Mini Shell

Direktori : /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/js/
Upload File :
Current File : /home/admin/web/mcpv.demarco.ddnsfree.com/public_html/wp-includes/js/hoverIntent.js

/*!
 * hoverIntent v1.10.2 // 2020.04.28 // jQuery v1.7.0+
 * http://briancherne.github.io/jquery-hoverIntent/
 *
 * You may use hoverIntent under the terms of the MIT license. Basically that
 * means you are free to use hoverIntent as long as this header is left intact.
 * Copyright 2007-2019 Brian Cherne
 */

/**
 * hoverIntent is similar to jQuery's built-in "hover" method except that
 * instead of firing the handlerIn function immediately, hoverIntent checks
 * to see if the user's mouse has slowed down (beneath the sensitivity
 * threshold) before firing the event. The handlerOut function is only
 * called after a matching handlerIn.
 *
 * // basic usage ... just like .hover()
 * .hoverIntent( handlerIn, handlerOut )
 * .hoverIntent( handlerInOut )
 *
 * // basic usage ... with event delegation!
 * .hoverIntent( handlerIn, handlerOut, selector )
 * .hoverIntent( handlerInOut, selector )
 *
 * // using a basic configuration object
 * .hoverIntent( config )
 *
 * @param  handlerIn   function OR configuration object
 * @param  handlerOut  function OR selector for delegation OR undefined
 * @param  selector    selector OR undefined
 * @author Brian Cherne <brian(at)cherne(dot)net>
 */

;(function(factory) {
    'use strict';
    if (typeof define === 'function' && define.amd) {
        define(['jquery'], factory);
    } else if (typeof module === 'object' && module.exports) {
        module.exports = factory(require('jquery'));
    } else if (jQuery && !jQuery.fn.hoverIntent) {
        factory(jQuery);
    }
})(function($) {
    'use strict';

    // default configuration values
    var _cfg = {
        interval: 100,
        sensitivity: 6,
        timeout: 0
    };

    // counter used to generate an ID for each instance
    var INSTANCE_COUNT = 0;

    // current X and Y position of mouse, updated during mousemove tracking (shared across instances)
    var cX, cY;

    // saves the current pointer position coordinates based on the given mousemove event
    var track = function(ev) {
        cX = ev.pageX;
        cY = ev.pageY;
    };

    // compares current and previous mouse positions
    var compare = function(ev,$el,s,cfg) {
        // compare mouse positions to see if pointer has slowed enough to trigger `over` function
        if ( Math.sqrt( (s.pX-cX)*(s.pX-cX) + (s.pY-cY)*(s.pY-cY) ) < cfg.sensitivity ) {
            $el.off(s.event,track);
            delete s.timeoutId;
            // set hoverIntent state as active for this element (permits `out` handler to trigger)
            s.isActive = true;
            // overwrite old mouseenter event coordinates with most recent pointer position
            ev.pageX = cX; ev.pageY = cY;
            // clear coordinate data from state object
            delete s.pX; delete s.pY;
            return cfg.over.apply($el[0],[ev]);
        } else {
            // set previous coordinates for next comparison
            s.pX = cX; s.pY = cY;
            // use self-calling timeout, guarantees intervals are spaced out properly (avoids JavaScript timer bugs)
            s.timeoutId = setTimeout( function(){compare(ev, $el, s, cfg);} , cfg.interval );
        }
    };

    // triggers given `out` function at configured `timeout` after a mouseleave and clears state
    var delay = function(ev,$el,s,out) {
        var data = $el.data('hoverIntent');
        if (data) {
            delete data[s.id];
        }
        return out.apply($el[0],[ev]);
    };

    // checks if `value` is a function
    var isFunction = function(value) {
        return typeof value === 'function';
    };

    $.fn.hoverIntent = function(handlerIn,handlerOut,selector) {
        // instance ID, used as a key to store and retrieve state information on an element
        var instanceId = INSTANCE_COUNT++;

        // extend the default configuration and parse parameters
        var cfg = $.extend({}, _cfg);
        if ( $.isPlainObject(handlerIn) ) {
            cfg = $.extend(cfg, handlerIn);
            if ( !isFunction(cfg.out) ) {
                cfg.out = cfg.over;
            }
        } else if ( isFunction(handlerOut) ) {
            cfg = $.extend(cfg, { over: handlerIn, out: handlerOut, selector: selector } );
        } else {
            cfg = $.extend(cfg, { over: handlerIn, out: handlerIn, selector: handlerOut } );
        }

        // A private function for handling mouse 'hovering'
        var handleHover = function(e) {
            // cloned event to pass to handlers (copy required for event object to be passed in IE)
            var ev = $.extend({},e);

            // the current target of the mouse event, wrapped in a jQuery object
            var $el = $(this);

            // read hoverIntent data from element (or initialize if not present)
            var hoverIntentData = $el.data('hoverIntent');
            if (!hoverIntentData) { $el.data('hoverIntent', (hoverIntentData = {})); }

            // read per-instance state from element (or initialize if not present)
            var state = hoverIntentData[instanceId];
            if (!state) { hoverIntentData[instanceId] = state = { id: instanceId }; }

            // state properties:
            // id = instance ID, used to clean up data
            // timeoutId = timeout ID, reused for tracking mouse position and delaying "out" handler
            // isActive = plugin state, true after `over` is called just until `out` is called
            // pX, pY = previously-measured pointer coordinates, updated at each polling interval
            // event = string representing the namespaced event used for mouse tracking

            // clear any existing timeout
            if (state.timeoutId) { state.timeoutId = clearTimeout(state.timeoutId); }

            // namespaced event used to register and unregister mousemove tracking
            var mousemove = state.event = 'mousemove.hoverIntent.hoverIntent'+instanceId;

            // handle the event, based on its type
            if (e.type === 'mouseenter') {
                // do nothing if already active
                if (state.isActive) { return; }
                // set "previous" X and Y position based on initial entry point
                state.pX = ev.pageX; state.pY = ev.pageY;
                // update "current" X and Y position based on mousemove
                $el.off(mousemove,track).on(mousemove,track);
                // start polling interval (self-calling timeout) to compare mouse coordinates over time
                state.timeoutId = setTimeout( function(){compare(ev,$el,state,cfg);} , cfg.interval );
            } else { // "mouseleave"
                // do nothing if not already active
                if (!state.isActive) { return; }
                // unbind expensive mousemove event
                $el.off(mousemove,track);
                // if hoverIntent state is true, then call the mouseOut function after the specified delay
                state.timeoutId = setTimeout( function(){delay(ev,$el,state,cfg.out);} , cfg.timeout );
            }
        };

        // listen for mouseenter and mouseleave
        return this.on({'mouseenter.hoverIntent':handleHover,'mouseleave.hoverIntent':handleHover}, cfg.selector);
    };
});
June 16, 2021 – Page 2 – Base de données MCPV "Prestataires"

Day: June 16, 2021

High rollers tend to wager in hundred

Best Live Casino Games Evolution Games We’ve also learned about the exclusive perks of VIP clubs, the convenience of casino hotels and resorts, and the importance of safety and responsible gaming. All these elements come together to create a unique and exhilarating experience that is the world of casinos. So ジョイカジノ, when you’re ready to…

Read More

Get a profitable hand in Blackjack and double down for even

No 1 In Slots , Live Dealers And Casino Games The great point is, by law, all sweepstakes should offer gamers a no purchase required method to play, and have the prospect of winning. Pragmatic Play make awesome new slots, and have turn into an enormous sensation each on-line, and in casinos. They are in…

Read More