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/******/ (function() { // webpackBootstrap
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var __webpack_exports__ = {};
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, {
  "DotTip": function() { return /* reexport */ dot_tip; },
  "store": function() { return /* reexport */ store; }
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/nux/build-module/store/actions.js
var actions_namespaceObject = {};
__webpack_require__.r(actions_namespaceObject);
__webpack_require__.d(actions_namespaceObject, {
  "disableTips": function() { return disableTips; },
  "dismissTip": function() { return dismissTip; },
  "enableTips": function() { return enableTips; },
  "triggerGuide": function() { return triggerGuide; }
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/nux/build-module/store/selectors.js
var selectors_namespaceObject = {};
__webpack_require__.r(selectors_namespaceObject);
__webpack_require__.d(selectors_namespaceObject, {
  "areTipsEnabled": function() { return selectors_areTipsEnabled; },
  "getAssociatedGuide": function() { return getAssociatedGuide; },
  "isTipVisible": function() { return isTipVisible; }
});

;// CONCATENATED MODULE: external ["wp","deprecated"]
var external_wp_deprecated_namespaceObject = window["wp"]["deprecated"];
var external_wp_deprecated_default = /*#__PURE__*/__webpack_require__.n(external_wp_deprecated_namespaceObject);
;// CONCATENATED MODULE: external ["wp","data"]
var external_wp_data_namespaceObject = window["wp"]["data"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/reducer.js
/**
 * WordPress dependencies
 */

/**
 * Reducer that tracks which tips are in a guide. Each guide is represented by
 * an array which contains the tip identifiers contained within that guide.
 *
 * @param {Array}  state  Current state.
 * @param {Object} action Dispatched action.
 *
 * @return {Array} Updated state.
 */

function guides() {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'TRIGGER_GUIDE':
      return [...state, action.tipIds];
  }

  return state;
}
/**
 * Reducer that tracks whether or not tips are globally enabled.
 *
 * @param {boolean} state  Current state.
 * @param {Object}  action Dispatched action.
 *
 * @return {boolean} Updated state.
 */

function areTipsEnabled() {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'DISABLE_TIPS':
      return false;

    case 'ENABLE_TIPS':
      return true;
  }

  return state;
}
/**
 * Reducer that tracks which tips have been dismissed. If the state object
 * contains a tip identifier, then that tip is dismissed.
 *
 * @param {Object} state  Current state.
 * @param {Object} action Dispatched action.
 *
 * @return {Object} Updated state.
 */

function dismissedTips() {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'DISMISS_TIP':
      return { ...state,
        [action.id]: true
      };

    case 'ENABLE_TIPS':
      return {};
  }

  return state;
}
const preferences = (0,external_wp_data_namespaceObject.combineReducers)({
  areTipsEnabled,
  dismissedTips
});
/* harmony default export */ var reducer = ((0,external_wp_data_namespaceObject.combineReducers)({
  guides,
  preferences
}));

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/actions.js
/**
 * Returns an action object that, when dispatched, presents a guide that takes
 * the user through a series of tips step by step.
 *
 * @param {string[]} tipIds Which tips to show in the guide.
 *
 * @return {Object} Action object.
 */
function triggerGuide(tipIds) {
  return {
    type: 'TRIGGER_GUIDE',
    tipIds
  };
}
/**
 * Returns an action object that, when dispatched, dismisses the given tip. A
 * dismissed tip will not show again.
 *
 * @param {string} id The tip to dismiss.
 *
 * @return {Object} Action object.
 */

function dismissTip(id) {
  return {
    type: 'DISMISS_TIP',
    id
  };
}
/**
 * Returns an action object that, when dispatched, prevents all tips from
 * showing again.
 *
 * @return {Object} Action object.
 */

function disableTips() {
  return {
    type: 'DISABLE_TIPS'
  };
}
/**
 * Returns an action object that, when dispatched, makes all tips show again.
 *
 * @return {Object} Action object.
 */

function enableTips() {
  return {
    type: 'ENABLE_TIPS'
  };
}

;// CONCATENATED MODULE: ./node_modules/rememo/rememo.js


/** @typedef {(...args: any[]) => *[]} GetDependants */

/** @typedef {() => void} Clear */

/**
 * @typedef {{
 *   getDependants: GetDependants,
 *   clear: Clear
 * }} EnhancedSelector
 */

/**
 * Internal cache entry.
 *
 * @typedef CacheNode
 *
 * @property {?CacheNode|undefined} [prev] Previous node.
 * @property {?CacheNode|undefined} [next] Next node.
 * @property {*[]} args Function arguments for cache entry.
 * @property {*} val Function result.
 */

/**
 * @typedef Cache
 *
 * @property {Clear} clear Function to clear cache.
 * @property {boolean} [isUniqueByDependants] Whether dependants are valid in
 * considering cache uniqueness. A cache is unique if dependents are all arrays
 * or objects.
 * @property {CacheNode?} [head] Cache head.
 * @property {*[]} [lastDependants] Dependants from previous invocation.
 */

/**
 * Arbitrary value used as key for referencing cache object in WeakMap tree.
 *
 * @type {{}}
 */
var LEAF_KEY = {};

/**
 * Returns the first argument as the sole entry in an array.
 *
 * @template T
 *
 * @param {T} value Value to return.
 *
 * @return {[T]} Value returned as entry in array.
 */
function arrayOf(value) {
	return [value];
}

/**
 * Returns true if the value passed is object-like, or false otherwise. A value
 * is object-like if it can support property assignment, e.g. object or array.
 *
 * @param {*} value Value to test.
 *
 * @return {boolean} Whether value is object-like.
 */
function isObjectLike(value) {
	return !!value && 'object' === typeof value;
}

/**
 * Creates and returns a new cache object.
 *
 * @return {Cache} Cache object.
 */
function createCache() {
	/** @type {Cache} */
	var cache = {
		clear: function () {
			cache.head = null;
		},
	};

	return cache;
}

/**
 * Returns true if entries within the two arrays are strictly equal by
 * reference from a starting index.
 *
 * @param {*[]} a First array.
 * @param {*[]} b Second array.
 * @param {number} fromIndex Index from which to start comparison.
 *
 * @return {boolean} Whether arrays are shallowly equal.
 */
function isShallowEqual(a, b, fromIndex) {
	var i;

	if (a.length !== b.length) {
		return false;
	}

	for (i = fromIndex; i < a.length; i++) {
		if (a[i] !== b[i]) {
			return false;
		}
	}

	return true;
}

/**
 * Returns a memoized selector function. The getDependants function argument is
 * called before the memoized selector and is expected to return an immutable
 * reference or array of references on which the selector depends for computing
 * its own return value. The memoize cache is preserved only as long as those
 * dependant references remain the same. If getDependants returns a different
 * reference(s), the cache is cleared and the selector value regenerated.
 *
 * @template {(...args: *[]) => *} S
 *
 * @param {S} selector Selector function.
 * @param {GetDependants=} getDependants Dependant getter returning an array of
 * references used in cache bust consideration.
 */
/* harmony default export */ function rememo(selector, getDependants) {
	/** @type {WeakMap<*,*>} */
	var rootCache;

	/** @type {GetDependants} */
	var normalizedGetDependants = getDependants ? getDependants : arrayOf;

	/**
	 * Returns the cache for a given dependants array. When possible, a WeakMap
	 * will be used to create a unique cache for each set of dependants. This
	 * is feasible due to the nature of WeakMap in allowing garbage collection
	 * to occur on entries where the key object is no longer referenced. Since
	 * WeakMap requires the key to be an object, this is only possible when the
	 * dependant is object-like. The root cache is created as a hierarchy where
	 * each top-level key is the first entry in a dependants set, the value a
	 * WeakMap where each key is the next dependant, and so on. This continues
	 * so long as the dependants are object-like. If no dependants are object-
	 * like, then the cache is shared across all invocations.
	 *
	 * @see isObjectLike
	 *
	 * @param {*[]} dependants Selector dependants.
	 *
	 * @return {Cache} Cache object.
	 */
	function getCache(dependants) {
		var caches = rootCache,
			isUniqueByDependants = true,
			i,
			dependant,
			map,
			cache;

		for (i = 0; i < dependants.length; i++) {
			dependant = dependants[i];

			// Can only compose WeakMap from object-like key.
			if (!isObjectLike(dependant)) {
				isUniqueByDependants = false;
				break;
			}

			// Does current segment of cache already have a WeakMap?
			if (caches.has(dependant)) {
				// Traverse into nested WeakMap.
				caches = caches.get(dependant);
			} else {
				// Create, set, and traverse into a new one.
				map = new WeakMap();
				caches.set(dependant, map);
				caches = map;
			}
		}

		// We use an arbitrary (but consistent) object as key for the last item
		// in the WeakMap to serve as our running cache.
		if (!caches.has(LEAF_KEY)) {
			cache = createCache();
			cache.isUniqueByDependants = isUniqueByDependants;
			caches.set(LEAF_KEY, cache);
		}

		return caches.get(LEAF_KEY);
	}

	/**
	 * Resets root memoization cache.
	 */
	function clear() {
		rootCache = new WeakMap();
	}

	/* eslint-disable jsdoc/check-param-names */
	/**
	 * The augmented selector call, considering first whether dependants have
	 * changed before passing it to underlying memoize function.
	 *
	 * @param {*}    source    Source object for derivation.
	 * @param {...*} extraArgs Additional arguments to pass to selector.
	 *
	 * @return {*} Selector result.
	 */
	/* eslint-enable jsdoc/check-param-names */
	function callSelector(/* source, ...extraArgs */) {
		var len = arguments.length,
			cache,
			node,
			i,
			args,
			dependants;

		// Create copy of arguments (avoid leaking deoptimization).
		args = new Array(len);
		for (i = 0; i < len; i++) {
			args[i] = arguments[i];
		}

		dependants = normalizedGetDependants.apply(null, args);
		cache = getCache(dependants);

		// If not guaranteed uniqueness by dependants (primitive type), shallow
		// compare against last dependants and, if references have changed,
		// destroy cache to recalculate result.
		if (!cache.isUniqueByDependants) {
			if (
				cache.lastDependants &&
				!isShallowEqual(dependants, cache.lastDependants, 0)
			) {
				cache.clear();
			}

			cache.lastDependants = dependants;
		}

		node = cache.head;
		while (node) {
			// Check whether node arguments match arguments
			if (!isShallowEqual(node.args, args, 1)) {
				node = node.next;
				continue;
			}

			// At this point we can assume we've found a match

			// Surface matched node to head if not already
			if (node !== cache.head) {
				// Adjust siblings to point to each other.
				/** @type {CacheNode} */ (node.prev).next = node.next;
				if (node.next) {
					node.next.prev = node.prev;
				}

				node.next = cache.head;
				node.prev = null;
				/** @type {CacheNode} */ (cache.head).prev = node;
				cache.head = node;
			}

			// Return immediately
			return node.val;
		}

		// No cached value found. Continue to insertion phase:

		node = /** @type {CacheNode} */ ({
			// Generate the result from original function
			val: selector.apply(null, args),
		});

		// Avoid including the source object in the cache.
		args[0] = null;
		node.args = args;

		// Don't need to check whether node is already head, since it would
		// have been returned above already if it was

		// Shift existing head down list
		if (cache.head) {
			cache.head.prev = node;
			node.next = cache.head;
		}

		cache.head = node;

		return node.val;
	}

	callSelector.getDependants = normalizedGetDependants;
	callSelector.clear = clear;
	clear();

	return /** @type {S & EnhancedSelector} */ (callSelector);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/selectors.js
/**
 * External dependencies
 */

/**
 * An object containing information about a guide.
 *
 * @typedef {Object} NUXGuideInfo
 * @property {string[]} tipIds       Which tips the guide contains.
 * @property {?string}  currentTipId The guide's currently showing tip.
 * @property {?string}  nextTipId    The guide's next tip to show.
 */

/**
 * Returns an object describing the guide, if any, that the given tip is a part
 * of.
 *
 * @param {Object} state Global application state.
 * @param {string} tipId The tip to query.
 *
 * @return {?NUXGuideInfo} Information about the associated guide.
 */

const getAssociatedGuide = rememo((state, tipId) => {
  for (const tipIds of state.guides) {
    if (tipIds.includes(tipId)) {
      const nonDismissedTips = tipIds.filter(tId => !Object.keys(state.preferences.dismissedTips).includes(tId));
      const [currentTipId = null, nextTipId = null] = nonDismissedTips;
      return {
        tipIds,
        currentTipId,
        nextTipId
      };
    }
  }

  return null;
}, state => [state.guides, state.preferences.dismissedTips]);
/**
 * Determines whether or not the given tip is showing. Tips are hidden if they
 * are disabled, have been dismissed, or are not the current tip in any
 * guide that they have been added to.
 *
 * @param {Object} state Global application state.
 * @param {string} tipId The tip to query.
 *
 * @return {boolean} Whether or not the given tip is showing.
 */

function isTipVisible(state, tipId) {
  var _state$preferences$di;

  if (!state.preferences.areTipsEnabled) {
    return false;
  }

  if ((_state$preferences$di = state.preferences.dismissedTips) !== null && _state$preferences$di !== void 0 && _state$preferences$di.hasOwnProperty(tipId)) {
    return false;
  }

  const associatedGuide = getAssociatedGuide(state, tipId);

  if (associatedGuide && associatedGuide.currentTipId !== tipId) {
    return false;
  }

  return true;
}
/**
 * Returns whether or not tips are globally enabled.
 *
 * @param {Object} state Global application state.
 *
 * @return {boolean} Whether tips are globally enabled.
 */

function selectors_areTipsEnabled(state) {
  return state.preferences.areTipsEnabled;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */




const STORE_NAME = 'core/nux';
/**
 * Store definition for the nux namespace.
 *
 * @see https://github.com/WordPress/gutenberg/blob/HEAD/packages/data/README.md#createReduxStore
 *
 * @type {Object}
 */

const store = (0,external_wp_data_namespaceObject.createReduxStore)(STORE_NAME, {
  reducer: reducer,
  actions: actions_namespaceObject,
  selectors: selectors_namespaceObject,
  persist: ['preferences']
}); // Once we build a more generic persistence plugin that works across types of stores
// we'd be able to replace this with a register call.

(0,external_wp_data_namespaceObject.registerStore)(STORE_NAME, {
  reducer: reducer,
  actions: actions_namespaceObject,
  selectors: selectors_namespaceObject,
  persist: ['preferences']
});

;// CONCATENATED MODULE: external ["wp","element"]
var external_wp_element_namespaceObject = window["wp"]["element"];
;// CONCATENATED MODULE: external ["wp","compose"]
var external_wp_compose_namespaceObject = window["wp"]["compose"];
;// CONCATENATED MODULE: external ["wp","components"]
var external_wp_components_namespaceObject = window["wp"]["components"];
;// CONCATENATED MODULE: external ["wp","i18n"]
var external_wp_i18n_namespaceObject = window["wp"]["i18n"];
;// CONCATENATED MODULE: external ["wp","primitives"]
var external_wp_primitives_namespaceObject = window["wp"]["primitives"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/icons/build-module/library/close.js


/**
 * WordPress dependencies
 */

const close_close = (0,external_wp_element_namespaceObject.createElement)(external_wp_primitives_namespaceObject.SVG, {
  xmlns: "http://www.w3.org/2000/svg",
  viewBox: "0 0 24 24"
}, (0,external_wp_element_namespaceObject.createElement)(external_wp_primitives_namespaceObject.Path, {
  d: "M13 11.8l6.1-6.3-1-1-6.1 6.2-6.1-6.2-1 1 6.1 6.3-6.5 6.7 1 1 6.5-6.6 6.5 6.6 1-1z"
}));
/* harmony default export */ var library_close = (close_close);

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/components/dot-tip/index.js


/**
 * WordPress dependencies
 */






/**
 * Internal dependencies
 */



function onClick(event) {
  // Tips are often nested within buttons. We stop propagation so that clicking
  // on a tip doesn't result in the button being clicked.
  event.stopPropagation();
}

function DotTip(_ref) {
  let {
    position = 'middle right',
    children,
    isVisible,
    hasNextTip,
    onDismiss,
    onDisable
  } = _ref;
  const anchorParent = (0,external_wp_element_namespaceObject.useRef)(null);
  const onFocusOutsideCallback = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (!anchorParent.current) {
      return;
    }

    if (anchorParent.current.contains(event.relatedTarget)) {
      return;
    }

    onDisable();
  }, [onDisable, anchorParent]);

  if (!isVisible) {
    return null;
  }

  return (0,external_wp_element_namespaceObject.createElement)(external_wp_components_namespaceObject.Popover, {
    className: "nux-dot-tip",
    position: position,
    focusOnMount: true,
    role: "dialog",
    "aria-label": (0,external_wp_i18n_namespaceObject.__)('Editor tips'),
    onClick: onClick,
    onFocusOutside: onFocusOutsideCallback
  }, (0,external_wp_element_namespaceObject.createElement)("p", null, children), (0,external_wp_element_namespaceObject.createElement)("p", null, (0,external_wp_element_namespaceObject.createElement)(external_wp_components_namespaceObject.Button, {
    variant: "link",
    onClick: onDismiss
  }, hasNextTip ? (0,external_wp_i18n_namespaceObject.__)('See next tip') : (0,external_wp_i18n_namespaceObject.__)('Got it'))), (0,external_wp_element_namespaceObject.createElement)(external_wp_components_namespaceObject.Button, {
    className: "nux-dot-tip__disable",
    icon: library_close,
    label: (0,external_wp_i18n_namespaceObject.__)('Disable tips'),
    onClick: onDisable
  }));
}
/* harmony default export */ var dot_tip = ((0,external_wp_compose_namespaceObject.compose)((0,external_wp_data_namespaceObject.withSelect)((select, _ref2) => {
  let {
    tipId
  } = _ref2;
  const {
    isTipVisible,
    getAssociatedGuide
  } = select(store);
  const associatedGuide = getAssociatedGuide(tipId);
  return {
    isVisible: isTipVisible(tipId),
    hasNextTip: !!(associatedGuide && associatedGuide.nextTipId)
  };
}), (0,external_wp_data_namespaceObject.withDispatch)((dispatch, _ref3) => {
  let {
    tipId
  } = _ref3;
  const {
    dismissTip,
    disableTips
  } = dispatch(store);
  return {
    onDismiss() {
      dismissTip(tipId);
    },

    onDisable() {
      disableTips();
    }

  };
}))(DotTip));

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/index.js
/**
 * WordPress dependencies
 */



external_wp_deprecated_default()('wp.nux', {
  since: '5.4',
  hint: 'wp.components.Guide can be used to show a user guide.',
  version: '6.2'
});

(window.wp = window.wp || {}).nux = __webpack_exports__;
/******/ })()
;
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In the case of televised video games クイーン カジノ, gamers can usually use their cell phone or television distant controls to place bets instead of doing so by way of a pc connected to the web. The most common reside dealer video games offered at online casinos are baccarat ジョイカジノ, blackjack, and roulette. It is beneficial to register with all the best on-line real money casinos in your state.

This verification ensures that the contact information supplied is correct and that the player has learn and accepted the casino’s rules and guidelines. Typically, signing up at an internet on line casino includes five simple steps. The first step is to visit the casino’s official web site and find the registration or sign-up button, usually prominently displayed on the homepage.

These days on line casino apps are so advanced, there are very few on line casino games that you won’t have the power to find. Most platforms we’ve selected go even further by providing instruments such as deposit limits, time limits, actuality checks カジノ シークレット, self-exclusion options, and exercise statements. In these seven states, you possibly can take pleasure in a full vary of casino choices, together with online slots and table video games like blackjack, roulette, and baccarat.

The Welcome bonus is a deposit match bonus on the first deposit ever made in the on line casino or casino group. Welcome bonuses typically are out there in packages and may be given to match the primary two or three deposits (First Deposit Welcome Bonus, Second Deposit Welcome Bonus, etc.). They can also be tied to specific video games, such as the Welcome Slots Bonus or the Welcome Table Games Bonus. The casino can also offer Welcome bonuses for prime rollers who make an initial deposit above the standard quantity limit. The FanDuel Casino promo code sign-up provide provides new customers with $100 in website credit score once they register for a new account and make a first wager of $1 or more.

The greater the Safety Index, the extra likely you are to get pleasure from real cash on-line on line casino video games and cash out your winnings with out points. Roulette is probably considered one of the hottest desk video games at online casinos. It’s simple to play and provides big win potential, with payouts as high as 35 to 1. Many U.S. on line casino websites additionally characteristic trendy versions of roulette with additional options, larger odds, and a extra engaging experience. There are a quantity of suggestions and methods to enhance how you wager on slot games, weather you’re enjoying at no cost or real cash. Take the time to research every game’s paylines earlier than you play to know which one give you the largest chance to win.

Newer casinos usually launch without an app ベラ ジョン カジノ, however usually add one later. There are several free online casinos to select from but right here at Casino.org you will discover the most effective ones. All of our rated casino critiques are based on a selection of important casino comparison standards managed by our team of consultants. If you’re new to on-line casino, take a glance at our beneficial casinos to get started.

Best Casino In San Diego: Socal Gaming & Dining It launched in the summertime of 2023 ジョイカジノ, changing the old Caesars Palace Online Casino. The new-look web site offers an accessible consumer interface, plenty of exciting video games, quick payouts and some nice bonuses. Caesars Palace Online Casino is the most effective actual cash online…

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