modifiers;
    }

    /**
     * prevents default for this event
     *
     * @param {Event} e
     * @returns void
     */
    function _preventDefault(e) {
        if (e.preventDefault) {
            e.preventDefault();
            return;
        }

        e.returnValue = false;
    }

    /**
     * stops propogation for this event
     *
     * @param {Event} e
     * @returns void
     */
    function _stopPropagation(e) {
        if (e.stopPropagation) {
            e.stopPropagation();
            return;
        }

        e.cancelBubble = true;
    }

    /**
     * determines if the keycode specified is a modifier key or not
     *
     * @param {string} key
     * @returns {boolean}
     */
    function _isModifier(key) {
        return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
    }

    /**
     * reverses the map lookup so that we can look for specific keys
     * to see what can and can't use keypress
     *
     * @return {Object}
     */
    function _getReverseMap() {
        if (!_REVERSE_MAP) {
            _REVERSE_MAP = {};
            for (var key in _MAP) {

                // pull out the numeric keypad from here cause keypress should
                // be able to detect the keys from the character
                if (key > 95 && key < 112) {
                    continue;
                }

                if (_MAP.hasOwnProperty(key)) {
                    _REVERSE_MAP[_MAP[key]] = key;
                }
            }
        }
        return _REVERSE_MAP;
    }

    /**
     * picks the best action based on the key combination
     *
     * @param {string} key - character for key
     * @param {Array} modifiers
     * @param {string=} action passed in
     */
    function _pickBestAction(key, modifiers, action) {

        // if no action was picked in we should try to pick the one
        // that we think would work best for this key
        if (!action) {
            action = _getReverseMap()[key] ? 'keydown' : 'keypress';
        }

        // modifier keys don't work as expected with keypress,
        // switch to keydown
        if (action == 'keypress' && modifiers.length) {
            action = 'keydown';
        }

        return action;
    }

    /**
     * Converts from a string key combination to an array
     *
     * @param  {string} combination like "command+shift+l"
     * @return {Array}
     */
    function _keysFromString(combination) {
        if (combination === '+') {
            return ['+'];
        }

        combination = combination.replace(/\+{2}/g, '+plus');
        return combination.split('+');
    }

    /**
     * Gets info for a specific key combination
     *
     * @param  {string} combination key combination ("command+s" or "a" or "*")
     * @param  {string=} action
     * @returns {Object}
     */
    function _getKeyInfo(combination, action) {
        var keys;
        var key;
        var i;
        var modifiers = [];

        // take the keys from this pattern and figure out what the actual
        // pattern is all about
        keys = _keysFromString(combination);

        for (i = 0; i < keys.length; ++i) {
            key = keys[i];

            // normalize key names
            if (_SPECIAL_ALIASES[key]) {
                key = _SPECIAL_ALIASES[key];
            }

            // if this is not a keypress event then we should
            // be smart about using shift keys
            // this will only work for US keyboards however
            if (action && action != 'keypress' && _SHIFT_MAP[key]) {
                key = _SHIFT_MAP[key];
                modifiers.push('shift');
            }

            // if this key is a modifier then add it to the list of modifiers
            if (_isModifier(key)) {
                modifiers.push(key);
            }
        }

        // depending on what the key combination is
        // we will try to pick the best event for it
        action = _pickBestAction(key, modifiers, action);

        return {
            key: key,
            modifiers: modifiers,
            action: action
        };
    }

    function _belongsTo(element, ancestor) {
        if (element === null || element === document) {
            return false;
        }

        if (element === ancestor) {
            return true;
        }

        return _belongsTo(element.parentNode, ancestor);
    }

    function Mousetrap(targetElement) {
        var self = this;

        targetElement = targetElement || document;

        if (!(self instanceof Mousetrap)) {
            return new Mousetrap(targetElement);
        }

        /**
         * element to attach key events to
         *
         * @type {Element}
         */
        self.target = targetElement;

        /**
         * a list of all the callbacks setup via Mousetrap.bind()
         *
         * @type {Object}
         */
        self._callbacks = {};

        /**
         * direct map of string combinations to callbacks used for trigger()
         *
         * @type {Object}
         */
        self._directMap = {};

        /**
         * keeps track of what level each sequence is at since multiple
         * sequences can start out with the same sequence
         *
         * @type {Object}
         */
        var _sequenceLevels = {};

        /**
         * variable to store the setTimeout call
         *
         * @type {null|number}
         */
        var _resetTimer;

        /**
         * temporary state where we will ignore the next keyup
         *
         * @type {boolean|string}
         */
        var _ignoreNextKeyup = false;

        /**
         * temporary state where we will ignore the next keypress
         *
         * @type {boolean}
         */
        var _ignoreNextKeypress = false;

        /**
         * are we currently inside of a sequence?
         * type of action ("keyup" or "keydown" or "keypress") or false
         *
         * @type {boolean|string}
         */
        var _nextExpectedAction = false;

        /**
         * resets all sequence counters except for the ones passed in
         *
         * @param {Object} doNotReset
         * @returns void
         */
        function _resetSequences(doNotReset) {
            doNotReset = doNotReset || {};

            var activeSequences = false,
                key;

            for (key in _sequenceLevels) {
                if (doNotReset[key]) {
                    activeSequences = true;
                    continue;
                }
                _sequenceLevels[key] = 0;
            }

            if (!activeSequences) {
                _nextExpectedAction = false;
            }
        }

        /**
         * finds all callbacks that match based on the keycode, modifiers,
         * and action
         *
         * @param {string} character
         * @param {Array} modifiers
         * @param {Event|Object} e
         * @param {string=} sequenceName - name of the sequence we are looking for
         * @param {string=} combination
         * @param {number=} level
         * @returns {Array}
         */
        function _getMatches(character, modifiers, e, sequenceName, combination, level) {
            var i;
            var callback;
            var matches = [];
            var action = e.type;

            // if there are no events related to this keycode
            if (!self._callbacks[character]) {
                return [];
            }

            // if a modifier key is coming up on its own we should allow it
            if (action == 'keyup' && _isModifier(character)) {
                modifiers = [character];
            }

            // loop through all callbacks for the key that was pressed
            // and see if any of them match
            for (i = 0; i < self._callbacks[character].length; ++i) {
                callback = self._callbacks[character][i];

                // if a sequence name is not specified, but this is a sequence at
                // the wrong level then move onto the next match
                if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
                    continue;
                }

                // if the action we are looking for doesn't match the action we got
                // then we should keep going
                if (action != callback.action) {
                    continue;
                }

                // if this is a keypress event and the meta key and control key
                // are not pressed that means that we need to only look at the
                // character, otherwise check the modifiers as well
                //
                // chrome will not fire a keypress if meta or control is down
                // safari will fire a keypress if meta or meta+shift is down
                // firefox will fire a keypress if meta or control is down
                if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {

                    // when you bind a combination or sequence a second time it
                    // should overwrite the first one.  if a sequenceName or
                    // combination is specified in this call it does just that
                    //
                    // @todo make deleting its own method?
                    var deleteCombo = !sequenceName && callback.combo == combination;
                    var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
                    if (deleteCombo || deleteSequence) {
                        self._callbacks[character].splice(i, 1);
                    }

                    matches.push(callback);
                }
            }

            return matches;
        }

        /**
         * actually calls the callback function
         *
         * if your callback function returns false this will use the jquery
         * convention - prevent default and stop propogation on the event
         *
         * @param {Function} callback
         * @param {Event} e
         * @returns void
         */
        function _fireCallback(callback, e, combo, sequence) {

            // if this event should not happen stop here
            if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
                return;
            }

            if (callback(e, combo) === false) {
                _preventDefault(e);
                _stopPropagation(e);
            }
        }

        /**
         * handles a character key event
         *
         * @param {string} character
         * @param {Array} modifiers
         * @param {Event} e
         * @returns void
         */
        self._handleKey = function(character, modifiers, e) {
            var callbacks = _getMatches(character, modifiers, e);
            var i;
            var doNotReset = {};
            var maxLevel = 0;
            var processedSequenceCallback = false;

            // Calculate the maxLevel for sequences so we can only execute the longest callback sequence
            for (i = 0; i < callbacks.length; ++i) {
                if (callbacks[i].seq) {
                    maxLevel = Math.max(maxLevel, callbacks[i].level);
                }
            }

            // loop through matching callbacks for this key event
            for (i = 0; i < callbacks.length; ++i) {

                // fire for all sequence callbacks
                // this is because if for example you have multiple sequences
                // bound such as "g i" and "g t" they both need to fire the
                // callback for matching g cause otherwise you can only ever
                // match the first one
                if (callbacks[i].seq) {

                    // only fire callbacks for the maxLevel to prevent
                    // subsequences from also firing
                    //
                    // for example 'a option b' should not cause 'option b' to fire
                    // even though 'option b' is part of the other sequence
                    //
                    // any sequences that do not match here will be discarded
                    // below by the _resetSequences call
                    if (callbacks[i].level != maxLevel) {
                        continue;
                    }

                    processedSequenceCallback = true;

                    // keep a list of which sequences were matches for later
                    doNotReset[callbacks[i].seq] = 1;
                    _fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
                    continue;
                }

                // if there were no sequence matches but we are still here
                // that means this is a regular match so we should fire that
                if (!processedSequenceCallback) {
                    _fireCallback(callbacks[i].callback, e, callbacks[i].combo);
                }
            }

            // if the key you pressed matches the type of sequence without
            // being a modifier (ie "keyup" or "keypress") then we should
            // reset all sequences that were not matched by this event
            //
            // this is so, for example, if you have the sequence "h a t" and you
            // type "h e a r t" it does not match.  in this case the "e" will
            // cause the sequence to reset
            //
            // modifier keys are ignored because you can have a sequence
            // that contains modifiers such as "enter ctrl+space" and in most
            // cases the modifier key will be pressed before the next key
            //
            // also if you have a sequence such as "ctrl+b a" then pressing the
            // "b" key will trigger a "keypress" and a "keydown"
            //
            // the "keydown" is expected when there is a modifier, but the
            // "keypress" ends up matching the _nextExpectedAction since it occurs
            // after and that causes the sequence to reset
            //
            // we ignore keypresses in a sequence that directly follow a keydown
            // for the same character
            var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
            if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
                _resetSequences(doNotReset);
            }

            _ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
        };

        /**
         * handles a keydown event
         *
         * @param {Event} e
         * @returns void
         */
        function _handleKeyEvent(e) {

            // normalize e.which for key events
            // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
            if (typeof e.which !== 'number') {
                e.which = e.keyCode;
            }

            var character = _characterFromEvent(e);

            // no character found then stop
            if (!character) {
                return;
            }

            // need to use === for the character check because the character can be 0
            if (e.type == 'keyup' && _ignoreNextKeyup === character) {
                _ignoreNextKeyup = false;
                return;
            }

            self.handleKey(character, _eventModifiers(e), e);
        }

        /**
         * called to set a 1 second timeout on the specified sequence
         *
         * this is so after each key press in the sequence you have 1 second
         * to press the next key before you have to start over
         *
         * @returns void
         */
        function _resetSequenceTimer() {
            clearTimeout(_resetTimer);
            _resetTimer = setTimeout(_resetSequences, 1000);
        }

        /**
         * binds a key sequence to an event
         *
         * @param {string} combo - combo specified in bind call
         * @param {Array} keys
         * @param {Function} callback
         * @param {string=} action
         * @returns void
         */
        function _bindSequence(combo, keys, callback, action) {

            // start off by adding a sequence level record for this combination
            // and setting the level to 0
            _sequenceLevels[combo] = 0;

            /**
             * callback to increase the sequence level for this sequence and reset
             * all other sequences that were active
             *
             * @param {string} nextAction
             * @returns {Function}
             */
            function _increaseSequence(nextAction) {
                return function() {
                    _nextExpectedAction = nextAction;
                    ++_sequenceLevels[combo];
                    _resetSequenceTimer();
                };
            }

            /**
             * wraps the specified callback inside of another function in order
             * to reset all sequence counters as soon as this sequence is done
             *
             * @param {Event} e
             * @returns void
             */
            function _callbackAndReset(e) {
                _fireCallback(callback, e, combo);

                // we should ignore the next key up if the action is key down
                // or keypress.  this is so if you finish a sequence and
                // release the key the final key will not trigger a keyup
                if (action !== 'keyup') {
                    _ignoreNextKeyup = _characterFromEvent(e);
                }

                // weird race condition if a sequence ends with the key
                // another sequence begins with
                setTimeout(_resetSequences, 10);
            }

            // loop through keys one at a time and bind the appropriate callback
            // function.  for any key leading up to the final one it should
            // increase the sequence. after the final, it should reset all sequences
            //
            // if an action is specified in the original bind call then that will
            // be used throughout.  otherwise we will pass the action that the
            // next key in the sequence should match.  this allows a sequence
            // to mix and match keypress and keydown events depending on which
            // ones are better suited to the key provided
            for (var i = 0; i < keys.length; ++i) {
                var isFinal = i + 1 === keys.length;
                var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
                _bindSingle(keys[i], wrappedCallback, action, combo, i);
            }
        }

        /**
         * binds a single keyboard combination
         *
         * @param {string} combination
         * @param {Function} callback
         * @param {string=} action
         * @param {string=} sequenceName - name of sequence if part of sequence
         * @param {number=} level - what part of the sequence the command is
         * @returns void
         */
        function _bindSingle(combination, callback, action, sequenceName, level) {

            // store a direct mapped reference for use with Mousetrap.trigger
            self._directMap[combination + ':' + action] = callback;

            // make sure multiple spaces in a row become a single space
            combination = combination.replace(/\s+/g, ' ');

            var sequence = combination.split(' ');
            var info;

            // if this pattern is a sequence of keys then run through this method
            // to reprocess each pattern one key at a time
            if (sequence.length > 1) {
                _bindSequence(combination, sequence, callback, action);
                return;
            }

            info = _getKeyInfo(combination, action);

            // make sure to initialize array if this is the first time
            // a callback is added for this key
            self._callbacks[info.key] = self._callbacks[info.key] || [];

            // remove an existing match if there is one
            _getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);

            // add this call back to the array
            // if it is a sequence put it at the beginning
            // if not put it at the end
            //
            // this is important because the way these are processed expects
            // the sequence ones to come first
            self._callbacks[info.key][sequenceName ? 'unshift' : 'push']({
                callback: callback,
                modifiers: info.modifiers,
                action: info.action,
                seq: sequenceName,
                level: level,
                combo: combination
            });
        }

        /**
         * binds multiple combinations to the same callback
         *
         * @param {Array} combinations
         * @param {Function} callback
         * @param {string|undefined} action
         * @returns void
         */
        self._bindMultiple = function(combinations, callback, action) {
            for (var i = 0; i < combinations.length; ++i) {
                _bindSingle(combinations[i], callback, action);
            }
        };

        // start!
        _addEvent(targetElement, 'keypress', _handleKeyEvent);
        _addEvent(targetElement, 'keydown', _handleKeyEvent);
        _addEvent(targetElement, 'keyup', _handleKeyEvent);
    }

    /**
     * binds an event to mousetrap
     *
     * can be a single key, a combination of keys separated with +,
     * an array of keys, or a sequence of keys separated by spaces
     *
     * be sure to list the modifier keys first to make sure that the
     * correct key ends up getting bound (the last key in the pattern)
     *
     * @param {string|Array} keys
     * @param {Function} callback
     * @param {string=} action - 'keypress', 'keydown', or 'keyup'
     * @returns void
     */
    Mousetrap.prototype.bind = function(keys, callback, action) {
        var self = this;
        keys = keys instanceof Array ? keys : [keys];
        self._bindMultiple.call(self, keys, callback, action);
        return self;
    };

    /**
     * unbinds an event to mousetrap
     *
     * the unbinding sets the callback function of the specified key combo
     * to an empty function and deletes the corresponding key in the
     * _directMap dict.
     *
     * TODO: actually remove this from the _callbacks dictionary instead
     * of binding an empty function
     *
     * the keycombo+action has to be exactly the same as
     * it was defined in the bind method
     *
     * @param {string|Array} keys
     * @param {string} action
     * @returns void
     */
    Mousetrap.prototype.unbind = function(keys, action) {
        var self = this;
        return self.bind.call(self, keys, function() {}, action);
    };

    /**
     * triggers an event that has already been bound
     *
     * @param {string} keys
     * @param {string=} action
     * @returns void
     */
    Mousetrap.prototype.trigger = function(keys, action) {
        var self = this;
        if (self._directMap[keys + ':' + action]) {
            self._directMap[keys + ':' + action]({}, keys);
        }
        return self;
    };

    /**
     * resets the library back to its initial state.  this is useful
     * if you want to clear out the current keyboard shortcuts and bind
     * new ones - for example if you switch to another page
     *
     * @returns void
     */
    Mousetrap.prototype.reset = function() {
        var self = this;
        self._callbacks = {};
        self._directMap = {};
        return self;
    };

    /**
     * should we stop this event before firing off callbacks
     *
     * @param {Event} e
     * @param {Element} element
     * @return {boolean}
     */
    Mousetrap.prototype.stopCallback = function(e, element) {
        var self = this;

        // if the element has the class "mousetrap" then no need to stop
        if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
            return false;
        }

        if (_belongsTo(element, self.target)) {
            return false;
        }

        // Events originating from a shadow DOM are re-targetted and `e.target` is the shadow host,
        // not the initial event target in the shadow tree. Note that not all events cross the
        // shadow boundary.
        // For shadow trees with `mode: 'open'`, the initial event target is the first element in
        // the event’s composed path. For shadow trees with `mode: 'closed'`, the initial event
        // target cannot be obtained.
        if ('composedPath' in e && typeof e.composedPath === 'function') {
            // For open shadow trees, update `element` so that the following check works.
            var initialEventTarget = e.composedPath()[0];
            if (initialEventTarget !== e.target) {
                element = initialEventTarget;
            }
        }

        // stop for input, select, and textarea
        return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
    };

    /**
     * exposes _handleKey publicly so it can be overwritten by extensions
     */
    Mousetrap.prototype.handleKey = function() {
        var self = this;
        return self._handleKey.apply(self, arguments);
    };

    /**
     * allow custom key mappings
     */
    Mousetrap.addKeycodes = function(object) {
        for (var key in object) {
            if (object.hasOwnProperty(key)) {
                _MAP[key] = object[key];
            }
        }
        _REVERSE_MAP = null;
    };

    /**
     * Init the global mousetrap functions
     *
     * This method is needed to allow the global mousetrap functions to work
     * now that mousetrap is a constructor function.
     */
    Mousetrap.init = function() {
        var documentMousetrap = Mousetrap(document);
        for (var method in documentMousetrap) {
            if (method.charAt(0) !== '_') {
                Mousetrap[method] = (function(method) {
                    return function() {
                        return documentMousetrap[method].apply(documentMousetrap, arguments);
                    };
                } (method));
            }
        }
    };

    Mousetrap.init();

    // expose mousetrap to the global object
    window.Mousetrap = Mousetrap;

    // expose as a common js module
    if ( true && module.exports) {
        module.exports = Mousetrap;
    }

    // expose mousetrap as an AMD module
    if (true) {
        !(__WEBPACK_AMD_DEFINE_RESULT__ = (function() {
            return Mousetrap;
        }).call(exports, __webpack_require__, exports, module),
		__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
    }
}) (typeof window !== 'undefined' ? window : null, typeof  window !== 'undefined' ? document : null);


/***/ }),

/***/ 5538:
/***/ (function() {

/**
 * adds a bindGlobal method to Mousetrap that allows you to
 * bind specific keyboard shortcuts that will still work
 * inside a text input field
 *
 * usage:
 * Mousetrap.bindGlobal('ctrl+s', _saveChanges);
 */
/* global Mousetrap:true */
(function(Mousetrap) {
    if (! Mousetrap) {
        return;
    }
    var _globalCallbacks = {};
    var _originalStopCallback = Mousetrap.prototype.stopCallback;

    Mousetrap.prototype.stopCallback = function(e, element, combo, sequence) {
        var self = this;

        if (self.paused) {
            return true;
        }

        if (_globalCallbacks[combo] || _globalCallbacks[sequence]) {
            return false;
        }

        return _originalStopCallback.call(self, e, element, combo);
    };

    Mousetrap.prototype.bindGlobal = function(keys, callback, action) {
        var self = this;
        self.bind(keys, callback, action);

        if (keys instanceof Array) {
            for (var i = 0; i < keys.length; i++) {
                _globalCallbacks[keys[i]] = true;
            }
            return;
        }

        _globalCallbacks[keys] = true;
    };

    Mousetrap.init();
}) (typeof Mousetrap !== "undefined" ? Mousetrap : undefined);


/***/ })

/******/ 	});
/************************************************************************/
/******/ 	// The module cache
/******/ 	var __webpack_module_cache__ = {};
/******/ 	
/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {
/******/ 		// Check if module is in cache
/******/ 		var cachedModule = __webpack_module_cache__[moduleId];
/******/ 		if (cachedModule !== undefined) {
/******/ 			return cachedModule.exports;
/******/ 		}
/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = __webpack_module_cache__[moduleId] = {
/******/ 			// no module.id needed
/******/ 			// no module.loaded needed
/******/ 			exports: {}
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/******/ 		// Execute the module function
/******/ 		__webpack_modules__[moduleId].call(module.exports, module, module.exports, __webpack_require__);
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/******/ 		// Return the exports of the module
/******/ 		return module.exports;
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/******/ 	/* webpack/runtime/compat get default export */
/******/ 	!function() {
/******/ 		// getDefaultExport function for compatibility with non-harmony modules
/******/ 		__webpack_require__.n = function(module) {
/******/ 			var getter = module && module.__esModule ?
/******/ 				function() { return module['default']; } :
/******/ 				function() { return module; };
/******/ 			__webpack_require__.d(getter, { a: getter });
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/******/ 	/* webpack/runtime/define property getters */
/******/ 	!function() {
/******/ 		// define getter functions for harmony exports
/******/ 		__webpack_require__.d = function(exports, definition) {
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/******/ 				if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
/******/ 					Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
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/******/ 	!function() {
/******/ 		__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }
/******/ 	}();
/******/ 	
/******/ 	/* webpack/runtime/make namespace object */
/******/ 	!function() {
/******/ 		// define __esModule on exports
/******/ 		__webpack_require__.r = function(exports) {
/******/ 			if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ 				Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
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/******/ 			Object.defineProperty(exports, '__esModule', { value: true });
/******/ 		};
/******/ 	}();
/******/ 	
/************************************************************************/
var __webpack_exports__ = {};
// This entry need to be wrapped in an IIFE because it need to be in strict mode.
!function() {
"use strict";
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, {
  "__experimentalUseDialog": function() { return /* reexport */ use_dialog; },
  "__experimentalUseDragging": function() { return /* reexport */ useDragging; },
  "__experimentalUseDropZone": function() { return /* reexport */ useDropZone; },
  "__experimentalUseFixedWindowList": function() { return /* reexport */ useFixedWindowList; },
  "__experimentalUseFocusOutside": function() { return /* reexport */ useFocusOutside; },
  "compose": function() { return /* reexport */ higher_order_compose; },
  "createHigherOrderComponent": function() { return /* reexport */ createHigherOrderComponent; },
  "debounce": function() { return /* reexport */ debounce; },
  "ifCondition": function() { return /* reexport */ if_condition; },
  "pipe": function() { return /* reexport */ higher_order_pipe; },
  "pure": function() { return /* reexport */ higher_order_pure; },
  "throttle": function() { return /* reexport */ throttle; },
  "useAsyncList": function() { return /* reexport */ use_async_list; },
  "useConstrainedTabbing": function() { return /* reexport */ use_constrained_tabbing; },
  "useCopyOnClick": function() { return /* reexport */ useCopyOnClick; },
  "useCopyToClipboard": function() { return /* reexport */ useCopyToClipboard; },
  "useDebounce": function() { return /* reexport */ useDebounce; },
  "useDisabled": function() { return /* reexport */ useDisabled; },
  "useFocusOnMount": function() { return /* reexport */ useFocusOnMount; },
  "useFocusReturn": function() { return /* reexport */ use_focus_return; },
  "useFocusableIframe": function() { return /* reexport */ useFocusableIframe; },
  "useInstanceId": function() { return /* reexport */ use_instance_id; },
  "useIsomorphicLayoutEffect": function() { return /* reexport */ use_isomorphic_layout_effect; },
  "useKeyboardShortcut": function() { return /* reexport */ use_keyboard_shortcut; },
  "useMediaQuery": function() { return /* reexport */ useMediaQuery; },
  "useMergeRefs": function() { return /* reexport */ useMergeRefs; },
  "usePrevious": function() { return /* reexport */ usePrevious; },
  "useReducedMotion": function() { return /* reexport */ use_reduced_motion; },
  "useRefEffect": function() { return /* reexport */ useRefEffect; },
  "useResizeObserver": function() { return /* reexport */ useResizeAware; },
  "useThrottle": function() { return /* reexport */ useThrottle; },
  "useViewportMatch": function() { return /* reexport */ use_viewport_match; },
  "useWarnOnChange": function() { return /* reexport */ use_warn_on_change; },
  "withGlobalEvents": function() { return /* reexport */ withGlobalEvents; },
  "withInstanceId": function() { return /* reexport */ with_instance_id; },
  "withSafeTimeout": function() { return /* reexport */ with_safe_timeout; },
  "withState": function() { return /* reexport */ withState; }
});

;// CONCATENATED MODULE: ./node_modules/tslib/tslib.es6.js
/*! *****************************************************************************
Copyright (c) Microsoft Corporation.

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
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    return extendStatics(d, b);
};

function __extends(d, b) {
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    if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
    if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
    return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
}

;// CONCATENATED MODULE: ./node_modules/lower-case/dist.es2015/index.js
/**
 * Source: ftp://ftp.unicode.org/Public/UCD/latest/ucd/SpecialCasing.txt
 */
var SUPPORTED_LOCALE = {
    tr: {
        regexp: /\u0130|\u0049|\u0049\u0307/g,
        map: {
            İ: "\u0069",
            I: "\u0131",
            İ: "\u0069",
        },
    },
    az: {
        regexp: /\u0130/g,
        map: {
            İ: "\u0069",
            I: "\u0131",
            İ: "\u0069",
        },
    },
    lt: {
        regexp: /\u0049|\u004A|\u012E|\u00CC|\u00CD|\u0128/g,
        map: {
            I: "\u0069\u0307",
            J: "\u006A\u0307",
            Į: "\u012F\u0307",
            Ì: "\u0069\u0307\u0300",
            Í: "\u0069\u0307\u0301",
            Ĩ: "\u0069\u0307\u0303",
        },
    },
};
/**
 * Localized lower case.
 */
function localeLowerCase(str, locale) {
    var lang = SUPPORTED_LOCALE[locale.toLowerCase()];
    if (lang)
        return lowerCase(str.replace(lang.regexp, function (m) { return lang.map[m]; }));
    return lowerCase(str);
}
/**
 * Lower case as a function.
 */
function lowerCase(str) {
    return str.toLowerCase();
}

;// CONCATENATED MODULE: ./node_modules/no-case/dist.es2015/index.js

// Support camel case ("camelCase" -> "camel Case" and "CAMELCase" -> "CAMEL Case").
var DEFAULT_SPLIT_REGEXP = [/([a-z0-9])([A-Z])/g, /([A-Z])([A-Z][a-z])/g];
// Remove all non-word characters.
var DEFAULT_STRIP_REGEXP = /[^A-Z0-9]+/gi;
/**
 * Normalize the string into something other libraries can manipulate easier.
 */
function noCase(input, options) {
    if (options === void 0) { options = {}; }
    var _a = options.splitRegexp, splitRegexp = _a === void 0 ? DEFAULT_SPLIT_REGEXP : _a, _b = options.stripRegexp, stripRegexp = _b === void 0 ? DEFAULT_STRIP_REGEXP : _b, _c = options.transform, transform = _c === void 0 ? lowerCase : _c, _d = options.delimiter, delimiter = _d === void 0 ? " " : _d;
    var result = replace(replace(input, splitRegexp, "$1\0$2"), stripRegexp, "\0");
    var start = 0;
    var end = result.length;
    // Trim the delimiter from around the output string.
    while (result.charAt(start) === "\0")
        start++;
    while (result.charAt(end - 1) === "\0")
        end--;
    // Transform each token independently.
    return result.slice(start, end).split("\0").map(transform).join(delimiter);
}
/**
 * Replace `re` in the input string with the replacement value.
 */
function replace(input, re, value) {
    if (re instanceof RegExp)
        return input.replace(re, value);
    return re.reduce(function (input, re) { return input.replace(re, value); }, input);
}

;// CONCATENATED MODULE: ./node_modules/pascal-case/dist.es2015/index.js


function pascalCaseTransform(input, index) {
    var firstChar = input.charAt(0);
    var lowerChars = input.substr(1).toLowerCase();
    if (index > 0 && firstChar >= "0" && firstChar <= "9") {
        return "_" + firstChar + lowerChars;
    }
    return "" + firstChar.toUpperCase() + lowerChars;
}
function pascalCaseTransformMerge(input) {
    return input.charAt(0).toUpperCase() + input.slice(1).toLowerCase();
}
function pascalCase(input, options) {
    if (options === void 0) { options = {}; }
    return noCase(input, __assign({ delimiter: "", transform: pascalCaseTransform }, options));
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/utils/create-higher-order-component/index.js
/**
 * External dependencies
 */


/**
 * Given a function mapping a component to an enhanced component and modifier
 * name, returns the enhanced component augmented with a generated displayName.
 *
 * @param  mapComponent Function mapping component to enhanced component.
 * @param  modifierName Seed name from which to generated display name.
 *
 * @return Component class with generated display name assigned.
 */
function createHigherOrderComponent(mapComponent, modifierName) {
  return Inner => {
    const Outer = mapComponent(Inner);
    Outer.displayName = hocName(modifierName, Inner);
    return Outer;
  };
}
/**
 * Returns a displayName for a higher-order component, given a wrapper name.
 *
 * @example
 *     hocName( 'MyMemo', Widget ) === 'MyMemo(Widget)';
 *     hocName( 'MyMemo', <div /> ) === 'MyMemo(Component)';
 *
 * @param  name  Name assigned to higher-order component's wrapper component.
 * @param  Inner Wrapped component inside higher-order component.
 * @return       Wrapped name of higher-order component.
 */

const hocName = (name, Inner) => {
  const inner = Inner.displayName || Inner.name || 'Component';
  const outer = pascalCase(name !== null && name !== void 0 ? name : '');
  return `${outer}(${inner})`;
};

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/utils/debounce/index.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * A simplified and properly typed version of lodash's `debounce`, that
 * always uses timers instead of sometimes using rAF.
 *
 * Creates a debounced function that delays invoking `func` until after `wait`
 * milliseconds have elapsed since the last time the debounced function was
 * invoked. The debounced function comes with a `cancel` method to cancel delayed
 * `func` invocations and a `flush` method to immediately invoke them. Provide
 * `options` to indicate whether `func` should be invoked on the leading and/or
 * trailing edge of the `wait` timeout. The `func` is invoked with the last
 * arguments provided to the debounced function. Subsequent calls to the debounced
 * function return the result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the debounced function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * @param {Function}                   func             The function to debounce.
 * @param {number}                     wait             The number of milliseconds to delay.
 * @param {Partial< DebounceOptions >} options          The options object.
 * @param {boolean}                    options.leading  Specify invoking on the leading edge of the timeout.
 * @param {number}                     options.maxWait  The maximum time `func` is allowed to be delayed before it's invoked.
 * @param {boolean}                    options.trailing Specify invoking on the trailing edge of the timeout.
 *
 * @return Returns the new debounced function.
 */
const debounce = (func, wait, options) => {
  let lastArgs;
  let lastThis;
  let maxWait = 0;
  let result;
  let timerId;
  let lastCallTime;
  let lastInvokeTime = 0;
  let leading = false;
  let maxing = false;
  let trailing = true;

  if (options) {
    leading = !!options.leading;
    maxing = 'maxWait' in options;

    if (options.maxWait !== undefined) {
      maxWait = Math.max(options.maxWait, wait);
    }

    trailing = 'trailing' in options ? !!options.trailing : trailing;
  }

  function invokeFunc(time) {
    const args = lastArgs;
    const thisArg = lastThis;
    lastArgs = undefined;
    lastThis = undefined;
    lastInvokeTime = time;
    result = func.apply(thisArg, args);
    return result;
  }

  function startTimer(pendingFunc, waitTime) {
    timerId = setTimeout(pendingFunc, waitTime);
  }

  function cancelTimer() {
    if (timerId !== undefined) {
      clearTimeout(timerId);
    }
  }

  function leadingEdge(time) {
    // Reset any `maxWait` timer.
    lastInvokeTime = time; // Start the timer for the trailing edge.

    startTimer(timerExpired, wait); // Invoke the leading edge.

    return leading ? invokeFunc(time) : result;
  }

  function getTimeSinceLastCall(time) {
    return time - (lastCallTime || 0);
  }

  function remainingWait(time) {
    const timeSinceLastCall = getTimeSinceLastCall(time);
    const timeSinceLastInvoke = time - lastInvokeTime;
    const timeWaiting = wait - timeSinceLastCall;
    return maxing ? Math.min(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting;
  }

  function shouldInvoke(time) {
    const timeSinceLastCall = getTimeSinceLastCall(time);
    const timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the
    // trailing edge, the system time has gone backwards and we're treating
    // it as the trailing edge, or we've hit the `maxWait` limit.

    return lastCallTime === undefined || timeSinceLastCall >= wait || timeSinceLastCall < 0 || maxing && timeSinceLastInvoke >= maxWait;
  }

  function timerExpired() {
    const time = Date.now();

    if (shouldInvoke(time)) {
      return trailingEdge(time);
    } // Restart the timer.


    startTimer(timerExpired, remainingWait(time));
    return undefined;
  }

  function clearTimer() {
    timerId = undefined;
  }

  function trailingEdge(time) {
    clearTimer(); // Only invoke if we have `lastArgs` which means `func` has been
    // debounced at least once.

    if (trailing && lastArgs) {
      return invokeFunc(time);
    }

    lastArgs = lastThis = undefined;
    return result;
  }

  function cancel() {
    cancelTimer();
    lastInvokeTime = 0;
    clearTimer();
    lastArgs = lastCallTime = lastThis = undefined;
  }

  function flush() {
    return pending() ? trailingEdge(Date.now()) : result;
  }

  function pending() {
    return timerId !== undefined;
  }

  function debounced() {
    const time = Date.now();
    const isInvoking = shouldInvoke(time);

    for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
      args[_key] = arguments[_key];
    }

    lastArgs = args;
    lastThis = this;
    lastCallTime = time;

    if (isInvoking) {
      if (!pending()) {
        return leadingEdge(lastCallTime);
      }

      if (maxing) {
        // Handle invocations in a tight loop.
        startTimer(timerExpired, wait);
        return invokeFunc(lastCallTime);
      }
    }

    if (!pending()) {
      startTimer(timerExpired, wait);
    }

    return result;
  }

  debounced.cancel = cancel;
  debounced.flush = flush;
  debounced.pending = pending;
  return debounced;
};

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/utils/throttle/index.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Internal dependencies
 */


/**
 * A simplified and properly typed version of lodash's `throttle`, that
 * always uses timers instead of sometimes using rAF.
 *
 * Creates a throttled function that only invokes `func` at most once per
 * every `wait` milliseconds. The throttled function comes with a `cancel`
 * method to cancel delayed `func` invocations and a `flush` method to
 * immediately invoke them. Provide `options` to indicate whether `func`
 * should be invoked on the leading and/or trailing edge of the `wait`
 * timeout. The `func` is invoked with the last arguments provided to the
 * throttled function. Subsequent calls to the throttled function return
 * the result of the last `func` invocation.
 *
 * **Note:** If `leading` and `trailing` options are `true`, `func` is
 * invoked on the trailing edge of the timeout only if the throttled function
 * is invoked more than once during the `wait` timeout.
 *
 * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
 * until the next tick, similar to `setTimeout` with a timeout of `0`.
 *
 * @param {Function}                   func             The function to throttle.
 * @param {number}                     wait             The number of milliseconds to throttle invocations to.
 * @param {Partial< ThrottleOptions >} options          The options object.
 * @param {boolean}                    options.leading  Specify invoking on the leading edge of the timeout.
 * @param {boolean}                    options.trailing Specify invoking on the trailing edge of the timeout.
 * @return Returns the new throttled function.
 */
const throttle = (func, wait, options) => {
  let leading = true;
  let trailing = true;

  if (options) {
    leading = 'leading' in options ? !!options.leading : leading;
    trailing = 'trailing' in options ? !!options.trailing : trailing;
  }

  return debounce(func, wait, {
    leading,
    trailing,
    maxWait: wait
  });
};

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/pipe.js
/**
 * Parts of this source were derived and modified from lodash,
 * released under the MIT license.
 *
 * https://github.com/lodash/lodash
 *
 * Copyright JS Foundation and other contributors <https://js.foundation/>
 *
 * Based on Underscore.js, copyright Jeremy Ashkenas,
 * DocumentCloud and Investigative Reporters & Editors <http://underscorejs.org/>
 *
 * This software consists of voluntary contributions made by many
 * individuals. For exact contribution history, see the revision history
 * available at https://github.com/lodash/lodash
 *
 * The following license applies to all parts of this software except as
 * documented below:
 *
 * ====
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Creates a pipe function.
 *
 * Allows to choose whether to perform left-to-right or right-to-left composition.
 *
 * @see https://docs-lodash.com/v4/flow/
 *
 * @param {boolean} reverse True if right-to-left, false for left-to-right composition.
 */
const basePipe = function () {
  let reverse = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
  return function () {
    for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {
      funcs[_key] = arguments[_key];
    }

    return function () {
      const functions = funcs.flat();

      if (reverse) {
        functions.reverse();
      }

      for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
        args[_key2] = arguments[_key2];
      }

      return functions.reduce((prev, func) => [func(...prev)], args)[0];
    };
  };
};
/**
 * Composes multiple higher-order components into a single higher-order component. Performs left-to-right function
 * composition, where each successive invocation is supplied the return value of the previous.
 *
 * This is inspired by `lodash`'s `flow` function.
 *
 * @see https://docs-lodash.com/v4/flow/
 */


const pipe = basePipe();

/* harmony default export */ var higher_order_pipe = (pipe);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/compose.js
/**
 * Internal dependencies
 */

/**
 * Composes multiple higher-order components into a single higher-order component. Performs right-to-left function
 * composition, where each successive invocation is supplied the return value of the previous.
 *
 * This is inspired by `lodash`'s `flowRight` function.
 *
 * @see https://docs-lodash.com/v4/flow-right/
 */

const compose = basePipe(true);
/* harmony default export */ var higher_order_compose = (compose);

;// CONCATENATED MODULE: external ["wp","element"]
var external_wp_element_namespaceObject = window["wp"]["element"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/if-condition/index.js


/**
 * External dependencies
 */

/**
 * Internal dependencies
 */

/**
 * Higher-order component creator, creating a new component which renders if
 * the given condition is satisfied or with the given optional prop name.
 *
 * @example
 * ```ts
 * type Props = { foo: string };
 * const Component = ( props: Props ) => <div>{ props.foo }</div>;
 * const ConditionalComponent = ifCondition( ( props: Props ) => props.foo.length !== 0 )( Component );
 * <ConditionalComponent foo="" />; // => null
 * <ConditionalComponent foo="bar" />; // => <div>bar</div>;
 * ```
 *
 * @param  predicate Function to test condition.
 *
 * @return Higher-order component.
 */

function ifCondition(predicate) {
  return createHigherOrderComponent(WrappedComponent => props => {
    if (!predicate(props)) {
      return null;
    }

    return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, props);
  }, 'ifCondition');
}

/* harmony default export */ var if_condition = (ifCondition);

;// CONCATENATED MODULE: external ["wp","isShallowEqual"]
var external_wp_isShallowEqual_namespaceObject = window["wp"]["isShallowEqual"];
var external_wp_isShallowEqual_default = /*#__PURE__*/__webpack_require__.n(external_wp_isShallowEqual_namespaceObject);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/pure/index.js


/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Given a component returns the enhanced component augmented with a component
 * only re-rendering when its props/state change
 */

const pure = createHigherOrderComponent(function (WrappedComponent) {
  if (WrappedComponent.prototype instanceof external_wp_element_namespaceObject.Component) {
    return class extends WrappedComponent {
      shouldComponentUpdate(nextProps, nextState) {
        return !external_wp_isShallowEqual_default()(nextProps, this.props) || !external_wp_isShallowEqual_default()(nextState, this.state);
      }

    };
  }

  return class extends external_wp_element_namespaceObject.Component {
    shouldComponentUpdate(nextProps) {
      return !external_wp_isShallowEqual_default()(nextProps, this.props);
    }

    render() {
      return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, this.props);
    }

  };
}, 'pure');
/* harmony default export */ var higher_order_pure = (pure);

;// CONCATENATED MODULE: ./node_modules/@babel/runtime/helpers/esm/extends.js
function _extends() {
  _extends = Object.assign ? Object.assign.bind() : function (target) {
    for (var i = 1; i < arguments.length; i++) {
      var source = arguments[i];
      for (var key in source) {
        if (Object.prototype.hasOwnProperty.call(source, key)) {
          target[key] = source[key];
        }
      }
    }
    return target;
  };
  return _extends.apply(this, arguments);
}
;// CONCATENATED MODULE: external ["wp","deprecated"]
var external_wp_deprecated_namespaceObject = window["wp"]["deprecated"];
var external_wp_deprecated_default = /*#__PURE__*/__webpack_require__.n(external_wp_deprecated_namespaceObject);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-global-events/listener.js
/**
 * Class responsible for orchestrating event handling on the global window,
 * binding a single event to be shared across all handling instances, and
 * removing the handler when no instances are listening for the event.
 */
class Listener {
  constructor() {
    /** @type {any} */
    this.listeners = {};
    this.handleEvent = this.handleEvent.bind(this);
  }

  add(
  /** @type {any} */
  eventType,
  /** @type {any} */
  instance) {
    if (!this.listeners[eventType]) {
      // Adding first listener for this type, so bind event.
      window.addEventListener(eventType, this.handleEvent);
      this.listeners[eventType] = [];
    }

    this.listeners[eventType].push(instance);
  }

  remove(
  /** @type {any} */
  eventType,
  /** @type {any} */
  instance) {
    if (!this.listeners[eventType]) {
      return;
    }

    this.listeners[eventType] = this.listeners[eventType].filter((
    /** @type {any} */
    listener) => listener !== instance);

    if (!this.listeners[eventType].length) {
      // Removing last listener for this type, so unbind event.
      window.removeEventListener(eventType, this.handleEvent);
      delete this.listeners[eventType];
    }
  }

  handleEvent(
  /** @type {any} */
  event) {
    var _this$listeners$event;

    (_this$listeners$event = this.listeners[event.type]) === null || _this$listeners$event === void 0 ? void 0 : _this$listeners$event.forEach((
    /** @type {any} */
    instance) => {
      instance.handleEvent(event);
    });
  }

}

/* harmony default export */ var listener = (Listener);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-global-events/index.js



/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */



/**
 * Listener instance responsible for managing document event handling.
 */

const with_global_events_listener = new listener();
/* eslint-disable jsdoc/no-undefined-types */

/**
 * Higher-order component creator which, given an object of DOM event types and
 * values corresponding to a callback function name on the component, will
 * create or update a window event handler to invoke the callback when an event
 * occurs. On behalf of the consuming developer, the higher-order component
 * manages unbinding when the component unmounts, and binding at most a single
 * event handler for the entire application.
 *
 * @deprecated
 *
 * @param {Record<keyof GlobalEventHandlersEventMap, string>} eventTypesToHandlers Object with keys of DOM
 *                                                                                 event type, the value a
 *                                                                                 name of the function on
 *                                                                                 the original component's
 *                                                                                 instance which handles
 *                                                                                 the event.
 *
 * @return {any} Higher-order component.
 */

function withGlobalEvents(eventTypesToHandlers) {
  external_wp_deprecated_default()('wp.compose.withGlobalEvents', {
    since: '5.7',
    alternative: 'useEffect'
  }); // @ts-ignore We don't need to fix the type-related issues because this is deprecated.

  return createHigherOrderComponent(WrappedComponent => {
    class Wrapper extends external_wp_element_namespaceObject.Component {
      constructor(
      /** @type {any} */
      props) {
        super(props);
        this.handleEvent = this.handleEvent.bind(this);
        this.handleRef = this.handleRef.bind(this);
      }

      componentDidMount() {
        Object.keys(eventTypesToHandlers).forEach(eventType => {
          with_global_events_listener.add(eventType, this);
        });
      }

      componentWillUnmount() {
        Object.keys(eventTypesToHandlers).forEach(eventType => {
          with_global_events_listener.remove(eventType, this);
        });
      }

      handleEvent(
      /** @type {any} */
      event) {
        const handler = eventTypesToHandlers[
        /** @type {keyof GlobalEventHandlersEventMap} */
        event.type
        /* eslint-enable jsdoc/no-undefined-types */
        ];

        if (typeof this.wrappedRef[handler] === 'function') {
          this.wrappedRef[handler](event);
        }
      }

      handleRef(
      /** @type {any} */
      el) {
        this.wrappedRef = el; // Any component using `withGlobalEvents` that is not setting a `ref`
        // will cause `this.props.forwardedRef` to be `null`, so we need this
        // check.

        if (this.props.forwardedRef) {
          this.props.forwardedRef(el);
        }
      }

      render() {
        return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, _extends({}, this.props.ownProps, {
          ref: this.handleRef
        }));
      }

    }

    return (0,external_wp_element_namespaceObject.forwardRef)((props, ref) => {
      return (0,external_wp_element_namespaceObject.createElement)(Wrapper, {
        ownProps: props,
        forwardedRef: ref
      });
    });
  }, 'withGlobalEvents');
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-instance-id/index.js
/**
 * WordPress dependencies
 */

const instanceMap = new WeakMap();
/**
 * Creates a new id for a given object.
 *
 * @param  object Object reference to create an id for.
 * @return The instance id (index).
 */

function createId(object) {
  const instances = instanceMap.get(object) || 0;
  instanceMap.set(object, instances + 1);
  return instances;
}
/**
 * Specify the useInstanceId *function* signatures.
 *
 * More accurately, useInstanceId distinguishes between three different
 * signatures:
 *
 * 1. When only object is given, the returned value is a number
 * 2. When object and prefix is given, the returned value is a string
 * 3. When preferredId is given, the returned value is the type of preferredId
 *
 * @param object Object reference to create an id for.
 */


/**
 * Provides a unique instance ID.
 *
 * @param  object        Object reference to create an id for.
 * @param  [prefix]      Prefix for the unique id.
 * @param  [preferredId] Default ID to use.
 * @return The unique instance id.
 */
function useInstanceId(object, prefix, preferredId) {
  return (0,external_wp_element_namespaceObject.useMemo)(() => {
    if (preferredId) return preferredId;
    const id = createId(object);
    return prefix ? `${prefix}-${id}` : id;
  }, [object]);
}

/* harmony default export */ var use_instance_id = (useInstanceId);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-instance-id/index.js



/**
 * Internal dependencies
 */



/**
 * A Higher Order Component used to be provide a unique instance ID by
 * component.
 */
const withInstanceId = createHigherOrderComponent(WrappedComponent => {
  return props => {
    const instanceId = use_instance_id(WrappedComponent); // @ts-ignore

    return (0,external_wp_element_namespaceObject.createElement)(WrappedComponent, _extends({}, props, {
      instanceId: instanceId
    }));
  };
}, 'instanceId');
/* harmony default export */ var with_instance_id = (withInstanceId);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-safe-timeout/index.js



/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * We cannot use the `Window['setTimeout']` and `Window['clearTimeout']`
 * types here because those functions include functionality that is not handled
 * by this component, like the ability to pass extra arguments.
 *
 * In the case of this component, we only handle the simplest case where
 * `setTimeout` only accepts a function (not a string) and an optional delay.
 */

/**
 * A higher-order component used to provide and manage delayed function calls
 * that ought to be bound to a component's lifecycle.
 */
const withSafeTimeout = createHigherOrderComponent(OriginalComponent => {
  return class WrappedComponent extends external_wp_element_namespaceObject.Component {
    constructor(props) {
      super(props);
      this.timeouts = [];
      this.setTimeout = this.setTimeout.bind(this);
      this.clearTimeout = this.clearTimeout.bind(this);
    }

    componentWillUnmount() {
      this.timeouts.forEach(clearTimeout);
    }

    setTimeout(fn, delay) {
      const id = setTimeout(() => {
        fn();
        this.clearTimeout(id);
      }, delay);
      this.timeouts.push(id);
      return id;
    }

    clearTimeout(id) {
      clearTimeout(id);
      this.timeouts = this.timeouts.filter(timeoutId => timeoutId !== id);
    }

    render() {
      return (// @ts-ignore
        (0,external_wp_element_namespaceObject.createElement)(OriginalComponent, _extends({}, this.props, {
          setTimeout: this.setTimeout,
          clearTimeout: this.clearTimeout
        }))
      );
    }

  };
}, 'withSafeTimeout');
/* harmony default export */ var with_safe_timeout = (withSafeTimeout);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/higher-order/with-state/index.js



/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * A Higher Order Component used to provide and manage internal component state
 * via props.
 *
 * @deprecated Use `useState` instead.
 *
 * @param {any} initialState Optional initial state of the component.
 *
 * @return {any} A higher order component wrapper accepting a component that takes the state props + its own props + `setState` and returning a component that only accepts the own props.
 */

function withState() {
  let initialState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  external_wp_deprecated_default()('wp.compose.withState', {
    since: '5.8',
    alternative: 'wp.element.useState'
  });
  return createHigherOrderComponent(OriginalComponent => {
    return class WrappedComponent extends external_wp_element_namespaceObject.Component {
      constructor(
      /** @type {any} */
      props) {
        super(props);
        this.setState = this.setState.bind(this);
        this.state = initialState;
      }

      render() {
        return (0,external_wp_element_namespaceObject.createElement)(OriginalComponent, _extends({}, this.props, this.state, {
          setState: this.setState
        }));
      }

    };
  }, 'withState');
}

;// CONCATENATED MODULE: external ["wp","keycodes"]
var external_wp_keycodes_namespaceObject = window["wp"]["keycodes"];
;// CONCATENATED MODULE: external ["wp","dom"]
var external_wp_dom_namespaceObject = window["wp"]["dom"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-ref-effect/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */

/**
 * Effect-like ref callback. Just like with `useEffect`, this allows you to
 * return a cleanup function to be run if the ref changes or one of the
 * dependencies changes. The ref is provided as an argument to the callback
 * functions. The main difference between this and `useEffect` is that
 * the `useEffect` callback is not called when the ref changes, but this is.
 * Pass the returned ref callback as the component's ref and merge multiple refs
 * with `useMergeRefs`.
 *
 * It's worth noting that if the dependencies array is empty, there's not
 * strictly a need to clean up event handlers for example, because the node is
 * to be removed. It *is* necessary if you add dependencies because the ref
 * callback will be called multiple times for the same node.
 *
 * @param  callback     Callback with ref as argument.
 * @param  dependencies Dependencies of the callback.
 *
 * @return Ref callback.
 */

function useRefEffect(callback, dependencies) {
  const cleanup = (0,external_wp_element_namespaceObject.useRef)();
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (node) {
      cleanup.current = callback(node);
    } else if (cleanup.current) {
      cleanup.current();
    }
  }, dependencies);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-constrained-tabbing/index.js
/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * In Dialogs/modals, the tabbing must be constrained to the content of
 * the wrapper element. This hook adds the behavior to the returned ref.
 *
 * @return {import('react').RefCallback<Element>} Element Ref.
 *
 * @example
 * ```js
 * import { useConstrainedTabbing } from '@wordpress/compose';
 *
 * const ConstrainedTabbingExample = () => {
 *     const constrainedTabbingRef = useConstrainedTabbing()
 *     return (
 *         <div ref={ constrainedTabbingRef }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */

function useConstrainedTabbing() {
  return useRefEffect((
  /** @type {HTMLElement} */
  node) => {
    function onKeyDown(
    /** @type {KeyboardEvent} */
    event) {
      const {
        keyCode,
        shiftKey,
        target
      } = event;

      if (keyCode !== external_wp_keycodes_namespaceObject.TAB) {
        return;
      }

      const action = shiftKey ? 'findPrevious' : 'findNext';
      const nextElement = external_wp_dom_namespaceObject.focus.tabbable[action](
      /** @type {HTMLElement} */
      target) || null; // If the element that is about to receive focus is outside the
      // area, move focus to a div and insert it at the start or end of
      // the area, depending on the direction. Without preventing default
      // behaviour, the browser will then move focus to the next element.

      if (node.contains(nextElement)) {
        return;
      }

      const domAction = shiftKey ? 'append' : 'prepend';
      const {
        ownerDocument
      } = node;
      const trap = ownerDocument.createElement('div');
      trap.tabIndex = -1;
      node[domAction](trap); // Remove itself when the trap loses focus.

      trap.addEventListener('blur', () => node.removeChild(trap));
      trap.focus();
    }

    node.addEventListener('keydown', onKeyDown);
    return () => {
      node.removeEventListener('keydown', onKeyDown);
    };
  }, []);
}

/* harmony default export */ var use_constrained_tabbing = (useConstrainedTabbing);

// EXTERNAL MODULE: ./node_modules/clipboard/dist/clipboard.js
var dist_clipboard = __webpack_require__(8294);
var clipboard_default = /*#__PURE__*/__webpack_require__.n(dist_clipboard);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-copy-on-click/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */



/* eslint-disable jsdoc/no-undefined-types */

/**
 * Copies the text to the clipboard when the element is clicked.
 *
 * @deprecated
 *
 * @param {import('react').RefObject<string | Element | NodeListOf<Element>>} ref       Reference with the element.
 * @param {string|Function}                                                   text      The text to copy.
 * @param {number}                                                            [timeout] Optional timeout to reset the returned
 *                                                                                      state. 4 seconds by default.
 *
 * @return {boolean} Whether or not the text has been copied. Resets after the
 *                   timeout.
 */

function useCopyOnClick(ref, text) {
  let timeout = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 4000;

  /* eslint-enable jsdoc/no-undefined-types */
  external_wp_deprecated_default()('wp.compose.useCopyOnClick', {
    since: '5.8',
    alternative: 'wp.compose.useCopyToClipboard'
  });
  /** @type {import('react').MutableRefObject<Clipboard | undefined>} */

  const clipboard = (0,external_wp_element_namespaceObject.useRef)();
  const [hasCopied, setHasCopied] = (0,external_wp_element_namespaceObject.useState)(false);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    /** @type {number | undefined} */
    let timeoutId;

    if (!ref.current) {
      return;
    } // Clipboard listens to click events.


    clipboard.current = new (clipboard_default())(ref.current, {
      text: () => typeof text === 'function' ? text() : text
    });
    clipboard.current.on('success', _ref => {
      let {
        clearSelection,
        trigger
      } = _ref;
      // Clearing selection will move focus back to the triggering button,
      // ensuring that it is not reset to the body, and further that it is
      // kept within the rendered node.
      clearSelection(); // Handle ClipboardJS focus bug, see https://github.com/zenorocha/clipboard.js/issues/680

      if (trigger) {
        /** @type {HTMLElement} */
        trigger.focus();
      }

      if (timeout) {
        setHasCopied(true);
        clearTimeout(timeoutId);
        timeoutId = setTimeout(() => setHasCopied(false), timeout);
      }
    });
    return () => {
      if (clipboard.current) {
        clipboard.current.destroy();
      }

      clearTimeout(timeoutId);
    };
  }, [text, timeout, setHasCopied]);
  return hasCopied;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-copy-to-clipboard/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * @template T
 * @param {T} value
 * @return {import('react').RefObject<T>} The updated ref
 */

function useUpdatedRef(value) {
  const ref = (0,external_wp_element_namespaceObject.useRef)(value);
  ref.current = value;
  return ref;
}
/**
 * Copies the given text to the clipboard when the element is clicked.
 *
 * @template {HTMLElement} TElementType
 * @param {string | (() => string)} text      The text to copy. Use a function if not
 *                                            already available and expensive to compute.
 * @param {Function}                onSuccess Called when to text is copied.
 *
 * @return {import('react').Ref<TElementType>} A ref to assign to the target element.
 */


function useCopyToClipboard(text, onSuccess) {
  // Store the dependencies as refs and continuously update them so they're
  // fresh when the callback is called.
  const textRef = useUpdatedRef(text);
  const onSuccessRef = useUpdatedRef(onSuccess);
  return useRefEffect(node => {
    // Clipboard listens to click events.
    const clipboard = new (clipboard_default())(node, {
      text() {
        return typeof textRef.current === 'function' ? textRef.current() : textRef.current || '';
      }

    });
    clipboard.on('success', _ref => {
      let {
        clearSelection
      } = _ref;
      // Clearing selection will move focus back to the triggering
      // button, ensuring that it is not reset to the body, and
      // further that it is kept within the rendered node.
      clearSelection(); // Handle ClipboardJS focus bug, see
      // https://github.com/zenorocha/clipboard.js/issues/680

      node.focus();

      if (onSuccessRef.current) {
        onSuccessRef.current();
      }
    });
    return () => {
      clipboard.destroy();
    };
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focus-on-mount/index.js
/**
 * WordPress dependencies
 */


/**
 * Hook used to focus the first tabbable element on mount.
 *
 * @param {boolean | 'firstElement'} focusOnMount Focus on mount mode.
 * @return {import('react').RefCallback<HTMLElement>} Ref callback.
 *
 * @example
 * ```js
 * import { useFocusOnMount } from '@wordpress/compose';
 *
 * const WithFocusOnMount = () => {
 *     const ref = useFocusOnMount()
 *     return (
 *         <div ref={ ref }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */

function useFocusOnMount() {
  let focusOnMount = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'firstElement';
  const focusOnMountRef = (0,external_wp_element_namespaceObject.useRef)(focusOnMount);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    focusOnMountRef.current = focusOnMount;
  }, [focusOnMount]);
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    var _node$ownerDocument$a, _node$ownerDocument;

    if (!node || focusOnMountRef.current === false) {
      return;
    }

    if (node.contains((_node$ownerDocument$a = (_node$ownerDocument = node.ownerDocument) === null || _node$ownerDocument === void 0 ? void 0 : _node$ownerDocument.activeElement) !== null && _node$ownerDocument$a !== void 0 ? _node$ownerDocument$a : null)) {
      return;
    }

    let target = node;

    if (focusOnMountRef.current === 'firstElement') {
      const firstTabbable = external_wp_dom_namespaceObject.focus.tabbable.find(node)[0];

      if (firstTabbable) {
        target =
        /** @type {HTMLElement} */
        firstTabbable;
      }
    }

    target.focus({
      // When focusing newly mounted dialogs,
      // the position of the popover is often not right on the first render
      // This prevents the layout shifts when focusing the dialogs.
      preventScroll: true
    });
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focus-return/index.js
/**
 * WordPress dependencies
 */

/**
 * When opening modals/sidebars/dialogs, the focus
 * must move to the opened area and return to the
 * previously focused element when closed.
 * The current hook implements the returning behavior.
 *
 * @param {() => void} [onFocusReturn] Overrides the default return behavior.
 * @return {import('react').RefCallback<HTMLElement>} Element Ref.
 *
 * @example
 * ```js
 * import { useFocusReturn } from '@wordpress/compose';
 *
 * const WithFocusReturn = () => {
 *     const ref = useFocusReturn()
 *     return (
 *         <div ref={ ref }>
 *             <Button />
 *             <Button />
 *         </div>
 *     );
 * }
 * ```
 */

function useFocusReturn(onFocusReturn) {
  /** @type {import('react').MutableRefObject<null | HTMLElement>} */
  const ref = (0,external_wp_element_namespaceObject.useRef)(null);
  /** @type {import('react').MutableRefObject<null | Element>} */

  const focusedBeforeMount = (0,external_wp_element_namespaceObject.useRef)(null);
  const onFocusReturnRef = (0,external_wp_element_namespaceObject.useRef)(onFocusReturn);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    onFocusReturnRef.current = onFocusReturn;
  }, [onFocusReturn]);
  return (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (node) {
      // Set ref to be used when unmounting.
      ref.current = node; // Only set when the node mounts.

      if (focusedBeforeMount.current) {
        return;
      }

      focusedBeforeMount.current = node.ownerDocument.activeElement;
    } else if (focusedBeforeMount.current) {
      var _ref$current, _ref$current2, _ref$current3;

      const isFocused = (_ref$current = ref.current) === null || _ref$current === void 0 ? void 0 : _ref$current.contains((_ref$current2 = ref.current) === null || _ref$current2 === void 0 ? void 0 : _ref$current2.ownerDocument.activeElement);

      if ((_ref$current3 = ref.current) !== null && _ref$current3 !== void 0 && _ref$current3.isConnected && !isFocused) {
        return;
      } // Defer to the component's own explicit focus return behavior, if
      // specified. This allows for support that the `onFocusReturn`
      // decides to allow the default behavior to occur under some
      // conditions.


      if (onFocusReturnRef.current) {
        onFocusReturnRef.current();
      } else {
        var _focusedBeforeMount$c;

        /** @type {null | HTMLElement} */
        (_focusedBeforeMount$c = focusedBeforeMount.current) === null || _focusedBeforeMount$c === void 0 ? void 0 : _focusedBeforeMount$c.focus();
      }
    }
  }, []);
}

/* harmony default export */ var use_focus_return = (useFocusReturn);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focus-outside/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */

/**
 * Input types which are classified as button types, for use in considering
 * whether element is a (focus-normalized) button.
 */

const INPUT_BUTTON_TYPES = ['button', 'submit'];
/**
 * List of HTML button elements subject to focus normalization
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
 */

/**
 * Returns true if the given element is a button element subject to focus
 * normalization, or false otherwise.
 *
 * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
 *
 * @param  eventTarget The target from a mouse or touch event.
 *
 * @return Whether the element is a button element subject to focus normalization.
 */
function isFocusNormalizedButton(eventTarget) {
  if (!(eventTarget instanceof window.HTMLElement)) {
    return false;
  }

  switch (eventTarget.nodeName) {
    case 'A':
    case 'BUTTON':
      return true;

    case 'INPUT':
      return INPUT_BUTTON_TYPES.includes(eventTarget.type);
  }

  return false;
}

/**
 * A react hook that can be used to check whether focus has moved outside the
 * element the event handlers are bound to.
 *
 * @param  onFocusOutside A callback triggered when focus moves outside
 *                        the element the event handlers are bound to.
 *
 * @return An object containing event handlers. Bind the event handlers to a
 * wrapping element element to capture when focus moves outside that element.
 */
function useFocusOutside(onFocusOutside) {
  const currentOnFocusOutside = (0,external_wp_element_namespaceObject.useRef)(onFocusOutside);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentOnFocusOutside.current = onFocusOutside;
  }, [onFocusOutside]);
  const preventBlurCheck = (0,external_wp_element_namespaceObject.useRef)(false);
  const blurCheckTimeoutId = (0,external_wp_element_namespaceObject.useRef)();
  /**
   * Cancel a blur check timeout.
   */

  const cancelBlurCheck = (0,external_wp_element_namespaceObject.useCallback)(() => {
    clearTimeout(blurCheckTimeoutId.current);
  }, []); // Cancel blur checks on unmount.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => cancelBlurCheck();
  }, []); // Cancel a blur check if the callback or ref is no longer provided.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (!onFocusOutside) {
      cancelBlurCheck();
    }
  }, [onFocusOutside, cancelBlurCheck]);
  /**
   * Handles a mousedown or mouseup event to respectively assign and
   * unassign a flag for preventing blur check on button elements. Some
   * browsers, namely Firefox and Safari, do not emit a focus event on
   * button elements when clicked, while others do. The logic here
   * intends to normalize this as treating click on buttons as focus.
   *
   * @param  event
   * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Element/button#Clicking_and_focus
   */

  const normalizeButtonFocus = (0,external_wp_element_namespaceObject.useCallback)(event => {
    const {
      type,
      target
    } = event;
    const isInteractionEnd = ['mouseup', 'touchend'].includes(type);

    if (isInteractionEnd) {
      preventBlurCheck.current = false;
    } else if (isFocusNormalizedButton(target)) {
      preventBlurCheck.current = true;
    }
  }, []);
  /**
   * A callback triggered when a blur event occurs on the element the handler
   * is bound to.
   *
   * Calls the `onFocusOutside` callback in an immediate timeout if focus has
   * move outside the bound element and is still within the document.
   */

  const queueBlurCheck = (0,external_wp_element_namespaceObject.useCallback)(event => {
    var _event$relatedTarget;

    // React does not allow using an event reference asynchronously
    // due to recycling behavior, except when explicitly persisted.
    event.persist(); // Skip blur check if clicking button. See `normalizeButtonFocus`.

    if (preventBlurCheck.current) {
      return;
    } // The usage of this attribute should be avoided. The only use case
    // would be when we load modals that are not React components and
    // therefore don't exist in the React tree. An example is opening
    // the Media Library modal from another dialog.
    // This attribute should contain a selector of the related target
    // we want to ignore, because we still need to trigger the blur event
    // on all other cases.


    const ignoreForRelatedTarget = event.target.getAttribute('data-unstable-ignore-focus-outside-for-relatedtarget');

    if (ignoreForRelatedTarget && (_event$relatedTarget = event.relatedTarget) !== null && _event$relatedTarget !== void 0 && _event$relatedTarget.closest(ignoreForRelatedTarget)) {
      return;
    }

    blurCheckTimeoutId.current = setTimeout(() => {
      // If document is not focused then focus should remain
      // inside the wrapped component and therefore we cancel
      // this blur event thereby leaving focus in place.
      // https://developer.mozilla.org/en-US/docs/Web/API/Document/hasFocus.
      if (!document.hasFocus()) {
        event.preventDefault();
        return;
      }

      if ('function' === typeof currentOnFocusOutside.current) {
        currentOnFocusOutside.current(event);
      }
    }, 0);
  }, []);
  return {
    onFocus: cancelBlurCheck,
    onMouseDown: normalizeButtonFocus,
    onMouseUp: normalizeButtonFocus,
    onTouchStart: normalizeButtonFocus,
    onTouchEnd: normalizeButtonFocus,
    onBlur: queueBlurCheck
  };
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-merge-refs/index.js
/**
 * WordPress dependencies
 */

/* eslint-disable jsdoc/valid-types */

/**
 * @template T
 * @typedef {T extends import('react').Ref<infer R> ? R : never} TypeFromRef
 */

/* eslint-enable jsdoc/valid-types */

/**
 * @template T
 * @param {import('react').Ref<T>} ref
 * @param {T}                      value
 */

function assignRef(ref, value) {
  if (typeof ref === 'function') {
    ref(value);
  } else if (ref && ref.hasOwnProperty('current')) {
    /* eslint-disable jsdoc/no-undefined-types */

    /** @type {import('react').MutableRefObject<T>} */
    ref.current = value;
    /* eslint-enable jsdoc/no-undefined-types */
  }
}
/**
 * Merges refs into one ref callback.
 *
 * It also ensures that the merged ref callbacks are only called when they
 * change (as a result of a `useCallback` dependency update) OR when the ref
 * value changes, just as React does when passing a single ref callback to the
 * component.
 *
 * As expected, if you pass a new function on every render, the ref callback
 * will be called after every render.
 *
 * If you don't wish a ref callback to be called after every render, wrap it
 * with `useCallback( callback, dependencies )`. When a dependency changes, the
 * old ref callback will be called with `null` and the new ref callback will be
 * called with the same value.
 *
 * To make ref callbacks easier to use, you can also pass the result of
 * `useRefEffect`, which makes cleanup easier by allowing you to return a
 * cleanup function instead of handling `null`.
 *
 * It's also possible to _disable_ a ref (and its behaviour) by simply not
 * passing the ref.
 *
 * ```jsx
 * const ref = useRefEffect( ( node ) => {
 *   node.addEventListener( ... );
 *   return () => {
 *     node.removeEventListener( ... );
 *   };
 * }, [ ...dependencies ] );
 * const otherRef = useRef();
 * const mergedRefs useMergeRefs( [
 *   enabled && ref,
 *   otherRef,
 * ] );
 * return <div ref={ mergedRefs } />;
 * ```
 *
 * @template {import('react').Ref<any>} TRef
 * @param {Array<TRef>} refs The refs to be merged.
 *
 * @return {import('react').RefCallback<TypeFromRef<TRef>>} The merged ref callback.
 */


function useMergeRefs(refs) {
  const element = (0,external_wp_element_namespaceObject.useRef)();
  const isAttached = (0,external_wp_element_namespaceObject.useRef)(false);
  const didElementChange = (0,external_wp_element_namespaceObject.useRef)(false);
  /* eslint-disable jsdoc/no-undefined-types */

  /** @type {import('react').MutableRefObject<TRef[]>} */

  /* eslint-enable jsdoc/no-undefined-types */

  const previousRefs = (0,external_wp_element_namespaceObject.useRef)([]);
  const currentRefs = (0,external_wp_element_namespaceObject.useRef)(refs); // Update on render before the ref callback is called, so the ref callback
  // always has access to the current refs.

  currentRefs.current = refs; // If any of the refs change, call the previous ref with `null` and the new
  // ref with the node, except when the element changes in the same cycle, in
  // which case the ref callbacks will already have been called.

  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    if (didElementChange.current === false && isAttached.current === true) {
      refs.forEach((ref, index) => {
        const previousRef = previousRefs.current[index];

        if (ref !== previousRef) {
          assignRef(previousRef, null);
          assignRef(ref, element.current);
        }
      });
    }

    previousRefs.current = refs;
  }, refs); // No dependencies, must be reset after every render so ref callbacks are
  // correctly called after a ref change.

  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    didElementChange.current = false;
  }); // There should be no dependencies so that `callback` is only called when
  // the node changes.

  return (0,external_wp_element_namespaceObject.useCallback)(value => {
    // Update the element so it can be used when calling ref callbacks on a
    // dependency change.
    assignRef(element, value);
    didElementChange.current = true;
    isAttached.current = value !== null; // When an element changes, the current ref callback should be called
    // with the new element and the previous one with `null`.

    const refsToAssign = value ? currentRefs.current : previousRefs.current; // Update the latest refs.

    for (const ref of refsToAssign) {
      assignRef(ref, value);
    }
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-dialog/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */







/**
 * Returns a ref and props to apply to a dialog wrapper to enable the following behaviors:
 *  - constrained tabbing.
 *  - focus on mount.
 *  - return focus on unmount.
 *  - focus outside.
 *
 * @param  options Dialog Options.
 */
function useDialog(options) {
  const currentOptions = (0,external_wp_element_namespaceObject.useRef)();
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentOptions.current = options;
  }, Object.values(options));
  const constrainedTabbingRef = use_constrained_tabbing();
  const focusOnMountRef = useFocusOnMount(options.focusOnMount);
  const focusReturnRef = use_focus_return();
  const focusOutsideProps = useFocusOutside(event => {
    var _currentOptions$curre, _currentOptions$curre2;

    // This unstable prop  is here only to manage backward compatibility
    // for the Popover component otherwise, the onClose should be enough.
    if ((_currentOptions$curre = currentOptions.current) !== null && _currentOptions$curre !== void 0 && _currentOptions$curre.__unstableOnClose) {
      currentOptions.current.__unstableOnClose('focus-outside', event);
    } else if ((_currentOptions$curre2 = currentOptions.current) !== null && _currentOptions$curre2 !== void 0 && _currentOptions$curre2.onClose) {
      currentOptions.current.onClose();
    }
  });
  const closeOnEscapeRef = (0,external_wp_element_namespaceObject.useCallback)(node => {
    if (!node) {
      return;
    }

    node.addEventListener('keydown', event => {
      var _currentOptions$curre3;

      // Close on escape.
      if (event.keyCode === external_wp_keycodes_namespaceObject.ESCAPE && !event.defaultPrevented && (_currentOptions$curre3 = currentOptions.current) !== null && _currentOptions$curre3 !== void 0 && _currentOptions$curre3.onClose) {
        event.preventDefault();
        currentOptions.current.onClose();
      }
    });
  }, []);
  return [useMergeRefs([options.focusOnMount !== false ? constrainedTabbingRef : null, options.focusOnMount !== false ? focusReturnRef : null, options.focusOnMount !== false ? focusOnMountRef : null, closeOnEscapeRef]), { ...focusOutsideProps,
    tabIndex: -1
  }];
}

/* harmony default export */ var use_dialog = (useDialog);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-disabled/index.js
/**
 * Internal dependencies
 */


/**
 * In some circumstances, such as block previews, all focusable DOM elements
 * (input fields, links, buttons, etc.) need to be disabled. This hook adds the
 * behavior to disable nested DOM elements to the returned ref.
 *
 * If you can, prefer the use of the inert HTML attribute.
 *
 * @param {Object}   config            Configuration object.
 * @param {boolean=} config.isDisabled Whether the element should be disabled.
 * @return {import('react').RefCallback<HTMLElement>} Element Ref.
 *
 * @example
 * ```js
 * import { useDisabled } from '@wordpress/compose';
 *
 * const DisabledExample = () => {
 * 	const disabledRef = useDisabled();
 *	return (
 *		<div ref={ disabledRef }>
 *			<a href="#">This link will have tabindex set to -1</a>
 *			<input placeholder="This input will have the disabled attribute added to it." type="text" />
 *		</div>
 *	);
 * };
 * ```
 */

function useDisabled() {
  let {
    isDisabled: isDisabledProp = false
  } = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  return useRefEffect(node => {
    var _node$ownerDocument;

    if (isDisabledProp) {
      return;
    }

    const defaultView = node === null || node === void 0 ? void 0 : (_node$ownerDocument = node.ownerDocument) === null || _node$ownerDocument === void 0 ? void 0 : _node$ownerDocument.defaultView;

    if (!defaultView) {
      return;
    }
    /** A variable keeping track of the previous updates in order to restore them. */


    const updates = [];

    const disable = () => {
      node.childNodes.forEach(child => {
        if (!(child instanceof defaultView.HTMLElement)) {
          return;
        }

        if (!child.getAttribute('inert')) {
          child.setAttribute('inert', 'true');
          updates.push(() => {
            child.removeAttribute('inert');
          });
        }
      });
    }; // Debounce re-disable since disabling process itself will incur
    // additional mutations which should be ignored.


    const debouncedDisable = debounce(disable, 0, {
      leading: true
    });
    disable();
    /** @type {MutationObserver | undefined} */

    const observer = new window.MutationObserver(debouncedDisable);
    observer.observe(node, {
      childList: true
    });
    return () => {
      if (observer) {
        observer.disconnect();
      }

      debouncedDisable.cancel();
      updates.forEach(update => update());
    };
  }, [isDisabledProp]);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-isomorphic-layout-effect/index.js
/**
 * WordPress dependencies
 */

/**
 * Preferred over direct usage of `useLayoutEffect` when supporting
 * server rendered components (SSR) because currently React
 * throws a warning when using useLayoutEffect in that environment.
 */

const useIsomorphicLayoutEffect = typeof window !== 'undefined' ? external_wp_element_namespaceObject.useLayoutEffect : external_wp_element_namespaceObject.useEffect;
/* harmony default export */ var use_isomorphic_layout_effect = (useIsomorphicLayoutEffect);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-dragging/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */

 // Event handlers that are triggered from `document` listeners accept a MouseEvent,
// while those triggered from React listeners accept a React.MouseEvent.

/**
 * @param {Object}                                  props
 * @param {(e: import('react').MouseEvent) => void} props.onDragStart
 * @param {(e: MouseEvent) => void}                 props.onDragMove
 * @param {(e?: MouseEvent) => void}                props.onDragEnd
 */

function useDragging(_ref) {
  let {
    onDragStart,
    onDragMove,
    onDragEnd
  } = _ref;
  const [isDragging, setIsDragging] = (0,external_wp_element_namespaceObject.useState)(false);
  const eventsRef = (0,external_wp_element_namespaceObject.useRef)({
    onDragStart,
    onDragMove,
    onDragEnd
  });
  use_isomorphic_layout_effect(() => {
    eventsRef.current.onDragStart = onDragStart;
    eventsRef.current.onDragMove = onDragMove;
    eventsRef.current.onDragEnd = onDragEnd;
  }, [onDragStart, onDragMove, onDragEnd]);
  /** @type {(e: MouseEvent) => void} */

  const onMouseMove = (0,external_wp_element_namespaceObject.useCallback)(event => eventsRef.current.onDragMove && eventsRef.current.onDragMove(event), []);
  /** @type {(e?: MouseEvent) => void} */

  const endDrag = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (eventsRef.current.onDragEnd) {
      eventsRef.current.onDragEnd(event);
    }

    document.removeEventListener('mousemove', onMouseMove);
    document.removeEventListener('mouseup', endDrag);
    setIsDragging(false);
  }, []);
  /** @type {(e: import('react').MouseEvent) => void} */

  const startDrag = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (eventsRef.current.onDragStart) {
      eventsRef.current.onDragStart(event);
    }

    document.addEventListener('mousemove', onMouseMove);
    document.addEventListener('mouseup', endDrag);
    setIsDragging(true);
  }, []); // Remove the global events when unmounting if needed.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => {
      if (isDragging) {
        document.removeEventListener('mousemove', onMouseMove);
        document.removeEventListener('mouseup', endDrag);
      }
    };
  }, [isDragging]);
  return {
    startDrag,
    endDrag,
    isDragging
  };
}

// EXTERNAL MODULE: ./node_modules/mousetrap/mousetrap.js
var mousetrap_mousetrap = __webpack_require__(7973);
var mousetrap_default = /*#__PURE__*/__webpack_require__.n(mousetrap_mousetrap);
// EXTERNAL MODULE: ./node_modules/mousetrap/plugins/global-bind/mousetrap-global-bind.js
var mousetrap_global_bind = __webpack_require__(5538);
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-keyboard-shortcut/index.js
/**
 * External dependencies
 */


/**
 * WordPress dependencies
 */



/**
 * A block selection object.
 *
 * @typedef {Object} WPKeyboardShortcutConfig
 *
 * @property {boolean}                                [bindGlobal] Handle keyboard events anywhere including inside textarea/input fields.
 * @property {string}                                 [eventName]  Event name used to trigger the handler, defaults to keydown.
 * @property {boolean}                                [isDisabled] Disables the keyboard handler if the value is true.
 * @property {import('react').RefObject<HTMLElement>} [target]     React reference to the DOM element used to catch the keyboard event.
 */

/* eslint-disable jsdoc/valid-types */

/**
 * Attach a keyboard shortcut handler.
 *
 * @see https://craig.is/killing/mice#api.bind for information about the `callback` parameter.
 *
 * @param {string[]|string}                                                       shortcuts Keyboard Shortcuts.
 * @param {(e: import('mousetrap').ExtendedKeyboardEvent, combo: string) => void} callback  Shortcut callback.
 * @param {WPKeyboardShortcutConfig}                                              options   Shortcut options.
 */

function useKeyboardShortcut(
/* eslint-enable jsdoc/valid-types */
shortcuts, callback) {
  let {
    bindGlobal = false,
    eventName = 'keydown',
    isDisabled = false,
    // This is important for performance considerations.
    target
  } = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
  const currentCallback = (0,external_wp_element_namespaceObject.useRef)(callback);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    currentCallback.current = callback;
  }, [callback]);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (isDisabled) {
      return;
    }

    const mousetrap = new (mousetrap_default())(target && target.current ? target.current : // We were passing `document` here previously, so to successfully cast it to Element we must cast it first to `unknown`.
    // Not sure if this is a mistake but it was the behavior previous to the addition of types so we're just doing what's
    // necessary to maintain the existing behavior.

    /** @type {Element} */

    /** @type {unknown} */
    document);
    const shortcutsArray = Array.isArray(shortcuts) ? shortcuts : [shortcuts];
    shortcutsArray.forEach(shortcut => {
      const keys = shortcut.split('+'); // Determines whether a key is a modifier by the length of the string.
      // E.g. if I add a pass a shortcut Shift+Cmd+M, it'll determine that
      // the modifiers are Shift and Cmd because they're not a single character.

      const modifiers = new Set(keys.filter(value => value.length > 1));
      const hasAlt = modifiers.has('alt');
      const hasShift = modifiers.has('shift'); // This should be better moved to the shortcut registration instead.

      if ((0,external_wp_keycodes_namespaceObject.isAppleOS)() && (modifiers.size === 1 && hasAlt || modifiers.size === 2 && hasAlt && hasShift)) {
        throw new Error(`Cannot bind ${shortcut}. Alt and Shift+Alt modifiers are reserved for character input.`);
      }

      const bindFn = bindGlobal ? 'bindGlobal' : 'bind'; // @ts-ignore `bindGlobal` is an undocumented property

      mousetrap[bindFn](shortcut, function () {
        return (
          /* eslint-enable jsdoc/valid-types */
          currentCallback.current(...arguments)
        );
      }, eventName);
    });
    return () => {
      mousetrap.reset();
    };
  }, [shortcuts, bindGlobal, eventName, target, isDisabled]);
}

/* harmony default export */ var use_keyboard_shortcut = (useKeyboardShortcut);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-media-query/index.js
/**
 * WordPress dependencies
 */

/**
 * Runs a media query and returns its value when it changes.
 *
 * @param {string} [query] Media Query.
 * @return {boolean} return value of the media query.
 */

function useMediaQuery(query) {
  const [match, setMatch] = (0,external_wp_element_namespaceObject.useState)(() => !!(query && typeof window !== 'undefined' && window.matchMedia(query).matches));
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    if (!query) {
      return;
    }

    const updateMatch = () => setMatch(window.matchMedia(query).matches);

    updateMatch();
    const list = window.matchMedia(query);
    list.addListener(updateMatch);
    return () => {
      list.removeListener(updateMatch);
    };
  }, [query]);
  return !!query && match;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-previous/index.js
/**
 * WordPress dependencies
 */

/**
 * Use something's value from the previous render.
 * Based on https://usehooks.com/usePrevious/.
 *
 * @param  value The value to track.
 *
 * @return The value from the previous render.
 */

function usePrevious(value) {
  const ref = (0,external_wp_element_namespaceObject.useRef)(); // Store current value in ref.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    ref.current = value;
  }, [value]); // Re-run when value changes.
  // Return previous value (happens before update in useEffect above).

  return ref.current;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-reduced-motion/index.js
/**
 * Internal dependencies
 */

/**
 * Hook returning whether the user has a preference for reduced motion.
 *
 * @return {boolean} Reduced motion preference value.
 */

const useReducedMotion = () => useMediaQuery('(prefers-reduced-motion: reduce)');

/* harmony default export */ var use_reduced_motion = (useReducedMotion);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-viewport-match/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/**
 * @typedef {"huge" | "wide" | "large" | "medium" | "small" | "mobile"} WPBreakpoint
 */

/**
 * Hash of breakpoint names with pixel width at which it becomes effective.
 *
 * @see _breakpoints.scss
 *
 * @type {Record<WPBreakpoint, number>}
 */

const BREAKPOINTS = {
  huge: 1440,
  wide: 1280,
  large: 960,
  medium: 782,
  small: 600,
  mobile: 480
};
/**
 * @typedef {">=" | "<"} WPViewportOperator
 */

/**
 * Object mapping media query operators to the condition to be used.
 *
 * @type {Record<WPViewportOperator, string>}
 */

const CONDITIONS = {
  '>=': 'min-width',
  '<': 'max-width'
};
/**
 * Object mapping media query operators to a function that given a breakpointValue and a width evaluates if the operator matches the values.
 *
 * @type {Record<WPViewportOperator, (breakpointValue: number, width: number) => boolean>}
 */

const OPERATOR_EVALUATORS = {
  '>=': (breakpointValue, width) => width >= breakpointValue,
  '<': (breakpointValue, width) => width < breakpointValue
};
const ViewportMatchWidthContext = (0,external_wp_element_namespaceObject.createContext)(
/** @type {null | number} */
null);
/**
 * Returns true if the viewport matches the given query, or false otherwise.
 *
 * @param {WPBreakpoint}       breakpoint      Breakpoint size name.
 * @param {WPViewportOperator} [operator=">="] Viewport operator.
 *
 * @example
 *
 * ```js
 * useViewportMatch( 'huge', '<' );
 * useViewportMatch( 'medium' );
 * ```
 *
 * @return {boolean} Whether viewport matches query.
 */

const useViewportMatch = function (breakpoint) {
  let operator = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '>=';
  const simulatedWidth = (0,external_wp_element_namespaceObject.useContext)(ViewportMatchWidthContext);
  const mediaQuery = !simulatedWidth && `(${CONDITIONS[operator]}: ${BREAKPOINTS[breakpoint]}px)`;
  const mediaQueryResult = useMediaQuery(mediaQuery || undefined);

  if (simulatedWidth) {
    return OPERATOR_EVALUATORS[operator](BREAKPOINTS[breakpoint], simulatedWidth);
  }

  return mediaQueryResult;
};

useViewportMatch.__experimentalWidthProvider = ViewportMatchWidthContext.Provider;
/* harmony default export */ var use_viewport_match = (useViewportMatch);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-resize-observer/index.js


/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


// This of course could've been more streamlined with internal state instead of
// refs, but then host hooks / components could not opt out of renders.
// This could've been exported to its own module, but the current build doesn't
// seem to work with module imports and I had no more time to spend on this...
function useResolvedElement(subscriber, refOrElement) {
  const callbackRefElement = (0,external_wp_element_namespaceObject.useRef)(null);
  const lastReportRef = (0,external_wp_element_namespaceObject.useRef)(null);
  const cleanupRef = (0,external_wp_element_namespaceObject.useRef)();
  const callSubscriber = (0,external_wp_element_namespaceObject.useCallback)(() => {
    let element = null;

    if (callbackRefElement.current) {
      element = callbackRefElement.current;
    } else if (refOrElement) {
      if (refOrElement instanceof HTMLElement) {
        element = refOrElement;
      } else {
        element = refOrElement.current;
      }
    }

    if (lastReportRef.current && lastReportRef.current.element === element && lastReportRef.current.reporter === callSubscriber) {
      return;
    }

    if (cleanupRef.current) {
      cleanupRef.current(); // Making sure the cleanup is not called accidentally multiple times.

      cleanupRef.current = null;
    }

    lastReportRef.current = {
      reporter: callSubscriber,
      element
    }; // Only calling the subscriber, if there's an actual element to report.

    if (element) {
      cleanupRef.current = subscriber(element);
    }
  }, [refOrElement, subscriber]); // On each render, we check whether a ref changed, or if we got a new raw
  // element.

  (0,external_wp_element_namespaceObject.useEffect)(() => {
    // With this we're *technically* supporting cases where ref objects' current value changes, but only if there's a
    // render accompanying that change as well.
    // To guarantee we always have the right element, one must use the ref callback provided instead, but we support
    // RefObjects to make the hook API more convenient in certain cases.
    callSubscriber();
  }, [callSubscriber]);
  return (0,external_wp_element_namespaceObject.useCallback)(element => {
    callbackRefElement.current = element;
    callSubscriber();
  }, [callSubscriber]);
}

// We're only using the first element of the size sequences, until future versions of the spec solidify on how
// exactly it'll be used for fragments in multi-column scenarios:
// From the spec:
// > The box size properties are exposed as FrozenArray in order to support elements that have multiple fragments,
// > which occur in multi-column scenarios. However the current definitions of content rect and border box do not
// > mention how those boxes are affected by multi-column layout. In this spec, there will only be a single
// > ResizeObserverSize returned in the FrozenArray, which will correspond to the dimensions of the first column.
// > A future version of this spec will extend the returned FrozenArray to contain the per-fragment size information.
// (https://drafts.csswg.org/resize-observer/#resize-observer-entry-interface)
//
// Also, testing these new box options revealed that in both Chrome and FF everything is returned in the callback,
// regardless of the "box" option.
// The spec states the following on this:
// > This does not have any impact on which box dimensions are returned to the defined callback when the event
// > is fired, it solely defines which box the author wishes to observe layout changes on.
// (https://drafts.csswg.org/resize-observer/#resize-observer-interface)
// I'm not exactly clear on what this means, especially when you consider a later section stating the following:
// > This section is non-normative. An author may desire to observe more than one CSS box.
// > In this case, author will need to use multiple ResizeObservers.
// (https://drafts.csswg.org/resize-observer/#resize-observer-interface)
// Which is clearly not how current browser implementations behave, and seems to contradict the previous quote.
// For this reason I decided to only return the requested size,
// even though it seems we have access to results for all box types.
// This also means that we get to keep the current api, being able to return a simple { width, height } pair,
// regardless of box option.
const extractSize = (entry, boxProp, sizeType) => {
  if (!entry[boxProp]) {
    if (boxProp === 'contentBoxSize') {
      // The dimensions in `contentBoxSize` and `contentRect` are equivalent according to the spec.
      // See the 6th step in the description for the RO algorithm:
      // https://drafts.csswg.org/resize-observer/#create-and-populate-resizeobserverentry-h
      // > Set this.contentRect to logical this.contentBoxSize given target and observedBox of "content-box".
      // In real browser implementations of course these objects differ, but the width/height values should be equivalent.
      return entry.contentRect[sizeType === 'inlineSize' ? 'width' : 'height'];
    }

    return undefined;
  } // A couple bytes smaller than calling Array.isArray() and just as effective here.


  return entry[boxProp][0] ? entry[boxProp][0][sizeType] : // TS complains about this, because the RO entry type follows the spec and does not reflect Firefox's current
  // behaviour of returning objects instead of arrays for `borderBoxSize` and `contentBoxSize`.
  // @ts-ignore
  entry[boxProp][sizeType];
};

function useResizeObserver() {
  let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  // Saving the callback as a ref. With this, I don't need to put onResize in the
  // effect dep array, and just passing in an anonymous function without memoising
  // will not reinstantiate the hook's ResizeObserver.
  const onResize = opts.onResize;
  const onResizeRef = (0,external_wp_element_namespaceObject.useRef)(undefined);
  onResizeRef.current = onResize;
  const round = opts.round || Math.round; // Using a single instance throughout the hook's lifetime

  const resizeObserverRef = (0,external_wp_element_namespaceObject.useRef)();
  const [size, setSize] = (0,external_wp_element_namespaceObject.useState)({
    width: undefined,
    height: undefined
  }); // In certain edge cases the RO might want to report a size change just after
  // the component unmounted.

  const didUnmount = (0,external_wp_element_namespaceObject.useRef)(false);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    return () => {
      didUnmount.current = true;
    };
  }, []); // Using a ref to track the previous width / height to avoid unnecessary renders.

  const previous = (0,external_wp_element_namespaceObject.useRef)({
    width: undefined,
    height: undefined
  }); // This block is kinda like a useEffect, only it's called whenever a new
  // element could be resolved based on the ref option. It also has a cleanup
  // function.

  const refCallback = useResolvedElement((0,external_wp_element_namespaceObject.useCallback)(element => {
    // We only use a single Resize Observer instance, and we're instantiating it on demand, only once there's something to observe.
    // This instance is also recreated when the `box` option changes, so that a new observation is fired if there was a previously observed element with a different box option.
    if (!resizeObserverRef.current || resizeObserverRef.current.box !== opts.box || resizeObserverRef.current.round !== round) {
      resizeObserverRef.current = {
        box: opts.box,
        round,
        instance: new ResizeObserver(entries => {
          const entry = entries[0];
          let boxProp = 'borderBoxSize';

          if (opts.box === 'border-box') {
            boxProp = 'borderBoxSize';
          } else {
            boxProp = opts.box === 'device-pixel-content-box' ? 'devicePixelContentBoxSize' : 'contentBoxSize';
          }

          const reportedWidth = extractSize(entry, boxProp, 'inlineSize');
          const reportedHeight = extractSize(entry, boxProp, 'blockSize');
          const newWidth = reportedWidth ? round(reportedWidth) : undefined;
          const newHeight = reportedHeight ? round(reportedHeight) : undefined;

          if (previous.current.width !== newWidth || previous.current.height !== newHeight) {
            const newSize = {
              width: newWidth,
              height: newHeight
            };
            previous.current.width = newWidth;
            previous.current.height = newHeight;

            if (onResizeRef.current) {
              onResizeRef.current(newSize);
            } else if (!didUnmount.current) {
              setSize(newSize);
            }
          }
        })
      };
    }

    resizeObserverRef.current.instance.observe(element, {
      box: opts.box
    });
    return () => {
      if (resizeObserverRef.current) {
        resizeObserverRef.current.instance.unobserve(element);
      }
    };
  }, [opts.box, round]), opts.ref);
  return (0,external_wp_element_namespaceObject.useMemo)(() => ({
    ref: refCallback,
    width: size.width,
    height: size.height
  }), [refCallback, size ? size.width : null, size ? size.height : null]);
}
/**
 * Hook which allows to listen the resize event of any target element when it changes sizes.
 * _Note: `useResizeObserver` will report `null` until after first render.
 *
 * @example
 *
 * ```js
 * const App = () => {
 * 	const [ resizeListener, sizes ] = useResizeObserver();
 *
 * 	return (
 * 		<div>
 * 			{ resizeListener }
 * 			Your content here
 * 		</div>
 * 	);
 * };
 * ```
 */


function useResizeAware() {
  const {
    ref,
    width,
    height
  } = useResizeObserver();
  const sizes = (0,external_wp_element_namespaceObject.useMemo)(() => {
    return {
      width: width !== null && width !== void 0 ? width : null,
      height: height !== null && height !== void 0 ? height : null
    };
  }, [width, height]);
  const resizeListener = (0,external_wp_element_namespaceObject.createElement)("div", {
    style: {
      position: 'absolute',
      top: 0,
      left: 0,
      right: 0,
      bottom: 0,
      pointerEvents: 'none',
      opacity: 0,
      overflow: 'hidden',
      zIndex: -1
    },
    "aria-hidden": "true",
    ref: ref
  });
  return [resizeListener, sizes];
}

;// CONCATENATED MODULE: external ["wp","priorityQueue"]
var external_wp_priorityQueue_namespaceObject = window["wp"]["priorityQueue"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-async-list/index.js
/**
 * WordPress dependencies
 */



/**
 * Returns the first items from list that are present on state.
 *
 * @param  list  New array.
 * @param  state Current state.
 * @return First items present iin state.
 */
function getFirstItemsPresentInState(list, state) {
  const firstItems = [];

  for (let i = 0; i < list.length; i++) {
    const item = list[i];

    if (!state.includes(item)) {
      break;
    }

    firstItems.push(item);
  }

  return firstItems;
}
/**
 * React hook returns an array which items get asynchronously appended from a source array.
 * This behavior is useful if we want to render a list of items asynchronously for performance reasons.
 *
 * @param  list   Source array.
 * @param  config Configuration object.
 *
 * @return Async array.
 */


function useAsyncList(list) {
  let config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {
    step: 1
  };
  const {
    step = 1
  } = config;
  const [current, setCurrent] = (0,external_wp_element_namespaceObject.useState)([]);
  (0,external_wp_element_namespaceObject.useEffect)(() => {
    // On reset, we keep the first items that were previously rendered.
    let firstItems = getFirstItemsPresentInState(list, current);

    if (firstItems.length < step) {
      firstItems = firstItems.concat(list.slice(firstItems.length, step));
    }

    setCurrent(firstItems);
    const asyncQueue = (0,external_wp_priorityQueue_namespaceObject.createQueue)();

    for (let i = firstItems.length; i < list.length; i += step) {
      asyncQueue.add({}, () => {
        (0,external_wp_element_namespaceObject.flushSync)(() => {
          setCurrent(state => [...state, ...list.slice(i, i + step)]);
        });
      });
    }

    return () => asyncQueue.reset();
  }, [list]);
  return current;
}

/* harmony default export */ var use_async_list = (useAsyncList);

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-warn-on-change/index.js
/**
 * Internal dependencies
 */
 // Disable reason: Object and object are distinctly different types in TypeScript and we mean the lowercase object in thise case
// but eslint wants to force us to use `Object`. See https://stackoverflow.com/questions/49464634/difference-between-object-and-object-in-typescript

/* eslint-disable jsdoc/check-types */

/**
 * Hook that performs a shallow comparison between the preview value of an object
 * and the new one, if there's a difference, it prints it to the console.
 * this is useful in performance related work, to check why a component re-renders.
 *
 *  @example
 *
 * ```jsx
 * function MyComponent(props) {
 *    useWarnOnChange(props);
 *
 *    return "Something";
 * }
 * ```
 *
 * @param {object} object Object which changes to compare.
 * @param {string} prefix Just a prefix to show when console logging.
 */

function useWarnOnChange(object) {
  let prefix = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'Change detection';
  const previousValues = usePrevious(object);
  Object.entries(previousValues !== null && previousValues !== void 0 ? previousValues : []).forEach(_ref => {
    let [key, value] = _ref;

    if (value !== object[
    /** @type {keyof typeof object} */
    key]) {
      // eslint-disable-next-line no-console
      console.warn(`${prefix}: ${key} key changed:`, value, object[
      /** @type {keyof typeof object} */
      key]
      /* eslint-enable jsdoc/check-types */
      );
    }
  });
}

/* harmony default export */ var use_warn_on_change = (useWarnOnChange);

;// CONCATENATED MODULE: external "React"
var external_React_namespaceObject = window["React"];
;// CONCATENATED MODULE: ./node_modules/use-memo-one/dist/use-memo-one.esm.js


function areInputsEqual(newInputs, lastInputs) {
  if (newInputs.length !== lastInputs.length) {
    return false;
  }

  for (var i = 0; i < newInputs.length; i++) {
    if (newInputs[i] !== lastInputs[i]) {
      return false;
    }
  }

  return true;
}

function useMemoOne(getResult, inputs) {
  var initial = (0,external_React_namespaceObject.useState)(function () {
    return {
      inputs: inputs,
      result: getResult()
    };
  })[0];
  var isFirstRun = (0,external_React_namespaceObject.useRef)(true);
  var committed = (0,external_React_namespaceObject.useRef)(initial);
  var useCache = isFirstRun.current || Boolean(inputs && committed.current.inputs && areInputsEqual(inputs, committed.current.inputs));
  var cache = useCache ? committed.current : {
    inputs: inputs,
    result: getResult()
  };
  (0,external_React_namespaceObject.useEffect)(function () {
    isFirstRun.current = false;
    committed.current = cache;
  }, [cache]);
  return cache.result;
}
function useCallbackOne(callback, inputs) {
  return useMemoOne(function () {
    return callback;
  }, inputs);
}
var useMemo = (/* unused pure expression or super */ null && (useMemoOne));
var useCallback = (/* unused pure expression or super */ null && (useCallbackOne));



;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-debounce/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Debounces a function similar to Lodash's `debounce`. A new debounced function will
 * be returned and any scheduled calls cancelled if any of the arguments change,
 * including the function to debounce, so please wrap functions created on
 * render in components in `useCallback`.
 *
 * @see https://docs-lodash.com/v4/debounce/
 *
 * @template {(...args: any[]) => void} TFunc
 *
 * @param {TFunc}                                          fn        The function to debounce.
 * @param {number}                                         [wait]    The number of milliseconds to delay.
 * @param {import('../../utils/debounce').DebounceOptions} [options] The options object.
 * @return {import('../../utils/debounce').DebouncedFunc<TFunc>} Debounced function.
 */

function useDebounce(fn, wait, options) {
  const debounced = useMemoOne(() => debounce(fn, wait !== null && wait !== void 0 ? wait : 0, options), [fn, wait, options]);
  (0,external_wp_element_namespaceObject.useEffect)(() => () => debounced.cancel(), [debounced]);
  return debounced;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-throttle/index.js
/**
 * External dependencies
 */

/**
 * WordPress dependencies
 */


/**
 * Internal dependencies
 */


/**
 * Throttles a function similar to Lodash's `throttle`. A new throttled function will
 * be returned and any scheduled calls cancelled if any of the arguments change,
 * including the function to throttle, so please wrap functions created on
 * render in components in `useCallback`.
 *
 * @see https://docs-lodash.com/v4/throttle/
 *
 * @template {(...args: any[]) => void} TFunc
 *
 * @param {TFunc}                                          fn        The function to throttle.
 * @param {number}                                         [wait]    The number of milliseconds to throttle invocations to.
 * @param {import('../../utils/throttle').ThrottleOptions} [options] The options object. See linked documentation for details.
 * @return {import('../../utils/debounce').DebouncedFunc<TFunc>} Throttled function.
 */

function useThrottle(fn, wait, options) {
  const throttled = useMemoOne(() => throttle(fn, wait !== null && wait !== void 0 ? wait : 0, options), [fn, wait, options]);
  (0,external_wp_element_namespaceObject.useEffect)(() => () => throttled.cancel(), [throttled]);
  return throttled;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-drop-zone/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */


/* eslint-disable jsdoc/valid-types */

/**
 * @template T
 * @param {T} value
 * @return {import('react').MutableRefObject<T|null>} A ref with the value.
 */

function useFreshRef(value) {
  /* eslint-enable jsdoc/valid-types */

  /* eslint-disable jsdoc/no-undefined-types */

  /** @type {import('react').MutableRefObject<T>} */

  /* eslint-enable jsdoc/no-undefined-types */
  // Disable reason: We're doing something pretty JavaScript-y here where the
  // ref will always have a current value that is not null or undefined but it
  // needs to start as undefined. We don't want to change the return type so
  // it's easier to just ts-ignore this specific line that's complaining about
  // undefined not being part of T.
  // @ts-ignore
  const ref = (0,external_wp_element_namespaceObject.useRef)();
  ref.current = value;
  return ref;
}
/**
 * A hook to facilitate drag and drop handling.
 *
 * @param {Object}                  props               Named parameters.
 * @param {boolean}                 [props.isDisabled]  Whether or not to disable the drop zone.
 * @param {(e: DragEvent) => void}  [props.onDragStart] Called when dragging has started.
 * @param {(e: DragEvent) => void}  [props.onDragEnter] Called when the zone is entered.
 * @param {(e: DragEvent) => void}  [props.onDragOver]  Called when the zone is moved within.
 * @param {(e: DragEvent) => void}  [props.onDragLeave] Called when the zone is left.
 * @param {(e: MouseEvent) => void} [props.onDragEnd]   Called when dragging has ended.
 * @param {(e: DragEvent) => void}  [props.onDrop]      Called when dropping in the zone.
 *
 * @return {import('react').RefCallback<HTMLElement>} Ref callback to be passed to the drop zone element.
 */


function useDropZone(_ref) {
  let {
    isDisabled,
    onDrop: _onDrop,
    onDragStart: _onDragStart,
    onDragEnter: _onDragEnter,
    onDragLeave: _onDragLeave,
    onDragEnd: _onDragEnd,
    onDragOver: _onDragOver
  } = _ref;
  const onDropRef = useFreshRef(_onDrop);
  const onDragStartRef = useFreshRef(_onDragStart);
  const onDragEnterRef = useFreshRef(_onDragEnter);
  const onDragLeaveRef = useFreshRef(_onDragLeave);
  const onDragEndRef = useFreshRef(_onDragEnd);
  const onDragOverRef = useFreshRef(_onDragOver);
  return useRefEffect(element => {
    if (isDisabled) {
      return;
    }

    let isDragging = false;
    const {
      ownerDocument
    } = element;
    /**
     * Checks if an element is in the drop zone.
     *
     * @param {EventTarget|null} targetToCheck
     *
     * @return {boolean} True if in drop zone, false if not.
     */

    function isElementInZone(targetToCheck) {
      const {
        defaultView
      } = ownerDocument;

      if (!targetToCheck || !defaultView || !(targetToCheck instanceof defaultView.HTMLElement) || !element.contains(targetToCheck)) {
        return false;
      }
      /** @type {HTMLElement|null} */


      let elementToCheck = targetToCheck;

      do {
        if (elementToCheck.dataset.isDropZone) {
          return elementToCheck === element;
        }
      } while (elementToCheck = elementToCheck.parentElement);

      return false;
    }

    function maybeDragStart(
    /** @type {DragEvent} */
    event) {
      if (isDragging) {
        return;
      }

      isDragging = true; // Note that `dragend` doesn't fire consistently for file and
      // HTML drag events where the drag origin is outside the browser
      // window. In Firefox it may also not fire if the originating
      // node is removed.

      ownerDocument.addEventListener('dragend', maybeDragEnd);
      ownerDocument.addEventListener('mousemove', maybeDragEnd);

      if (onDragStartRef.current) {
        onDragStartRef.current(event);
      }
    }

    function onDragEnter(
    /** @type {DragEvent} */
    event) {
      event.preventDefault(); // The `dragenter` event will also fire when entering child
      // elements, but we only want to call `onDragEnter` when
      // entering the drop zone, which means the `relatedTarget`
      // (element that has been left) should be outside the drop zone.

      if (element.contains(
      /** @type {Node} */
      event.relatedTarget)) {
        return;
      }

      if (onDragEnterRef.current) {
        onDragEnterRef.current(event);
      }
    }

    function onDragOver(
    /** @type {DragEvent} */
    event) {
      // Only call onDragOver for the innermost hovered drop zones.
      if (!event.defaultPrevented && onDragOverRef.current) {
        onDragOverRef.current(event);
      } // Prevent the browser default while also signalling to parent
      // drop zones that `onDragOver` is already handled.


      event.preventDefault();
    }

    function onDragLeave(
    /** @type {DragEvent} */
    event) {
      // The `dragleave` event will also fire when leaving child
      // elements, but we only want to call `onDragLeave` when
      // leaving the drop zone, which means the `relatedTarget`
      // (element that has been entered) should be outside the drop
      // zone.
      // Note: This is not entirely reliable in Safari due to this bug
      // https://bugs.webkit.org/show_bug.cgi?id=66547
      if (isElementInZone(event.relatedTarget)) {
        return;
      }

      if (onDragLeaveRef.current) {
        onDragLeaveRef.current(event);
      }
    }

    function onDrop(
    /** @type {DragEvent} */
    event) {
      // Don't handle drop if an inner drop zone already handled it.
      if (event.defaultPrevented) {
        return;
      } // Prevent the browser default while also signalling to parent
      // drop zones that `onDrop` is already handled.


      event.preventDefault(); // This seemingly useless line has been shown to resolve a
      // Safari issue where files dragged directly from the dock are
      // not recognized.
      // eslint-disable-next-line no-unused-expressions

      event.dataTransfer && event.dataTransfer.files.length;

      if (onDropRef.current) {
        onDropRef.current(event);
      }

      maybeDragEnd(event);
    }

    function maybeDragEnd(
    /** @type {MouseEvent} */
    event) {
      if (!isDragging) {
        return;
      }

      isDragging = false;
      ownerDocument.removeEventListener('dragend', maybeDragEnd);
      ownerDocument.removeEventListener('mousemove', maybeDragEnd);

      if (onDragEndRef.current) {
        onDragEndRef.current(event);
      }
    }

    element.dataset.isDropZone = 'true';
    element.addEventListener('drop', onDrop);
    element.addEventListener('dragenter', onDragEnter);
    element.addEventListener('dragover', onDragOver);
    element.addEventListener('dragleave', onDragLeave); // The `dragstart` event doesn't fire if the drag started outside
    // the document.

    ownerDocument.addEventListener('dragenter', maybeDragStart);
    return () => {
      delete element.dataset.isDropZone;
      element.removeEventListener('drop', onDrop);
      element.removeEventListener('dragenter', onDragEnter);
      element.removeEventListener('dragover', onDragOver);
      element.removeEventListener('dragleave', onDragLeave);
      ownerDocument.removeEventListener('dragend', maybeDragEnd);
      ownerDocument.removeEventListener('mousemove', maybeDragEnd);
      ownerDocument.removeEventListener('dragenter', maybeDragStart);
    };
  }, [isDisabled]);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-focusable-iframe/index.js
/**
 * External dependencies
 */

/**
 * Internal dependencies
 */

/**
 * Dispatches a bubbling focus event when the iframe receives focus. Use
 * `onFocus` as usual on the iframe or a parent element.
 *
 * @return Ref to pass to the iframe.
 */

function useFocusableIframe() {
  return useRefEffect(element => {
    const {
      ownerDocument
    } = element;
    if (!ownerDocument) return;
    const {
      defaultView
    } = ownerDocument;
    if (!defaultView) return;
    /**
     * Checks whether the iframe is the activeElement, inferring that it has
     * then received focus, and dispatches a focus event.
     */

    function checkFocus() {
      if (ownerDocument && ownerDocument.activeElement === element) {
        element.focus();
      }
    }

    defaultView.addEventListener('blur', checkFocus);
    return () => {
      defaultView.removeEventListener('blur', checkFocus);
    };
  }, []);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/compose/build-module/hooks/use-fixed-window-list/index.js
/**
 * WordPress dependencies
 */



/**
 * Internal dependencies
 */


const DEFAULT_INIT_WINDOW_SIZE = 30;
/**
 * @typedef {Object} WPFixedWindowList
 *
 * @property {number}                  visibleItems Items visible in the current viewport
 * @property {number}                  start        Start index of the window
 * @property {number}                  end          End index of the window
 * @property {(index:number)=>boolean} itemInView   Returns true if item is in the window
 */

/**
 * @typedef {Object} WPFixedWindowListOptions
 *
 * @property {number}  [windowOverscan] Renders windowOverscan number of items before and after the calculated visible window.
 * @property {boolean} [useWindowing]   When false avoids calculating the window size
 * @property {number}  [initWindowSize] Initial window size to use on first render before we can calculate the window size.
 */

/**
 *
 * @param {import('react').RefObject<HTMLElement>} elementRef Used to find the closest scroll container that contains element.
 * @param { number }                               itemHeight Fixed item height in pixels
 * @param { number }                               totalItems Total items in list
 * @param { WPFixedWindowListOptions }             [options]  Options object
 * @return {[ WPFixedWindowList, setFixedListWindow:(nextWindow:WPFixedWindowList)=>void]} Array with the fixed window list and setter
 */

function useFixedWindowList(elementRef, itemHeight, totalItems, options) {
  var _options$initWindowSi, _options$useWindowing;

  const initWindowSize = (_options$initWindowSi = options === null || options === void 0 ? void 0 : options.initWindowSize) !== null && _options$initWindowSi !== void 0 ? _options$initWindowSi : DEFAULT_INIT_WINDOW_SIZE;
  const useWindowing = (_options$useWindowing = options === null || options === void 0 ? void 0 : options.useWindowing) !== null && _options$useWindowing !== void 0 ? _options$useWindowing : true;
  const [fixedListWindow, setFixedListWindow] = (0,external_wp_element_namespaceObject.useState)({
    visibleItems: initWindowSize,
    start: 0,
    end: initWindowSize,
    itemInView: (
    /** @type {number} */
    index) => {
      return index >= 0 && index <= initWindowSize;
    }
  });
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    var _scrollContainer$owne, _scrollContainer$owne2, _scrollContainer$owne3, _scrollContainer$owne4;

    if (!useWindowing) {
      return;
    }

    const scrollContainer = (0,external_wp_dom_namespaceObject.getScrollContainer)(elementRef.current);

    const measureWindow = (
    /** @type {boolean | undefined} */
    initRender) => {
      var _options$windowOversc;

      if (!scrollContainer) {
        return;
      }

      const visibleItems = Math.ceil(scrollContainer.clientHeight / itemHeight); // Aim to keep opening list view fast, afterward we can optimize for scrolling.

      const windowOverscan = initRender ? visibleItems : (_options$windowOversc = options === null || options === void 0 ? void 0 : options.windowOverscan) !== null && _options$windowOversc !== void 0 ? _options$windowOversc : visibleItems;
      const firstViewableIndex = Math.floor(scrollContainer.scrollTop / itemHeight);
      const start = Math.max(0, firstViewableIndex - windowOverscan);
      const end = Math.min(totalItems - 1, firstViewableIndex + visibleItems + windowOverscan);
      setFixedListWindow(lastWindow => {
        const nextWindow = {
          visibleItems,
          start,
          end,
          itemInView: (
          /** @type {number} */
          index) => {
            return start <= index && index <= end;
          }
        };

        if (lastWindow.start !== nextWindow.start || lastWindow.end !== nextWindow.end || lastWindow.visibleItems !== nextWindow.visibleItems) {
          return nextWindow;
        }

        return lastWindow;
      });
    };

    measureWindow(true);
    const debounceMeasureList = debounce(() => {
      measureWindow();
    }, 16);
    scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.addEventListener('scroll', debounceMeasureList);
    scrollContainer === null || scrollContainer === void 0 ? void 0 : (_scrollContainer$owne = scrollContainer.ownerDocument) === null || _scrollContainer$owne === void 0 ? void 0 : (_scrollContainer$owne2 = _scrollContainer$owne.defaultView) === null || _scrollContainer$owne2 === void 0 ? void 0 : _scrollContainer$owne2.addEventListener('resize', debounceMeasureList);
    scrollContainer === null || scrollContainer === void 0 ? void 0 : (_scrollContainer$owne3 = scrollContainer.ownerDocument) === null || _scrollContainer$owne3 === void 0 ? void 0 : (_scrollContainer$owne4 = _scrollContainer$owne3.defaultView) === null || _scrollContainer$owne4 === void 0 ? void 0 : _scrollContainer$owne4.addEventListener('resize', debounceMeasureList);
    return () => {
      var _scrollContainer$owne5, _scrollContainer$owne6;

      scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.removeEventListener('scroll', debounceMeasureList);
      scrollContainer === null || scrollContainer === void 0 ? void 0 : (_scrollContainer$owne5 = scrollContainer.ownerDocument) === null || _scrollContainer$owne5 === void 0 ? void 0 : (_scrollContainer$owne6 = _scrollContainer$owne5.defaultView) === null || _scrollContainer$owne6 === void 0 ? void 0 : _scrollContainer$owne6.removeEventListener('resize', debounceMeasureList);
    };
  }, [itemHeight, elementRef, totalItems]);
  (0,external_wp_element_namespaceObject.useLayoutEffect)(() => {
    var _scrollContainer$owne7, _scrollContainer$owne8;

    if (!useWindowing) {
      return;
    }

    const scrollContainer = (0,external_wp_dom_namespaceObject.getScrollContainer)(elementRef.current);

    const handleKeyDown = (
    /** @type {KeyboardEvent} */
    event) => {
      switch (event.keyCode) {
        case external_wp_keycodes_namespaceObject.HOME:
          {
            return scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.scrollTo({
              top: 0
            });
          }

        case external_wp_keycodes_namespaceObject.END:
          {
            return scrollContainer === null || scrollContainer === void 0 ? void 0 : scrollContainer.scrollTo({
              top: totalItems * itemHeight
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{"id":13454,"date":"2020-12-21T11:00:43","date_gmt":"2020-12-21T11:00:43","guid":{"rendered":"http:\/\/mcpv.demarco.ddnsfree.com\/?p=13454"},"modified":"2025-12-05T21:05:55","modified_gmt":"2025-12-05T21:05:55","slug":"players-may-even-enhance-their-gaming-adventure-with-the","status":"publish","type":"post","link":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/2020\/12\/21\/players-may-even-enhance-their-gaming-adventure-with-the\/","title":{"rendered":"Players may even enhance their gaming adventure with the"},"content":{"rendered":"

Happyluke Nh\u00e0 C\u00e1i C\u00e1 C\u01b0\u1ee3c Tr\u1ef1c Tuy\u1ebfn Happylukenhacaic\n<\/p>\n

You must be of authorized age and you have to ensure that it\u2019s legal to gamble in your jurisdiction. Only gamble at a casino if you can afford to lose the cash you gamble. Some free credit bonuses require that you simply also deposit before you can withdraw your winnings. There are also numerous online casinos offering deposit bonuses, together with these utilizing PayPal or Paysafecard, and promotional codes corresponding to My 1xbet promo code. HappyLuke India provides so many bonuses and prospects that it\u2019s regular to feel cautious.\n<\/p>\n

This article provides an summary of a few of the leading on-line casino video games providers and platforms, corresponding to Pragmatic Play\u2019s 3 Kingdoms, Playtech\u2019s Age of the Gods sequence, and Microgaming. These suppliers provide a extensive range of video games, including slots, desk games, and reside supplier video games. Some video games are based mostly on particular themes, similar to Greek mythology or historical China, whereas others provide exciting features like free spins and progressive jackpots.\n<\/p>\n

Check out the \u2018Live Casino\u2019 tab and you\u2019ll be welcomed by a quantity of themed casinos, each with its personal metropolis. For example, you’ll be able to go to Casino Paris, Casino Vegas, or Casino Shanghai, amongst others. With different dealers, video games and stakes, this is a nice method to keep issues fresh each time you play.\n<\/p>\n

Some gamers really feel considerably apprehensive in phrases of RNG games. They feel there’s a means casinos can cheat them out of their money. While you don’t have any cause in any respect to feel this manner in HappyLuke casino, you additionally produce other options. The stay casino has many video games from more than a dozen casino recreation suppliers. The bulk of the video games in HappyLuke online casino are video slots, there\u2019s nothing new there. It is the variety of these video games that received us excited whereas reviewing this website.\n<\/p>\n

The player can always check the entire prize pool to resolve if the event is value playing. If the participant gets excited about discovering what other gamers are doing, there\u2019s a stay jackpot watch. On a scrolling bar, the largest jackpot prizes seem, attracting the eye of those looking for the biggest value. Both e mail and stay chat are manned 24\/7, which is a priceless attribute and positively earned further points in our HappyLuke casino evaluate.\n<\/p>\n

However, the casino nonetheless assure that the charge is from NETTELLER. Fun88 was established in 2008 by Welton Holdings Limited, an Isle of Man-based firm, with the primary goal of offering sports activities betting services to Asian clients. Now that you’re aware of the terms and options of HappyLuke India, the last step is to deposit. Either accepting the bonus or not, the payment method available for India is EcoPayz. On the footer, the participant will get to see the total jackpot raised by the website games. Together with it, there is a prize pool for a match, of which we\u2019ll speak about.\n<\/p>\n

There are lots of of slots games, nearly two thousand, available for the players. In case you favor table games, discovering one which fits your needs won\u2019t be a problem. There are dozens of them in HappyLuke India, and we will assure they’re of excellent high quality because of their developers.\n<\/p>\n

Many of these flaws are related to banking, an important element for potential members. Be certain to learn through the terms and situations prior to signing up. You also won\u2019t be in a position to discover a lot in the means in which of promotions, as as quickly as the web page loads, it is utterly clean.\n<\/p>\n

Together with its number of casino games, we will find a welcome bonus, a coin shop, and a referral program. For these of you who prefer a extra genuine on line casino experience, we suggest a go to to HappyLuke\u2019s reside casino. You get to play in opposition to actual sellers at one of many many gaming tables. The video games are of high of the range and you may select from Baccarat, Blackjack, Dragon Tiger, Roulette, SicBo and many more. Welcome Bonus Package HappyLuke has an exclusive provide for model new gamers on making the first deposit. The casino provides you with a 200% deposit match as a lot as a maximum of $200 (6,000 baht).\n<\/p>\n

Dive into the innovative and exciting world of FB777 at present and discover all the chances it has to supply. Since 2017, the HappyLuke Casino has provided gamers a style of high quality playing on one of the colorful platforms around. The video games catalog is massive and there\u2019s no scarcity of promotions and bonuses to be loved. In our HappyLuke Casino review, we\u2019ll contact on every thing that makes the on line casino a popular spot for professional and informal gamblers. Launched in 2015, HappyLuke was conceptualized to bridge the gap between traditional casinos and the fashionable on-line gaming landscape. With roots in Asia <\/a>, the platform quickly developed to incorporate a plethora of gaming choices and bonus buildings that would attraction to its numerous player base.\n<\/p>\n

Happy Luke Casino has a High Safety Index of 8.1, which makes a recommendable possibility for most gamers by means of fairness and security. Proceed with reading our Happy Luke Casino review to learn extra about this on line casino. This will help you make an informed choice about whether or not this casino is right for you. Our greatest online casinos make 1000’s of gamers in United States joyful every single day. At Happy Luke Casino, you may discover a good variety of on line casino video games that can be performed instantly in your internet browser.\n<\/p>\n

Ample promotions round out this thrilling cellular providing, together with safety expertise to ensure protected play. You\u2019ll find hundreds of online slots at HappyLuke, including classic ones like Starburst and modern favorites like Rook\u2019s Revenge. You can also play Baccarat and plenty of different reside on line casino games with reside sellers.\n<\/p>\n

You\u2019ll then receive up to $20 at no cost as quickly as your friend makes a deposit. Yes, HappyLuke Casino is a protected venue to play top-quality casino games. The operator is licensed by the federal government of Cura\u00e7ao and uses 256-bit encryption to protect gamers.\n<\/p>\n

The participant from India had his winnings voided because of unsuccessful KYC verification. The complaint was closed as unjustified as a result of the player provided the casino with an edited document for verification, and the supplied ID even does not belong to him. The participant from Thailand struggled with a payout issue at HappyLuke Casino, as his withdrawal of 17,000 THB confronted delays as a end result of repeated id verification requests. Although he had received partial payouts totaling 9,000 THB happyluketh<\/em><\/strong><\/a>, he still awaited eight,000 THB and felt that the on line casino’s justification for withholding his stability was unclear and untrustworthy.\n<\/p>\n

In 2012, Nokia ended up disowning growth, and most Symbian developers had already left Accenture. Further, in January 2014, Nokia stopped accepting any new or modified Symbian software program from builders. Nokia then went forward to create a non-profit Symbian Foundation to make a royalty-free successor of Symbian OS. Although various other functions from different brands have been constructed on Symbian, they were not compatible with one another. To improve the compatibility, Nokia decided to transition the proprietary operating system to a free software program project. This transition continues to be believed to be one of the largest within the historical past of the software program improvement business.\n<\/p>\n

Further, WordPress additionally comes with a spread of plugins that can be customized as per the necessities. Congratulations, you’ll now be kept in the learn about new casinos. You will obtain a verification e mail to verify your subscription. So after Vera and JOhn closed without any real discover to me this one opened up as its Australian equivlaent. So when i joined right here i discovered my loyalty set back to zero (as they’ve levels) and really was little compensation. They refused to pay and say that there are cheaters on my desk (Evolution Gaming Live Baccarat Control Squeeze Table).\n<\/p>\n

Once logged in, players can explore a variety of gaming options. TG777 slot video games are among the most popular, offering exciting themes and vital reward potential. Beyond slots, TG777 bet alternatives include a various vary of table games and reside dealer experiences, catering to different tastes and preferences. Our Happy Luke Casino online evaluate specialists suppose this high Asian on-line casino is well-named, as it\u2019s certain to place a smile on your face. When you sign up, you\u2019ll be capable of play 2,000+ slots and casino games from over 55 software suppliers, including the prospect to win many massive progressive jackpots. An wonderful selection of stay on line casino video games is one other huge reason why Happy Luke is considered one of Asia\u2019s most popular on-line gaming websites.\n<\/p>\n

Titles from prime suppliers fill the shelves, making certain there is by no means a dull second for any participant. Through a mixture of superior encryption and responsible gambling policies, lodi777 maintains a protected space that only provides to its attract as a premium playing destination. With the HappyLuke VIP Programme, you can obtain almost limitless privileges. There are 5 ranges, running from Iron, Bronze, Silver, and Gold to Platinum. In order to qualify you\u2019ll need to be a big spender, with a minimum deposit of $8,000 and a monthly turnover of no much less than $8,600 over three consecutive months. Once you qualify, you\u2019ll obtain a private invitation from the on line casino.\n<\/p>\n

You\u2019ll discover loads of useful information covering subjects from setting up your account to withdrawing your winnings. Sign up to Happy Luke Casino today to play over 2,000 slots and on line casino games. Once you click on the password reset hyperlink you must be redirected to the password reset page where you can key in your new password to login next time. Please look beneath your junk mail to see if the e-mail has been marked as spam. If it\u2019s not there both, repeat the entire process once more by going back to the login page after which click the forgot password link once more. If after repeating the method a quantity of times and waiting for a number of minutes, you still can\u2019t discover the e-mail, you possibly can contact the HappyLuke buyer help staff through stay chat for further help.\n<\/p>\n

The workers are properly educated to cope with all types of queries, and helped us with some tough questions. EcoPayz can be the only method to make a withdrawal, which shouldn\u2019t show a problem for you by the time you\u2019ve deposited funds. Although some players would prefer more alternative, we discovered it was quite refreshing to have just one cost option.\n<\/p>\n

HappyLuke is the number one trusted on-line on line casino on the web, with over thousands of recent member sign ups every single day. To access all of HappyLuke online on line casino games, first you want to register for an account with us after which log into your HappyLuke on-line on line casino account. You can login to your HappyLuke online on line casino account on PC, laptop or cell phone, we\u2019ve made sure that the log in course of at HappyLuke is simple and fast. 1xbet is a properly known online betting platform that offers a variety of sports betting choices and casino video games. The platform is in style among betting lovers because of its user-friendly interface, extensive range of betting options, and generous bonuses.\n<\/p>\n

We found that the stay brokers have been eager to verify we had been joyful, answering all our assist requests quickly and professionally. With a secure platform, excessive payouts, and an intensive number of video games, HappyLuke Casino is the ultimate word vacation spot for online gaming. If you ever neglect your HappyLuke on-line casino password, don\u2019t worry as a outcome of there\u2019s really an excellent easy means to help you recover your account. On the login page at our on-line on line casino, you\u2019ll find the \u201cForgot Password?\n<\/p>\n

HappyLuke casino doesn\u2019t provide a mobile app, and there\u2019s no need for one. Just go to m.happyluke.com and log in – you presumably can then play immediately in your cell browser. The website is totally optimised for the smaller screen, allowing you to enjoy yourself on the go.\n<\/p>\n

This review examines Happy Luke Casino, using our on line casino evaluate methodology to determine its advantages and downsides by our independent group of skilled on line casino reviewers. Discover the best actual money slots of 2025 at our top United States casinos at present. Whether you\u2019re enjoying on mobile or desktop, there are 3 ways you could get assist at any time. If you like to seek for answers yourself, our Happy Luke Casino review team recommends you browse the FAQ part.\n<\/p>\n

You can wager on fantasy eSports if you have some understanding of the games and the way they function. The proven reality that top-level occasions take place around the clock makes it easy to find something to observe. Betting on eSports is just like betting on regular sporting events in the sense that you should match the winner or match.\n<\/p>\n

At the time of writing, there are complete 1852 slots games in HappyLuke\u2019s on line casino. If you need a slot that incorporates a jackpot, they’re sorted separately so you probably can simply find them in the meny. The instructions to register HappyLuke are also very simple and fast, solely about 5 minutes, you have an account right here to take part in betting. When you first land on the homepage of the website, you\u2019ll discover a handful of software suppliers are advertised at the backside of the web page. During our HappyLuke on line casino review, we totted up simply over 50 totally different companies which contribute games.\n<\/p>\n

If you’d wish to take a break from your work, HappyLuke Casino is certainly for you personally! The on line casino, even though it was solely created recently, is already licensed by the Malta Gaming Authority and the UK Gambling Commission, so shoppers can be certain of their security. Beyond what\u2019s mentioned, the neighborhood facet enhances the immersive nature of ExtremeGaming88.\n<\/p>\n

They provide a flawless interface for lodi777 login users, ensuring secure and fast entry to a world of gaming pleasure. As extra players become accustomed to the advantages of gaming platforms like Lodi777, the trade continues to grow and evolve. Innovations in game design, interactivity, and user experience be sure that each seasoned players and newcomers find enjoyment and satisfaction. For these looking for a comprehensive and rewarding gaming expertise, Lodi777 stands out as a premier vacation spot in the ever-thriving world of online casinos.\n<\/p>\n

The anti-ambling stigma is rapidly fading in popular tradition, just so you know. Once you reach Platinum, the cashbacks rise to 10% for the slots and 6% for live dealer games. Take observe that the VIP standing is legitimate for three months at a time and the levels are updated every January, April, July, and October. [newline]HappyLuke on line casino offers all VIP members a \u201cLevel Up Bonus\u201d once they join the programme. At the lowest degree, that is $50, whereas on the top, it\u2019s $1,000. There are also Cashbacks which begin at 5% for slots video games and 3% for the live supplier games. This is a common term used to describe all on-line on line casino video games which might be performed on virtual tables.\n<\/p>\n

If you don\u2019t need to miss out on anything, you can even use the HappyLuke on-line on line casino platform to stream your favourite sports matches live in HD. HappyLuke sports activities betting service is on the market on both PC and mobile phones. Weekly rebates, tournaments, and VIP rewards will make your gameplay even more thrilling. You can also relax figuring out funds and private knowledge are secured by a 256-bit SSL encryption, while professional support is on hand 24\/7.\n<\/p>\n

You can configure theses spins to cease when certain limits are reached, or on any win. You also can activate a Turbo mode, and there\u2019s a helpful battery saver characteristic that lowers the standard of the graphics however means that you can play for longer on mobiles or your laptop. There are literally lots of of games obtainable, lots of which characteristic that almost all highly effective of mythical creatures, the dragons. The three dragons that stalk the reels of the 888 Dragons HappyLuke slots game are identical in all but color. HappyLuke ensures that each desk recreation has been optimized for an enticing participant experience, with clean graphics and fast-paced gameplay.\n<\/p>\n

At the same time, it must be famous that playing should all the time be seen as only one form of entertainment. We don’t encourage you to make long-term money based on video games of chance. The record of keywords pertains to a selection of online slot video games which are available on different platforms.\n<\/p>\n

This immersive expertise is heightened by the platform’s strategic use of themes and improvements in recreation design. Players can easily find games that match their preferences and gaming strategies. Whether you prefer on line casino video games, slots, or sports activities betting, HappyLuke has one of the best promotions to increase your chances of winning. Not surprisingly, HappyLuke offers sports betting, so if you\u2019re a football fan or a strong supporter of a tennis player, you possibly can place a monetary stake in your prediction being right.\n<\/p>\n

Slot fanatics will find the FB777 slot on line casino an alluring alternative because of its various assortment of video games. These slots vary in themes from historic history to futuristic adventures, ensuring there is something for everyone. Players appreciate the variability and quality of FB777 slots, with many games offering progressive jackpots, free spins, and other special features. This variation keeps the FB777 slots engaging and rewarding for all participants. As you delve into the gaming world, you’ll encounter choices for extremegaming88 live experiences, the place interactions with different players are potential. This characteristic allows for a communal and aggressive atmosphere, reminiscent of stay tournaments and gaming conventions.\n<\/p>\n

The on line casino does not cost a fee for this and transactions go through almost instantly. It seems the major target is on high quality payment options that offer quick payments quite than the numbers. The participant from Thailand is dissatisfied with an extended waiting time for deposits and customer support. After a closer examination, we rejected this criticism as unjustified.\n<\/p>\n

The attractive design is the very first thing that catches your attention if you launch the HappyLuke web site. With over four,000 video games available to gamers, it\u2019s no shock the on line casino is considered one of Asia\u2019s high entertainment destinations. Free professional educational courses for online casino employees aimed at trade greatest practices, enhancing participant expertise, and honest approach to playing.\n<\/p>\n

If you prefer to hold yourself updated with the online on line casino industry, you have probably heard of HappyLuke. Additionally, there are critiques of particular games and providers, including modern Wattle and Daub and Mount Olympus Microgaming, and codes for Algerie and Bonus Casinos. Therefore, as long as the player retains participating, there will all the time be extra bonuses for betting credit. If you participate in this offer, you should full the rollover.\n<\/p>\n

Seasonal promotions are available where you get massive rewards just for wagering in chosen video games. If you love slots, benefit from your free spins bonus and explore the latest video games in HappyLuke Slots. HappyLuke Casino understands that users are enjoying to win and cash out.\n<\/p>\n

When reviewing online casinos, we completely go over the Terms & Conditions of each casino to be able to monitor their equity. Within the T&Cs of many casinos, we uncover clauses that we deem unfair or doubtlessly predatory. These guidelines can be used as a reason for not paying out winnings to players in specific scenarios. To log into your HappyLuke online on line casino account first you will need to visit our official website. You have to ensure that you\u2019re at the correct website and not other rip-off third get together websites which might be impersonating us.\n<\/p>\n

If you use some advert blocking software, please check its settings. The participant from Japan is dissatisfied with promotional terms and conditions. We rejected the grievance as a result of the participant did not reply to our messages and questions.\n<\/p>\n

If it\u2019s not an urgent matter, there’s a contact e-mail and a FAQ in English. As all the time, our evaluate covers the promotions offered by the casino and lottery web sites. Before accepting any supply, it\u2019s essential to examine the terms and what are its advantages and drawbacks. Obviously, the share of 500% attracts the attention of any participant in India. The same applies to the stay casino, with rooms that includes different places around the world.\n<\/p>\n

So it is rather doubtless that when you access the bookmaker, will in all probability be interrupted. Thus, your HappyLuke account registration operation has been successful. You can take part in taking part in Baccarat, Blackjack, Roulette, Sicbo… Next, an information panel will seem, you fill in the information utterly and accurately. When participating in on-line betting at the prestigious HappyLuke on line casino, the information you fill out on the registration type requires absolute accuracy to make the withdrawal sooner. An ever-present query mark icon in the bottom-right means help is just ever one click or faucet away.\n<\/p>\n

\u201dDo your thing and be rewarded\u201dAlmost each motion you take on HappyLuke might be rewarded with different quantity of coins. These coins can then be used within the on line casino store to buy Deposit Bonuses, Free Spins and Spin Credits. So take a look on the reward listing and ensure to be energetic on the positioning to gather as many cash as potential.\n<\/p>\n

Over the years, HappyLuke has adapted to market needs, incorporating a mobile-friendly design and increasing its range of fee options to provide a more inclusive gaming experience. The on line casino has constructed a solid popularity for reliability and innovation within the online gaming community. HappyLuke offers a range of enjoyable on line casino games and sports activities betting options.\n<\/p>\n

You\u2019re in a position to earn as a lot as 8,000 coins per thirty days, though only by taking half in the slots and live vendor video games, as they are not legitimate in opposition to table video games. Also, bear in mind you’ve ninety days to use them otherwise you’ll lose them. The verdict from HappyLuke evaluate specialists was positively unanimous. As the name goes, players are guaranteed a happy expertise on the website. From the purpose of registration, which is prompt, to the number of bonuses and video games, there\u2019s hardly something about this operator to be disappointed about.\n<\/p>\n

The on line casino adheres to strict tips that govern fair play and accountable gaming, thus offering peace of mind for players concerning the integrity of the betting course of. The legal status of HappyLuke is also frequently verified by exterior auditing companies, making certain transparency and accountability. In addition to being safe and secure, WordPress is not going to disappoint you when it comes to UI and UX. Sporting the most effective on-line casino themes with the best-in-class UX, you can make sure that your users stay hooked to your platform for lengthy. It has grown in popularity over the years, increasing its services to incorporate online casinos and video games.\n<\/p>\n

Read what different gamers wrote about it or write your individual evaluation and let everybody know about its optimistic and negative qualities based on your private experience. According to our analysis, HappyLuke India has a Cura\u00e7ao E-gaming license, which makes it a legal web site. As you in all probability know by now, there is also no limitation for Indian gamers. It\u2019s a overseas firm, and all the cash bet and won happen outdoors of India. The higher the score, the largest the prize awarded through the tournament. At the same time, that person will likely additionally get an excellent reward from the video games.\n<\/p>\n

New customers can get pleasure from a one hundred pc first deposit bonus, whereas present users can profit from cashback bonuses, free bets, and loyalty rewards. 1xbet also has a cellular app out there for download on Android and iOS units, providing a seamless person experience. HappyLuke leverages several software program providers, together with Betsoft, QuickSpin, Play N Go, and Thunderstick, to call however a couple of. The on-line platform has a singular strategy when it comes to sport choices and what countries it accepts gamers from. You\u2019ll be joyful to know that HappyLuke has many games at its disposal, corresponding to slots, progressive jackpots, and RNG table video games. If you want the fun of chasing a massive progressive jackpot, you\u2019ll love playing video games like Dr Fortuno, Celebration of Wealth, and Wheel of Wishes.\n<\/p>\n

Therefore, we checked its credentials and if it supplies sufficient security to its players. We perceive that, similar to with lottery games corresponding to UK Lotto online, you wish to preserve your cash. Instead of purchasing lottery tickets on websites such as PlayHugeLotto, you might want to experience a double win in casino video games. HappyLuke is an internet site with special tournaments, which are all the time updating and including new games. For every choice of slots happyluke<\/em><\/strong><\/a>, there’s an ongoing leaderboard with the highest gamers.\n<\/p>\n

If you are new to the realm of online casinos, this information will stroll you thru the totally different sides of TG777, from registration to gameplay, and every little thing in between. At HappyLuke on line casino, we reward our players with exciting promotions and beneficiant bonuses. An ever-increasing variety of players are turning to on-line casinos as a outcome of they’ll attempt their luck at blackjack or slots at residence or on the go. Anyone who deposits cash and wagers on any game via the Internet stands to win a prize or money. Selecting the right on-line on line casino is crucial \u2013 possibly more than you realize.\n<\/p>\n

Fun88 is licensed by the Isle of Man Gambling Supervision Commission and is regulated by the Philippine Amusement and Gaming Corporation. Some keywords also relate to online casino promotions and bonuses, such as no deposit bonuses and instant withdrawals. Besides an enormous welcome bonus and the variety of video games, HappyLuke provides something more. The loyalty program isn\u2019t featured in plenty of on line casino web sites, however HappyLuke managed to incorporate it.\n<\/p>\n

We had obtained adequate proof from the on line casino representative to confirm the participant’s breach of guidelines. The on line casino’s Safety Index, a rating indicating the security and equity of on-line casinos, has been determined by way of our evaluation of these findings. The greater the Safety Index, the higher the peace of mind of playing and receiving winnings without problems.\n<\/p>\n

This platform is especially known for its seamless integration and clean navigation. The keyword right here is accessibility, and so they ship it with panache. Once registered, immerse your self in the charming house of TG777 slot games. These slots come with a plethora of themes and bonus constructions to keep each session fresh and exhilarating. Complementing the slots, the tg777 on-line casino offers quite a few table games, every completely rendered for an authentic on line casino experience.\n<\/p>\n

Keno Jackpot and Firefly Keno are two of the most popular variations featured at HappyLuke. So far, we now have received only 10 participant critiques of Happy Luke Casino, which is why this casino doesn’t have a user satisfaction rating but. The score is computed only when a on line casino has accumulated 15 or extra evaluations. Read the evaluations within the ‘User reviews’ a part of this page to learn more.\n<\/p>\n

Many gamers question the platform’s credibility, typically asking if ExtremeGaming88 is legit. The firm ensures transparency and fairness in all its video games, following business requirements and regulations. For these involved about privateness, the platform makes use of safe strategies for the extremegaming88 login, sustaining confidentiality of non-public data and login credentials. The TG777 on-line on line casino ensures fairness and security in all its operations.\n<\/p>\n

Please learn the terms and conditions carefully before making your first deposit. Please shortly register when you still don’t have an account at HappyLuke, very fast and easy with the tutorial to register HappyLuke as we instructed in the previous article. HappyLuke bookmaker has a very excessive safety system, so please be at liberty to supply account registration information.\n<\/p>\n

In this comprehensive guide, we’ll delve deep into everything Happyluke has to offer, from its array of games to the security measures it employs to guard gamers. The website presents a extensive range of sports activities betting options, live streaming of games, and digital sports betting on soccer and horse racing. Its on-line casino options live sellers and quite lots of video games such as slots, desk video games, and poker. Upon accessing the FB777 reside features, players can indulge within the immersive setting of reside vendor video games. This service replicates the bodily casino expertise, making it potential so that you simply can enjoy traditional games like blackjack and roulette from the comfort of your individual house. The FB777 platform ensures that the stay dealer’s presence enhances the realism, making it a most well-liked choice for a lot of online gaming fanatics.\n<\/p>\n

At Happy Luke, it’s made easy to play a sequence of your favorite casino video games anyplace you want and at any time you want; that is the magnificence of mobile casinos! All the same classes are available for play, straight from your mobile or tablet, and embrace quite lots of video slots, jackpot games, table games, and more. Software giants like Play’n GO and BetSoft contributes to the overall gaming content material for a diverse assortment to browse through! Standard help methods are accessible, including stay chat and e-mail.\n<\/p>\n

These are a few of the greatest and greatest builders within the business and the mix makes the list of on line casino games nothing in need of amazing. There can\u2019t be many slots you could play from just zero.01 per spin, however the 888 Dragons HappyLuke on-line slot is certainly one of them. It makes it nice for informal players who simply want to collect small wins along the best way however in fact, payouts rise according to the stakes. HappyLuke operates beneath a good gaming license, making certain compliance with regulatory standards.\n<\/p>\n

The player from Missouri had requested a withdrawal less than two weeks earlier than submitting this grievance. The Complaints Team famous that the player didn’t respond to follow-up inquiries regarding the standing of her withdrawal. As a outcome, the criticism was rejected because of the lack of communication, which prevented additional investigation into the difficulty. Happy Luke Casino has been granted a playing license in Comoros issued by Anjouan Gaming.\n<\/p>\n

Just get there and discover the exciting provides at HappyLuke casino, who is aware of, possibly you\u2019ll find a model new favourite sport. HappyLuke on line casino was launched in 2015 and is now additionally obtainable in India. The casino has a wide selection of games of top of the range and recognition. Take part in their bonuses and promotions and feel safe taking half in at a on line casino that is licensed (Cura\u00e7ao eGaming), regulated and helps accountable gaming.\n<\/p>\n

HappyLuke offers their gamers close to 2,000 video games in various classes. Try your luck in a slots machine or enjoy the final on line casino expertise of their live on line casino. No problem, take a look at HappyLuke\u2019s sportsbook and guess in your favourite staff. The market has been rising due to platforms like lodi777.ph, which provides players an exciting gaming experience from the comfort of house. With simple registration and security, customers find great value in the platform’s diverse offerings.\n<\/p>\n

Happyluke Thailand stands out as probably the greatest online casinos for Thai gamers, providing an distinctive gaming experience with all kinds of video games, profitable bonuses, and safe transactions. Whether you\u2019re a seasoned player or a newcomer to on-line gambling, Happyluke provides everything you need for an gratifying and rewarding on line casino expertise. From slots to reside vendor video games, the platform provides countless leisure and the potential to win big. HappyLuke is a quantity one online casino on the web with over 1000’s of gamers and much more actual money games from dozens of trusted providers, easily accessible on both PC and cell phones. At HappyLuke on-line casino yow will discover over 3,000 online casino video games to select from, the fun is continuous from the moment you join with us until you withdraw your winnings. We have over 3000 games all under one roof ready so that you can discover, there\u2019s additionally countless betting markets in our huge sportsbook service.\n<\/p>\n

Gamers often bond over shared experiences and mutual admiration for the game\u2019s high quality, creating lasting friendships. For those entering this sphere, it is important to know the fundamentals of navigating such a platform. The transition from curiosity to competition is seamless, thanks to detailed guides and FAQs provided onsite. An environment is constructed where newcomers study the ropes, encouraged by the seasoned expertise obtainable from the platform\u2019s assist staff. Thus, lodi777.ph captures a harmonious mix of excitement and safety.\n<\/p>\n

Big suppliers like NetEnt in the identical area with the likes of Omi Gaming. Regular updates and a vibrant community make ExtremeGaming88 a dynamic place for gamers who appreciate variety and depth of their on-line gaming experiences. The platform is devoted to delivering high-quality leisure and a rewarding expertise for all its customers. Setting up an account and navigating through the extremegaming88.com interface is seamless. The participating design, combined with its sturdy choice of options, makes it a must-visit for any gaming fanatic looking for a dependable platform. Whether you are wanting to play classic games or engage in the newest releases, ExtremeGaming88 offers something for everybody.\n<\/p>\n

The most important web site of the web on line casino additionally contains all the model new things – probably when you do not understand what you’d prefer to play, this could be a good option. New and present players have many promotions that they can declare. Unlimited Cashback and Rebate Losing your cash just isn’t the top of the story in HappyLuke casino. Players get a 2-10% cashback on all slots and live on line casino losses.\n<\/p>\n

Additionally, the tg777 hyperlink grants fast navigation to vital sections of the platform. In addition, the fb777 com login page ensures a protected and safe entryway into a world of on-line on line casino pleasure. (Also call in Thai as HappyLuke \u0e14\u0e35\u0e08\u0e23\u0e34\u0e07\u0e44\u0e2b\u0e21? ),you\u2019ll be happy to know that the reply is sure. You can pop into their cell device, open up the app, place a bet, or play a game anywhere.\n<\/p>\n

As you’ll be able to think about, this interprets to a significant number of titles. In the web on line casino, you possibly can frequently discover well-known games from well-known suppliers corresponding to iSoftBet, Quickspin, Red Tiger, Microgaming and others. More fascinating is the accessibility of slots with jackpots, as well as high video slot video games utilizing them. There’s over 2000 video games on the HappyLuke Casino web site, that may be navigated through a snug sorting and a quick search system.\n<\/p>\n

HappyLuke presents fast and secure deposits and withdrawals through eg EcoPayz. Log in to the site to see further payment strategies on your country. The interface shall be transferred to the member’s management type after 30 seconds of login. Before going to the HappyLuke login tutorial, I will remind you that there are at present some carriers blocking hyperlinks because betting just isn’t but authorized in Vietnam.\n<\/p>\n

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Many varieties of live roulette and blackjack can be found from nine software providers, including Evolution Gaming, Asia Gaming, and N2 Live. Dragon Tiger and Sic Bo are other exciting well-liked Asian stay vendor games you can play. When you enroll at Happy Luke Casino you\u2019ll have the flexibility to claim a generous welcome deposit bonus that you should use to play slots and casino video games. It will only take you a couple of minutes to open your account and you’ll claim this provide when you make your first deposit. Our Happy Luke Casino reviewers also like that the minimum and most deposit limits make this a good bonus for all gamers.\n<\/p>\n

The customer service group is quick at responding to the gamers’ complaints and points. However, any mixture of dragons is price a comfort prize of 5 times the stake. Our evaluation team found that this was by far the most typical way to land a win within the 888 Dragons Happy Luke slot. Founded in 2015, they’re the brains behind massively profitable video games similar to Carnival of Venice and Reel Gangsters.\n<\/p>\n

With modern encryption and environment friendly customer support, they guarantee a top-tier gaming surroundings where person privacy is prioritized. The attract of ExtremeGaming88.web could be attributed to its numerous choice of video games, which satisfies both casual and hardcore gamers. Whether you’re on a desktop or cellular system, accessing video games is made straightforward via the extremegaming88.com app, which promises a user-friendly expertise.\n<\/p>\n

If you\u2019re interested in the means to play craps cube, you\u2019ll discover fewer variations of craps out there on the website compared to different video games like roulette and blackjack. HappyLuke online on line casino covers a large spectrum of sports like soccer, tennis, cricket and basketball, due to our great sportsbook service providers \u2013 SBOBET and Saba Sports. A good stay vendor recreation at all times makes you feel like you\u2019re truly sitting in a real and opulent online on line casino, they are often really immersive if they\u2019re developed by a trusted supplier.\n<\/p>\n

Football is actually the most well-liked sport for sports bettors to bet on, and it\u2019s not just in Asia, you\u2019ll see this phenomenon no matter where you may be on the earth. For soccer fans, the ninety minute game of soccer is a thousand thrilling moments where odds change and you can really feel your heart fee spike multiple occasions. If you utilize HappyLuke sportsbook service, you’ll get to expertise these moments yourself. BetMentor is an unbiased source of information about on-line sports activities betting on the planet, not controlled by any playing operator or any third celebration.\n<\/p>\n

Licensed and controlled, the platform uses superior safety protocols to guard gamers’ data and transactions. The dedication to transparency is obvious within the fair-play insurance policies and regularly audited video games, which give peace of thoughts to all members. The attract of on-line gaming transcends traditional approaches; platforms like lodi777.ph are pushing the boundaries with expertise and innovation. Behind this electrifying expertise is rigorous programming and innovative strategies to provide players one of the best in security and entertainment. Platforms ensure regulatory compliance and keep excessive standards of integrity.\n<\/p>\n

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This cellular application ensures that users can get pleasure from their favourite video games on the go, making it a vital tool for each modern gamer. FB777 seamlessly integrates the demands of the evolving on-line gaming panorama, offering each accessibility and convenience. This advanced gaming platform isn’t just about playing video games; it\u2019s about getting into a universe the place your abilities could be examined and honed. With its myriad of features and community-centric method, ExtremeGaming88 is a gateway to a vibrant world of online gaming. When embarking on your gaming journey on this platform, the extremegaming88 registration process is simple and user-friendly.\n<\/p>\n

Visit our promotions web page to learn more on the means to take part and win in these occasions and tournaments. Considering our estimates and the factual information we now have collected, Happy Luke Casino appears to be an average-sized on-line on line casino. It has a very low quantity of restrained payouts in complaints from gamers, when we take its measurement under consideration (or has no participant complaints listed). We consider a correlation between casino’s measurement and participant complaints, as a result of we realize that bigger casinos sometimes are inclined to receive extra complaints on account of elevated participant depend.\n<\/p>\n

All the currencies are geotargeted to their respective international locations, however, you probably can nonetheless decide to use different currencies including USD. HappyLuke Casino does not provide a native cell app for Android and iOS devices. A cross-platform internet app is out there, which you can download to your smartphone from the web site. The deposit options on the HappyLuke Casino are financial institution transfer, internet banking, QR code promptpay, and Neteller. Payments to Bitcoin, Litecoin, Ethereum, and Ripple are additionally supported.\n<\/p>\n

You can entry this section on the HappyLuke Casino by increasing the principle menu button and clicking the \u201cTable Games\u201d tab. Common recreation varieties on this section include roulette, baccarat, and blackjack. Like most desk video games, craps has been loved by players for centuries. It\u2019s an exciting sport the place you wager on the outcome of throwing the dice.\n<\/p>\n

The journey with FB777 encompasses a big opportunity for enjoyable and winnings. This is a spot the place gamers can’t solely have interaction with their favorite games but in addition connect with a world group of like-minded individuals. The brand stands out for its dedication to providing a safe and entertaining gaming platform, prioritizing both player satisfaction and trust. Whether you are navigating the FB777 com login for the first time or participating in FB777 reside games, the expertise is crafted to satisfy and exceed expectations.\n<\/p>\n

Hit it to deliver up a menu of choices to get in contact with the help team, which incorporates reside chat, e mail, FAQ and a \u2018Contact us\u2019 button that offers you extra data. For regular prospects, the web based casino has developed a singular reward system. The gaming site advantages members who invite different prospects to signal up the on line casino. If the invited buyer writes towards the assistance service and exhibits the nickname of the inviter, each consumers will obtain benefits. You can even use e-mail and evaluate the incessantly requested questions section. You can get a complete of $402 (12,000 baht) and one hundred seventy free spins from this bonus.\n<\/p>\n

Players can effortlessly dive into a world of prospects with only a few clicks, bringing the on line casino into the comfort of their very own residence. Whether you’re a seasoned participant or a newcomer, the FB777 login course of is straightforward and user-friendly. Looking over the location, it\u2019s apparent that Luke has plenty to be joyful about. Our private opinion right here at Top10-CasinoSites is that when you can look past that middle-of-the-road Cura\u00e7ao gaming licence, you\u2019ve received a stable casino on your arms.\n<\/p>\n

Some of these slots have related names and may be grouped collectively, such because the \u201caba\u201d slots and \u201call slot\u201d slots. Other comparable slot names include \u201caladdin slot,\u201d \u201capollo\u201d slots, \u201cautobet\u201d slots, \u201cavenger\u201d slots, \u201cbanana\u201d slots, and \u201cbig\u201d slots. These slots offer completely different themes, graphics, and gameplay and could be accessed via numerous devices. Those on the lookout for a on line casino the place it\u2019s potential to gamble and add some entertaining to lucky guesses could discover HappyLuke India. It\u2019s a on line casino specially developed to accept Indian gamers looking to have some fun.\n<\/p>\n

As a outcome, Nokia was the only firm left in February 2011 supporting Symbian exterior Japan. The software program was initially developed as a proprietary software program OS in 1998 by the Symbian Ltd. Consortium and was utilized by varied cellphone brands like Nokia, Samsung, Sony Ericsson, and Motorola. Nokia extensively relied on the functioning of Symbian and became the most important shareholder in 2004, buying the complete firm in 2008. One exciting characteristic that makes WordPress the most effective platform is that it’s extremely scalable. You can play around, and maintain adding new functionalities every time wanted.\n<\/p>\n

Consider that you are receiving much more money for free, and it\u2019s a small compensation for that. As the web site HappyLuke presents a month to complete the rollover <\/a>, it should be enough. HappyLuke provides a really generous welcome bonus of 200% up to \u20b915,200The minimum amount to deposit to obtain the bonus is \u20b9500. This website lets you play with no download or by way of the on line casino app. You have e-wallet and financial institution transfer choices from which you’ll be able to select.\n<\/p>\n

Another exciting thing that our review of Happy Luke Casino revealed is you\u2019ll have the chance to win quite so much of progressive jackpots. Top titles you’ll have the ability to play to win these big prizes include Wheel of Wishes by Microgaming, Celebration of Wealth by Play\u2019n GO, and Dr. Fortuno by Yggdrasil. You can use quite so much of subheadings to go looking over 2,000 slots and games at Happy Luke Casino, such as the provider of the week, new, and match video games. Alternatively, you possibly can take your choose from over 55 software program suppliers. We also advocate you attempt some slots from newer corporations such as Indi Slot or Golden Hero Games. There are a lot of present player promotions to reap the benefits of whenever you play at Happy Luke Casino, including the possibility to claim weekly cashback.\n<\/p>\n

Once downloaded, users can swiftly perform an extremegaming88.com login and enter a realm of exciting gameplay. Delve into the intensive universe of on-line gaming with ExtremeGaming88, a platform that has gained significant popularity among gaming lovers worldwide. This platform presents an unparalleled gaming experience with a broad variety of games and a seamless interface. For new customers, the ExtremeGaming88 registration process is straightforward, guaranteeing that avid gamers can jump into the motion with out pointless delays. With fb777 slots at one’s fingertips, gamers are handled to video games of chance and skill, every characterized by vibrant graphics and interesting gameplay.\n<\/p>\n

After you’ve got efficiently registered, the subsequent step could be to entry your new account utilizing the TG777 login portal. As digital landscapes proceed to evolve, platforms like lodi777 decide the future of entertainment at our fingertips. A far-reaching influence on how we understand threat and reward aligns with the innovative patterns emerging in this digital age. Every gaming encounter is rigorously crafted to make sure gamers not solely get pleasure from but anticipate the enjoyment of unlocking new levels and options with each login session.\n<\/p>\n

At SBOBET football betting with HappyLuke on-line casino, you can also find weekly events and smaller league matches to wager on. SBOBET on-line casino additionally provides stay betting that enable you to place bets as the match is occurring, as properly as reside streaming so that you simply can watch the sports match in full HD at our online casino. You can enjoy SBOBET soccer betting on each PC and cellphones. Upon signing up, gamers are greeted with a lucrative welcome package deal designed to boost their initial gaming expertise.\n<\/p>\n

As far as we are aware, no related on line casino blacklists mention Happy Luke Casino. Casino blacklists, similar to our personal Casino Guru blacklist, may point out mistreatment of customers by a on line casino. Therefore, we advocate gamers think about these lists when deciding on a on line casino to play at. If you\u2019re on the lookout for high-stakes gaming, discover the HappyLuke Jackpot part for enormous wins on progressive slots. Besides soccer, you can even use SABA Sports to explore area of interest markets like netball, Muay Thai and more. Happy Luke Casino has an exquisite, friendly, and nicely skilled customer service group that is available 24hours a day, 7 days per week.\n<\/p>\n

You’ll see what presents are available to gamers out of your country, however you might also see what’s obtainable to players in different countries by clicking the button below. Whether you prefer traditional or trendy gameplay <\/a>, there’s something to match your taste, from Man U slots to Monkey King slots, Mega slots to Mexico slots. Finally, when you require help, a great casino ought to supply high-level support. That\u2019s the case of HappyLuke India, provider of a 24\/7 customer service with a live chat.\n<\/p>\n

All of our critiques and pointers are objectively created to the most effective of the information and assessment of our consultants. However, all supplied data is for informational purposes solely and should not be construed as authorized recommendation. It is best to satisfy the requirement of the rules of your nation of residence before enjoying at any bookmaker.\n<\/p>\n

We uncovered some rules or clauses we did not like and we consider the T&Cs to be considerably unfair. Unfair or predatory guidelines might be exploited to find a way to avoid paying out the players’ winnings to them. Taking our discovering into consideration, we encourage you to proceed with caution do you’ve got to determine to play at this casino. Bank transfers and immediate banking are ways you possibly can deposit funds at Happy Luke Casino, and these strategies shall be localized to the country you\u2019re playing in. As deposit and withdrawal options could vary depending on which nation you\u2019re taking half in in, we suggest you check with the cashier on your best banking choices.<\/p>\n","protected":false},"excerpt":{"rendered":"

Happyluke Nh\u00e0 C\u00e1i C\u00e1 C\u01b0\u1ee3c Tr\u1ef1c Tuy\u1ebfn Happylukenhacaic You must be of authorized age and you have to ensure that it\u2019s legal to gamble in your jurisdiction. Only gamble at a casino if you can afford to lose the cash you gamble. Some free credit bonuses require that you simply also deposit before you can…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/13454"}],"collection":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/comments?post=13454"}],"version-history":[{"count":1,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/13454\/revisions"}],"predecessor-version":[{"id":13455,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/posts\/13454\/revisions\/13455"}],"wp:attachment":[{"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/media?parent=13454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/categories?post=13454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mcpv.demarco.ddnsfree.com\/index.php\/wp-json\/wp\/v2\/tags?post=13454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}