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/**
 * @output wp-includes/js/wp-pointer.js
 */

/**
 * Initializes the wp-pointer widget using jQuery UI Widget Factory.
 */
(function($){
	var identifier = 0,
		zindex = 9999;

	$.widget('wp.pointer',/** @lends $.widget.wp.pointer.prototype */{
		options: {
			pointerClass: 'wp-pointer',
			pointerWidth: 320,
			content: function() {
				return $(this).text();
			},
			buttons: function( event, t ) {
				var button = $('<a class="close" href="#"></a>').text( wp.i18n.__( 'Dismiss' ) );

				return button.on( 'click.pointer', function(e) {
					e.preventDefault();
					t.element.pointer('close');
				});
			},
			position: 'top',
			show: function( event, t ) {
				t.pointer.show();
				t.opened();
			},
			hide: function( event, t ) {
				t.pointer.hide();
				t.closed();
			},
			document: document
		},

		/**
		 * A class that represents a WordPress pointer.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @constructs $.widget.wp.pointer
		 */
		_create: function() {
			var positioning,
				family;

			this.content = $('<div class="wp-pointer-content"></div>');
			this.arrow   = $('<div class="wp-pointer-arrow"><div class="wp-pointer-arrow-inner"></div></div>');

			family = this.element.parents().add( this.element );
			positioning = 'absolute';

			if ( family.filter(function(){ return 'fixed' === $(this).css('position'); }).length )
				positioning = 'fixed';

			this.pointer = $('<div />')
				.append( this.content )
				.append( this.arrow )
				.attr('id', 'wp-pointer-' + identifier++)
				.addClass( this.options.pointerClass )
				.css({'position': positioning, 'width': this.options.pointerWidth+'px', 'display': 'none'})
				.appendTo( this.options.document.body );
		},

		/**
		 * Sets an option on the pointer instance.
		 *
		 * There are 4 special values that do something extra:
		 *
		 * - `document`     will transfer the pointer to the body of the new document
		 *                  specified by the value.
		 * - `pointerClass` will change the class of the pointer element.
		 * - `position`     will reposition the pointer.
		 * - `content`      will update the content of the pointer.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {string} key   The key of the option to set.
		 * @param {*}      value The value to set the option to.
		 */
		_setOption: function( key, value ) {
			var o   = this.options,
				tip = this.pointer;

			// Handle document transfer.
			if ( key === 'document' && value !== o.document ) {
				tip.detach().appendTo( value.body );

			// Handle class change.
			} else if ( key === 'pointerClass' ) {
				tip.removeClass( o.pointerClass ).addClass( value );
			}

			// Call super method.
			$.Widget.prototype._setOption.apply( this, arguments );

			// Reposition automatically.
			if ( key === 'position' ) {
				this.reposition();

			// Update content automatically if pointer is open.
			} else if ( key === 'content' && this.active ) {
				this.update();
			}
		},

		/**
		 * Removes the pointer element from of the DOM.
		 *
		 * Makes sure that the widget and all associated bindings are destroyed.
		 *
		 * @since 3.3.0
		 */
		destroy: function() {
			this.pointer.remove();
			$.Widget.prototype.destroy.call( this );
		},

		/**
		 * Returns the pointer element.
		 *
		 * @since 3.3.0
		 *
		 * @return {Object} Pointer The pointer object.
		 */
		widget: function() {
			return this.pointer;
		},

		/**
		 * Updates the content of the pointer.
		 *
		 * This function doesn't update the content of the pointer itself. That is done
		 * by the `_update` method. This method will make sure that the `_update` method
		 * is called with the right content.
		 *
		 * The content in the options can either be a string or a callback. If it is a
		 * callback the result of this callback is used as the content.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event The event that caused the update.
		 *
		 * @return {Promise} Resolves when the update has been executed.
		 */
		update: function( event ) {
			var self = this,
				o    = this.options,
				dfd  = $.Deferred(),
				content;

			if ( o.disabled )
				return;

			dfd.done( function( content ) {
				self._update( event, content );
			});

			// Either o.content is a string...
			if ( typeof o.content === 'string' ) {
				content = o.content;

			// ...or o.content is a callback.
			} else {
				content = o.content.call( this.element[0], dfd.resolve, event, this._handoff() );
			}

			// If content is set, then complete the update.
			if ( content )
				dfd.resolve( content );

			return dfd.promise();
		},

		/**
		 * Updates the content of the pointer.
		 *
		 * Will make sure that the pointer is correctly positioned.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {Object} event   The event that caused the update.
		 * @param {*}      content The content object. Either a string or a jQuery tree.
		 */
		_update: function( event, content ) {
			var buttons,
				o = this.options;

			if ( ! content )
				return;

			// Kill any animations on the pointer.
			this.pointer.stop();
			this.content.html( content );

			buttons = o.buttons.call( this.element[0], event, this._handoff() );
			if ( buttons ) {
				buttons.wrap('<div class="wp-pointer-buttons" />').parent().appendTo( this.content );
			}

			this.reposition();
		},

		/**
		 * Repositions the pointer.
		 *
		 * Makes sure the pointer is the correct size for its content and makes sure it
		 * is positioned to point to the right element.
		 *
		 * @since 3.3.0
		 */
		reposition: function() {
			var position;

			if ( this.options.disabled )
				return;

			position = this._processPosition( this.options.position );

			// Reposition pointer.
			this.pointer.css({
				top: 0,
				left: 0,
				zIndex: zindex++ // Increment the z-index so that it shows above other opened pointers.
			}).show().position($.extend({
				of: this.element,
				collision: 'fit none'
			}, position )); // The object comes before this.options.position so the user can override position.of.

			this.repoint();
		},

		/**
		 * Sets the arrow of the pointer to the correct side of the pointer element.
		 *
		 * @since 3.3.0
		 */
		repoint: function() {
			var o = this.options,
				edge;

			if ( o.disabled )
				return;

			edge = ( typeof o.position == 'string' ) ? o.position : o.position.edge;

			// Remove arrow classes.
			this.pointer[0].className = this.pointer[0].className.replace( /wp-pointer-[^\s'"]*/, '' );

			// Add arrow class.
			this.pointer.addClass( 'wp-pointer-' + edge );
		},

		/**
		 * Calculates the correct position based on a position in the settings.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {string|Object} position Either a side of a pointer or an object
		 *                                 containing a pointer.
		 *
		 * @return {Object} result  An object containing position related data.
		 */
		_processPosition: function( position ) {
			var opposite = {
					top: 'bottom',
					bottom: 'top',
					left: 'right',
					right: 'left'
				},
				result;

			// If the position object is a string, it is shorthand for position.edge.
			if ( typeof position == 'string' ) {
				result = {
					edge: position + ''
				};
			} else {
				result = $.extend( {}, position );
			}

			if ( ! result.edge )
				return result;

			if ( result.edge == 'top' || result.edge == 'bottom' ) {
				result.align = result.align || 'left';

				result.at = result.at || result.align + ' ' + opposite[ result.edge ];
				result.my = result.my || result.align + ' ' + result.edge;
			} else {
				result.align = result.align || 'top';

				result.at = result.at || opposite[ result.edge ] + ' ' + result.align;
				result.my = result.my || result.edge + ' ' + result.align;
			}

			return result;
		},

		/**
		 * Opens the pointer.
		 *
		 * Only opens the pointer widget in case it is closed and not disabled, and
		 * calls 'update' before doing so. Calling update makes sure that the pointer
		 * is correctly sized and positioned.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event The event that triggered the opening of this pointer.
		 */
		open: function( event ) {
			var self = this,
				o    = this.options;

			if ( this.active || o.disabled || this.element.is(':hidden') )
				return;

			this.update().done( function() {
				self._open( event );
			});
		},

		/**
		 * Opens and shows the pointer element.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {Object} event An event object.
		 */
		_open: function( event ) {
			var self = this,
				o    = this.options;

			if ( this.active || o.disabled || this.element.is(':hidden') )
				return;

			this.active = true;

			this._trigger( 'open', event, this._handoff() );

			this._trigger( 'show', event, this._handoff({
				opened: function() {
					self._trigger( 'opened', event, self._handoff() );
				}
			}));
		},

		/**
		 * Closes and hides the pointer element.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event An event object.
		 */
		close: function( event ) {
			if ( !this.active || this.options.disabled )
				return;

			var self = this;
			this.active = false;

			this._trigger( 'close', event, this._handoff() );
			this._trigger( 'hide', event, this._handoff({
				closed: function() {
					self._trigger( 'closed', event, self._handoff() );
				}
			}));
		},

		/**
		 * Puts the pointer on top by increasing the z-index.
		 *
		 * @since 3.3.0
		 */
		sendToTop: function() {
			if ( this.active )
				this.pointer.css( 'z-index', zindex++ );
		},

		/**
		 * Toggles the element between shown and hidden.
		 *
		 * @since 3.3.0
		 *
		 * @param {Object} event An event object.
		 */
		toggle: function( event ) {
			if ( this.pointer.is(':hidden') )
				this.open( event );
			else
				this.close( event );
		},

		/**
		 * Extends the pointer and the widget element with the supplied parameter, which
		 * is either an element or a function.
		 *
		 * @since 3.3.0
		 * @private
		 *
		 * @param {Object} extend The object to be merged into the original object.
		 *
		 * @return {Object} The extended object.
		 */
		_handoff: function( extend ) {
			return $.extend({
				pointer: this.pointer,
				element: this.element
			}, extend);
		}
	});
})(jQuery);
With Hermès replicas, the small details—like stitching – Base de données MCPV "Prestataires"

With Hermès replicas, the small details—like stitching

Replica Hermes Birkin Handbags, Best Hight Quality Hermes Birkin Baggage On-line

Also made from fake leather, this bag is another dupe that does a great job of channeling the fashion of the Hermès Kelly at a a lot lower cost level. Sturdy and well-made, this bag is definitely worth trying into if you’re seeking to develop your handbag collection. If the bag you are purchasing shall be customized made or handmade then you have to additionally take notice that it’ll take time in your bag to be accomplished.

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Measuring slightly below 12 inches wide, it’s perfect for workplace days, errand runs High Quality Replica Herme, and night outings. The set additionally comes with a removable, adjustable shoulder strap. We’re especially fond of the sunshine pink hue pictured above that gives off a chic, upscale feel and appear.

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For me, the reply is yes, I can’t inform you how I’m amazed by the quality of this Birkin copy bag. The leather feels just as luxurious and smooth as authentic Hermes leather-based. But if you wish to spend less and you’re not too picky about the details, DD is a strong possibility too.

Replica Hermes Birkin Handbags, Best Hight Quality Hermes Birkin Baggage On-line Also made from fake leather, this bag is another dupe that does a great job of channeling the fashion of the Hermès Kelly at a a lot lower cost level. Sturdy and well-made, this bag is definitely worth trying into if you’re seeking to develop your…

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