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var __webpack_exports__ = {};
// ESM COMPAT FLAG
__webpack_require__.r(__webpack_exports__);

// EXPORTS
__webpack_require__.d(__webpack_exports__, {
  "DotTip": function() { return /* reexport */ dot_tip; },
  "store": function() { return /* reexport */ store; }
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/nux/build-module/store/actions.js
var actions_namespaceObject = {};
__webpack_require__.r(actions_namespaceObject);
__webpack_require__.d(actions_namespaceObject, {
  "disableTips": function() { return disableTips; },
  "dismissTip": function() { return dismissTip; },
  "enableTips": function() { return enableTips; },
  "triggerGuide": function() { return triggerGuide; }
});

// NAMESPACE OBJECT: ./node_modules/@wordpress/nux/build-module/store/selectors.js
var selectors_namespaceObject = {};
__webpack_require__.r(selectors_namespaceObject);
__webpack_require__.d(selectors_namespaceObject, {
  "areTipsEnabled": function() { return selectors_areTipsEnabled; },
  "getAssociatedGuide": function() { return getAssociatedGuide; },
  "isTipVisible": function() { return isTipVisible; }
});

;// CONCATENATED MODULE: external ["wp","deprecated"]
var external_wp_deprecated_namespaceObject = window["wp"]["deprecated"];
var external_wp_deprecated_default = /*#__PURE__*/__webpack_require__.n(external_wp_deprecated_namespaceObject);
;// CONCATENATED MODULE: external ["wp","data"]
var external_wp_data_namespaceObject = window["wp"]["data"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/reducer.js
/**
 * WordPress dependencies
 */

/**
 * Reducer that tracks which tips are in a guide. Each guide is represented by
 * an array which contains the tip identifiers contained within that guide.
 *
 * @param {Array}  state  Current state.
 * @param {Object} action Dispatched action.
 *
 * @return {Array} Updated state.
 */

function guides() {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'TRIGGER_GUIDE':
      return [...state, action.tipIds];
  }

  return state;
}
/**
 * Reducer that tracks whether or not tips are globally enabled.
 *
 * @param {boolean} state  Current state.
 * @param {Object}  action Dispatched action.
 *
 * @return {boolean} Updated state.
 */

function areTipsEnabled() {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'DISABLE_TIPS':
      return false;

    case 'ENABLE_TIPS':
      return true;
  }

  return state;
}
/**
 * Reducer that tracks which tips have been dismissed. If the state object
 * contains a tip identifier, then that tip is dismissed.
 *
 * @param {Object} state  Current state.
 * @param {Object} action Dispatched action.
 *
 * @return {Object} Updated state.
 */

function dismissedTips() {
  let state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
  let action = arguments.length > 1 ? arguments[1] : undefined;

  switch (action.type) {
    case 'DISMISS_TIP':
      return { ...state,
        [action.id]: true
      };

    case 'ENABLE_TIPS':
      return {};
  }

  return state;
}
const preferences = (0,external_wp_data_namespaceObject.combineReducers)({
  areTipsEnabled,
  dismissedTips
});
/* harmony default export */ var reducer = ((0,external_wp_data_namespaceObject.combineReducers)({
  guides,
  preferences
}));

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/actions.js
/**
 * Returns an action object that, when dispatched, presents a guide that takes
 * the user through a series of tips step by step.
 *
 * @param {string[]} tipIds Which tips to show in the guide.
 *
 * @return {Object} Action object.
 */
function triggerGuide(tipIds) {
  return {
    type: 'TRIGGER_GUIDE',
    tipIds
  };
}
/**
 * Returns an action object that, when dispatched, dismisses the given tip. A
 * dismissed tip will not show again.
 *
 * @param {string} id The tip to dismiss.
 *
 * @return {Object} Action object.
 */

function dismissTip(id) {
  return {
    type: 'DISMISS_TIP',
    id
  };
}
/**
 * Returns an action object that, when dispatched, prevents all tips from
 * showing again.
 *
 * @return {Object} Action object.
 */

function disableTips() {
  return {
    type: 'DISABLE_TIPS'
  };
}
/**
 * Returns an action object that, when dispatched, makes all tips show again.
 *
 * @return {Object} Action object.
 */

function enableTips() {
  return {
    type: 'ENABLE_TIPS'
  };
}

;// CONCATENATED MODULE: ./node_modules/rememo/rememo.js


/** @typedef {(...args: any[]) => *[]} GetDependants */

/** @typedef {() => void} Clear */

/**
 * @typedef {{
 *   getDependants: GetDependants,
 *   clear: Clear
 * }} EnhancedSelector
 */

/**
 * Internal cache entry.
 *
 * @typedef CacheNode
 *
 * @property {?CacheNode|undefined} [prev] Previous node.
 * @property {?CacheNode|undefined} [next] Next node.
 * @property {*[]} args Function arguments for cache entry.
 * @property {*} val Function result.
 */

/**
 * @typedef Cache
 *
 * @property {Clear} clear Function to clear cache.
 * @property {boolean} [isUniqueByDependants] Whether dependants are valid in
 * considering cache uniqueness. A cache is unique if dependents are all arrays
 * or objects.
 * @property {CacheNode?} [head] Cache head.
 * @property {*[]} [lastDependants] Dependants from previous invocation.
 */

/**
 * Arbitrary value used as key for referencing cache object in WeakMap tree.
 *
 * @type {{}}
 */
var LEAF_KEY = {};

/**
 * Returns the first argument as the sole entry in an array.
 *
 * @template T
 *
 * @param {T} value Value to return.
 *
 * @return {[T]} Value returned as entry in array.
 */
function arrayOf(value) {
	return [value];
}

/**
 * Returns true if the value passed is object-like, or false otherwise. A value
 * is object-like if it can support property assignment, e.g. object or array.
 *
 * @param {*} value Value to test.
 *
 * @return {boolean} Whether value is object-like.
 */
function isObjectLike(value) {
	return !!value && 'object' === typeof value;
}

/**
 * Creates and returns a new cache object.
 *
 * @return {Cache} Cache object.
 */
function createCache() {
	/** @type {Cache} */
	var cache = {
		clear: function () {
			cache.head = null;
		},
	};

	return cache;
}

/**
 * Returns true if entries within the two arrays are strictly equal by
 * reference from a starting index.
 *
 * @param {*[]} a First array.
 * @param {*[]} b Second array.
 * @param {number} fromIndex Index from which to start comparison.
 *
 * @return {boolean} Whether arrays are shallowly equal.
 */
function isShallowEqual(a, b, fromIndex) {
	var i;

	if (a.length !== b.length) {
		return false;
	}

	for (i = fromIndex; i < a.length; i++) {
		if (a[i] !== b[i]) {
			return false;
		}
	}

	return true;
}

/**
 * Returns a memoized selector function. The getDependants function argument is
 * called before the memoized selector and is expected to return an immutable
 * reference or array of references on which the selector depends for computing
 * its own return value. The memoize cache is preserved only as long as those
 * dependant references remain the same. If getDependants returns a different
 * reference(s), the cache is cleared and the selector value regenerated.
 *
 * @template {(...args: *[]) => *} S
 *
 * @param {S} selector Selector function.
 * @param {GetDependants=} getDependants Dependant getter returning an array of
 * references used in cache bust consideration.
 */
/* harmony default export */ function rememo(selector, getDependants) {
	/** @type {WeakMap<*,*>} */
	var rootCache;

	/** @type {GetDependants} */
	var normalizedGetDependants = getDependants ? getDependants : arrayOf;

	/**
	 * Returns the cache for a given dependants array. When possible, a WeakMap
	 * will be used to create a unique cache for each set of dependants. This
	 * is feasible due to the nature of WeakMap in allowing garbage collection
	 * to occur on entries where the key object is no longer referenced. Since
	 * WeakMap requires the key to be an object, this is only possible when the
	 * dependant is object-like. The root cache is created as a hierarchy where
	 * each top-level key is the first entry in a dependants set, the value a
	 * WeakMap where each key is the next dependant, and so on. This continues
	 * so long as the dependants are object-like. If no dependants are object-
	 * like, then the cache is shared across all invocations.
	 *
	 * @see isObjectLike
	 *
	 * @param {*[]} dependants Selector dependants.
	 *
	 * @return {Cache} Cache object.
	 */
	function getCache(dependants) {
		var caches = rootCache,
			isUniqueByDependants = true,
			i,
			dependant,
			map,
			cache;

		for (i = 0; i < dependants.length; i++) {
			dependant = dependants[i];

			// Can only compose WeakMap from object-like key.
			if (!isObjectLike(dependant)) {
				isUniqueByDependants = false;
				break;
			}

			// Does current segment of cache already have a WeakMap?
			if (caches.has(dependant)) {
				// Traverse into nested WeakMap.
				caches = caches.get(dependant);
			} else {
				// Create, set, and traverse into a new one.
				map = new WeakMap();
				caches.set(dependant, map);
				caches = map;
			}
		}

		// We use an arbitrary (but consistent) object as key for the last item
		// in the WeakMap to serve as our running cache.
		if (!caches.has(LEAF_KEY)) {
			cache = createCache();
			cache.isUniqueByDependants = isUniqueByDependants;
			caches.set(LEAF_KEY, cache);
		}

		return caches.get(LEAF_KEY);
	}

	/**
	 * Resets root memoization cache.
	 */
	function clear() {
		rootCache = new WeakMap();
	}

	/* eslint-disable jsdoc/check-param-names */
	/**
	 * The augmented selector call, considering first whether dependants have
	 * changed before passing it to underlying memoize function.
	 *
	 * @param {*}    source    Source object for derivation.
	 * @param {...*} extraArgs Additional arguments to pass to selector.
	 *
	 * @return {*} Selector result.
	 */
	/* eslint-enable jsdoc/check-param-names */
	function callSelector(/* source, ...extraArgs */) {
		var len = arguments.length,
			cache,
			node,
			i,
			args,
			dependants;

		// Create copy of arguments (avoid leaking deoptimization).
		args = new Array(len);
		for (i = 0; i < len; i++) {
			args[i] = arguments[i];
		}

		dependants = normalizedGetDependants.apply(null, args);
		cache = getCache(dependants);

		// If not guaranteed uniqueness by dependants (primitive type), shallow
		// compare against last dependants and, if references have changed,
		// destroy cache to recalculate result.
		if (!cache.isUniqueByDependants) {
			if (
				cache.lastDependants &&
				!isShallowEqual(dependants, cache.lastDependants, 0)
			) {
				cache.clear();
			}

			cache.lastDependants = dependants;
		}

		node = cache.head;
		while (node) {
			// Check whether node arguments match arguments
			if (!isShallowEqual(node.args, args, 1)) {
				node = node.next;
				continue;
			}

			// At this point we can assume we've found a match

			// Surface matched node to head if not already
			if (node !== cache.head) {
				// Adjust siblings to point to each other.
				/** @type {CacheNode} */ (node.prev).next = node.next;
				if (node.next) {
					node.next.prev = node.prev;
				}

				node.next = cache.head;
				node.prev = null;
				/** @type {CacheNode} */ (cache.head).prev = node;
				cache.head = node;
			}

			// Return immediately
			return node.val;
		}

		// No cached value found. Continue to insertion phase:

		node = /** @type {CacheNode} */ ({
			// Generate the result from original function
			val: selector.apply(null, args),
		});

		// Avoid including the source object in the cache.
		args[0] = null;
		node.args = args;

		// Don't need to check whether node is already head, since it would
		// have been returned above already if it was

		// Shift existing head down list
		if (cache.head) {
			cache.head.prev = node;
			node.next = cache.head;
		}

		cache.head = node;

		return node.val;
	}

	callSelector.getDependants = normalizedGetDependants;
	callSelector.clear = clear;
	clear();

	return /** @type {S & EnhancedSelector} */ (callSelector);
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/selectors.js
/**
 * External dependencies
 */

/**
 * An object containing information about a guide.
 *
 * @typedef {Object} NUXGuideInfo
 * @property {string[]} tipIds       Which tips the guide contains.
 * @property {?string}  currentTipId The guide's currently showing tip.
 * @property {?string}  nextTipId    The guide's next tip to show.
 */

/**
 * Returns an object describing the guide, if any, that the given tip is a part
 * of.
 *
 * @param {Object} state Global application state.
 * @param {string} tipId The tip to query.
 *
 * @return {?NUXGuideInfo} Information about the associated guide.
 */

const getAssociatedGuide = rememo((state, tipId) => {
  for (const tipIds of state.guides) {
    if (tipIds.includes(tipId)) {
      const nonDismissedTips = tipIds.filter(tId => !Object.keys(state.preferences.dismissedTips).includes(tId));
      const [currentTipId = null, nextTipId = null] = nonDismissedTips;
      return {
        tipIds,
        currentTipId,
        nextTipId
      };
    }
  }

  return null;
}, state => [state.guides, state.preferences.dismissedTips]);
/**
 * Determines whether or not the given tip is showing. Tips are hidden if they
 * are disabled, have been dismissed, or are not the current tip in any
 * guide that they have been added to.
 *
 * @param {Object} state Global application state.
 * @param {string} tipId The tip to query.
 *
 * @return {boolean} Whether or not the given tip is showing.
 */

function isTipVisible(state, tipId) {
  var _state$preferences$di;

  if (!state.preferences.areTipsEnabled) {
    return false;
  }

  if ((_state$preferences$di = state.preferences.dismissedTips) !== null && _state$preferences$di !== void 0 && _state$preferences$di.hasOwnProperty(tipId)) {
    return false;
  }

  const associatedGuide = getAssociatedGuide(state, tipId);

  if (associatedGuide && associatedGuide.currentTipId !== tipId) {
    return false;
  }

  return true;
}
/**
 * Returns whether or not tips are globally enabled.
 *
 * @param {Object} state Global application state.
 *
 * @return {boolean} Whether tips are globally enabled.
 */

function selectors_areTipsEnabled(state) {
  return state.preferences.areTipsEnabled;
}

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/store/index.js
/**
 * WordPress dependencies
 */

/**
 * Internal dependencies
 */




const STORE_NAME = 'core/nux';
/**
 * Store definition for the nux namespace.
 *
 * @see https://github.com/WordPress/gutenberg/blob/HEAD/packages/data/README.md#createReduxStore
 *
 * @type {Object}
 */

const store = (0,external_wp_data_namespaceObject.createReduxStore)(STORE_NAME, {
  reducer: reducer,
  actions: actions_namespaceObject,
  selectors: selectors_namespaceObject,
  persist: ['preferences']
}); // Once we build a more generic persistence plugin that works across types of stores
// we'd be able to replace this with a register call.

(0,external_wp_data_namespaceObject.registerStore)(STORE_NAME, {
  reducer: reducer,
  actions: actions_namespaceObject,
  selectors: selectors_namespaceObject,
  persist: ['preferences']
});

;// CONCATENATED MODULE: external ["wp","element"]
var external_wp_element_namespaceObject = window["wp"]["element"];
;// CONCATENATED MODULE: external ["wp","compose"]
var external_wp_compose_namespaceObject = window["wp"]["compose"];
;// CONCATENATED MODULE: external ["wp","components"]
var external_wp_components_namespaceObject = window["wp"]["components"];
;// CONCATENATED MODULE: external ["wp","i18n"]
var external_wp_i18n_namespaceObject = window["wp"]["i18n"];
;// CONCATENATED MODULE: external ["wp","primitives"]
var external_wp_primitives_namespaceObject = window["wp"]["primitives"];
;// CONCATENATED MODULE: ./node_modules/@wordpress/icons/build-module/library/close.js


/**
 * WordPress dependencies
 */

const close_close = (0,external_wp_element_namespaceObject.createElement)(external_wp_primitives_namespaceObject.SVG, {
  xmlns: "http://www.w3.org/2000/svg",
  viewBox: "0 0 24 24"
}, (0,external_wp_element_namespaceObject.createElement)(external_wp_primitives_namespaceObject.Path, {
  d: "M13 11.8l6.1-6.3-1-1-6.1 6.2-6.1-6.2-1 1 6.1 6.3-6.5 6.7 1 1 6.5-6.6 6.5 6.6 1-1z"
}));
/* harmony default export */ var library_close = (close_close);

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/components/dot-tip/index.js


/**
 * WordPress dependencies
 */






/**
 * Internal dependencies
 */



function onClick(event) {
  // Tips are often nested within buttons. We stop propagation so that clicking
  // on a tip doesn't result in the button being clicked.
  event.stopPropagation();
}

function DotTip(_ref) {
  let {
    position = 'middle right',
    children,
    isVisible,
    hasNextTip,
    onDismiss,
    onDisable
  } = _ref;
  const anchorParent = (0,external_wp_element_namespaceObject.useRef)(null);
  const onFocusOutsideCallback = (0,external_wp_element_namespaceObject.useCallback)(event => {
    if (!anchorParent.current) {
      return;
    }

    if (anchorParent.current.contains(event.relatedTarget)) {
      return;
    }

    onDisable();
  }, [onDisable, anchorParent]);

  if (!isVisible) {
    return null;
  }

  return (0,external_wp_element_namespaceObject.createElement)(external_wp_components_namespaceObject.Popover, {
    className: "nux-dot-tip",
    position: position,
    focusOnMount: true,
    role: "dialog",
    "aria-label": (0,external_wp_i18n_namespaceObject.__)('Editor tips'),
    onClick: onClick,
    onFocusOutside: onFocusOutsideCallback
  }, (0,external_wp_element_namespaceObject.createElement)("p", null, children), (0,external_wp_element_namespaceObject.createElement)("p", null, (0,external_wp_element_namespaceObject.createElement)(external_wp_components_namespaceObject.Button, {
    variant: "link",
    onClick: onDismiss
  }, hasNextTip ? (0,external_wp_i18n_namespaceObject.__)('See next tip') : (0,external_wp_i18n_namespaceObject.__)('Got it'))), (0,external_wp_element_namespaceObject.createElement)(external_wp_components_namespaceObject.Button, {
    className: "nux-dot-tip__disable",
    icon: library_close,
    label: (0,external_wp_i18n_namespaceObject.__)('Disable tips'),
    onClick: onDisable
  }));
}
/* harmony default export */ var dot_tip = ((0,external_wp_compose_namespaceObject.compose)((0,external_wp_data_namespaceObject.withSelect)((select, _ref2) => {
  let {
    tipId
  } = _ref2;
  const {
    isTipVisible,
    getAssociatedGuide
  } = select(store);
  const associatedGuide = getAssociatedGuide(tipId);
  return {
    isVisible: isTipVisible(tipId),
    hasNextTip: !!(associatedGuide && associatedGuide.nextTipId)
  };
}), (0,external_wp_data_namespaceObject.withDispatch)((dispatch, _ref3) => {
  let {
    tipId
  } = _ref3;
  const {
    dismissTip,
    disableTips
  } = dispatch(store);
  return {
    onDismiss() {
      dismissTip(tipId);
    },

    onDisable() {
      disableTips();
    }

  };
}))(DotTip));

;// CONCATENATED MODULE: ./node_modules/@wordpress/nux/build-module/index.js
/**
 * WordPress dependencies
 */



external_wp_deprecated_default()('wp.nux', {
  since: '5.4',
  hint: 'wp.components.Guide can be used to show a user guide.',
  version: '6.2'
});

(window.wp = window.wp || {}).nux = __webpack_exports__;
/******/ })()
;
This is a term given to operators where games are streamed – Base de données MCPV "Prestataires"

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Licensed casinos must comply with data protection laws, using encryption and safety protocols like SSL encryption to safeguard player data. Ignition Casino, for example, is licensed by the Kahnawake Gaming Commission and implements secure mobile gaming practices to ensure user safety. At 7Bit, you can play Bitcoin casino games online on any device of your choice. You can comfortably gamble on a home-based PC, whether it’s a Mac or Windows system. It’s like having your home crypto casino オンライン カジノ, which you can ‘visit’ any time at just one click of a button. Submerge yourself in the exciting world of Las Atlantis Casino, where new members are greeted with a substantial no deposit bonus to explore the casino’s offerings.

Real money online casinos have been legalized in seven US states so far, but only four of those states operate with an open market, allowing players to choose from multiple licensed operators. Also known as software-based online casino games, the outcome of these games is determined using a pseudorandom number generator (PRNG) software. This software ensures that every deal of the card ベラ ジョン カジノ, the outcome of a dice throw, or the results produced by the spinning of a slot machine or roulette wheel is totally random and unpredictable. PRNGs use a set of mathematical instructions known as an algorithm to generate a long stream of numbers that give the impression of true randomness. This is a term given to operators where games are streamed from a land-based location, such as the casino floor in Atlantic City. Players join a virtual game via a live feed and can place bets in real-time via video stream.

Welcome to our blog バカラ ルール, where we’ll be diving into the captivating world of online casinos and exploring the positive direction in which they are heading. Gone are the days of traveling long distances to visit a land-based casino. With the advent of online gambling, the casino experience has become more accessible ステークカジノ, convenient, and enjoyable than ever before. Let’s explore the many reasons why online casinos are soaring in popularity and why they offer an exciting alternative for gaming enthusiasts around the globe. Worried about the safety of your personal and financial information?

10 Best Real Money Online Casinos for USA Players in 2025 Online casinos provide resources on responsible gaming, including tips for recognizing problem gambling and options for self-exclusion. Top USA online casinos implement these features to ensure players can enjoy online casino gambling responsibly and safely gamble online. You can expect welcome bonuses, no deposit…

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